Title: Please help Call my contract - the basics Post by: ZaneBitman on February 24, 2018, 09:50:07 PM ???
Hi, I have a question about the plugin that I hope someone can help me with. I am trying to make a very simple game that calls data from a smart contract. On Construct 2, I have installed both the 'ethereum' and 'ethereum contract' plugins. When I have a collision take place between two sprites, I want it to call the contract to get a stored data. Very basic stuff I think really - for example.. here is my starter contract code.. pragma solidity ^0.4.20; contract SimpleStorage { uint storedData; function set(uint x) public { storedData = x; } function get() public constant returns (uint) { return storedData; } } -Now, for what I will be doing I won't need to set the storedData to change it because I want it to remain the same, and, frankly I'm still learning how to make a database contract that is unchangeable but one that I can still call and get the response with the data. When I have sprite | on collision with sprite2 |..... https://image.ibb.co/jAbPQx/js_error.png (https://imgbb.com/) If anyone can please, please help! I have had so much trouble trying all types of configurations. My only thought is that the call function is broken in the plugin's code, but I'm not sure. Here is a screenshot of my C2 events for reference. Thank you in advance! https://ibb.co/m3p0yH |