Title: Mining on game systems Post by: MoonShadow on June 08, 2011, 12:52:56 AM Is there anything that prevents a developer from tweeking the gpu miners to run on game consoles? Thus creating a 'Wii' pool and a 'PS3' pool, etc?
Title: Re: Mining on game systems Post by: Braden on June 08, 2011, 01:14:01 AM The graphics cards in consoles do not have programmable shaders (well, xbox sort of does but not really), which would make them unable to use CUDA/OpenCL. Calculations would be done on the CPU, which would not be power efficient.
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