Bitcoin Forum

Bitcoin => Project Development => Topic started by: Nachtwind on September 12, 2011, 09:44:15 PM



Title: VirtualMiner.eu - Development discussion
Post by: Nachtwind on September 12, 2011, 09:44:15 PM
What is it about?

„Virtual Mining“ is a game unlike any other currently found in the BTC community. In contrast to most other games VM is neither a gambling site, nor a Ponzi scheme to give most money to only a handful of people. In VM every user has the chance to make the same amount of money, no pyramid anywhere.
So in just a few words – what is VM?
As the name says: Virtual Mining is virtual mining.
It seemed to become sort of a trend to spawn new forks for fast pump and dump. This lead to some serious opportunities to make money but It always had an impact on the BTC network since it had drawn computing power away from the real network. Also most of the chains were rather short lived. So this game is meant to put this on a different level. In VM you are meant to create virtual rigs and point them on virtual forks, here called “chains” (short for Blockchains). As of now there will be up to 5 parallel chains around and everyone can mine with as many virtual rigs on those.
As in real BitCoin you earn coins from mining which can be traded for Bitcoins on the site’s exchange. Therefore this game is basically a virtual BitCoin network.

So what are the rules?
Currently the game is running in a testing phase – therefore all of the rules are negotiable, except the one about cheating

-   Every user may “Buy” up to 30 rigs per account
  o   A rig can be upgraded 7 times
  o   A rig costs 0.025 Btc (including 100vMH (virtual MegaHash)) any upgrade 0.005 BTC per 100vMH

-   Users can create new Chains
  o   There can be a maximum 10 parallel active chains
    x   A chain is flagged inactive after 24 hrs. of no one mining it anymore
    x   A chain is deactivated (unminable and untradeable, 24hrs after flagging inactive)
    x   Every new chain costs 0.125BTC for every Chain already in existence. The first one is free, the 2nd costs 0.125, the third 0.25 and so on..
  o   There is currently no upper limit on coins created nor a way to premine coins. This might come later.

-   To prevent bubbling on the exchange a fee of 0.3% exists on all trades. Fees go into a Faucet

-   Deposits are handled with a unique address every time. A deposition is “valid” and added to the account after 4 confirmations.

-   There is a small fee of 0.01BTC on withdrawal. This is to keep the server alive and cover transfer costs.

-   “Cheating”
  o   “In theory, as the service operator, I could keep the bitcoins for myself. I'm not going to do this, but I completely accept that people do not trust the service operator. It is their freedom of choice, and Bitcoin is about freedom.” (slush)


Screenshot:
http://virtualminer.eu/ui.jpg

Have fun and please report every bug or suggestion here :)


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 12, 2011, 09:45:21 PM
API Information

I currently offer a limited API for interaction. All functions return JSON statements and can be called via virtualminer.eu/api.php

Syntax for the currently available commands:

   api.php?a=action&p1=param1&p2=param2&p3=param3&p4=param4

   Action: GetChains
   Params:
   Return: List of all Chains and their Parameters

   Action: GetTicker
   Params: p1 = ChainID
   Return: High/Low/Last of the Chain defined in p1

   Action: GetLast
   Params: p1 = ChainID, p2 = Number of Items
   Return: Get the p2 last transactions for the Chain defined in p1



Planned:
- Rig managment (rename, upgrade etc)
- Trading (once the exchange works as expected..)
- User to User Coin Transfer
more?


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: eleuthria on September 12, 2011, 09:53:58 PM
Been watching this evolve as Nachtwind's little project.  Alpha should be interesting, hopefully in beta we'll have a cleaned up UI.  My personal game to compare this to (once its in full swing) is the old Trade Wars/Drug Wars BBS games :).


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 13, 2011, 04:56:58 AM
Just solved some minor bugs that were noticed during the night. ..


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: nhodges on September 13, 2011, 07:50:56 AM
Just solved some minor bugs that were noticed during the night. ..

Neat idea.

[edit: nvm, user error]


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 16, 2011, 12:33:41 PM
Alright.. after the first few days of testing i came accross several bugs and some ideas on how to improve the UI. If everything goes well i can start the Beta phase next week


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: wildboy211 on September 20, 2011, 12:27:25 PM
A suggestion after playing for a few minutes:
1. Item costs. I built a rig, and i had no idea how much it costed until AFTER i bought it. I can upgrade my rig, but i have no idea how much its going to cost.


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 20, 2011, 03:18:12 PM
Well.. thats a good idea and it has been noted..
But - currently i rewrite the game (for the third time in its existence) so dont worry if you dont see updates atm. The version you all test was meant to be the final one day but now is just some testing ground for most functions.. i will release soon version 3 which then should finally be the one to call "final" ^^




Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 21, 2011, 03:32:03 PM
Just to show what is now being build:

http://virtualminer.eu/vmin1.jpg


Title: Re: VirtualMiner.eu - Game enters ALPHA phase
Post by: Nachtwind on September 21, 2011, 03:58:24 PM
i might add that this version in the picture is not online yet, but will come online this night (CET) or tomorrow...


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 22, 2011, 10:25:43 PM
Alright.. i have updated the game to the newest version and it now is in the Beta phase.

Rules apply again as before. New users get 1 virtual BTC to play with, deposits and withdraws wont work yet. Existing user accounts have been resetted.
Please comment on any bugs you find as well as on the game itself in general.

Thanks :0)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: ChrisColon on September 22, 2011, 11:12:45 PM
I often get an error that tells me to enter only numbers when that is exactly what I am doing. This was with the old site and is still happening with the new site. This happens when buying/selling stuff on the exchange and when creating a new chain. Other than that I found one new problem, choosing which chain to mine and upgrading a rig doesn't seem to work in Google Chrome. Works fine in Firefox.

The game itself.. The idea is very interesting, it could be a lot of fun. The biggest problem the game has right now is in my opinion that rigs and upgrades are way too cheap. There is really no reason for anyone not to just buy a few dozen rigs and instantly upgrade every rig to maximum.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: johnj on September 22, 2011, 11:17:07 PM
Yo Dawg, I heard you like mining rigs, so I built you a mining rig on your mining rig so you can mine while you mine



Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 22, 2011, 11:27:43 PM
I often get an error that tells me to enter only numbers when that is exactly what I am doing.
Can you give me examples of what numbers you enter? Valid are formats are "1" "1.1" "1,1" - should be working.. basically..

This was with the old site and is still happening with the new site.
Got to look into that again. Both pages used different approaches on validation of the imput..


Other than that I found one new problem, choosing which chain to mine and upgrading a rig doesn't seem to work in Google Chrome. Works fine in Firefox.
Ok.. confirmed. I will try to make this chrome compatible.


The biggest problem the game has right now is in my opinion that rigs and upgrades are way too cheap. There is really no reason for anyone not to just buy a few dozen rigs and instantly upgrade every rig to maximum.

Thats right. prices are, at the moment, pure random numbers i entered once. My idea was that noone will invest 1BTC right from the start into the game so it would make a difference if you pay 0.025 for a rig or 0.0025. But its good that you start that topic here and now. Prices are all discussable and i am also thinking that it is, as it is too cheap atm (except for new chains)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: ChrisColon on September 22, 2011, 11:40:47 PM
I got the number error when I wanted to create a new chain with 6 blocks per hour and 50 coins per block. On the old site it worked to just enter 50.0 and 6.0 instead. On the new site that doesn't seem to work.

Maybe it would be a good idea to have users pay "electricity fees" for their rigs. It makes things more realistic and it also solves the problem of everyone just buying a ton of rigs right from the beginning because you could make a loss if you aren't careful. If your balance reaches zero, all your rigs would automatically be turned off.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: BitLex on September 22, 2011, 11:41:18 PM
1. log in - done
2. create rig_1 - done
3. create rig_2 - done
4. create new chain - "Notice: Undefined variable: abrev in /home/virtualminer/public_html/posts.php on line 50 Notice: Undefined variable: target in /home/virtualminer/public_html/posts.php on line 50 {"result":"error","msg":"Please use a real number. "}"
4.1. hit the back button - a second rig_2 appeared
5. repeat step 4.
5.1 hit the back button - a third rig_2 appeared

besides the fact it doesnt work, on "start a new chain" it says "a new rig will cost you..".

PS: my "real numbers" have been 20blocks/h and 25coins/block


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 22, 2011, 11:44:05 PM
I got the number error when I wanted to create a new chain with 6 blocks per hour and 50 coins per block. On the old site it worked to just enter 50.0 and 6.0 instead. On the new site that doesn't seem to work.

Still cant reproduce.. but i will try to change the validation tomorrow morning again... strange.


Maybe it would be a good idea to have users pay "electricity fees" for their rigs. It makes things more realistic and it also solves the problem of everyone just buying a ton of rigs right from the beginning because you could make a loss if you aren't careful. If your balance reaches zero, all your rigs would automatically be turned off.
The idea is good.. but what should i charge? Could i possibly drain on the submitted BTC? Thats not what i want (dont want to impose fees that arent really neccessary..). I have prepared a global maximum on hashing capacity that people will be able to rause in future with donations.. its only prepared atm and not yet decided upon. But electrical fee has some appeal..


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 22, 2011, 11:49:34 PM
1. log in - done
2. create rig_1 - done
3. create rig_2 - done
4. create new chain - "Notice: Undefined variable: abrev in /home/virtualminer/public_html/posts.php on line 50 Notice: Undefined variable: target in /home/virtualminer/public_html/posts.php on line 50 {"result":"error","msg":"Please use a real number. "}"
4.1. hit the back button - a second rig_2 appeared
5. repeat step 4.
5.1 hit the back button - a third rig_2 appeared

besides the fact it doesnt work, on "start a new chain" it says "a new rig will cost you..".

PS: my "real numbers" have been 20blocks/h and 25coins/block

Should be fixed. There was a copy/paste mistake between the old and the new version..

The thing with the multiple new rigs is due to using the back button. In the end it shouldnt be needed at all on the page.. but happens when an error occurs. I will just say that this bug will be gone once no more "back" is needed ;0)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: BitLex on September 22, 2011, 11:56:39 PM
The thing with the multiple new rigs is due to using the back button. In the end it shouldnt be needed at all on the page.. but happens when an error occurs. I will just say that this bug will be gone once no more "back" is needed ;0)
i'm fine with it.  :)
anyway, it'll be nice to be able to rename rigs if i wish, or need to.

edit: chain-creation works ok now, but it seems like it actually IS just one rig_2, if i set one of them to a different chain, all of them switch.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 22, 2011, 11:59:05 PM
The thing with the multiple new rigs is due to using the back button. In the end it shouldnt be needed at all on the page.. but happens when an error occurs. I will just say that this bug will be gone once no more "back" is needed ;0)
i'm fine with it.  :)
anyway, it'll be nice to be able to rename rigs if i wish, or need to.

Thats on my list :0)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: afro25 on September 23, 2011, 12:29:25 AM
I've tried registering on the site, but once i hit enter/register the page just reloads and doesn't sign me up.

Any help? Or is it not open to the public yet? (If not then i can't see where it says that)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 23, 2011, 12:34:12 AM
You can register now. The changes to the validation code i did earlier this night for numbers somehow made every registration invalid. I will totally rewrite the number/word-validation tomorrow. Its now 2:30am and i take a nap. Afterwards i will

- rewrite number/word validation
- Chrome compatibility
- rig renaming


Title: Re: VirtualMiner.eu - Game now BETA
Post by: afro25 on September 23, 2011, 12:46:27 AM
Thanks, I'm in :)

Just a thought, do you have to have the browser open for this to work, or will the game run even if you're not online?


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 23, 2011, 07:42:03 AM
Thanks, I'm in :)

Just a thought, do you have to have the browser open for this to work, or will the game run even if you're not online?
Of course the game keeps running even when youre offline :0)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 23, 2011, 10:23:34 AM
Ok.. changes i did to the game this morning:

- Chrome compatibility:
From what i can see the game is fully chrome compatible now. If you still encounter problems dont hesitate to tell me

- Number checks:
These vile number checks are now re-enabled and should work as supposed. For some reference or help i have made this file http://virtualminer.eu/test.php to test various formats and look if they fit. If someone here spots something missing or obviously wrong then tell me.

- Rename Rigs
You can now rename rigs. If you click on the managment page on the rigs name a form will be presented to you. Note: When the name is changed the browser needs to refresh.

- Power costs
I've been thinking a lot about this thing and i think i will somewhat include this in a way. I dont want to impose fees for playing, what this actually would be (like draining .0001 BTC from your balance each 24hrs.) so i need to find another solution. My idea is to have a maximum power allocated for ALL USERS and when that is reaching critical levels people have to "donate" BTC in order to increase it. The money from these donations would go into a faucet for new Bitcoiners and would be unrelated to the game itself. So i have a cap for "network power" and no fees that could make me look greedy.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: afro25 on September 23, 2011, 10:36:50 AM
Having problems signing in now - Like when i tried to register after clicking enter the page just reloads and doesn't sign me in.


The power cost idea sounds good, maybe wait until there is a larger member base first though?


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Frozenace on September 23, 2011, 10:52:02 AM
Hello, I love the UI, but could you make the pwd field a password field when you sign up, thanks.

Maybe you could just make the buttons 'one click' instead of double click.



Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 23, 2011, 11:18:45 AM
Having problems signing in now - Like when i tried to register after clicking enter the page just reloads and doesn't sign me in.
Fixed. Had a typo in the Database query. Sorry for that. Had to delete your account ><


The power cost idea sounds good, maybe wait until there is a larger member base first though?
Of course this will be done only once the game is launched. Looking at the DB i have roughly 25 users right now (most of which are inactive) and so this wont be of use yet. Also i dont use real BTCs yet, which is also a reason not use that faucet already.



Quote from: Frozenace
Hello, I love the UI, but could you make the pwd field a password field when you sign up, thanks.
Thanks for liking the UI :0)
That is doable. Will do that tonight.

Quote from: Frozenace
Maybe you could just make the buttons 'one click' instead of double click.
I think about adding a customization center somewhere where people can edit this behaviour as well as wallpaper and so on. But this is low on my list of priorities at the moment.


I will also add a testing environment under virtualminer.eu/testing/ where i upload most recent changes for testing them myself so they wont interfere with the regular stuff. Once i have found them working there i will add them to the normal game. So - if some of you want to play this game the way it is developed just use that link but be warned that not everything works as supposed there..


Title: Re: VirtualMiner.eu - Game now BETA
Post by: afro25 on September 24, 2011, 11:57:06 PM
Of course this will be done only once the game is launched. Also i dont use real BTCs yet, which is also a reason not use that faucet already.

Will there be a reset before the game is officially launced or is the game going to continue as it is, but just being updated every so often?

Are we able to deposit coins at the moment to help with testing?
Thanks


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 25, 2011, 01:19:17 AM
Will there be a reset before the game is officially launced or is the game going to continue as it is, but just being updated every so often?

There has to be a reset before i ca really start the game. Currently the game has more than 30 virtual BTC floating arround in its economy.. i cannot afford to put these into the game to make it work with real BTC right from the start. BUT i am not sure on how i gonna benefit the testers. might be i just leave you guys your rigs as they are but just reset your balances. Again, some matter for discussion :), but at the moment i'd say that testers of course get some advantage, but i dont know yet which...


Are we able to deposit coins at the moment to help with testing?
Deposal and withdrawal are already tested and work as it is. I would not recommend sending Bitcoins yet into the game since i cannot add them to your account without starting much confusion. Thing just is, that all the money that will be on the wallet (some of mine so far) will be directed into the faucet so that this feature will be available right from the start.




So.. what did i do the last days.. i have rewritten some larger chunks for performance reasons and to ensure future compatibility with coming stuff. What you see now on the page is a "control center" which is not connected to the system yet but may work as a starting point for the upcoming changes. This includes the "power costs" system. There is always an upper limit for the global hashing amount. With a donation of 0.01BTC to the faucet this limit is raised by 100,000vH (equal to about 20 fully upgraded rigs).
My Goes is to do the following on sunday:

- Change background color, maybe add a personal wallpaper
- Set the icons on the desktop to either react on Click or DoubleClick
- Add E-Mail alerts for various Events (new Chain e.g.)

If there is time for it:
- Add the Faucet code
- clean up some exchange code, add transaction cancelling capability.

"Problem" is that i will be gone for a week (till Oct. 4th) and therefore not able to continue developing this for that time frame. So i will try to make it as usable as possible by tomorrow evening.
Going to bed now.. 3:20am


Title: Re: VirtualMiner.eu - Game now BETA
Post by: norulezapply on September 25, 2011, 05:36:36 PM
This is a great idea :) good job!
I'm still not sure as to which fees are virtual on this game and which are real bitcoins.
Is it entirely virtual? (no real fees, no real profits) or is there some sort of gambling element involved?


Title: Re: VirtualMiner.eu - Game now BETA
Post by: BitLex on September 25, 2011, 06:45:27 PM
correct me if i'm wrong, but as far as i can see..
as soon as deposits/withdraws in BTC are possible, there's your gambling element,
by trading entirely virtual coins for (not so virtual) BTCs that you can withdraw and spend on alpaca socks.
you just need to find a buyer for your virtually mined virtual coins.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 25, 2011, 07:15:49 PM
That is right. Currently everything is purely virtual as there is no point asking you people to throw money at my bugs. In the Alpha version i have had to redesign stuff ever so often that using real BTC would be not right now...

Yet once the game is opened you can add real BTC to your account and pay with these certain fees and of course, gamble on the exchange on the page. if enough people would do this the main aim could be reached with this game: lower the need for pump&dump forks of bitcoin. You could pump and dump on those viortual forks and try to make some BTC on the exchange which you then, of course, could withdraw.
But until i am sure noone looses his hard earned real BTCs due to any programming errors i will keep it as is: purely virtual.

I think that the coming week, when i am not home, might be a good.. shakedown cruise. If noone finds any major bugs in that time i gonna start the game early october.




Todays work:
- A lot of work on the codebase. Many optimisations
- Numbers check fixed (again..and again.. and again..)
- Maximum global Hashrate and Pushing the limit by donating to the faucet
- Faucet code (offline due to the simple reason that no real BTC is involved yet
- Single Click / Double Click behaviour
- Change your Desktop's background color (wallpaper maybe later..)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: norulezapply on September 26, 2011, 11:06:00 AM
Who's going to want to buy virtual bitcoins? When they can buy real bitcoins..


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 26, 2011, 12:04:34 PM
Who's going to want to buy virtual bitcoins? When they can buy real bitcoins..

Good question ;0)

First of all the game will run on real bitcoins once it is tested enough to make sure that people wont loose hard earned BTC due to my bugs.
Those virtual forks (named: chains) are what you say, virtual coins. But what else are i0coins, ixcoins or SolidCoins? Basically they are comparable. People trade them with real BTC although they have but only virtual value that stems from the computing power put into them. And that is the aim of this game - adding another way of trading virtual currencies (or valuables if you want to call them that way) with real BTC with the big advantage that noone would have to put their miners away from the main Blockchain.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 26, 2011, 09:20:53 PM
- On vacation for a week. wont be able to bugfix or develop in that time -

If you see any errors or have suggestion please note them here. I will try to batchfix it all in one week and set the stage for the final launch of the game.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: norulezapply on September 26, 2011, 10:39:40 PM
Who's going to want to buy virtual bitcoins? When they can buy real bitcoins..

Good question ;0)

First of all the game will run on real bitcoins once it is tested enough to make sure that people wont loose hard earned BTC due to my bugs.
Those virtual forks (named: chains) are what you say, virtual coins. But what else are i0coins, ixcoins or SolidCoins? Basically they are comparable. People trade them with real BTC although they have but only virtual value that stems from the computing power put into them. And that is the aim of this game - adding another way of trading virtual currencies (or valuables if you want to call them that way) with real BTC with the big advantage that noone would have to put their miners away from the main Blockchain.

Now you've put it that way, it kind of sounds interesting, but I still don't see it taking off. I for one would prefer it to just be a purely "play-money" game with some sort of donation system or premium feature system instead :) Just my 2 bitcents though..

Also I don't mine i0coins, ixcoins or solidcoins, only namecoin and bitcoin :P which might explain why I'm not too keen on the gambling aspect of this game


Title: Re: VirtualMiner.eu - Game now BETA
Post by: michaelmclees on September 26, 2011, 11:33:21 PM
But all those other non virtual chains are guaranteed through non virtual proof of work.  If a virtual chain takes off and it isn't backed by anything, what is stopping you from just printing a bunch for yourself?


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on September 27, 2011, 12:34:38 AM
But all those other non virtual chains are guaranteed through non virtual proof of work.  If a virtual chain takes off and it isn't backed by anything, what is stopping you from just printing a bunch for yourself?

You might as well ask why i dont run off with the wallet file when the game started and people did put their BTC into it, or if id'd just create virtual Rigs with a quadrillion vH for myself.
Simple answer: I just wont due it. You have to trust me on that one. Why should i do that in the first place? I have put a lot of work into it and make it as usable as possible, so why destroy that and my name by cheating? Na.. also. IF the game takes off and people se it frquently i have achieved what i wanted.
If you dot trust my sense of fairnes then it is ok. Then dont play the game, but it all is still quite transparent and when i am back from my holidays i will add some more points to make it all look even more transparent so that such.. ideas, like adding coins or so.. wont work anymore.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on October 04, 2011, 11:56:11 AM
Ok... i am now back in the world of computers..

So.. any suggestions after the shakedown?


Title: Re: VirtualMiner.eu - Game now BETA
Post by: afro25 on October 05, 2011, 04:52:29 PM
Ok... i am now back in the world of computers..

So.. any suggestions after the shakedown?

Would it be possible to be able to create address for each chain, so that users could send coins to each other?
If this does get popular and incorporates depositing / withdrawing coins, then sending virtual coins to another person will act like payment, as Bitcoin is supposed to.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on October 05, 2011, 07:08:55 PM
that wont be much of a problem... will include this :)


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on November 07, 2011, 09:00:05 AM
Alright.. that was a longer hiatus than i did expect.. sorry for that.

I will resume developing the game again this week and implement some major stuff now:

- BitCoin payment (maybe altchain payments as well)
- Sending Fork-coins (with "Business API" - maybe)
- implementing last code changes needed for running the game


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Ryland R. Taylor-Almanza on November 10, 2011, 08:41:33 PM
Great game! Bug: I can't see my 5th rig because it goes off the screen.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Mushroomized on November 10, 2011, 08:42:04 PM
neat game


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on November 19, 2011, 01:22:33 PM
Alright. The upcoming changes:

- Alerts
Every user can set up alerts (E-Mail, maybe "balloon tooltip"-like) for various events:
-- New Chain created
-- Certain High/Low at the exchange
-- BTC Deposits are counted into the balance

- BitCoin deposits/withdrawals
Once this feature is added your balances, of course, will be zeroed..

- Various bugfixes and cosmetic changes (e.g. Background colour..)

-Early PLayer Bonus
Players from Alpha and Beta will be able to keep rigs up to 1500vH in the final game. All coins though as well as chains will be deleted.

-Faucet code completation
So that some of the "fees" end up in good hands.

That is what i gonna do whenever i find the time on this weekend - once it is done the game will be set to RC and rund for a while with real BTC involved.


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Mushroomized on November 19, 2011, 06:31:13 PM
Can't wait. Can you set up some kind of email alert for when the new version goes live


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on November 19, 2011, 11:18:38 PM
not at home atm. will add sort of that asap


Title: Re: VirtualMiner.eu - Game now BETA
Post by: Nachtwind on December 17, 2011, 01:27:36 AM
TO not to have sort of Duke Nukem Forever feelings i opened the page in its current state for "real" gameplay.
There are still a few things i want to add but cant find the time right now (due to working on my master thesis) but which will be added when i find the time.
So .. i think the came can be considered a release candidate for the next few weeks...

Not much has changed for the user since the last experience - except that now Bitcoin deposits and Withdrawals work ;0)
I tested it with a few transactions already and it looked right..

Also, all users that were playing the game so far kept their full equipment, yet of course no coins or even BTC.. Currently there are 0 chains - so be sure to be the first to start the whole stuff!
..oh, and spread the word, such a game only makes sense when people play it ,0)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 17, 2011, 10:27:13 PM
Come mine some earnies!


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Ryland R. Taylor-Almanza on December 17, 2011, 10:33:40 PM
Come mine some earnies!
No, mine RyCoins! RyCoins came first!


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: afro25 on December 17, 2011, 10:36:24 PM
Have been trying to login but i can't, also the password reminder isn't working, it just reloads the homepage when i try to login.
I expected my account had been deleted (again, cant remember what the reason was before but it's in this topic somewhere) but i cannot sign up again as that also just reloads the homepage =/


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 17, 2011, 10:39:27 PM
Cool! :)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 18, 2011, 04:17:42 AM
Come mine some earnies!
No, mine RyCoins! RyCoins came first!
No ones mining RyCoins until you release the source! This is madness, don't buy into his scam! (It's like we are really in alternative cryptocurrencies now!)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Ryland R. Taylor-Almanza on December 18, 2011, 04:22:58 AM
Come mine some earnies!
No, mine RyCoins! RyCoins came first!
No ones mining RyCoins until you release the source! This is madness, don't buy into his scam! (It's like we are really in alternative cryptocurrencies now!)
The source will be released in Rycoin 2.0! I'm just fixing the many flaws in Earnies! Wait, rycoins came before earnies! How did Rycoin get to be an earnies fork?


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 18, 2011, 04:29:30 AM
 ;D


We need mroe people to come play! C'mon guys this is pretty fun. Mine some earnies or rycoins or whatever coins there are now!


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 18, 2011, 10:54:02 AM
Have been trying to login but i can't, also the password reminder isn't working, it just reloads the homepage when i try to login.
I expected my account had been deleted (again, cant remember what the reason was before but it's in this topic somewhere) but i cannot sign up again as that also just reloads the homepage =/

I sent you a private message...

As for the "page reload bug" - can someone confirm? Since the "RC" Launch i have had a few user registrations, so it SHOULD work (i would be surprised if not..), still i would like to know if someone can confirm that.

Oh.. and i will be home by 19/12/2011 (CET) again to write a few things (Password reminder etc). Should finally find some time to do that kind of stuff then.
Major plans are now to set up some user managment things (Password reminder, change pass etc) as well as finishing alerts.. Might add some Twitter account to keep those interestered updated on the progress.


I would ask everyone NOT TO DEPOSIT any more BTC at the moment, there is some Problem with the DB i cannot solve right now!, but i have all your deposits saved so i can refund if wanted. Currently my "user balance" is off by a magnitude of 10.. so might be some people have balances on their account of like 10 Bitcoins although only 1 has been deposited. I will look into this asap. In case i cannot solve this i am able to trace back your deposits and what you "paid" in case you want a refund (i wouldnt complain, but it'd be nice if you could trust me on solving this..).


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 18, 2011, 07:07:31 PM
Deactivated Deposits and Withdrawals and restored all balances to what you have deposited till now.. found a major flaw in the registration any payment system (Dont ask me why i havent found this before). Thing just is that i am not even remotely close to my dev machine and fixing this via Cellphone might take longer than just to wait till tomrorow to fix it when i am back home.

Till then any deposits and withdrawals are deactivated.. gonna fix it tomrorow.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 18, 2011, 09:41:31 PM
I hope that you'll fix Exchange too. :)

Also I think that it is a good idea to issue VirtualMiner.eu shares using MyBitcoinTrade.com (https://mybitcointrade.com/en/?ref=86). ;)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 19, 2011, 03:29:49 PM
1) Added a twitter account - you can find it while searching for "virtualminer"
2) Fixed the balance problem.. was a stupid mistake of mine when opening the website..forgot to set the balance of new users to 0...
3) Withdrawals and Deposits will be reactivated tonight
4) Exchange "broken" - working at it.
5) There is a bug when adding a BTC address, working on that right now (in order to reopen withdrawals and deposits later)
6) Resolution. Gonna add some... system to align the icons better to the systems screens resolution.. currently it is optimised for 1680x1050 which is not everyone's screen..

7) Issuing shares sounds nice.. maybe i do that later


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 19, 2011, 08:03:21 PM
VirtualMiner.eu BETA Overview

Currency  Blocks-per-hour  Coins-per-block  Coins-per-hour
Tritcoin
3
100
300
Selfcoin
12
25
300
Bitcoin
6
50
300
Earnies
1000
10
10000
RyCoins
12
50
600


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 19, 2011, 11:56:23 PM
reactivated login..

it is now almost 1am here and i had a hard day.
Wasnt able to solve the Exchange stuff yet (rewriting it currently from scratch).. will do that tomorrow with more free time on my hands... But i solved a dozen other bugs i found along the way (yaaay....)

Deposits and Withdrawals are still deactivated, sorry for that inconvenience. If you want your BTC back until everything is solved just leave me a message, but i hope you trust me enough to not want some refunds now..


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 20, 2011, 03:28:52 AM
Strange things! Earnies virtual currency has a highest blocks per hour ratio
but it also has the highest difficulty measure. It should be lowest. Why so?

Also you have to rename Target to something else (blocks per hour) because
Bitcoin Target is an absolutely different thing. https://en.bitcoin.it/wiki/Target (https://en.bitcoin.it/wiki/Target)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Ryland R. Taylor-Almanza on December 20, 2011, 03:34:02 AM
You shouldn't allow people to create chains called "bitcoin", or with the acronym "BTC." It get's really confusing.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 20, 2011, 10:22:26 AM
Naturally i dont use a "real" Bitcoin-like algorithm to submit shares etc, therefore my algos are a bit different.
Difference is mainly a factor to keep the real Blocks per Hour as close as possible to the targetted blocks per hour (more or less as in Bitcoin). So with a very high block generation and much vHash put into it the diff raises much higher than on other chains.

I hope that is somewhat understandable.. got a headache and my english therefore sucks right now ,0)

As for naming stuff.. yes, i will add a "ban" on names like BTC or Bitcoin - and of all the alt cryptos that are currently arround namingly:
BTC
LTC
SC
I0C
RUC
TBX
FBX

Is there some chain i forgot?

But back to the exchange code for now.. that is my highest priority today :0)
How come noone told me before it was that badly done?! ;0)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 20, 2011, 07:57:10 PM
Strange things! Earnies virtual currency has a highest blocks per hour ratio
but it also has the highest difficulty measure. It should be lowest. Why so?

Also you have to rename Target to something else (blocks per hour) because
Bitcoin Target is an absolutely different thing. https://en.bitcoin.it/wiki/Target (https://en.bitcoin.it/wiki/Target)

Because earnies are MAGICAL


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 20, 2011, 08:45:26 PM
Is there some chain i forgot?
NMC - Namecoin
GG - Geist Geld


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 20, 2011, 10:59:46 PM
Is there some chain i forgot?
NMC - Namecoin
GG - Geist Geld

Oh, right, thanks.

Update: 12/21 01:00 CET

Still redoing the exchange.. stupid thing is that i still have a life outside this project that needs much attention as well..

Exchange is almost done, Chain name limitations are finished. login to the website is currently not allowed because some of the changes are not 100% finished. Sorry for that.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 23, 2011, 04:27:54 PM
Finally finished a vertsion of the exchange that i like... and which seems to be working the way it should Further fixes are now included:
- BTC and Mail address can now be set
- Payment System now works correctly
- Heavy rewrite of "Hashing algorithm", it should lead now to better results at diff..
- Following Names are banned
-- "Bitcoin","Litecoin","Solidcoin","I0Coin","RuCoin","Tenebrix","Fairbrix","Geistgeld","Namecoin" as well as their corresponding abbreviations.
- Added some tweaks to the login system
- Deposits and Withdrawals will be allowed again after 7pm (CET), Login is open again

Currently writing on the following things:
- News on the Desktop (taken from Twitter)
- Alerts for certain events
- Tweaking the UI of the Exchange a bit
- Adjusting the number of Rigs per column to the host's screen resolution

Future features that are planned
- Faucet
- API
- Automatition of certain things


Sorry for the previous fixes taking so long, but naturally the last days of work for the year are always long and stressful. Therefore i normally found the time only after working for like 8 hours at a microscope to do this and then up until late late night.. of course this doesnt lead to any useful results and therefore the "simple" task of rewriting a few pieces of code took me a few days instead of a few hours. But at least i had the chance of testing 6 versions of code for the exchange, allowing me to choose the one that seems to be the most flexible and hence best to adjust and fix if it comes to further bugfixes or improvements.

I did a reset on Chains and transactions again - this was neccessary due to the heavy modifications in how coin transfers are handled and due to the fact that some chains had "bad" names. the current way of handling all stuff looks nice enough to be useful AND extendable in case of need. I also added a 0.3% fee on the exchange to make speculative bubbles a bit harder to achieve... these fees go to the faucet i still write..

So.. have fun with the newest version.. and for a more direct contact you can either pm me on Freenode (Nachtwind) or come to #virtualminer on the same Server.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 23, 2011, 05:46:49 PM
You forgot ixcoin (I think)

Anyway earnies 2.0 are live 100 blocks per hour at 100 coins per block


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 23, 2011, 06:24:20 PM
You forgot ixcoin (I think)

Added


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: norulezapply on December 23, 2011, 07:52:02 PM
Good work! This looks like it's coming on nicely! I'm going to start playing it again :)
It doesn't look like anyone is playing though. The exchanges say n/a for all the options?


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 23, 2011, 08:50:18 PM
Good work! This looks like it's coming on nicely! I'm going to start playing it again :)
It doesn't look like anyone is playing though. The exchanges say n/a for all the options?

I just guess people have just not yet started buying/selling.. site has been up for only about 3hrs though


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 24, 2011, 01:21:41 AM
After some testing it seems that the exchange is still not completely ok.. under certain circumstances stuff doesnt work.. i will test all available scenarios tomorrow and check what works and what not. Thanks to the new way of handling stuff in the exchange debugging and fixing should be pretty easy.. yet not at 2am ,0)

I will return coins currently on the exchange to their users and remove all transactions... but chains and other stuff wont be touched at this time.

Btw: Added a _small_ news display in the upper right of the Dashboard



edit: Might as well tweak the UI of the exchange when doing that...


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 25, 2011, 12:08:07 AM
Christmas "update":

- Exchange reopened - UI tweaked a tiny bit.
- Number of Icons per column now depends on the screen's resolution. I have adjusted the number of icons for: 1680x1050, 1440x900, 1366x768 (or 1024x768). Everything else will be dealt as 1680x1050.. If you have a resolution to add dont hesitate to tell me. But this should be done together since, for example, i cant test HD resolutions with my system.


*edit*
Added a _simple_ API for the game:

From the preliminary Readme:


   api.php?a=action&p1=param1&p2=param2&p3=param3&p4=param4

   Action: GetChains
   Params:
   Return: List of all Chains and their Parameters

   Action: GetTicker
   Params: p1 = ChainID
   Return: High/Low/Last of the Chain defined in p1

   Action: GetLast
   Params: p1 = ChainID, p2 = Number of Items
   Return: Get the p2 last transactions for the Chain defined in p1


More to come there, but not at 2:45am ;0)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 25, 2011, 03:00:22 PM
Had to wipe transactions again.. sorry for that... some people found out that certain validations werent working... fixed that but had to wipe all transactions due to some change of system again...


Also changed the Screen Resolution Handling a bit. Instead of using a  cookie that is valid till Dec. 31st 2030 I check the resolution at login. SHould be far more reliable now.






Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 25, 2011, 11:16:57 PM
Will you remove all chains again? Or is it safe to deposit bitcoins and create a new one?


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 26, 2011, 09:03:59 AM

I think it is safe now. I don't see a reason for another wipe at the moment.. The last wipe happened just to prevent more wipes... So yes, I think you're good to go.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 26, 2011, 11:26:03 PM
If someone makes a new chain, name it Bertcoins, so we can have Earnies and Bertcoins


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 27, 2011, 12:30:07 AM
Just sent 1 BTC. Transaction: 5da304fb9a01231807eb3aacc5a3f646d1fcdef05534129dace02fc867f14e09 (http://blockexplorer.com/tx/5da304fb9a01231807eb3aacc5a3f646d1fcdef05534129dace02fc867f14e09#o0).


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 27, 2011, 12:30:44 AM
Currency    Coins-per-block    Blocks-per-hour    Coins-per-hour    POW-per-block *    POW-per-coin*    
Earnies
100    
100    
10000    
6,00%    
3,00%    
VirtualCoin
24    
60    
1440    
10,00%    
20,83%    
Selfcoin
25    
12    
300    
50,00%    
100,00%    
Trucoin
50    
6    
300    
100,00%    
100,00%    
* in comparison
with orig. Bitcoin




Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 27, 2011, 09:27:42 AM
Lszaver: your balance should be there. database logged it. Or what is it you wanted to say?

Also.. Some people already asked via pm about the prices for the chains:
first chain is free
second costs 0.25btc
third costs 0.5btc
Fourth costs 0.75btc
Fifth costs 1btc

there are currently only 5 chains allowed and a chain gets removed automatically when it wasn't mined for 48hours. So... Shall we discuss the prices? I am open to all suggestions.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LZ on December 27, 2011, 11:24:35 PM
Or what is it you wanted to say?
Just said that I really sent 1 BTC. Nothing else. :)

Shall we discuss the prices? I am open to all suggestions.
It costs nothing to create a new blockchain in the real world.
A new rig costs 0.0025 BTC, so let's say that it is a usual PC.
An upgrade costs 0.0005 BTC, let's say that it is a usual GPU.
I can not believe that just a click on the GitHub's Fork button
may costs as hundreds of computers or thousands of GPU. :o


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 28, 2011, 09:12:22 AM
So.. You suggest to increase the prices for the rigs? ;-)

Well, I told you that I am open for suggestions. So what are the prices you would suggest?
In the meantime the prices for chains are half. The price for upgrades and new rigs is raised.


Damn I want to use my pc again! Using my cellphone for days only sucks... Especially when writing on a forum....


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on December 29, 2011, 02:42:10 AM
Buttons to auto upgrade all you rigs, buy maxed out rigs, set all your rigs to mine one chain, distribute hashing power between chains, etc.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 29, 2011, 10:24:23 PM
ALright.. i am back home now and made, again, a list of stuff i want to fix.
But i need to apologize to you all, i gonna run off with all the money that is deposited! Hah.. no wait.. i wanted to say something different.. oh yes! I wanted to apolegize for the constant problems with the page. I wanted to get rid off these bugs in the first month of testing, but it seems noone wanted to test it thoroughly till now.. so the worst thing that could happen happened to me. I opened the game for you people to a state where you can deposit money and might loose it due to my bugs (which wont happen due to the logs i take of every transaction!) but the game is no 100% playable and thats what i want to apolegize for. I hope i can get it to work asap, but cant promise.

So, please stay patient with me and the game and try to tell me every possible bug.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 30, 2011, 02:28:50 AM
Buttons to auto upgrade all you rigs, buy maxed out rigs, set all your rigs to mine one chain, distribute hashing power between chains, etc.
Nice ideas... will see if i can add that soon. It would fit the automatition ideas i have (If a new chain gets created point xx% of miners to it etc).

Just "fixed" the exchange once more.. while i was on xmas holidays i couldnt fix it but now you should be able to begin trading with the newest code... hope it is ok now ^^


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on December 31, 2011, 12:54:54 PM
Additions likely to be included today:

- Password recovery
 It works, only have to make it a bit more fancy.

- Exchange:
-- Trade history (works for me, but still disabled..)
-- Cancelling orders and View open orders (2nd works, 1st is about to be included)
-- Grouping the orders to their prices... not yet started, but can be done soon
- User to User trade/transfer


Maybe in the upcoming days:
- Alerts
-- Automatition based on alerts (set your rigs onto new chains etc.)
- API improvements (Rig status, upgrade etc.. maybe)

The exchange, my worst enemy, seems to work now.. lost about .1 BTC by testing it, but some of you should be lucky and got that cents by trading ,0)
There were a few strange bugs that i could find and exterminate with my superiour knowleadge of programming.. no wait, sounds too much as if i was writing SC2.. sooo.. i found a few really stupid bugs and removed them, seems to work now. I can not guarantee that THIS is it now, but from doing like 15 trades of various scenarious (selling higher, lower, more or less than others, buying more or less, higher and lower...) it looks alright.

One thing i would like to start talking about is Chain orphaning... currently orphaning is disabled because i didnt want that to interrupt normal gameplay while testing. My idea was to flag a chain invalid after 24hr of not mining/trading and another 24hrs later it should become orphaned (untradable/unminable). But i think this is rather stupid since any user could interrupt this.. so my two ideas are:
- Proportional orphaning: If chain speed drops below 10% or 5% of overall speed flagging/deactivation starts..
- Slow extinction: If the chain speed stagnates at below 15% of overall speed the flagging/deactivation starts after like 7 days or so..

I would go with the first idea since the more users using the page the less are the chances of one person interrupting the process and it is quite easy to implement and more important: very transaparent.

Also i could remove the limitation on the chains because i have fees on the creation anyway.. i might make these exponential instead of linearso the more chains there are the higher the fee is... but then the game might end up with only a hand full of chains...  which is not the intend...


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Ryland R. Taylor-Almanza on December 31, 2011, 10:16:31 PM
Great work, Nachtwind! :)


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on January 01, 2012, 04:44:06 AM
are you going to wipe the chains when you go out of beta? I think you should keep them as is, but maybe remove 1/2 of the blocks mined to allow new players to keep it fair, while giving beta players a bonus for helping you out?


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 01, 2012, 06:52:09 PM
are you going to wipe the chains when you go out of beta? I think you should keep them as is, but maybe remove 1/2 of the blocks mined to allow new players to keep it fair, while giving beta players a bonus for helping you out?

Been thinking about that.. but taking the price of creating a chain it would be just fair to keep them - yet as you say, remove the blocks.. my idea was again to keep rigs (of course, they are paid now.. it would be unfair to remove them!)and chains but remove all blocks of all chains.
I would stop the mining thread for at least 24hrs and give everyone the same chance of entering the game when the day comes to put up everything and then i would release the mining system again in order to have everyone start at the same time.
This is of course not a big bonus on the beta users, one may talk about just removing some of the blocks instead, but it would still give them an advantage on mining power..
Also i think about adding sort of an referrer model for the start of the game.. yet i dont know yet what to implement as bonus. The thing is, that such a game works best when many people use it.. and although i hate referral systems i think that it is the easiest way to get many players to start with.. so.. what comes to my mind as easiest solution is that people that invite (or something similar) new players may get an extra rig/upgrade? for every user they bring into the game (and who deposit.. or something. it must be fraudproof of some sort..)
But as it is just two days with no major bug being reported in the exchange it is too early for me to really start thinking about the final release.. i want to make sure that fucker works as well as have some other stuff implemented first..


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Mushroomized on January 01, 2012, 07:48:03 PM
What you could do is introduce 5 additional chains when you open for the new game, and keep the last 5 and blocks etc.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 02, 2012, 04:27:44 AM
making it short today.. its 5:25am now and i am sitting on this... well, since 8pm or so.. anyway. Changes tonight..


Things that go unnoticed
- ABout twelve dozen minor bugfixes everywhere
- Database in parts restructured
- Password recovery stuff..

Things that will go noticed:
- Exchange: Trade history
- Exchange: Few GUI improvements
- Exchange: Graph
- Exchange: Cancellation ability
- Exchange: Order grouping by price
- Website: New website... here we go, with new login, registration and loosing password form.
Preparing for a stand-alone exchange (for the virtual coins.. no longer need to be logged in into the actual game then...) as well as faucet and stuff.

Tired now. Have fun. Good night.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: 3phase on January 02, 2012, 04:56:27 PM
I tried with about 5 usernames and they all are rejected with a "Username already taken" message. As an example, is my user handle really taken? Or is there something wrong with the registration.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 02, 2012, 05:54:46 PM
I tried with about 5 usernames and they all are rejected with a "Username already taken" message. As an example, is my user handle really taken? Or is there something wrong with the registration.

Noticed that. Copy/Paste error from last night. Registration is fixed now.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LoupGaroux on January 02, 2012, 07:11:11 PM
Okay, solved the registration thing... but now my first "deposition" is not showing up. Should there be a delay while waiting for confirms, or should pending show up right away?

Also- and this is truly minor... in English it would be "Deposit" or "Deposit Address" the word deposition is used to describe giving sworn testimony under oath in advance of a trial or legal proceeding. This is one of those irrational rules in the English language that makes no sense when considering the normal conjugation of verbs, but that's just the way it is.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 02, 2012, 07:32:09 PM
Okay, solved the registration thing... but now my first "deposition" is not showing up. Should there be a delay while waiting for confirms, or should pending show up right away?

Also- and this is truly minor... in English it would be "Deposit" or "Deposit Address" the word deposition is used to describe giving sworn testimony under oath in advance of a trial or legal proceeding. This is one of those irrational rules in the English language that makes no sense when considering the normal conjugation of verbs, but that's just the way it is.

I just checked your deposition. It has only 1 confirmation on my side so far.. 4 are needed to get the balance on your account. Also your Dashboard should show you that you have one deposit pending - if not... uh... another bug ,0)

About the english: ok thanks, will edit this - you may already have noticed i am not a native speaker ^^


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LoupGaroux on January 02, 2012, 07:44:37 PM
Ja, bemerkte ich, dass. Ihr Englisch ist weit besser als mein Deutsch, überhaupt nichts zu befürchten. Und danke, zeigte meine Einzahlung bis aller gut.

Und bitte entschuldigen Sie mein Deutsch ist meine vierte Sprache und sehr schwach.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LoupGaroux on January 04, 2012, 04:10:26 AM
Not to sound stupid, as this is the BETA phase... but should the exchange be working? It takes my orders, but then gives me an error that I need to enter positive and regular numbers (which I was) and nothing shows up as an order, although I am told that my order was confirmed?


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Ryland R. Taylor-Almanza on January 04, 2012, 04:40:01 AM
Not to sound stupid, as this is the BETA phase... but should the exchange be working? It takes my orders, but then gives me an error that I need to enter positive and regular numbers (which I was) and nothing shows up as an order, although I am told that my order was confirmed?
I got this error when I was entering numbers like ".01" and fixed it by entering "0.01"


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 04, 2012, 07:43:23 AM
Just tested various numbers for buying and selling - looks fine for me when using formats like 0,000001 or 0.000001 or 100 and so on.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 06, 2012, 12:38:52 AM
Alright.. there have been a few busy days (yay, birthday! yay, first part of my MSc Thesis done, Yay new year, yay yay yay...)  but i managed to get some stuff done.

There have been a few bugs lately, like people being unable to login and getting a message about "hacking" on their screen. This happened to a new way of handling unwelcome traffic and file accesses.. Should be ok now though.. Also i added, finally, the first batch of "Alerts" - notifications on various events.
You can find these in your control panel - all but the two about chain deactivation and inactivation are working. Those two dont due to the simple fact, that there is yet no deactivation of chains.

I am quite satisfied currently with the exchanges performance.. it seems to work flawless now. I get messages from people complaining about using bitcoins instead of bitcents.. well.. i've been thinking a lot about changing or making it optional to show bitcents instead of bitcoins, but even though i see the reason of readability in it i dont think using bitcents is a good choice due to it being not so widely accepted.. well, last word is not spoken though.

Since i finally completed most of the initial features i wanted to have for the release i add now a few more and start thinking about the release.. first of all the features:
[ ] API for Trading
[ ] "Automatition" of tasks like upgrades (Mass upgrade, mass chain changing..)
[ ] "Automatic" answer to various events. Much like notifications, but, for example, make 50% of your rigs mine a new chain when it spawns.
[ ] User to User coin transfer
[ ] Further UI enhancement (Trade calculation on the exchange etc)

As for releasing the game.. i begin to like the thought of wiping all chain's coins and stats more and more.. This would lead to a scenario where all users keep their rigs and BTC (ofc!) but loose all their mined virtualcoins. I would then suspend mining for 24 to 48 hours for more users to catch up and then reactivate mining again - so everyone has an euqal chance of getting coins but giving "old" users a certain advantage. An "old" user is an user that has participated in the BETA.. i will wipe all users that have never created a rig (yeah, there are such users..) and those who havent actively participated in the beta (that is users with no BTC balance and no coins in the virtual chain balances). This will rule out about 50% of our current users - but its worth it. I cant grant people certain priveledges that never tested a thing whilst granting others the same bonus that have invested time and also money into my little project. I hope you understand.
So for the bonuses..
I will offer a choise for old members when the time comes that should be somewhat balanced..

1) 15 Rig upgrade coupons
2) 3 New Rig coupons
3) 5 Global upgrades (More vh for everyone!)
4) Lower Trading fee for 21 days

1&2 have an equal value of about .075BTC.
3 is worth about 0.1 BTC - but it is a bonus for everyone, so its more valuable in the end..
4 has no actual worth. Currently the trading fee is 0.3% - with that bonus it would be reduced to 0.1% for 21 days, so a chance to make a bit more than 0.075 to 0.1BTC off it.

I dont have yet a fixed release date in mind but it should be close... say like 2 weeks or so. Once i have imple,ented the features mentioned above i want to keep the game in testing and then give it a go...



Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 07, 2012, 01:32:55 PM
I have just upgraded the rules of the game (feeling RSish now..).. basically i changed just a few important constants:

- Rigs can now be upgraded 7 times - Seven as in AMD 7000 series ,0)
- There is now an upper limit for rigs.. you can have up to 30 rigs now. If someone has more rigs none will be deleted.
- Due to some changes in the has calculation i can now sustain 10 chains without trouble, might be even more possible... but i have raised the limit of chains to 10



Right now i am preparing the last few features needed to release the game. i have already implemented coupons for free "whatevers" that will be given to "old" users once the game starts. ALso dont be surprised to see a newsletter coming up.- I am going to send an E-Mail soon about the release and the way it will happen. Last thing is that soon you will have a chance to get free rigs and upgrades by using referral links to get more users into the game. For everyone you bring into the game (and who deposited or in other ways gets active) you will be able to redeem either a new rig or 3 rig upgrades for free.. more about this soon..

So right now: try out as much as you can, and provide me with more bug reports, soon the game will be released!


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 07, 2012, 04:43:40 PM
Alright... small new feature done.

You will notice that the Registration process now has a new field in it: "Referrer". When you ask people to join you may give them your Username to enter it there. Once these people have done their first deposit you will get 3 free Rig upgrades - for everyone who uses your nick as referrer.
You could also make it easier just use the following address for registration:

http://virtualminer.eu/index.php?a=register&REF=MyNickName


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 07, 2012, 05:38:00 PM
Quote
Hi,
This is the first Virtualminer Newsletter. I currently dont plan on doing regular newsletters, so dont be afraid of getting spammed by this game ;).
This newsletter had to be done though since some changes are coming up that need to told the users directly since not everyone is either reading the bitcointalk thread or sitting in the btc-e chat when i am there.

First of all i need to talk about some changes in the set of rules. As of now you will have a limited amount of rigs. At maximum you can now build 30 rigs - if you have more from earlier tests your 30+ rigs wont be touched though.
The next thing is the amount of upgrades. Thanks to AMDs soon to be released 7000 series i chose that every rig can now be upgraded 7 times... pretty visionary, isnt it? ;)
Lastly i have raised the number of concurrent chains to 10 chains at a time. So there are 5 unborn chains yet to be started!

As the game is nearly done, at least the initial set of features i wanted to add to it, i plan on making a final release and giving it the 1.0 status.
Since i want to let the game start fresh, yet giving testers some benefits i have to do a few things in order to prepare the actual release.
- I will wipe ALL virtual coins. The chains, though will stay as they are now. They will just start over freshly at block 1
- Alpha/Beta Testers* will get certain bonuses to make their start easier and as my way of thanking all your efforts and trust.
- All mining will be suspended for 48 hours after the wipe so that everyone can start at the same time, again for equal chances to old and new members
- From now on you will be able to get free upgrades for users you get to register and play the game. you only have to let them enter your Username on registration.** Once that user has deposited the first coins on his account you will get 3 free rig upgrades.

The wipe will happen on Thursday, 12th of January 2012 at 1pm CET. From that moment onward all mining will be suspended for 48 hours. So mining automatically resumes on January 14th at 1pm CET. Just set your miners in the time between and youre good to go when the game continues again!


I will continue to develop the game since i have a lot of ideas for it, but for now i consider the game ready for people to play with it.
Also i want to say THANK YOU to all people who helped developing this game, especially those testers that gave me sleepless nights, headaches and a constant bad conscience for not solving all bugs at once. Without your help the game would still not work as it is intended!

Nachtwind
www.virtualminer.eu


--- Fineprint ---
* Alpha/Beta Testers are users that have an active account at the end of the testing phase. An account is \"active\" if it has more than 0 BTC on its account and/or actively participated (Rig creation, mining etc) in the beta phase. People who registered at the first few days of the testing phase, yet never did anything dont really \"deserve\" the same bonuses as people who participated in testing and submitted bugs as well invested some coins into testing this game.
** Or just give them the following URL: http://virtualminer.eu/index.php?a=register&REF=MyNickName


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 09, 2012, 09:29:22 PM
Seems that question came up a few times let me make this clear:

I WONT REMOVE ANY BITCOINS! I WILL _ONLY_ WIPE THE virtual blocks! I WILL NEITHER REMOVE RIGS OR THE virtual CHAINS! So all you loose a a few thousand virtual coins currently worth, at best, 0.01 BTC @ 1000 virtual ones ;0)

So basically nothing will change except that you loose your trucoins, selfcoins etc.. and those will begin to be mined on saturday again*




------------
* Existing users will start mining a short while before that..


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: Nachtwind on January 12, 2012, 11:24:45 AM
Alright, mining has been suspended and the "virtual² coins" have been removed. All chains start at the 1st block again.

Mining will resume on Thurday 14th of January - i will add a new Thread about the game soon and end _this_ development thread.
I say thank you to all those who have helped developing the game and as a small gift i chose to give all existing users on the game, that have actively participated a few coupons for 3 new rigs and 10 free upgrades, so a bit more than what i had in mind before.
Active users will be credited some time this evening (CET) but the list is already compiled ,0)

Thanks again and we will meet again on the other side of the transition phase.


Title: Re: VirtualMiner.eu - Release Candidate!
Post by: LoupGaroux on January 12, 2012, 05:18:43 PM
Great job on development, and superior communication! I look forward to being one of the first out of the gate on this game.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: cyberlync on January 13, 2012, 05:55:05 PM
Looking forward to playing.

I just wanted you to know(you probably already do, but to be sure, here goes), I have a few coupons for creating a rig and for some upgrades, the upgrade coupons worked fine on my existing rig, but when I try to create a new one, it says I don't have enough btc, so the coupon is not getting redeemed, am I doing something wrong? I know the game isn't starting 'till tomorrow, but I would think I should be able to create a rig before that?


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 13, 2012, 06:20:07 PM
There had been a stupid bug with coupons on new rigs.. please try again.. it should work now


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: cyberlync on January 13, 2012, 07:17:11 PM
There had been a stupid bug with coupons on new rigs.. please try again.. it should work now

Seems like I can create more rigs than I have coupons for now, for free...


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Mushroomized on January 13, 2012, 07:54:31 PM
Can you allow creators of chains to edit the settings? I would like earnies to be a bit different for the official release.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 13, 2012, 08:13:08 PM
There had been a stupid bug with coupons on new rigs.. please try again.. it should work now

Seems like I can create more rigs than I have coupons for now, for free...

The quick and dirty fix lead to some quick and dirty bug - in other words.. forgot to take a coupon away from you...


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 13, 2012, 08:14:06 PM
Can you allow creators of chains to edit the settings? I would like earnies to be a bit different for the official release.

It was not really planned to change values oneself and i am currently working on other stuff... but send me a pm with what you want to change and i am going to edit the database by hand.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 13, 2012, 10:52:37 PM
Just added a small Chat to the page. I will add PMs in the coming week when i am back. I will see that everything works tomorrow at the restart, but afterwards i got to be away for a while..


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: dree12 on January 13, 2012, 11:01:45 PM
I'm getting 403 Forbidden at http://virtualminer.eu/. Any idea why this is the case?


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 12:12:04 AM
I'm getting 403 Forbidden at http://virtualminer.eu/. Any idea why this is the case?

You might share the IP range of an user that has constantly tried MySQL injections on the page.. i have narrowed the banned range, hope it works now again.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: dree12 on January 14, 2012, 03:20:52 AM
I'm getting 403 Forbidden at http://virtualminer.eu/. Any idea why this is the case?

You might share the IP range of an user that has constantly tried MySQL injections on the page.. i have narrowed the banned range, hope it works now again.
Thanks, it works now.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: SaltySpitoon on January 14, 2012, 04:17:47 AM
Well, there goes my 2 million earnies lol, but this game is cool, and I figured it would happen. Ok, so the official release date is 1/14 at 12PM CET, which is 6PM eastern time correct? So, could you post a 100% finalized list of what is happening with the reset? I read the entire thread over, and you changed your mind due to necessary updates a few times. Also, the game will be opening one hour early for testers correct? (11Pm CET).


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 09:38:08 AM
Well, there goes my 2 million earnies lol, but this game is cool, and I figured it would happen. Ok, so the official release date is 1/14 at 12PM CET, which is 6PM eastern time correct? So, could you post a 100% finalized list of what is happening with the reset? I read the entire thread over, and you changed your mind due to necessary updates a few times. Also, the game will be opening one hour early for testers correct? (11Pm CET).

These times are correct.
If my watch isnt playing tricks on me the rigs of the beta testers will be starting up in 20min and the all others will follow up roughly an hour later.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 10:24:35 AM
Alright... the mining for Beta users has been restarted about 3minutes ago. Due to a typo in a file it couldnt resume earlier. I will postpone regular starting unteil 12:20 CET - so the Beta users will keep their 1hr exclusive mining.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 12:20:07 PM
Everyone is mining happily again.. game has resumed and even the chat works. Guess primary development is over :0)


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: SaltySpitoon on January 14, 2012, 03:14:53 PM
So everything from here on out is permanent? The chains are staying how they are, and the rigs are staying right? I just don't want to dump real BTC into the game, until I know everything is permanent.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: cyberlync on January 14, 2012, 03:55:28 PM
The coupon buttons are missing... When select a rig, go to the coupons section, you can select stuff from the dropdown menu, but there is no button next to it, just text saying "Button Here"


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: SaltySpitoon on January 14, 2012, 04:08:44 PM
@above, when you go to upgrade a rig, it will say, this will cost 0 BTC, that's the coupon


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 04:39:10 PM
The game can be considered stable now. I won't touch the rigs anymore. Chains will undergo sort of an lifecycles though: if not mined by at least 10% of the total hashing power they can die (not installed yet).

About the coupons: beginning next week you will be able to buy coupons with virtual coins.. But I won't be home to finish that code till Tuesday..


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: cyberlync on January 14, 2012, 04:51:01 PM
The game can be considered stable now. I won't touch the rigs anymore. Chains will undergo sort of an lifecycles though: if not mined by at least 10% of the total hashing power they can die (not installed yet).

About the coupons: beginning next week you will be able to buy coupons with virtual coins.. But I won't be home to finish that code till Tuesday..

Thanks.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 04:57:53 PM
Dont deposit any money right now... Just looked at my database and someone managed to withdraw about 7 BTC in total... I have restocked the wallet and disabled withdrawals but cant do much more right now.. hate to figure out what happened while having only my phone with me... but i think i already know what happened.

*edit* Seems like someone managed somehow to withdraw 3.something BTC twice.. this happened at no testing and i am not quite sure how that happened. Since i "earned" about 10 BTC in the testing phase there is no big thing to even that out again, but i need to find out what happened exactly at withdrawal to re-enable it again. If someone wants to pull out his BTC i can understand and would accept it if you'd send me an PM about that. Yet i wont be home before Monday evening so this would have to wait a few days. Still would ask for patience though.


Title: Re: [Finished] VirtualMiner.eu - Development thread
Post by: Nachtwind on January 14, 2012, 06:22:05 PM
The user who was able to withdraw his funds twice sent me the amount back that was missing in the wallet. So everything is ok again, yet i still have disabled the withdrawal - and deposit functions since i havent fixed the bug as of now that resets the amount of money in the user balance. I am on phone only till monday and will it fix then. Sorry for the inconvenience.


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 16, 2012, 01:07:31 PM
Finally found a PC here to write some stuff.. its really easier than using just DolphinHD and my Desire ,0)

So.. where are we and what happened? Oh, right.. so.. Right after the start one of the users has withdrawn his money from the game (3.3 BTC) and by mistake he was able to withdraw that money twice. That lead to some auto-shutdown of withdrawals for safety reasons (Actual balance went 2 BTC below what should be in the wallet.) I normally keep 2 or 3 BTC more in the wallet than what is needed to pay the balances to every user and since the buffer wasnt filled, to be more precise, even drained a bit the system shut down (Client stopped etc). Therefore deposits and withdrawals werent processed anymore.
I hope you all understand why this happened and how it shows that the game's wallet is basically safe from this POV..

Alright, following these events that user complained to me he wasnt able to withdraw his money a third time and we could reproduce what happened: He didnt notice his money was already sent + the second amount and the third couldnt be sent thanks to safeety shutdown. So he sent the 3.3 BTC from the second payment back to the game's wallet and now were are again in the upper part of the buffer. I have also deposited some BTC to the game in order to keep a buffer of at least 50% of what should be in the wallet at all time - also to increase the safety shutdown to initiate even before the buffer can underrun or be drained. So my system will look like this:
Example:
Wallet should have: 12.9 BTC
Wallet Buffer:            6.5 BTC
Wallet shutdown at: 115% (Should have)
So at every time there should be more in the wallet than what is needed to pay out every user in case of major problems (which seem unlikely).

A few words on safety in general.
I have had in the phase between Christmas and last Saturday several dozen MySQL injection attemps plus a few Brute Force attempts on my Client. None of these attacks did succeed. The only notable thing that happened was that unforseen shutdown on saturday but i know where the problem is and once i am home tonight i will fix it asap and re-enable withdrawals. Should be done by 21:00CET.

So sorry for yet another inconvenience, but i apologize for it and hope you will still keep playing the game!


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 16, 2012, 09:45:12 PM
Sorry guys, wont be able to fi the bug tonight.. too tired to work onto such a sensitive thing right now. Will do that as the first thing tomorrow.


Title: Re: VirtualMiner.eu - Game Running!
Post by: cyberlync on January 17, 2012, 11:36:42 AM
The exchange is gone?


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 17, 2012, 12:09:03 PM
The exchange is gone?

Yes... for now... some people managed to get free coins on the exchange. until that is fixed i cannot run it.. currently i am at work so cant look into it anyway, but from what i saw last night it will be something quite hard to fix... we will see that later..


Title: Re: VirtualMiner.eu - Game Running!
Post by: cyberlync on January 17, 2012, 12:18:55 PM
Sure thing, thanks for staying honest with us, even tho there has been a few problems along the way, I really like the fact that you are honest with us, makes it much easier to cope with the downtime.


Title: Re: VirtualMiner.eu - Game Running!
Post by: Ryland R. Taylor-Almanza on January 17, 2012, 09:10:16 PM
Sure thing, thanks for staying honest with us, even tho there has been a few problems along the way, I really like the fact that you are honest with us, makes it much easier to cope with the downtime.
Yeah, I like that a lot too. Great job, Nachtwind!


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 19, 2012, 12:10:19 PM
ALright, sorry for the delay.. but currently i am under some stress at university and job.. cant really find the time to fix those bugs.
I currently make a copy of the game for myself to fix it in the times i dont really have to attend stuff.. hope i can fix it soon.


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 21, 2012, 01:22:05 AM
Ok... need someone to tell me what exactly went wrong.. i really cant reproduce the bugs at the exchange.. So, if you know how to duplicate the coins, just PM me please.


Title: Re: VirtualMiner.eu - Game Running!
Post by: BinaryMage on January 21, 2012, 05:52:59 AM
Joined, deposited a tenth of a Bitcoin. What exactly does the "Deposits Pending" section mean? It's not showing anything for me...


Title: Re: VirtualMiner.eu - Game Running!
Post by: BinaryMage on January 21, 2012, 06:29:38 AM
Update: Deposit came in just fine. Guess the pending section doesn't work, or I misinterpreted its meaning...


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 21, 2012, 09:30:06 AM
Pending just means that the game has received your coin - yet the transaction wasnt confirmed 4 times.


Title: Re: VirtualMiner.eu - Game Running!
Post by: bravetheheat on January 21, 2012, 11:07:24 AM
Hmm... I can't seem to upgrade or initialize my virtual 'rig'. Nothing happens after I click on the chain to mine and the upgrade options (500 extra vH). Plus, I've refreshed it several times to only have it stay offline and un-upgraded.


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 21, 2012, 12:24:25 PM
Cant reproduce your problem, upgrading and changing chains works fine.

What browser do you use? CHecked that you have JavaScript activated?


Title: Re: VirtualMiner.eu - Game Running!
Post by: bravetheheat on January 21, 2012, 12:29:48 PM
Ahh... nevermind. Fixed the problem by disabling both my pop-up blocker and adblocker. :D


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 21, 2012, 12:40:49 PM
Ad-blocker and popup blocker.. that is interestering. THAT was so far never a problem.. mind to tell me what softwares you used? It's another FAQ item ,0)


Title: Re: VirtualMiner.eu - Game Running!
Post by: bravetheheat on January 21, 2012, 02:50:40 PM
Sure thing:

Browser: Google Chrome 16.0.912.75 on 64-bit Xubuntu
Ad-blocker: AdBlock+ Element Hiding Helper 1.1.9.18 with Easylist
Pop-up Blocker: Better Pop Up Blocker2.1.6
Pop-up Blocker Settings:
Blocked:
Javascript window pop ups (?)
Prompt & alert boxes
Text selection intercept
Javascript context menu, cut/copy/paste, & click intercept
Automatically moving & resizing windows
Print dialogues opened by javascript
Fire events on unload (Leaving a web page)
Window targets (Checking this forces pages to load in the same tab)
Unescape & eval (Used to obfuscate code)

Other:
Reload matching tabs when toggling extension browser button
Strip javascript from link locations to make them like regular links to help make them work when they can't open pop ups
Blink the extension icon when a pop up window is blocked
Show action button in URL bar for Better Pop Up Blocker (Will take effect on new page loads)

EDIT: I could buy a rig (and I did with the two on), but I was unable to turn the rig (on) to a chain. Plus, there was no confirmation (pop-up) box telling me to confirm my rig upgrade. Basically, none of the options worked. Plus, the ('loading php file' and 'you're not supposed to see this') notification was there in the chat box (with no ability to chat). Hope that's clear enough >.<


Title: Re: VirtualMiner.eu - Game Running!
Post by: BinaryMage on January 21, 2012, 04:04:48 PM
Pending just means that the game has received your coin - yet the transaction wasnt confirmed 4 times.

Okay, thanks for clarification.


Title: Re: VirtualMiner.eu - Game Running!
Post by: bravetheheat on January 22, 2012, 02:59:39 PM
Hmm... site's offline. Anything wrong? Or are you just updating?


Title: Re: VirtualMiner.eu - Game Running!
Post by: cyberlync on January 22, 2012, 04:20:21 PM
Yeah, the site is down for me as well. Perhaps you should close the game down, and revert to beta, no pun intended! I just think with all the problems, we can't really "play" so it's not really "running".


Title: Re: VirtualMiner.eu - Game Running!
Post by: BinaryMage on January 22, 2012, 05:53:23 PM
Down for me too.


Title: Re: VirtualMiner.eu - Game Running!
Post by: Nachtwind on January 22, 2012, 08:11:59 PM
Well..  Unforseen things are a bitch.  I am not at home or near any computer and my vps provider did "something" x-ISP seems to be as down as my vps.... About reverting to beta: thats what i will do once and if the ISP turns up again..


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on January 23, 2012, 05:07:34 PM
Sort of news..

So as i came back home an hour ago i started looking up whats happening. Seems www.x-isp.de is down, thats the address of my provider.. same with odac.de which is the site where i can control the my domains and IPs. The VPS is UP.. i can connect to it by entering the ip directly BUT i cannot give you an a.b.c.d/virtualminer since its not configured that way.

Therefore i have to declare the game as "temporarily down" since noone can enter... Currently i look for a new VPS provider since its not only virtualminer that is affected but also a more important project i host there - as well as the page for Tenebrix that i host for Lolcust..

Once the server is back up or rather reachable again i will revert the game to beta till the stupid exchange is fixed...


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on January 24, 2012, 03:40:30 AM
Thanks for the update, sorry to hear about the trouble. Hopefully you will be able to get it all resolved shortly. When it comes to the game, no worries there either from my part, better to roll back and fix stuff and be open about it.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on January 24, 2012, 11:45:57 AM
Update:

Talked to the ICANN registrar for one of my domains and got told that the owner of that company that hosted my vps "is gone" and "most likely not to return". So far i could create authcodes for one of my domains, one domain is already and transit and another one is about to be transfered to me. Once i have these codes i gonna register with a new VPS provider. A paypal case against 1web.de is filed to refund me my 4 months of payment that i did in advance, chances are low to get those funds back though.

So things are.. running


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on January 25, 2012, 11:37:44 PM
Ok.. and another update.. i got the game's wallet back as well as the domain.. I will try to get the game back online by Saturday.. cant promise though...


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: LoupGaroux on January 26, 2012, 05:11:38 AM
Thank you for battling through all this stupidity, you should be successful with PayPal, they have a very long arm when it comes to getting their money back, and they will freeze everything for the provider when complaints get filed. I hope you are lucky, and I will be delighted when the game gets back, but do not worry about it.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on January 27, 2012, 09:04:06 AM
Alright... saturday is not gonna happen. I got an E-mail telling me that the transfer will be postponed till 1/31st due to the nature of all that happened.. seems like my old host still has a firm grip on his registered domains so they have to wait if he rejects my authorisation for the transfer.. fair enough if it things werent that fucked up ><

Currently i am redoin some stuff locally.. i gonna strip the exchange from the game and put them into the newly created website - first off all the possible ui for the exchange looks better and its easier to maintain multiple modules than one largish one.. stay tuned for some more changes... lets see whn you all will be able to see them though ><


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on January 29, 2012, 08:03:33 PM
Domain is back up, got my refunds from paypal.. now back to finishing up some things and then one big step into BETA again...



Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on January 29, 2012, 09:32:53 PM
Domain is back up, got my refunds from paypal.. now back to finishing up some things and then one big step into BETA again...



Good news :)


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 04, 2012, 12:00:40 PM
Hey guys.. sorry to let you wait for so long but i got a crapload of stuff to do that is currently way more important than virtualminer. I think i can find enough time to finish the needed changes on monday so i can reopen it monday evening or tuesday (CET)


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on February 04, 2012, 05:33:37 PM
Thanks for the update.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Retard on February 05, 2012, 10:57:46 PM
+1  ;D


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 07, 2012, 10:44:40 PM
Basic "Gameplay" is back online.

Exchange is currently being rewritten and will move from the game into the portal page.. as well as some more stuff tomorrow.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: BinaryMage on February 08, 2012, 02:54:26 AM
Basic "Gameplay" is back online.

Exchange is currently being rewritten and will move from the game into the portal page.. as well as some more stuff tomorrow.

Are existing accounts still working? I cannot log in; reset my password to no avail. I enter credentials and I just get sent back to the main page.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on February 08, 2012, 03:17:14 AM
Just tried to log in, for me, it all seems to work. All the rigs are there etc.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: bravetheheat on February 08, 2012, 03:50:10 AM
I have the same result as BinaryMage, can't login at all.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 08, 2012, 08:21:55 AM
All existing accounts should work.. i didnt loose anything besides about the last 24hrs of the database (due to backup schedule and the end of the servers life..). So if you have registered shortly before the server went down chances are high that your account is gone..


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: bravetheheat on February 08, 2012, 08:39:10 AM
Argh...  >:(


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 08, 2012, 08:44:03 AM
Yeah.. sorry for that.. but couldnt change much about that :0/


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: BinaryMage on February 08, 2012, 01:58:00 PM
All existing accounts should work.. i didnt loose anything besides about the last 24hrs of the database (due to backup schedule and the end of the servers life..). So if you have registered shortly before the server went down chances are high that your account is gone..

That would probably be me... Any chance of recovering BTC?


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 08, 2012, 02:17:07 PM
Sure. Just give me the transaction ID and i will check it. Sorry fort hat though. I hoped noone did deposit any BTCs between Serverdown and the last backup.. but if its just you i am sure we can discuss this...

*edit* I just checked my balances.. yes... they are a bit too high at the moment.. so i guess i have had an incoming transaction that wasnt logged in the database.. checking my side now.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: BinaryMage on February 08, 2012, 03:51:19 PM
Sure. Just give me the transaction ID and i will check it. Sorry fort hat though. I hoped noone did deposit any BTCs between Serverdown and the last backup.. but if its just you i am sure we can discuss this...

*edit* I just checked my balances.. yes... they are a bit too high at the moment.. so i guess i have had an incoming transaction that wasnt logged in the database.. checking my side now.

Well, it's strange, because I can seemingly reset the password (it sends me an email & I reset with no apparent issues), but when I try to login, it just takes me back to the main page with no change.

Since you're not being a jerk about it, consider the BTC I put in a donation, it's not worth the hassle for 0.1 BTC. :)

I guess I'll just create a new account, unless you have any other suggestions.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 08, 2012, 04:08:59 PM
ummmm... password recovery is maybe still not ok.. i changed a lot of stuff when the server was offline.. but if youre fine with it i can delete your old account.



And thanks for the donation :0)


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: BinaryMage on February 08, 2012, 04:15:43 PM
ummmm... password recovery is maybe still not ok.. i changed a lot of stuff when the server was offline.. but if youre fine with it i can delete your old account.



And thanks for the donation :0)

That would be nice; username should be the same as my forum one. Thanks!


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 08, 2012, 04:32:44 PM
yeah right... spend some time searching for our name and wondering why i cannot find it.. just to remember: You arent in the database... that was the whole problem...! *shakes head*

Honestly.. i should first think THEN and only THEN act..


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 11, 2012, 11:04:54 AM
Doing lots of work on the source again, so sorry for no real updates at the moment, but a lot of stuff will change sooner or later.  Currently i try seperating parts of the game and put them into the (new) frontpage like user settings and the whole exchange, which i also try to debug at the same time, or more precise: rewrite. So there are currently no big news except that i try to work on my free time on this thing..


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on February 11, 2012, 02:14:01 PM
Doing lots of work on the source again, so sorry for no real updates at the moment, but a lot of stuff will change sooner or later.  Currently i try seperating parts of the game and put them into the (new) frontpage like user settings and the whole exchange, which i also try to debug at the same time, or more precise: rewrite. So there are currently no big news except that i try to work on my free time on this thing..

Thanks for keeping us informed.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 13, 2012, 08:16:13 PM
Alright.. beginning to migrate the game into its new frontend/game structure.. i will upgrade it live so everyone can see its progress.
Of course please dont expect much performance or functionality at the moment, but the basic gameplay should still be working.. currently i write some other frontend stuff like User Control Panel and so on..

Have fun and thanks for all your patience


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 14, 2012, 11:47:53 AM
Alright the new Exchange frontend as well as overall System is done. The Exchange is not yet functional as the background functions are not tested yet.. will do that tonight.

You can log in and use the game as before - but i would ask you to have a look onto the exchange etc to see if the new "look" is ok for most of you. At the moment i can change pretty much still ,0)

The following list will be edited over an over:

DONE
  • New Website
  • News Page
  • Exchange Frontpage
  • Login/off/Desktop/Website modes
  • Exchange backend
UNDER CONSTRUCTION
  • User Control panel outside Desktop mode
PLANNED
  • API Documentation
  • Shop for "coupons" etc...


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on February 14, 2012, 04:12:08 PM
Happy to hear about the progress :)


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 16, 2012, 01:32:29 PM
The exchange is now fixed (Thanks Nickasa) and i am going to upload the most recent Version tonight (CET) 10pm. At that point i will wipe (again) all virtual coins but keep the chains. Mining will be suspended till 2/18 1pm CET.

By then hopefully everything will be back online to test the restart!


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 24, 2012, 04:02:26 PM
Sorry for the page to be still down... got currently a lot Real Life to play.. will try to re-enable the exchange asap... that should be the last thing to do in order to restart the page again.


Current timeframe:
- Reenable Exchange
- Reenable gameplay
- Reset virtual² coins (must do due to dupe bugs)
- Let people test it for a while
- Reset the game and start over with all the existing Chains and Rigs etc.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 26, 2012, 12:09:42 AM
Most parts of the game are re-enabled.
Please especially test the new exchange code for errors..

Good night.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Vernon715 on February 26, 2012, 09:10:39 PM
what is the web address?


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 27, 2012, 09:46:57 AM
Same as before : virtualminer.eu


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: drakahn on February 27, 2012, 10:17:56 AM
Can't put in a sell order

buy orders seem to remove/hide pre-existing orders

no way to see my orders or cancel them?


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on February 28, 2012, 11:48:27 AM
I think I have uploaded the wrong version... Can't do much till tomorrow.. Will fix it then


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on March 06, 2012, 08:06:05 PM
Since i had to attend some out of town work this week and for supposedly the next few i have to hibernate yet again...


One day i wish i had the time to finish all this... the game will keep running and i will occasionally try to update it.. but for the next weeks i wont expect anything special..


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: Nachtwind on March 27, 2012, 12:25:17 PM
Alright.. i am now back home and will be available for about a week till i have to leave again... in this time i want to fix some stuff that is still buggy but subsequently release the game sometime this week.


Title: Re: VirtualMiner.eu - Game temporarily Down
Post by: cyberlync on March 27, 2012, 12:26:56 PM
woohoo :D


Title: Re: VirtualMiner.eu - Development discussion
Post by: Nachtwind on May 28, 2013, 10:43:33 PM
- Virtualminer has been sold and is now under new managment -


Title: Re: VirtualMiner.eu - Development discussion
Post by: starsoccer9 on May 29, 2013, 01:39:35 AM
Thanks Nachtwind. The site is now live at virtualminergame.com. I will posting a new thread for the site and i do apologize for the spam that some of you may have gotten.