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Bitcoin => Development & Technical Discussion => Topic started by: uMMcQxCWELNzkt on May 01, 2013, 04:58:25 PM



Title: Bitcoin Web Game Development (VIDEO)
Post by: uMMcQxCWELNzkt on May 01, 2013, 04:58:25 PM
Hey all, I feel like I am posting way to much new topics lately, I have way to many projects in the works lol. Anyway I have been working on my first HTML5 video game, I don't know exactly what i want to achieve with it but hopefully some ideas and input can aid in the future development. This is a casual project at the moment and most of the graphics are just reused personal work? I am especially interested in terms of the roles of the player, the "enemy" and other objects I could add. Perhaps I could generate blocks in the game and the player has to navigate mining those blogs while avoiding destruction from collisions with the enemy?

 I also like the idea of allowing players to earn real Bitcoins in game, naturally I would need to earn money back some how f in order to fund the payouts, unfortunately I would also need specialist some programmers to achieve such a feat. As you can see it already possible to rack up points so perhaps a coupon system could be implemented allowing users to exchange those points. The game will be playable in most browsers and as it is HTML5 it should be possible to store data on a server and locally.

http://youtu.be/sp3htB4o_Zo


Title: Re: Bitcoin Web Game Development (VIDEO)
Post by: uMMcQxCWELNzkt on May 01, 2013, 04:59:38 PM
Sorry mods can this be moved to the project development section lol.  https://bitcointalk.org/index.php?board=12.0


Title: Re: Bitcoin Web Game Development (VIDEO)
Post by: daybyter on May 02, 2013, 01:26:38 PM
Hi!

Played around with javascript and HTML 5 and got there:

http://coincombat.yunga.de/coincombat.html

Idea was, that 2 player set 1 litecoin each and the winner gets 1.5 ltc. Rest goes to the game hoster.

I guess js is too slow to mine in-game. Maybe with a java client, or so. But I thought it's better to make the game playable without any additional download and installation.

But I was told now, that the websocket API might be too slow for real-time multiplayer, so maybe a round-based game, like chess or mahjongg, or so, would be better.

Ciao,
Andreas