Bitcoin Forum

Alternate cryptocurrencies => Mining (Altcoins) => Topic started by: LugLoper on August 10, 2016, 02:27:29 PM



Title: SGMiner on XBOX One
Post by: LugLoper on August 10, 2016, 02:27:29 PM
Ok... So I just got a XBOX One  :o :o  My question is... how do I get SGMiner (esp the lbry kernel version) onto the XBOX

The XBOX's GPU is PERFECT for mining lbry credits! BUT I'll need the appropriate software first... Help me BitcoinTalk! you're my only hope ;D :D


Title: Re: SGMiner on XBOX One
Post by: Giftcardtrades on August 10, 2016, 02:34:20 PM
I am curious about this also


Title: Re: SGMiner on XBOX One
Post by: PovertyByte on August 10, 2016, 05:23:56 PM
My first reaction is this would be a troll thread, but being real consoles do have very similar parts. I remember when the PS3 was new people were talking about hacking it into a computer because of the CPU it has, although severe lack of RAM in that console generation.


Title: Re: SGMiner on XBOX One
Post by: YIz on August 10, 2016, 05:26:41 PM
Yeah, it could have been a good idea to run a miner on an Xbox, if you could have any other OS installed in there.


Title: Re: SGMiner on XBOX One
Post by: gghost on August 10, 2016, 06:03:35 PM
The PS3 used to be able to be used for Folding@home applications. In theory the same could be done using any mining program. I believe support for it was discontinued though for unknown reasons. I'm pretty sure support was blocked on Sony's end.

The thread should be SGMiner on PS4 though. The XBOX One is powered by a potato by comparison ;) Both consoles are powered by AMD GPU's but PS4 GPU is 50% faster. Even more interesting would be mining using the PS4.5 and XBOX Scorpio, the former of which is using a GPU similar to the RX 470/480.

*Begin console wars trolling thread here*

Anyone with more info on viability of mining on next gen consoles?


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on August 10, 2016, 09:39:38 PM
XBox 1 CPU is basically a varient AMD A10 - heavier on the GPU side, lighter on the CPU cores.
The issue is getting OS support on it - I THINK there's a LINUX version for that machine, if it's a 64-bit version it SHOULD work but you'll have to compile specifically for it from source code and might have "fun" getting required libraries installed.

 PS4 is essentially the SAME story.

 The only significant difference between the two is that one of them uses GDDR5 for ram, the other uses GDDR3.



Title: Re: SGMiner on XBOX One
Post by: cryptosize on January 09, 2018, 11:01:41 PM
XBOX ONE X is Polaris-based (a bit faster than RX 580).

The thing is, it only runs signed binaries and there's no UWP app on the Microsoft store for CryptoNight mining... it's a shame, since it's a very efficient & quiet machine. 175 watts max with vapor chamber cooling.

I don't even know if there are any hacking/homebrew attempts... 4+ years have passed and PS4/Xbone are still not hacked.


Title: Re: SGMiner on XBOX One
Post by: Dlikrot on January 09, 2018, 11:07:02 PM
I have a way of getting xbox one x for cheap, legally. I just do what I know best; buy and pawn games (specific superbargains) at gamestop. Sometimes I get more then four times my investment.. I could actually have use for this (and so could you if you carefully buy and pawn the correct games).


Title: Re: SGMiner on XBOX One
Post by: Kapz786 on January 09, 2018, 11:25:32 PM
I swear I read something about someone looking for PS4 Pro with firmware less than 4.05 because you can run homebrew or something?


Title: Re: SGMiner on XBOX One
Post by: Juggar on January 09, 2018, 11:32:12 PM
XBOX ONE X is Polaris-based (a bit faster than RX 580).

The thing is, it only runs signed binaries and there's no UWP app on the Microsoft store for CryptoNight mining... it's a shame, since it's a very efficient & quiet machine. 175 watts max with vapor chamber cooling.

I don't even know if there are any hacking/homebrew attempts... 4+ years have passed and PS4/Xbone are still not hacked.

There are actual miners on the xbox store if anyone didnt know. Or there WERE, seems they took them down for xbox to fix them.

Electronium:

https://www.microsoft.com/en-us/store/p/a-calc-etn-miner/9mst8s4l0pbq

Monero:

https://www.microsoft.com/en-us/store/p/a-calc-xmr-monero-miner/9nj99pmdx6sc

The whole issue would be getting access to the GPU or even publishing an app that makes full use of the GPU, xbox one x is really, really, locked down. I highly doubt they want people mining, afterall, microsoft will have to deal with any issues if the consols break under warranty.

I cant imagine either Sony or MS would condone a real useful crypto mining app, though it would be genuinely useful on the Xbox One X as it actually has a higher end GPU. Then again they had folding@home running on the PS3 so its possible they might allow something like this eventually.

I can only imagine what would happen if half of the xbox one and xbox one X's in the country started mining with a nice hash type app. Suddenly you cant find any old original xboxs for under $100 anymore lol People would suddenly have warehouses full of OG xbox ones.


Title: Re: SGMiner on XBOX One
Post by: Juggar on January 10, 2018, 12:03:36 AM
This is interesting. In theory how much hardware of xbox/ps4 is capable of mining compared it with curent gen gpus.

An Xbox One X has an RX series GPU thats slightly better than an RX 580. Basically, whatever an RX 580 can do, of course your not going to be able to flash VBIOS or do anything besides run it at whatever its stock speed is.

So basically, whatever a stock RX 580 with no OC is capable of.



Title: Re: SGMiner on XBOX One
Post by: MadZ on January 10, 2018, 12:05:37 AM
XBOX ONE X is Polaris-based (a bit faster than RX 580).

The thing is, it only runs signed binaries and there's no UWP app on the Microsoft store for CryptoNight mining... it's a shame, since it's a very efficient & quiet machine. 175 watts max with vapor chamber cooling.

I don't even know if there are any hacking/homebrew attempts... 4+ years have passed and PS4/Xbone are still not hacked.

There are actual miners on the xbox store if anyone didnt know. Or there WERE, seems they took them down for xbox to fix them.

Electronium:

https://www.microsoft.com/en-us/store/p/a-calc-etn-miner/9mst8s4l0pbq

Monero:

https://www.microsoft.com/en-us/store/p/a-calc-xmr-monero-miner/9nj99pmdx6sc

The whole issue would be getting access to the GPU or even publishing an app that makes full use of the GPU, xbox one x is really, really, locked down. I highly doubt they want people mining, afterall, microsoft will have to deal with any issues if the consols break under warranty.

I cant imagine either Sony or MS would condone a real useful crypto mining app, though it would be genuinely useful on the Xbox One X as it actually has a higher end GPU. Then again they had folding@home running on the PS3 so its possible they might allow something like this eventually.

I can only imagine what would happen if half of the xbox one and xbox one X's in the country started mining with a nice hash type app. Suddenly you cant find any old original xboxs for under $100 anymore lol People would suddenly have warehouses full of OG xbox ones.

Isn't that just the Microsoft Store? It would be interesting to see, but there are plenty of apps on in the MS store that aren't run on an Xbox. Having seen how the older Xbox models perform with the newer gen of games, I find it hard to believe they would be worth mining with. As it is, I don't think you can really find them for under $100 even now, and thats without any mining component.


Title: Re: SGMiner on XBOX One
Post by: gotminer on January 10, 2018, 12:06:27 AM
Seems like a cool project for someone with a lot of time on their hands that didn't care about profiting from it.  That leaves me extremely uninterested.  Last I checked, there wasn't even a way to play pirated games on a Xbox One.  That's why I haven't bought one yet ... Lol.  That's about the only thing hackable on a xbox 360, the original Xbox from 2001 was the one that really allowed you to do some cool 3rd party software shit with.


Title: Re: SGMiner on XBOX One
Post by: Juggar on January 10, 2018, 12:07:01 AM
XBOX ONE X is Polaris-based (a bit faster than RX 580).

The thing is, it only runs signed binaries and there's no UWP app on the Microsoft store for CryptoNight mining... it's a shame, since it's a very efficient & quiet machine. 175 watts max with vapor chamber cooling.

I don't even know if there are any hacking/homebrew attempts... 4+ years have passed and PS4/Xbone are still not hacked.

There are actual miners on the xbox store if anyone didnt know. Or there WERE, seems they took them down for xbox to fix them.

Electronium:

https://www.microsoft.com/en-us/store/p/a-calc-etn-miner/9mst8s4l0pbq

Monero:

https://www.microsoft.com/en-us/store/p/a-calc-xmr-monero-miner/9nj99pmdx6sc

The whole issue would be getting access to the GPU or even publishing an app that makes full use of the GPU, xbox one x is really, really, locked down. I highly doubt they want people mining, afterall, microsoft will have to deal with any issues if the consols break under warranty.

I cant imagine either Sony or MS would condone a real useful crypto mining app, though it would be genuinely useful on the Xbox One X as it actually has a higher end GPU. Then again they had folding@home running on the PS3 so its possible they might allow something like this eventually.

I can only imagine what would happen if half of the xbox one and xbox one X's in the country started mining with a nice hash type app. Suddenly you cant find any old original xboxs for under $100 anymore lol People would suddenly have warehouses full of OG xbox ones.

Isn't that just the Microsoft Store? It would be interesting to see, but there are plenty of apps on in the MS store that aren't run on an Xbox. Having seen how the older Xbox models perform with the newer gen of games, I find it hard to believe they would be worth mining with. As it is, I don't think you can really find them for under $100 even now, and thats without any mining component.

Check the reviews on the electronium miner, it was posted in the elec reddit when it was working. It did work at one point on xbox.


Title: Re: SGMiner on XBOX One
Post by: Juggar on January 10, 2018, 12:19:26 AM
This is interesting. In theory how much hardware of xbox/ps4 is capable of mining compared it with curent gen gpus.

An Xbox One X has an RX series GPU thats slightly better than an RX 580. Basically, whatever an RX 580 can do, of course your not going to be able to flash VBIOS or do anything besides run it at whatever its stock speed is.

So basically, whatever a stock RX 580 with no OC is capable of.



Damn i was expecting more, so if he was capable for mining that will be about 25-30 mh/s right?

How are you expecting more? Its really quite powerful considering the price of the xbox one X. 2560 core RX GPU is pretty powerful, better than any Desktop RX card.

It will do slightly more than a stock RX 580 fresh out of the box will do, perhaps a slight bit more as it does have 2560 cores vs 2304 of the RX 580.

I dunno, Id guess 25. Hard to say.


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 10, 2018, 12:27:16 AM
The iGPU in the XBox is going to perform closer to a RX 560 than a RX 580.
It is going to have serious thermal limits that won't let it clock as high as a discrete GPU with the same number of cores when under heavy load, so even though it has a similar core count to the 580 it's NOT going to be close on performance.
They may also be limited on how much memory they can access - the A10 series has a 1 GB limit on it's iGPU to date, even though some BIOS claim they can work with 2 they just CRASH if you try.

 For perspective - my A10-7860k and A10-7890k both have 512 cores running at about 800 Mhz - which is the SAME specs at the old HD 7750 - but for almost EVERY algorithm I've tried on both the HD 7750 blows those iGPUs out of the water on hashrate.
 Part of that is that the A10s are using GDDR3, but it's not enough to account for ALL of the difference.

 The ONLY thing I've run on those iGPUs that's close in performance to the HD 7750 is the Dnet client - but that client uses almost NO ram, so it's pretty much 100% core count/clock limited.


 In fairness, you SHOULD be able to mine on the things if you can get the software installed - just don't expect ANYWHERE NEAR RX 570 level hashrates, and I have some doubt they'll even match the RX 560 on a sustained basis.


 Also keep in mind when talking ETH that ETH is very much memory limited, more cores does NOT always help much if at all on hashrate.
 GTX 1070 has 1920 cores yet OUTMINES any Polaris based card AND the GTX 1080 on ETH despite the RX 470/480/570/580 and GTX 1080 all having more than 2000 cores.



Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 10, 2018, 12:29:02 AM
XBOX ONE X is Polaris-based (a bit faster than RX 580).

The thing is, it only runs signed binaries and there's no UWP app on the Microsoft store for CryptoNight mining... it's a shame, since it's a very efficient & quiet machine. 175 watts max with vapor chamber cooling.

I don't even know if there are any hacking/homebrew attempts... 4+ years have passed and PS4/Xbone are still not hacked.

 I have seen LINUX for the PS/4 mentioned on a few websites as a "done deal".
 Not sure on the XBox One though.



Title: Re: SGMiner on XBOX One
Post by: cryptosize on January 10, 2018, 03:06:21 AM
The whole issue would be getting access to the GPU or even publishing an app that makes full use of the GPU, xbox one x is really, really, locked down.
With the latest SDK version (Win10 Fall Creators update) devs can make UWP apps that have access to 9GB RAM (5GB for OG models), 6 exclusives Jaguar cores (probably not worth much compared to GPGPU) and full access to the iGPU via DX12/Compute Shaders.

Are there any UWP devs on this forum to give us more insight?

There's huge untapped potential here...

I highly doubt they want people mining, afterall, microsoft will have to deal with any issues if the consols break under warranty.
If that's an issue, they can offer you an option to cancel the warranty and start mining at your own risk (Sony didn't do this for the PS3/Folding@Home, even though OG PS3 was a ticking bomb due to YLOD).

I cant imagine either Sony or MS would condone a real useful crypto mining app, though it would be genuinely useful on the Xbox One X as it actually has a higher end GPU. Then again they had folding@home running on the PS3 so its possible they might allow something like this eventually.
If MS allowed it, it would give them a serious advantage over the competition. They need to find a way to make XBOX an enticing platform (considering the lack of exclusive games).

Imagine if MS issued their own coin and allowed you to buy stuff from the store with it? Just an idea. It would be revolutionary in the console space.

I can only imagine what would happen if half of the xbox one and xbox one X's in the country started mining with a nice hash type app. Suddenly you cant find any old original xboxs for under $100 anymore lol People would suddenly have warehouses full of OG xbox ones.
Old OG Xbones use dated 28nm lithography and GCN 1.0 GPUs with only 1.31TF of compute power (125 watts).

XBOX ONE X is a much better value proposition (175 watts, 16nm FinFET lithography, 6 Teraflops).

It would also be a nice alternative, considering the fact that you cannot find cards like RX 580, Vega 56, 1070 Ti in the market anymore, while there is an abundance of XB1X consoles for less than 500$/€. Doesn't sound like a bad deal, since Vega GPUs can cost up to €1000 these days.

The iGPU in the XBox is going to perform closer to a RX 560 than a RX 580.
It is going to have serious thermal limits that won't let it clock as high as a discrete GPU with the same number of cores when under heavy load, so even though it has a similar core count to the 580 it's NOT going to be close on performance.
There are no thermal limits, it's meant to deliver 6TF of power with no issues thanks to vapor chamber cooling:

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1

They may also be limited on how much memory they can access - the A10 series has a 1 GB limit on it's iGPU to date, even though some BIOS claim they can work with 2 they just CRASH if you try.
Don't compare it to PC APUs, console APUs are semi-custom and they support technologies like HSA/hUMA (unified address space for the CPU/GPU).

Games/apps have access to 5GB DDR3 + 32MB eSRAM (OG) or 9GB of GDDR5 RAM (Scorpio).

For perspective - my A10-7860k and A10-7890k both have 512 cores running at about 800 Mhz - which is the SAME specs at the old HD 7750 - but for almost EVERY algorithm I've tried on both the HD 7750 blows those iGPUs out of the water on hashrate.
 Part of that is that the A10s are using GDDR3, but it's not enough to account for ALL of the difference.
I think you meant DDR3. GDDR3 is the predecessor of GDDR5 (graphics-oriented memory).


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 10, 2018, 08:47:25 PM
The limit is that the iGPU won't have enough power available to run at full speed consistantly - keep in mind that the actual RX 580 can soak 175 watts or more ITSELF when mining ETH, the iGPU is NOT going to have that full power available - there are other things in the box to run, and there is a lot of question as to IF you can undervolt an iGPU in a console at all to allow it to run at lower power draw.

 Vapor chamber cooling does not address the power limits - that addresses COOLING issues, and given the usage of vapor chamber cooling on the GTX 1080 ti FE cards AND HOW POORLY IT PERFORMS COMPARED TO ANY 3'D PARTY SOLUTION FOR COOLING I wouldn't be bragging on the stuff.

 Quoting TeraFlop figures is MEANINGLESS. Mining is 100% Integer operations, FP operations don't mine.
 

 Console APUs are based QUITE CLOSELY on the same-generation "general purpose" APUs. It's going to be interesting to see how the "Bristol Ridge" series compares to the APU in the Xbox One X.
 "SEMI-custom"  after all.




Title: Re: SGMiner on XBOX One
Post by: cryptosize on January 11, 2018, 01:33:47 AM
The limit is that the iGPU won't have enough power available to run at full speed consistantly - keep in mind that the actual RX 580 can soak 175 watts or more ITSELF when mining ETH, the iGPU is NOT going to have that full power available - there are other things in the box to run, and there is a lot of question as to IF you can undervolt an iGPU in a console at all to allow it to run at lower power draw.

 Vapor chamber cooling does not address the power limits - that addresses COOLING issues, and given the usage of vapor chamber cooling on the GTX 1080 ti FE cards AND HOW POORLY IT PERFORMS COMPARED TO ANY 3'D PARTY SOLUTION FOR COOLING I wouldn't be bragging on the stuff.

 Quoting TeraFlop figures is MEANINGLESS. Mining is 100% Integer operations, FP operations don't mine.
 

 Console APUs are based QUITE CLOSELY on the same-generation "general purpose" APUs. It's going to be interesting to see how the "Bristol Ridge" series compares to the APU in the Xbox One X.
 "SEMI-custom"  after all.
I guess you didn't read the links, since you mentioned "lack of undervolting" (which is not true):

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1

XB1X has a specially tuned RX 580 variant, which is more efficient (read what Hovis method is) than the discrete one -> less power consumption.

Do some research first at least... this console is meant to deliver max performance at all times to render at 4K resolutions, not fluctuating at all (6TF is guaranteed).


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 11, 2018, 08:05:07 PM
Gaming doesn't present a CONSISTANT high-level load to a GPU.
Comparing based on GAMING stats means nothing.
It has been shown a LOT of times that mining puts a LOT more stress and that most algorithms soak a LOT more power than any gaming does.

Why do you keep talking about MEANINGLESS Teraflops figure, that has absolutely ZERO to do with mining performance.

 And, your links do NOT say anything about undervolting being available, the standard RX series cards have the SAME "voltage control" optimization logic that your links are talking about - that logic goes back to AT LEAST the R9 3xx series, and has been shown to NOT optimize well in a mining environment.
The only difference is how they TUNED the logic for the APU involved - which is also the case in every other APU and recent GPU that AMD has built, they ALL have different "tuning" to that logic depending on the model.

 Do try READING the links you post before you point to them as demonstrating information that IS NOT THERE.

 Have you ever actually USED an AMD APU before?


Title: Re: SGMiner on XBOX One
Post by: Juggar on January 11, 2018, 11:38:47 PM
Gaming doesn't present a CONSISTANT high-level load to a GPU.
Comparing based on GAMING stats means nothing.
It has been shown a LOT of times that mining puts a LOT more stress and that most algorithms soak a LOT more power than any gaming does.

Why do you keep talking about MEANINGLESS Teraflops figure, that has absolutely ZERO to do with mining performance.

 And, your links do NOT say anything about undervolting being available, the standard RX series cards have the SAME "voltage control" optimization logic that your links are talking about - that logic goes back to AT LEAST the R9 3xx series, and has been shown to NOT optimize well in a mining environment.
The only difference is how they TUNED the logic for the APU involved - which is also the case in every other APU and recent GPU that AMD has built, they ALL have different "tuning" to that logic depending on the model.

 Do try READING the links you post before you point to them as demonstrating information that IS NOT THERE.

 Have you ever actually USED an AMD APU before?


Buddy, more resources went into the Xbox APU than you know. Its tuned much more precisely than the standard desktop cards. Its NOT THE SAME and should have no problem handling an algo like Ethash. Perhaps not dual mining but the console was made to handle the GPU at full 100% load.

You're not on the dev team that developed the xbox APU, so you cant sit there and say it will or wont work..... I swear its like you are only here for the sake of arguing.


Title: Re: SGMiner on XBOX One
Post by: CryptoWatcher420 on January 12, 2018, 02:02:53 AM
Gaming doesn't present a CONSISTANT high-level load to a GPU.
Comparing based on GAMING stats means nothing.
It has been shown a LOT of times that mining puts a LOT more stress and that most algorithms soak a LOT more power than any gaming does.

Why do you keep talking about MEANINGLESS Teraflops figure, that has absolutely ZERO to do with mining performance.

 And, your links do NOT say anything about undervolting being available, the standard RX series cards have the SAME "voltage control" optimization logic that your links are talking about - that logic goes back to AT LEAST the R9 3xx series, and has been shown to NOT optimize well in a mining environment.
The only difference is how they TUNED the logic for the APU involved - which is also the case in every other APU and recent GPU that AMD has built, they ALL have different "tuning" to that logic depending on the model.

 Do try READING the links you post before you point to them as demonstrating information that IS NOT THERE.

 Have you ever actually USED an AMD APU before?


Buddy, more resources went into the Xbox APU than you know. Its tuned much more precisely than the standard desktop cards. Its NOT THE SAME and should have no problem handling an algo like Ethash. Perhaps not dual mining but the console was made to handle the GPU at full 100% load.

You're not on the dev team that developed the xbox APU, so you cant sit there and say it will or wont work..... I swear its like you are only here for the sake of arguing.

I agree with leo and tbh if they were worth it to mine with don't you think someone would have figured it out by now? pretty sure SOMEONE has and just hasn't come forward for whatever reasons


Title: Re: SGMiner on XBOX One
Post by: cryptosize on January 12, 2018, 05:31:06 AM
Gaming doesn't present a CONSISTANT high-level load to a GPU.
Comparing based on GAMING stats means nothing.
It has been shown a LOT of times that mining puts a LOT more stress and that most algorithms soak a LOT more power than any gaming does.

Why do you keep talking about MEANINGLESS Teraflops figure, that has absolutely ZERO to do with mining performance.

 And, your links do NOT say anything about undervolting being available, the standard RX series cards have the SAME "voltage control" optimization logic that your links are talking about - that logic goes back to AT LEAST the R9 3xx series, and has been shown to NOT optimize well in a mining environment.
The only difference is how they TUNED the logic for the APU involved - which is also the case in every other APU and recent GPU that AMD has built, they ALL have different "tuning" to that logic depending on the model.

 Do try READING the links you post before you point to them as demonstrating information that IS NOT THERE.

 Have you ever actually USED an AMD APU before?
CAN YOU STOP USING CAPS?

Thank you...

I suggest to educate yourself on the subject we're discussing.

Video games have caused immense hardware failures in the past (PS3 YLOD, XBOX 360 RROD). Yes, video games, not Folding@Home. Revelatory, eh?

Do you know what "Hovis method" entails? You sound really ignorant my friend when you keep yelling that XB1X doesn't feature undervolting.

NEWSFLASH: XB1X has an undervolted RX 580 with the maximum efficiency factor in the market. That's why it consumes 175W at max load for the entire system. NOT every GPU/APU is shipped with undervolting BY DEFAULT. Stop misinforming others!

Got it now?

Last but not least, I mentioned TF, because that's the only metric we have. I know what hashing is. Since it's a Polaris-based part, integer performance should be roughly the same as the TF metric. Vega on the other hand is a bit more efficient, due to having additional improvements.

You're so ignorant that you don't even know what HSA/hUMA are and you keep spouting nonsense that the GPU can only address 1GB of RAM. Again: educate yourself and you'll thank me later. ;)

Hell, you don't even know the difference between GDDR3 and DDR3 and you're trying to lecture me?! That's cute... :)

Please, if you're not able to discuss in a civil & adult manner (I've done my best in previous posts and you clearly didn't appreciate it, so no more from me), I suggest to leave this thread... there are people who are genuinely interested in console mining (if this ever becomes possible with hacking/CFW).

Gaming doesn't present a CONSISTANT high-level load to a GPU.
Comparing based on GAMING stats means nothing.
It has been shown a LOT of times that mining puts a LOT more stress and that most algorithms soak a LOT more power than any gaming does.

Why do you keep talking about MEANINGLESS Teraflops figure, that has absolutely ZERO to do with mining performance.

 And, your links do NOT say anything about undervolting being available, the standard RX series cards have the SAME "voltage control" optimization logic that your links are talking about - that logic goes back to AT LEAST the R9 3xx series, and has been shown to NOT optimize well in a mining environment.
The only difference is how they TUNED the logic for the APU involved - which is also the case in every other APU and recent GPU that AMD has built, they ALL have different "tuning" to that logic depending on the model.

 Do try READING the links you post before you point to them as demonstrating information that IS NOT THERE.

 Have you ever actually USED an AMD APU before?


Buddy, more resources went into the Xbox APU than you know. Its tuned much more precisely than the standard desktop cards. Its NOT THE SAME and should have no problem handling an algo like Ethash. Perhaps not dual mining but the console was made to handle the GPU at full 100% load.

You're not on the dev team that developed the xbox APU, so you cant sit there and say it will or wont work..... I swear its like you are only here for the sake of arguing.
I presented him facts by MS engineers themselves, but he doesn't want to listen... he doesn't want to acknowledge what Hovis method is. Stubborn as fuck. It's OK, I know it's the internet (armchair engineers) and all that. :-)

I agree with leo and tbh if they were worth it to mine with don't you think someone would have figured it out by now? pretty sure SOMEONE has and just hasn't come forward for whatever reasons
These consoles came out in 2013 and they haven't been hacked yet (4+ years). Maybe because the encryption is too strong (same reason cryptocoins are so secure).

What makes you think they're not worth mining? Vega costs $1000 these days (if you're lucky enough to find one!) and delivers 12TF (again: I know this is not related to mining performance).

XB1X costs $500, delivers 6TF and it's readily available everywhere. If one person had figured it out, there would be no XB1X consoles in the market.


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 12, 2018, 08:33:53 PM
Obviously you aren't bothering to READ what I am posting.

I didn't SAY "this GPU can only address 1 GB". I said the A10 had that limitation, and that it *MIGHT* apply to the APU in the XBox One X.

One typo on DDR3 vs GDDR3 doesn't mean I don't know the difference or make me ignorant.
Are you going to try to tell me you have NEVER misstyped something?

I use capitols for emphasis - this is a VERY long standing online convention dating back at least to UseNet and PREdates the Internet as such, if you don't understand it that makes YOU the ignorant one.

GPU internal voltage tuning and control does NOT equal "undervolting", where the USER dictates to the GPU to use less voltage than it is designed to use.
Ditto "Hovis method" to make the GPU more efficient, which has actually been used on other GPUs before as well as CPUs.
Again, YOU showing ignorance not me.

I've BEEN civil - you are the one that started name-calling and being insulting for no reason.

PS4 has had LINUX on it and "been hacked" since at least 2016.
https://github.com/fail0verflow/ps4-linux
There were quite a few other postings at that time about the subject.
Do you even bother checking facts before you post anything?
Seems odd you calling ME ignorant so many times when YOUR ignorance is so repeatedly blatant.

I have NEVER SAID ANYTHING about "not worth mining on", my entire point has been "don't ASSUME RX 580 level performance" not "don't bother mining on them at all".


If you can't be bothered to READ AND UNDERSTAND what other folks type before commenting on it or understanding basic common Internet conventions, YOU are the one that should stop posting.





Title: Re: SGMiner on XBOX One
Post by: cryptosize on January 12, 2018, 11:19:34 PM
This isn't Usenet, nor BBS (I'm older than you), it's a modern forum that supports bbcode/bold. Learn to use it.

Hovis method has never been used before in a mass-produced product. Stop lying. Thank you for proving your ignorance, though.

PS4 has not been hacked yet, otherwise piracy would be rampant already.

Console APUs support hUMA (you didn't even bother to google it), so there are no memory addressing restrictions.

Now move along, because this subject (console mining) isn't for you. You're not even a console owner to begin with, otherwise you wouldn't be so ignorant in the first place. Do your homework and then we can talk.


Title: Re: SGMiner on XBOX One
Post by: kumara on January 13, 2018, 03:31:26 AM
This isn't Usenet, nor BBS (I'm older than you), it's a modern forum that supports bbcode/bold. Learn to use it.

Hovis method has never been used before in a mass-produced product. Stop lying. Thank you for proving your ignorance, though.

PS4 has not been hacked yet, otherwise piracy would be rampant already.

Console APUs support hUMA (you didn't even bother to google it), so there are no memory addressing restrictions.

Now move along, because this subject (console mining) isn't for you. You're not even a console owner to begin with, otherwise you wouldn't be so ignorant in the first place. Do your homework and then we can talk.

I was teetering between building a cheap rig with cards (perhaps rx 580 or better) or CPU mining. Now both of you gentlemen have given me a third option and one which I never would have found without coming to bitcointalk. I would like to know more about console mining with the Xbox 1 x. Please share your experience and results of any tests.


Title: Re: SGMiner on XBOX One
Post by: Kapz786 on January 13, 2018, 04:25:04 AM
This isn't Usenet, nor BBS (I'm older than you), it's a modern forum that supports bbcode/bold. Learn to use it.

Hovis method has never been used before in a mass-produced product. Stop lying. Thank you for proving your ignorance, though.

PS4 has not been hacked yet, otherwise piracy would be rampant already.

Console APUs support hUMA (you didn't even bother to google it), so there are no memory addressing restrictions.

Now move along, because this subject (console mining) isn't for you. You're not even a console owner to begin with, otherwise you wouldn't be so ignorant in the first place. Do your homework and then we can talk.

I was teetering between building a cheap rig with cards (perhaps rx 580 or better) or CPU mining. Now both of you gentlemen have given me a third option and one which I never would have found without coming to bitcointalk. I would like to know more about console mining with the Xbox 1 x. Please share your experience and results of any tests.

Unless I am mistaken but this whole thread is about discussing the theoretical side on XB mining and no one is actually mining on them as we speak? I'm pretty sure the general consensus either way is that it wouldn't mine much to be more profitable than a decent AMD card anyway?


Title: Re: SGMiner on XBOX One
Post by: QuintLeo on January 13, 2018, 08:42:00 PM
This isn't Usenet, nor BBS (I'm older than you), it's a modern forum that supports bbcode/bold. Learn to use it.

Hovis method has never been used before in a mass-produced product. Stop lying. Thank you for proving your ignorance, though.

PS4 has not been hacked yet, otherwise piracy would be rampant already.

Console APUs support hUMA (you didn't even bother to google it), so there are no memory addressing restrictions.

Now move along, because this subject (console mining) isn't for you. You're not even a console owner to begin with, otherwise you wouldn't be so ignorant in the first place. Do your homework and then we can talk.

I doubt you are older than I am.
Hint - I'm pretty close to Philma1957's age (1957 is his birthyear).
I was also a FidoNet sysop for about a decade, and a stand-alone BBS sysop for years before that.
Ever work on a Bendix G15? I have - though it was rather outdated by the time I got to work on it.

If you can put LINUX on a PS4 (available since at least 2016 as WIDELY REPORTED and go look at that link I posted for ONE SOURCE), then it is hackable and in fact HAS been hacked.

Hovis method HAS in fact been used in mass-produced products - just not with as high of a volume as the APU in the XBox One X.
Marketing shills CAN AND DO LIE to make their product seem "more special", and this is such a case.


There is no "third option" at this time AFAIK using the XBox One or XBox One X, as there is no mining app written for it nor can you run a different OS that DOES support mining software.
There IS a "third option" with the PS4, but the iGPU in the APU version in those is a lot lower performance even in THEORY vs the one in the XBox One X.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 03:38:46 AM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/


Title: Re: SGMiner on XBOX One
Post by: chup on February 13, 2018, 01:49:00 PM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/

You went into discussion - verbal fight - with rare person here (if not the only one) that is actually "mining" on APUs, claiming how good will be to mine on certain's hardware APU.
You could (l)earn much more if You asked him politely how to maximize profit from APU instead of linking "APU knowledge" and "farms" mining cryptonight. Do You know number of needed XBOX Ss to be in par with single Radeon Vega 56? I will tell You - it's between 10 and 20. Oh, almost forgot - the power needed is in similar ratio.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 02:04:48 PM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/

You went into discussion - verbal fight - with rare person here (if not the only one) that is actually "mining" on APUs, claiming how good will be to mine on certain's hardware APU.
You could (l)earn much more if You asked him politely how to maximize profit from APU instead of linking "APU knowledge" and "farms" mining cryptonight. Do You know number of needed XBOX Ss to be in par with single Radeon Vega 56? I will tell You - it's between 10 and 20. Oh, almost forgot - the power needed is in similar ratio.
Another ignorant comment...

RX 580 (the same GPU the X has) can mine 800 H/s in Monero/CryptoNight. Vega 56 is around 2000 H/s on CryptoNight. 10-20? Not really. Educate yourself.

Source: http://monerobenchmarks.info/

Btw, MS seems willing to adopt the blockchain technology:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

If you're not willing the discuss the subject in hand, then please leave.


Title: Re: SGMiner on XBOX One
Post by: chup on February 13, 2018, 03:29:24 PM
Another ignorant comment...

RX 580 (the same GPU the X has) can mine 800 H/s in Monero/CryptoNight. Vega 56 is around 2000 H/s on CryptoNight. 10-20? Not really. Educate yourself.

Source: http://monerobenchmarks.info/

Btw, MS seems willing to adopt the blockchain technology:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

If you're not willing the discuss the subject in hand, then please leave.

Of course I will leave. I am not able to give anything to You by force. Have a nice mining. BTW wake me up when You reach 800 H/s with MS drivers and wihout manual downvolting and overclocking.


Title: Re: SGMiner on XBOX One
Post by: Juggar on February 13, 2018, 03:50:14 PM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/

You went into discussion - verbal fight - with rare person here (if not the only one) that is actually "mining" on APUs, claiming how good will be to mine on certain's hardware APU.
You could (l)earn much more if You asked him politely how to maximize profit from APU instead of linking "APU knowledge" and "farms" mining cryptonight. Do You know number of needed XBOX Ss to be in par with single Radeon Vega 56? I will tell You - it's between 10 and 20. Oh, almost forgot - the power needed is in similar ratio.
Another ignorant comment...

RX 580 (the same GPU the X has) can mine 800 H/s in Monero/CryptoNight. Vega 56 is around 2000 H/s on CryptoNight. 10-20? Not really. Educate yourself.

Source: http://monerobenchmarks.info/

Btw, MS seems willing to adopt the blockchain technology:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

If you're not willing the discuss the subject in hand, then please leave.

IF you are going to argue, at least quote properly, he specifically said xbox one S which runs the same hardware as the original xbox one albeit slightly overclocked and on a small die process.

Xbox one S is much, MUCH less powerful than the xbox one X. Xbox one GPU is only a 768 shader GCN 1.0 part, so inbetwen radeon 7770 and 7790.

People seem to be getting them confused in this thread and that reddit link, the guy in the reddit said he was not mining on the Xbox one X as it did not make financial sense.



Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 04:07:55 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.


Title: Re: SGMiner on XBOX One
Post by: Juggar on February 13, 2018, 04:13:59 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.

How many xbox one's can a dev have in "dev mode"? This is probably going to be the only way in which youll realistically be able to mine with them.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 04:19:01 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.

How many xbox one's can a dev have in "dev mode"? This is probably going to be the only way in which youll realistically be able to mine with them.

To my knowledge, it's unlimited, I've had 3 on dev mode before. But if there really is a limit, then the solution is simply to use a 2nd Microsoft account on the Xbox's after you hit the limit. But as far as I know, there is no limit. I took a quick look at the dev mode documentation from Microsoft and it makes no mention of a limit either.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 04:44:37 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.
Finally an interesting post! And I thought this forum was infested with trolls, but I'm glad you proved me wrong. :) Don't feel intimidated, just ignore malicious posters. Most of them are not even devs to begin with, so their opinion holds zero weight.

Yeah, XB1X is a bargain compared to the likes of RX 580, Vega 56, GTX 1070 (due to inflated prices), not to mention it's a fully integrated system (not just a GPU) with a max power consumption of 175W for the entire system. Console prices tend to remain stable, even if component prices increase: https://www.anandtech.com/show/11724/samsung-sk-hynix-graphics-memory-prices-increase-over-30-percent (guess what, MS ate up that cost)

There's no reason it cannot perform as good as an RX 580, with the benefit of having a unified memory pool of 5-9GB (S vs X). Even the latest Ryzen/Vega APUs (2200G/2400G) have a fixed allocation limit of 2GB for the Vega iGPU, which probably means regular PC Windows don't support hUMA. Not to mention having signifantly weaker GPUs and a lot less memory bandwidth. Ryzen is their only saving grace compared to Jaguar, but with only 4MB of L3 cache, don't expect more than 2 threads of CryptoNight mining, so it's a moot point really.

That's why I've been saying that we shouldn't compare PC technology with console semi-custom technology in a narrow-minded manner. That's like comparing homo sapiens to chimps, just because we share 98% of the same DNA. Yes, consoles use PC-based technology, just like we're evolved apes (in a sense), but that doesn't mean that crucial differences don't exist. I don't know why it's so hard for some people to understand this. We gotta see the big picture and I'm pretty sure MS is working on it as we speak.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 05:58:27 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.
Finally an interesting post! And I thought this forum was infested with trolls, but I'm glad you proved me wrong. :) Don't feel intimidated, just ignore malicious posters. Most of them are not even devs to begin with, so their opinion holds zero weight.

Yeah, XB1X is a bargain compared to the likes of RX 580, Vega 56, GTX 1070 (due to inflated prices), not to mention it's a fully integrated system (not just a GPU) with a max power consumption of 175W for the entire system. Console prices tend to remain stable, even if component prices increase: https://www.anandtech.com/show/11724/samsung-sk-hynix-graphics-memory-prices-increase-over-30-percent (guess what, MS ate up that cost)

There's no reason it cannot perform as good as an RX 580, with the benefit of having a unified memory pool of 5-9GB (S vs X). Even the latest Ryzen/Vega APUs (2200G/2400G) have a fixed allocation limit of 2GB for the Vega iGPU, which probably means regular PC Windows don't support hUMA. Not to mention having signifantly weaker GPUs and a lot less memory bandwidth. Ryzen is their only saving grace compared to Jaguar, but with only 4MB of L3 cache, don't expect more than 2 threads of CryptoNight mining, so it's a moot point really.

That's why I've been saying that we shouldn't compare PC technology with console semi-custom technology in a narrow-minded manner. That's like comparing homo sapiens to chimps, just because we share 98% of the same DNA. Yes, consoles use PC-based technology, just like we're evolved apes (in a sense), but that doesn't mean that crucial differences don't exist. I don't know why it's so hard for some people to understand this. We gotta see the big picture and I'm pretty sure MS is working on it as we speak.

Yep, while current gen consoles are indeed very similar to PC's, they're still not quite the same. There's a long and difficult design process when building a console because there's a lot of things to take into consideration. Otherwise, it'd just be easier for Microsoft and Sony to take off the shelf laptop parts, slap them together in a case and call it a day. And yeah, game consoles are heavily subsidized by their manufacturers so that's why they're usually a lot cheaper compared to their PC equivalents. On top of that, Microsoft and Sony don't pay retail prices for the components. They have bulk order agreements at wholesale prices which is also what keeps console prices stable.

I also agree that there's no reason the Xbox One X can't perform as well as its PC equivalent. That being said, it's true that mining performance is a lot different than gaming performance. Game consoles are indeed optimized for gaming first and foremost. However from what I understand, that's not going to have a huge negative affect on mining performance anyways. The big question here is how well can an Xbox One X reasonably sustain 100% GPU and CPU performance. When I'm playing demanding games that run in 4K 60fps like Halo 5 or Forza 7, the Xbox One X does get very warm. To keep it like that constantly will no doubt reduce the lifespan of the console, but that's true for any device you use for mining. Someone else above did reference the Xbox 360's red rings of death and PS3's yellow light of death which is a concern and pushing that generation of consoles. But as far as this current generation goes, I've never heard or seen an Xbox One or PS4 have another red rings of death or yellow light of death issue yet. So I think this time around, Microsoft and Sony did a pretty good with the cooling system.

Unfortunately I doubt Microsoft and Sony are going to do anything to make their consoles more friendly for miners. But the fact remains that there's a very real possibility to take full advantage of the Xbox One X for mining. I would love to be able to write the mining software for it too but like I said I'd need help from people who are more experienced. Or another option could be to start a bounty for someone to write the software.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 06:47:31 PM
I also agree that there's no reason the Xbox One X can't perform as well as its PC equivalent. That being said, it's true that mining performance is a lot different than gaming performance. Game consoles are indeed optimized for gaming first and foremost. However from what I understand, that's not going to have a huge negative affect on mining performance anyways.
We're talking about DX12 Compute Shaders, so it's not that different from modern video games and certainly not as bad as FurMark (you can burn your GPU with that within a few minutes).

The big question here is how well can an Xbox One X reasonably sustain 100% GPU and CPU performance. When I'm playing demanding games that run in 4K 60fps like Halo 5 or Forza 7, the Xbox One X does get very warm. To keep it like that constantly will no doubt reduce the lifespan of the console, but that's true for any device you use for mining. Someone else above did reference the Xbox 360's red rings of death and PS3's yellow light of death which is a concern and pushing that generation of consoles. But as far as this current generation goes, I've never heard or seen an Xbox One or PS4 have another red rings of death or yellow light of death issue yet. So I think this time around, Microsoft and Sony did a pretty good with the cooling system.
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1
https://www.reddit.com/r/xboxone/comments/7gq5sw/xbox_one_x_temperature_question/

Doesn't seem that bad compared to a discrete GPU and it's a lot lower than Ryzen APUs (dat thermal paste)... modern chips can reach up to 80C with no problems.

AFAIK, it's the fan that will fail first, depending on its quality. Also, keep in mind that CryptoNight doesn't overheat the GPU that much compared to other algos.

Unfortunately I doubt Microsoft and Sony are going to do anything to make their consoles more friendly for miners. But the fact remains that there's a very real possibility to take full advantage of the Xbox One X for mining. I would love to be able to write the mining software for it too but like I said I'd need help from people who are more experienced. Or another option could be to start a bounty for someone to write the software.
Whoever strikes a deal with MS is going to enjoy 1-2% mining fees easily. There are 30-35 million XB1 consoles out there...


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 07:00:04 PM
I also agree that there's no reason the Xbox One X can't perform as well as its PC equivalent. That being said, it's true that mining performance is a lot different than gaming performance. Game consoles are indeed optimized for gaming first and foremost. However from what I understand, that's not going to have a huge negative affect on mining performance anyways.
We're talking about DX12 Compute Shaders, so it's not that different from modern video games and certainly not as bad as FurMark (you can burn your GPU with that within a few minutes).

The big question here is how well can an Xbox One X reasonably sustain 100% GPU and CPU performance. When I'm playing demanding games that run in 4K 60fps like Halo 5 or Forza 7, the Xbox One X does get very warm. To keep it like that constantly will no doubt reduce the lifespan of the console, but that's true for any device you use for mining. Someone else above did reference the Xbox 360's red rings of death and PS3's yellow light of death which is a concern and pushing that generation of consoles. But as far as this current generation goes, I've never heard or seen an Xbox One or PS4 have another red rings of death or yellow light of death issue yet. So I think this time around, Microsoft and Sony did a pretty good with the cooling system.
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1
https://www.reddit.com/r/xboxone/comments/7gq5sw/xbox_one_x_temperature_question/

Doesn't seem that bad compared to a discrete GPU and it's a lot lower than Ryzen APUs (dat thermal paste)... modern chips can reach up to 80C with no problems.

AFAIK, it's the fan that will fail first, depending on its quality. Also, keep in mind that CryptoNight doesn't overheat the GPU that much compared to other algos.

Unfortunately I doubt Microsoft and Sony are going to do anything to make their consoles more friendly for miners. But the fact remains that there's a very real possibility to take full advantage of the Xbox One X for mining. I would love to be able to write the mining software for it too but like I said I'd need help from people who are more experienced. Or another option could be to start a bounty for someone to write the software.
Whoever strikes a deal with MS is going to enjoy 1-2% mining fees easily. There are 30-35 million XB1 consoles out there...

Well sounds like the Xbox One X is the perfect mining rig right now then considering the price. The only barrier is the software then. I still don't see Microsoft personally getting into developing mining software for the Xbox One. I think we're on our own for that. Miners aren't the intended market for Microsoft's Xbox One and I don't see Microsoft really taking much of an interest in mining. That being said, all the tools are there for us to be able to write our own mining software for the Xbox One. There's already open source miners out there too like CCMiner-Cryptonight which is written in C++ I believe. But while UWP does support C++, it's not a simple copy and paste into UWP. It's a good start though, someone with the experience just needs to port CCMiner to UWP.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 07:12:13 PM
I still don't see Microsoft personally getting into developing mining software for the Xbox One. I think we're on our own for that. Miners aren't the intended market for Microsoft's Xbox One and I don't see Microsoft really taking much of an interest in mining.
Microsoft is preparing something:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

We'll have to see if it utilizes PoW (mining) or something else...


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 07:25:47 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 08:04:38 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 08:32:55 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.

Microsoft Azure already has tons of those server GPU's. They have several different options for spinning up VM's on Azure with NVidia Tesla GPU's, including the latest versions. Anyways, I'm like very interested in mining on my Xbox One X now but I want to go beyond web-based javascript mining since 11-13 h/s is absolutely not worth it. I need the full power of the CPU and GPU for it to be worth it. But just gotta wait till someone can write the mining software for Xbox One using UWP or a game engine.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 09:24:24 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.

Microsoft Azure already has tons of those server GPU's. They have several different options for spinning up VM's on Azure with NVidia Tesla GPU's, including the latest versions. Anyways, I'm like very interested in mining on my Xbox One X now but I want to go beyond web-based javascript mining since 11-13 h/s is absolutely not worth it. I need the full power of the CPU and GPU for it to be worth it. But just gotta wait till someone can write the mining software for Xbox One using UWP or a game engine.
Now that I think about it, is Azure a good idea (centralization of hashing power/51% double spending attacks)? The whole point is decentralization...

And yeah, I agree that JavaScript mining is not worth it. The best idea would be a dedicated app with 2 CPU threads (4MB L2) and 100% GPGPU utilization.

What if MS cancels your warranty rights as soon as you start mining/accept the terms and conditions? That way they wouldn't have to worry about replacements and you would mine at your own risk.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 13, 2018, 09:43:29 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.

Microsoft Azure already has tons of those server GPU's. They have several different options for spinning up VM's on Azure with NVidia Tesla GPU's, including the latest versions. Anyways, I'm like very interested in mining on my Xbox One X now but I want to go beyond web-based javascript mining since 11-13 h/s is absolutely not worth it. I need the full power of the CPU and GPU for it to be worth it. But just gotta wait till someone can write the mining software for Xbox One using UWP or a game engine.
Now that I think about it, is Azure a good idea (centralization of hashing power/51% double spending attacks)? The whole point is decentralization...

And yeah, I agree that JavaScript mining is not worth it. The best idea would be a dedicated app with 2 CPU threads (4MB L2) and 100% GPGPU utilization.

What if MS cancels your warranty rights as soon as you start mining/accept the terms and conditions? That way they wouldn't have to worry about replacements and you would mine at your own risk.

Azure isn't 100% centralized to a specific location, they have server farms all over the world and are expanding that too. I currently use Azure to do some CPU mining actually lol. But yeah I'll reach out to some people and see if anyone else is interested in creating a mining app for the Xbox. As for Microsoft, I still doubt they would do that idea. The whole dev mode program really is meant for games and they rarely approve non entertainment apps for the Xbox One store either.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 13, 2018, 11:30:17 PM
Apparently this is a Microsoft-approved app/game:

https://twitter.com/Scott_Helme/status/963188159348727813


Title: Re: SGMiner on XBOX One
Post by: Deperp on February 13, 2018, 11:54:13 PM
I was wondering about this since card prices went up and with the crazy bandwidth of the One X it seemed like it could be competitive. I'd like to see what someone with a scorpio dev kit could manage as a proof of concept. Though the dev kit has 4 more CUs than retail.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 14, 2018, 12:07:48 AM
I was wondering about this since card prices went up and with the crazy bandwidth of the One X it seemed like it could be competitive. I'd like to see what someone with a scorpio dev kit could manage as a proof of concept. Though the dev kit has 4 more CUs than retail.
All Scorpio APUs have 44 CUs etched on the die, but 4 of them are disabled "just in case" (for redundancy purposes in case some CUs are defective).

http://www.eurogamer.net/articles/digitalfoundry-2018-ps4-pro-and-xbox-one-x-processors-compared

Dev kits probably have higher-grade chips (silicon lottery) with 44 functional CUs.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 14, 2018, 01:41:19 PM
Apparently this is a Microsoft-approved app/game:

https://twitter.com/Scott_Helme/status/963188159348727813

It's easier for things to get approved on the Windows Store. There are straight up bitcoin mining apps on the Windows Store, but so far none of those have been able to get approved for distribution on the Xbox store. Even though the Xbox One can download UWP apps from the store, only a small selection are actually approved.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 14, 2018, 04:45:43 PM
Just out of sheer curiosity, I attempted to do a quick port of both CCMiner and GatelessGateSharp to UWP and failed miserably. There's way too many dependencies on things that I'm pretty sure I don't have access to in UWP. To write a miner for UWP or any game engines supported by Xbox One would most likely require a lot of from the ground up work and there probably isn't any easy way to port existing mining apps. However, that UWP game you shared above that has coinhive built into it, it does make me wonder if we took the coinhive approach and just simply made a JS UWP app, mine with coinhive, and call it a day? It would probably perform better than mining through the Xbox One's edge browser, however it'll still be CPU mining on Xbox One. But perhaps as a proof of concept, it wouldn't be such a bad idea and a good start till someone else figures out GPU mining on the Xbox One.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 14, 2018, 09:48:29 PM
An xbox one cryptonight miner is actively under development by therealcrypt for the altcoin Turtle Coin.  It's in alpha, so not publicly released as of yet.

It is working with native CPU mining, currently around 100 h/s (hasn't been fully optimized yet, and running in low power mode).

Once GPU mining is working, the total hash rate is estimated to be around 900 H/s.

Apparently it doesn't matter which xbox one version is being used (xbox one, xbox one s, or xbox one x), they will all get the same hash rate since teraflops doesn't compute to mining & all versions have the same CPU and GPU.

If you have UWP or other M$ related dev skills, you might be able contribute to project, or at least get the latest status updates at the TurtleCoin discord channel @ https://discord.gg/cP7NcGw

I've been buying up xbox one s at discounts, hope to have 10 of them running eventually :)





Wow really? That's absolutely amazing! I'll definitely try to reach out to them soon. Sounds like at its full potential, the Xbox One can get over 1 KH/s which is actually really good for a single device mining cryptonote.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 14, 2018, 10:22:58 PM
An xbox one cryptonight miner is actively under development by therealcrypt for the altcoin Turtle Coin.  It's in alpha, so not publicly released as of yet.

It is working with native CPU mining, currently around 100 h/s (hasn't been fully optimized yet, and running in low power mode).

Once GPU mining is working, the total hash rate is estimated to be around 900 H/s.

Apparently it doesn't matter which xbox one version is being used (xbox one, xbox one s, or xbox one x), they will all get the same hash rate since teraflops doesn't compute to mining & all versions have the same CPU and GPU.

If you have UWP or other M$ related dev skills, you might be able contribute to project, or at least get the latest status updates at the TurtleCoin discord channel @ https://discord.gg/cP7NcGw

I've been buying up xbox one s at discounts, hope to have 10 of them running eventually :)
That's good news. Thanks for the heads up! :)

Btw, can you explain why both the OG/S and the X GPU have the same hashing performance?

OG XBOX ONE has a Radeon 7790 (200 H/s*), while XBOX ONE X has an RX 580 (800 H/s*). Surely they cannot have the same hashing performance?

* Source: http://monerobenchmarks.info/


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 15, 2018, 07:16:41 PM
That was my very same impression... I assumed the Xbox one x would provide a better hash rate too.  I’m not qualified to provide any explanation I was just repeating what @therealcrypt posted in the discord channel earlier this month.

I’m not the dev, just a random end user eagerly awaiting the ability to mine on Xbox.  You could try asking in the discord channel, there is #dev-xbone but read only to plebs like me.  But #general has all the info I posted above if you use the discord search.

Sorry I didn’t have a better answer for you...

I joined the server and asked around, I haven't spoken to therealcrypt yet but there seems to be some confusion amongst the others as well. I think it was just a misinterpretation. Both the Xbox One and Xbox One X use GPU's similar to PC counterparts, so the performance difference between the two consoles should be pretty similar to that of the difference between the PC versions.

That being said, I might have 1 theory about why the original Xbox One might actually perform as well as the Xbox One X for mining. Since cryptonote currencies are more memory reliant than other cryptocurrencies, the original Xbox One had 32 MB of high speed ESRAM to make up for the shortcomings of its DDR3 RAM before the Xbox One X switched to GDDR5. Since the Xbox One X is obviously optimized for gaming performance, and since gaming performance doesn't translate to mining performance, it's possible the ESRAM in the original Xbox One gives it such a good boost while the Xbox One X is more like a traditional graphics card so its hashrate is where we expect it to be.

But still, to give it such a huge boost that it's nearly equivalent to the Xbox One X? It still seems unlikely even with my ESRAM theory. I think most likely it was just some confusion or misinterpretation. He was probably referring to the CPU's between the two systems having the same performance. In fact, in my own browser based JavaScript mining on my Xbox One consoles, the original Xbox One actually got slightly, but consistently better hashrates than the Xbox One X CPU. It was really weird and I had no explanation for it. So if the original Xbox One could somehow pull off better CPU mining hashrate than the Xbox One X, then maybe GPU mining on the original Xbox One will surprise me too!


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 15, 2018, 10:58:19 PM
That was my very same impression... I assumed the Xbox one x would provide a better hash rate too.  I’m not qualified to provide any explanation I was just repeating what @therealcrypt posted in the discord channel earlier this month.

I’m not the dev, just a random end user eagerly awaiting the ability to mine on Xbox.  You could try asking in the discord channel, there is #dev-xbone but read only to plebs like me.  But #general has all the info I posted above if you use the discord search.

Sorry I didn’t have a better answer for you...

I joined the server and asked around, I haven't spoken to therealcrypt yet but there seems to be some confusion amongst the others as well. I think it was just a misinterpretation. Both the Xbox One and Xbox One X use GPU's similar to PC counterparts, so the performance difference between the two consoles should be pretty similar to that of the difference between the PC versions.

That being said, I might have 1 theory about why the original Xbox One might actually perform as well as the Xbox One X for mining. Since cryptonote currencies are more memory reliant than other cryptocurrencies, the original Xbox One had 32 MB of high speed ESRAM to make up for the shortcomings of its DDR3 RAM before the Xbox One X switched to GDDR5. Since the Xbox One X is obviously optimized for gaming performance, and since gaming performance doesn't translate to mining performance, it's possible the ESRAM in the original Xbox One gives it such a good boost while the Xbox One X is more like a traditional graphics card so its hashrate is where we expect it to be.

But still, to give it such a huge boost that it's nearly equivalent to the Xbox One X? It still seems unlikely even with my ESRAM theory. I think most likely it was just some confusion or misinterpretation. He was probably referring to the CPU's between the two systems having the same performance. In fact, in my own browser based JavaScript mining on my Xbox One consoles, the original Xbox One actually got slightly, but consistently better hashrates than the Xbox One X CPU. It was really weird and I had no explanation for it. So if the original Xbox One could somehow pull off better CPU mining hashrate than the Xbox One X, then maybe GPU mining on the original Xbox One will surprise me too!
OG XB1 CPU is 1.75 GHz vs 2.3 GHz on X, so this is really weird... +32% difference in single-threaded tasks.


Title: Re: SGMiner on XBOX One
Post by: dhouse on February 15, 2018, 11:29:00 PM
An xbox one cryptonight miner is actively under development by therealcrypt for the altcoin Turtle Coin.  It's in alpha, so not publicly released as of yet.

It is working with native CPU mining, currently around 100 h/s (hasn't been fully optimized yet, and running in low power mode).

Once GPU mining is working, the total hash rate is estimated to be around 900 H/s.

Apparently it doesn't matter which xbox one version is being used (xbox one, xbox one s, or xbox one x), they will all get the same hash rate since teraflops doesn't compute to mining & all versions have the same CPU and GPU.

If you have UWP or other M$ related dev skills, you might be able contribute to project, or at least get the latest status updates at the TurtleCoin discord channel @ https://discord.gg/cP7NcGw

I've been buying up xbox one s at discounts, hope to have 10 of them running eventually :)





Wow really? That's absolutely amazing! I'll definitely try to reach out to them soon. Sounds like at its full potential, the Xbox One can get over 1 KH/s which is actually really good for a single device mining cryptonote.


 :o :o :o :o :o :o :o :o :o


Title: Re: SGMiner on XBOX One
Post by: Dithery on February 16, 2018, 12:38:54 PM
Hello,
Sorry but what's a teraflop ?
Thanks


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 16, 2018, 01:46:10 PM
That was my very same impression... I assumed the Xbox one x would provide a better hash rate too.  I’m not qualified to provide any explanation I was just repeating what @therealcrypt posted in the discord channel earlier this month.

I’m not the dev, just a random end user eagerly awaiting the ability to mine on Xbox.  You could try asking in the discord channel, there is #dev-xbone but read only to plebs like me.  But #general has all the info I posted above if you use the discord search.

Sorry I didn’t have a better answer for you...

I joined the server and asked around, I haven't spoken to therealcrypt yet but there seems to be some confusion amongst the others as well. I think it was just a misinterpretation. Both the Xbox One and Xbox One X use GPU's similar to PC counterparts, so the performance difference between the two consoles should be pretty similar to that of the difference between the PC versions.

That being said, I might have 1 theory about why the original Xbox One might actually perform as well as the Xbox One X for mining. Since cryptonote currencies are more memory reliant than other cryptocurrencies, the original Xbox One had 32 MB of high speed ESRAM to make up for the shortcomings of its DDR3 RAM before the Xbox One X switched to GDDR5. Since the Xbox One X is obviously optimized for gaming performance, and since gaming performance doesn't translate to mining performance, it's possible the ESRAM in the original Xbox One gives it such a good boost while the Xbox One X is more like a traditional graphics card so its hashrate is where we expect it to be.

But still, to give it such a huge boost that it's nearly equivalent to the Xbox One X? It still seems unlikely even with my ESRAM theory. I think most likely it was just some confusion or misinterpretation. He was probably referring to the CPU's between the two systems having the same performance. In fact, in my own browser based JavaScript mining on my Xbox One consoles, the original Xbox One actually got slightly, but consistently better hashrates than the Xbox One X CPU. It was really weird and I had no explanation for it. So if the original Xbox One could somehow pull off better CPU mining hashrate than the Xbox One X, then maybe GPU mining on the original Xbox One will surprise me too!
OG XB1 CPU is 1.75 GHz vs 2.3 GHz on X, so this is really weird... +32% difference in single-threaded tasks.

Yeah it really baffles me too. I've had other people test my JavaScript miner on their Xbox's and the results were 100% consistent with the OG XB1 CPU always pulling off a slightly better hashrate than the XB1 X CPU. The Xbox One X CPU is supposedly based on an improved or modified Jaguar architecture compared to the original, so perhaps something with the architecture made it better for games, but not necessary for hashing?


Title: Re: SGMiner on XBOX One
Post by: Rux on February 16, 2018, 03:07:31 PM
Very interesting stuff, deff worth trying



Title: Re: SGMiner on XBOX One
Post by: generalheed on February 16, 2018, 06:51:45 PM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.


Title: Re: SGMiner on XBOX One
Post by: supracoinman on February 16, 2018, 07:37:20 PM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.

You don't allow PMs so I'll just ask my questions here. What hardware access do you have when developing on the X1? Do you have 100% GPU/CPU access or is it still limited? I am very much interested in devving on ths.


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 16, 2018, 08:54:35 PM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.

You don't allow PMs so I'll just ask my questions here. What hardware access do you have when developing on the X1? Do you have 100% GPU/CPU access or is it still limited? I am very much interested in devving on ths.

Ah I just fixed it. It seems by default people with the Newbie rank can't message people of higher ranks. You should be able to PM me now if you want. Anyways, to answer your question, with the recent October SDK update for Windows 10 and the Xbox One, regardless of whether you are developing a UWP or Game Engine app, you now have access to a full 6 cores of the Xbox One, 5 GB of RAM (supposedly more for the Xbox One X), and 100% access to the GPU. Although the app I'm working on is UWP, it's still using JavaScript which might not match the efficiency of a pure native UWP app and since I have yet to test my app on my Xbox One yet, I can't say how well it will perform, especially because it's CPU only for the moment. But theoretically the Xbox One CPU when using a full optimized native CPU miner can probably get around 100+ hashes a second. And theoretically, the GPU on the Xbox One X can probably hit around 900 h/s. So combined, the Xbox One X might possibly be able to mine at over 1 Kh/s.

As I mentioned in a previous post, my JS method of mining is inefficient and the best ways would be to either write a native DirectX UWP app to do GPU mining or use a game engine like Unity or Unreal Engine and write a mining app using compute shaders for the GPU mining. But I have no experience with DirectX or writing shaders so for now the JS UWP app is the best I can do. I'll let everyone here know what kind of hashrates my app can pull off when I test it. Feel free to ask me more questions if you want! I very much enjoy discussing this as well as the prospects of mining on an Xbox One. And of course for Xbox fans, if Xbox mining can be very lucrative, miners will snatch it all up since graphics cards are so expensive now, and very quickly, the Xbox One will outsell the PS4 haha.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 16, 2018, 10:25:07 PM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.

You don't allow PMs so I'll just ask my questions here. What hardware access do you have when developing on the X1? Do you have 100% GPU/CPU access or is it still limited? I am very much interested in devving on ths.

Ah I just fixed it. It seems by default people with the Newbie rank can't message people of higher ranks. You should be able to PM me now if you want. Anyways, to answer your question, with the recent October SDK update for Windows 10 and the Xbox One, regardless of whether you are developing a UWP or Game Engine app, you now have access to a full 6 cores of the Xbox One, 5 GB of RAM (supposedly more for the Xbox One X), and 100% access to the GPU. Although the app I'm working on is UWP, it's still using JavaScript which might not match the efficiency of a pure native UWP app and since I have yet to test my app on my Xbox One yet, I can't say how well it will perform, especially because it's CPU only for the moment. But theoretically the Xbox One CPU when using a full optimized native CPU miner can probably get around 100+ hashes a second. And theoretically, the GPU on the Xbox One X can probably hit around 900 h/s. So combined, the Xbox One X might possibly be able to mine at over 1 Kh/s.

As I mentioned in a previous post, my JS method of mining is inefficient and the best ways would be to either write a native DirectX UWP app to do GPU mining or use a game engine like Unity or Unreal Engine and write a mining app using compute shaders for the GPU mining. But I have no experience with DirectX or writing shaders so for now the JS UWP app is the best I can do. I'll let everyone here know what kind of hashrates my app can pull off when I test it. Feel free to ask me more questions if you want! I very much enjoy discussing this as well as the prospects of mining on an Xbox One. And of course for Xbox fans, if Xbox mining can be very lucrative, miners will snatch it all up since graphics cards are so expensive now, and very quickly, the Xbox One will outsell the PS4 haha.
Good luck on your endeavor! Hopefully this will attract more people on Xbox One and who knows, we may find someone with DX12 shader knowledge to write a miner.... 1-2% mining fee x millions of consoles = huge profit. ;)

ps: Does the JS miner support multi-threading?


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 17, 2018, 04:40:33 AM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.

You don't allow PMs so I'll just ask my questions here. What hardware access do you have when developing on the X1? Do you have 100% GPU/CPU access or is it still limited? I am very much interested in devving on ths.

Ah I just fixed it. It seems by default people with the Newbie rank can't message people of higher ranks. You should be able to PM me now if you want. Anyways, to answer your question, with the recent October SDK update for Windows 10 and the Xbox One, regardless of whether you are developing a UWP or Game Engine app, you now have access to a full 6 cores of the Xbox One, 5 GB of RAM (supposedly more for the Xbox One X), and 100% access to the GPU. Although the app I'm working on is UWP, it's still using JavaScript which might not match the efficiency of a pure native UWP app and since I have yet to test my app on my Xbox One yet, I can't say how well it will perform, especially because it's CPU only for the moment. But theoretically the Xbox One CPU when using a full optimized native CPU miner can probably get around 100+ hashes a second. And theoretically, the GPU on the Xbox One X can probably hit around 900 h/s. So combined, the Xbox One X might possibly be able to mine at over 1 Kh/s.

As I mentioned in a previous post, my JS method of mining is inefficient and the best ways would be to either write a native DirectX UWP app to do GPU mining or use a game engine like Unity or Unreal Engine and write a mining app using compute shaders for the GPU mining. But I have no experience with DirectX or writing shaders so for now the JS UWP app is the best I can do. I'll let everyone here know what kind of hashrates my app can pull off when I test it. Feel free to ask me more questions if you want! I very much enjoy discussing this as well as the prospects of mining on an Xbox One. And of course for Xbox fans, if Xbox mining can be very lucrative, miners will snatch it all up since graphics cards are so expensive now, and very quickly, the Xbox One will outsell the PS4 haha.
Good luck on your endeavor! Hopefully this will attract more people on Xbox One and who knows, we may find someone will DX12 shader knowledge to write a miner.... 1-2% mining fee x millions of consoles = huge profit. ;)

ps: Does the JS miner support multi-threading?

Well, I finally got it tested on an Xbox One... Unfortunately running the JS miner natively in a UWP app doesn't offer much performance improvements over mining in the browser. With the browser, the JS miner achieves about 11 H/s while in the native UWP app, it achieves around 15-16 H/s. It is multi-threaded but UWP apps can only use 6 of the Xbox One's cores. So you can set the app to use 6 threads and use max CPU power but it doesn't help too much. My guess is that the developers in that thread grossly overestimated the Xbox One's CPU performance because my numbers shouldn't be that far off from the full potential of the CPU.

So basically, CPU mining on the Xbox One really isn't that great. It's the GPU that will make it totally worth it though since I have no doubt the Xbox One X GPU can hit 800-900 h/s. In the meantime though, I'll see if there's anything I can do to further optimize my JS miner and maybe try submitting it to the store for anyone who just wants to play around with it or do some benchmarks.


Title: Re: SGMiner on XBOX One
Post by: cryptosize on February 18, 2018, 12:51:26 PM
Update:

https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/dudpukd/


Title: Re: SGMiner on XBOX One
Post by: generalheed on February 19, 2018, 06:31:48 AM
Update:

https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/dudpukd/

Hmm that's pretty interesting. I guess there are multiple people working on xbox mining at the same time. I'll still release my own UWP Xbox Miner since I feel it's a good start and we have no idea how soon any of these other miners will appear on the store or for sideloading.