Title: [idea] hunters and gathers Post by: 🏰 TradeFortress 🏰 on December 16, 2012, 01:34:29 AM 1. Create your character in Stone Age.
2. Deposit bitcoins to buy weapons and armor to hunt. 3. Or gather raw materials to craft weapons and sellon the player based economy. Hunting: Higher risk Bigger XP, coin rewards Chance of hunting a dinosaur Gathering: Lower risk (you won't usually encounter animals to fight) Low XP, raw materials as rewards which can be crafted into weapons Combat Encountered a wild animal? You can choose to fight or flee (doesn't always work). After that, you use your weapon to attack. It's all turn based and you can choose the chance. Eg: One weapon that does 100 damage: 30% chance to do 333 damage 50% chance to do 200 damage 90% chance to do 111 damage Now there's some tactical choices you can make with a bit of gambling :) What if you die? Well you lose your weapon which is worth something. Title: Re: [idea] hunters and gathers Post by: Junko on December 16, 2012, 01:44:50 AM Sounds interesting.
What is XP? Experience Points? Is there leveling involved? Title: Re: [idea] hunters and gathers Post by: 🏰 TradeFortress 🏰 on December 16, 2012, 02:07:19 AM Sounds interesting. Yep, you get small bonuses when you level up. Haven't thought of what exactly. It's to encourage people to keep on playing.What is XP? Experience Points? Is there leveling involved? There would be different hunting grounds, each hunting ground has a mix of different animals. For example, you'd probably want to bring a ranged weapon to a hunting ground populated with birds. Title: Re: [idea] hunters and gathers Post by: 🏰 TradeFortress 🏰 on December 17, 2012, 01:05:31 AM So would anyone be interested? I don't want to spend time developing this is not.
Title: Re: [idea] hunters and gathers Post by: Marker88 on December 17, 2012, 09:46:11 PM Totally sounds like a interesting idea, if u want i can help develop like quests and stories and characters.
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