Title: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: bnolan on July 31, 2018, 06:34:04 AM Website (https://www.cryptovoxels.com/) | Contract (https://etherscan.io/address/0x79986af15539de2db9a5086382daeda917a9cf0c) | Source (https://github.com/cryptovoxels/contracts) | Twitter (https://twitter.com/cryptovoxels) | Discord (https://discord.gg/Bv68xT4) | OpenSea (https://opensea.io/category/cryptovoxels)
Cryptovoxels is virtual world, where land ownership is represented as an ERC721 Token. Owners can use the voxel based tools to build their properties in the city. The Origin City is divided up into parcels and streets, and has 3000 procedurally generated parcels. The goal of Cryptovoxels is to build a virtual world where people can explore, socialize, and transact using the Ethereum blockchain. Players can see each other, chat, and build in the multiplayer world. With the further use of cryptocollectibles, players can decorate their avatars to be uniquely identifiable. The engine is written using WebGL and works on Desktop, Mobile and Consoles. It uses the WebVR APIs to be compatible with the Oculus Rift, HTC Vive, Oculus Go and Gear VR. Parcels are hosted by the cryptovoxels server, which enables the user to start editing the world without any coding knowledge. Methods (setContentURI, getBounds) deployed in the parcel contract allow the decentralisation of the cryptovoxels world over time, where users can host their own parcels, and the virtual world client will not require any centralised services, but instead read all data from the blockchain. Team: Ben Nolan (http://twitter.com/bnolan) - Lead Developer History: April 2018 - Development started June 2018 - First land sales July 2018 - 70+ parcels in Origin City, 50+ community members on Discord, ~500 commits on github Roadmap: Late 2018 * Make VR mode fully featured as desktop * Improve lighting, shadow and shading engine * Add ability to initiate Ethereum transactions in world * Add friend list * Add scripting * Build app for Oculus store / Steam / Google Play distribution Early 2019 * Add clans * Add different game modes * Add vehicles Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: bnolan on July 31, 2018, 07:29:51 PM Wrote a medium post on how we generate the top down preview of our tokens:
https://medium.com/@bnolan/generating-a-live-map-view-of-cryptovoxels-b8d1e68a067 https://cdn-images-1.medium.com/max/800/1*VJ01VQvFtf3bCh3NN2xs7g.png Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: bnolan on August 04, 2018, 06:27:59 PM Added a new lighting model
https://pbs.twimg.com/media/DjuYbKaV4AIVANM.jpg https://pbs.twimg.com/media/Djxne13VsAEoRaG.jpg There has been discussion of adding colored lighting blocks as a limited resource (possibly an ERC20 token that is burnt). Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: bnolan on August 04, 2018, 09:05:56 PM Discussion of the new lighting model:
https://medium.com/@bnolan/optimizing-a-voxel-mesher-with-one-weird-hack-5190c673ce84 Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: bnolan on August 07, 2018, 06:42:48 AM Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: dzkrb1966 on August 12, 2018, 01:09:57 PM I read the information about the game. Very much like a very famous series of games called Sim City. There, too, you could create avatars.
Title: Re: [ANN] [ERC721] Cryptovoxels - A virtual world on Ethereum Post by: m4nki on March 26, 2020, 11:23:33 PM This is an interesting project which already has quite a good amount of user-generated content.
My question is: Are there plans to expand the map or is the now-existing territory the final version of the world? |