Title: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: MarxGames on December 15, 2012, 12:27:25 AM Dear fellow Bitcoiners!
I am the developer of this new HTML5 2D isometric rpg game where you can fight monsters and increase levels in 14 different skills. Here is a screenshot: http://mo.ee/img/3.jpg Game listed in chrome web store: https://chrome.google.com/webstore/detail/rpg-mo/aollbhoopdnnlpnfppdcgbmfhpopnlce Or check us out @ http://mo.ee (http://mo.ee) If you like the game then I am accepting donations in Bitcoins. Thanks! See you around. Title: Re: RPG MO - an indie mmorpg Post by: Xenland on December 15, 2012, 12:46:21 AM Perhaps integrate bitcoins into the game?
Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on December 15, 2012, 01:14:09 AM Perhaps integrate bitcoins into the game? they are integrated, click on Buy items and coins -> BTC and after the donation you get automagically the MOS credits to your accountTitle: Re: RPG MO - an indie mmorpg Post by: Xenland on December 15, 2012, 05:45:29 AM Perhaps integrate bitcoins into the game? they are integrated, click on Buy items and coins -> BTC and after the donation you get automagically the MOS credits to your accountGood to know! Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on December 16, 2012, 06:13:59 PM Or check us out @ http://mo.ee (http://mo.ee) Nothing shows up for me - using Firefox 17. http://rpg.mo.ee:1337/ does it work now? We have plenty of players with that browser... Maybe your ISP/router has blocked port 1337? Title: Re: RPG MO - an indie mmorpg Post by: Nyhm on December 16, 2012, 08:22:04 PM Your game looks neat. Good to see more MMOs (http://islandforge.com/membership) taking Bitcoin.
Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on December 16, 2012, 10:39:31 PM Or check us out @ http://mo.ee (http://mo.ee) Nothing shows up for me - using Firefox 17. http://rpg.mo.ee:1337/ does it work now? We have plenty of players with that browser... Maybe your ISP/router has blocked port 1337? Browser has all files in cache but the only thing showing up on the screen is black background and text "RPG MO - BETA" at top left corner. Errors reported by W3C validators: http://validator.w3.org/check?uri=http%3A%2F%2Frpg.mo.ee%3A1337%2F&charset=%28detect+automatically%29&doctype=Inline&group=0 (http://validator.w3.org/check?uri=http%3A%2F%2Frpg.mo.ee%3A1337%2F&charset=%28detect+automatically%29&doctype=Inline&group=0) http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Frpg.mo.ee%3A1337%2F&profile=none&usermedium=all&warning=1&vextwarning=&lang=en (http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Frpg.mo.ee%3A1337%2F&profile=none&usermedium=all&warning=1&vextwarning=&lang=en) JavaScript has more than a few nasty errors as well. Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on December 17, 2012, 12:51:20 AM Use this (http://jslint.com/) tool, it's very handy. Well, it might be handy for small projects, for me it just freezes the browser and not sure it can handle compressed js anyway.Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on December 28, 2012, 12:46:14 AM Fixed a bug where bitcoins were sent back and player got free credits instead.
Title: Re: RPG MO - an indie mmorpg Post by: MarxGames on January 19, 2013, 12:44:24 AM Bump!
New update released - addded skills farming and carpentry. Read more from game forums or just play the game and try it out yourself at http://rpg.mo.ee (http://rpg.mo.ee) Also we have a Facebook page now http://www.facebook.com/RpgMoCommunity (http://www.facebook.com/RpgMoCommunity) Title: Re: RPG MO - an indie mmorpg Post by: Lethn on January 20, 2013, 06:07:50 PM MMORPGs aren't really my thing anymore unless something amazing comes along but it's nice to see new stuff get made, if I could offer a suggestion? Make sure you don't let it get anywhere near pay to win, put some advertisement up instead or something like that, I've seen way too many games go to the route of getting players to pay for in game items and stuff lately which are basically cheats and it makes the game suck for everyone else.
Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: MarxGames on January 28, 2013, 11:04:36 PM Check the first post for an important update!
Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: MarxGames on January 30, 2013, 11:43:58 PM Bump! Let's get this thing rolling!
Title: Re: RPG MO - an indie mmorpg Post by: Anon136 on January 31, 2013, 03:30:07 AM Perhaps integrate bitcoins into the game? they are integrated, click on Buy items and coins -> BTC and after the donation you get automagically the MOS credits to your accountWhen you kill monsters do you get satoshis? People would LOVE the idea of looting real spendable money off of mobs even it was only 100th of a penny each time. Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: MarxGames on February 01, 2013, 11:20:24 AM Still not working for me, Firefox 18.0 on WinXP. All I get is white text "RPG MO - BETA" in top left corner and black screen. It should work with that, can you try with latest Chrome as well? Maybe its the port 1337 thats being blocked by you/ISP?Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: raganius on August 03, 2014, 10:39:48 PM Seems to be a nice game. I'll register there today and I'll try it.
Thanks. Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: griffga on August 04, 2014, 01:46:08 AM This project looks awesome. What technologies and languages are you using to program? The reason I ask is to see if you need help or assistance with the project?
Title: Re: RPG MO - an indie mmorpg Post by: lyth0s on August 04, 2014, 03:38:03 AM Perhaps integrate bitcoins into the game? they are integrated, click on Buy items and coins -> BTC and after the donation you get automagically the MOS credits to your accountWhen you kill monsters do you get satoshis? People would LOVE the idea of looting real spendable money off of mobs even it was only 100th of a penny each time. Marx you should take this into consideration. Take a very small percent of the profit you make in Bitcoins (or fork some over yourself to get it started) and make it so that each mob drops a few satoshi's. Players can then either cash out the satoshi's after they collect a lot (1 mBTC for instance) or they can re-use the satoshi's to buy stuff in your in-game store. Title: Re: RPG MO - an indie mmorpg - I will use BTC as game currency Post by: MultipliedCombo on August 04, 2014, 07:53:41 AM A game where you'd get money for playing, now that is something that'd I'd play like crazy.
Neat game you got going on. Looks pretty good, but just take into mind the 'get paid to play' suggestion-thing. Title: Re: RPG MO - an indie mmorpg Post by: raganius on August 04, 2014, 11:12:09 PM Perhaps integrate bitcoins into the game? they are integrated, click on Buy items and coins -> BTC and after the donation you get automagically the MOS credits to your accountWhen you kill monsters do you get satoshis? People would LOVE the idea of looting real spendable money off of mobs even it was only 100th of a penny each time. Marx you should take this into consideration. Take a very small percent of the profit you make in Bitcoins (or fork some over yourself to get it started) and make it so that each mob drops a few satoshi's. Players can then either cash out the satoshi's after they collect a lot (1 mBTC for instance) or they can re-use the satoshi's to buy stuff in your in-game store. wow, it would be gorgeous! If i found a tibia like game in which the monsters drop satoshis I would be playing nonstop till addiction! An idea would be charging an yearly (or monthly) fee from players to fund those poor monsters ;) |