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Other => Off-topic => Topic started by: Maidak on November 02, 2013, 07:23:50 PM



Title: 64 Year old women loses virtual item valued $28,000
Post by: Maidak on November 02, 2013, 07:23:50 PM
http://kotaku.com/you-know-thats-kinda-bullshit-that-your-item-gets-dest-1449925971

Thought this was an interesting read what do you guys have to say about it, she was botting is my answer lol.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Lethn on November 02, 2013, 07:30:55 PM
Read a few lines and immediately though she was stupid :( This is why I just don't play grind based MMORPGs anymore, let the muppets who like it waste their lives, meanwhile I'll play fun games like Minecraft :D.

p.s. As John Mcafee wisely said, you can't value virtual items like that, they're only worth as much as people will pay for.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Gabi on November 02, 2013, 07:47:11 PM
Quote
The woman claimed that she accidentally tried to enchant the sword, adding that she would never actively try to enchant the item. Doing so, she claimed, would risk its destruction. Instead, she was trying to enchant a cheaper item, but instead enchanted Jin Myung Hwang's Conduct Sword.

After NCsoft refused to restore the item, she filed suit.
Facepalm  :-\ Bawwwh i did something wrong, it is my fault but give me it back or i sue you, bawwwh


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Nikinger on November 02, 2013, 08:27:10 PM
Sounds like addiction.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Shallow on November 02, 2013, 11:16:17 PM
Hahaha she should have sold the sword and moved onto a more up to date game


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Baitty on November 02, 2013, 11:17:37 PM
Oh shit. That's some bad luck.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Radelderth on November 03, 2013, 02:39:22 AM
Haha, I would have sold the sword and play newer game and repeat.. Have been doing this too but never had a sword that expansive....


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: jackjack on November 03, 2013, 02:43:48 AM
OMG the item was deleted after the game warned that doing what she did could delete it??
Better sue those bastards


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Mike Christ on November 03, 2013, 02:52:01 AM
I don't even...

The Beatles didn't say anything about this one. (https://www.youtube.com/watch?v=fDt26gJYVB4)


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Thenen on November 03, 2013, 03:26:08 AM
http://kotaku.com/you-know-thats-kinda-bullshit-that-your-item-gets-dest-1449925971

Thought this was an interesting read what do you guys have to say about it, she was botting is my answer lol.

Lolz, the granny need some "life"


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Rupture on November 03, 2013, 04:52:35 AM
Wowzers, who pays 30k for a virtual sword?


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: freedomno1 on November 03, 2013, 08:31:15 AM
Seems this gaming granny's desire to enchant the legal system also failed.

Nuff said har har


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: b!z on November 03, 2013, 10:15:57 AM
Wowzers, who pays 30k for a virtual sword?

It's very common in pay-to-win games (look at Maplestory & other Nexon games)

The items are usually very rare, and very OP, usually because they were created through hacking.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Lethn on November 03, 2013, 11:02:20 AM
Wowzers, who pays 30k for a virtual sword?

It's very common in pay-to-win games (look at Maplestory & other Nexon games)

The items are usually very rare, and very OP, usually because they were created through hacking.

It's not just that, game developers deliberately code these kind of items and perks in because they know there are gamers out there who are that pathetic they will devote their whole lives to it, it's really sad actually, EVE Online is another great example of RPG mechanics being taken to a stupid extreme. Grindy mechanics aren't bad by themselves but when you have game developers literally just copy and pasting entire databases and re-naming them or adding 00000's to everything that's when it needs to stop, I actually find it fun on some games like Black and White 1 and Fallout 3 but that's because it's short and I can do it in less than a day.

It's just a cheap and pathetic way to get gamers hooked and what's sad is it's actually working because there are people out there that don't know better games anymore, fyi they aren't created through hacking, they're deliberately flawed game mechanics.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: b!z on November 03, 2013, 01:40:56 PM
Wowzers, who pays 30k for a virtual sword?

It's very common in pay-to-win games (look at Maplestory & other Nexon games)

The items are usually very rare, and very OP, usually because they were created through hacking.
created though hacking.. what?
I don't know about other pay2win games, but Maplestory was (is?) completely controlled by hackers. There were exploits which would let you duplicate items, apply infinite upgrades, hack stats etc. I remember they had these scroll things that would enhance the stats by a bit (with a very low % chance), but there was a chance it would destroy the item.

The hackers would dupe weapons, and scrolls, then apply scrolls onto weapons, until they were successful. Then they'd do the same thing all over, with the stronger weapons, until they ended up with a very OP, gamebreaking weapon, which they would dupe, and sell.

Now, there were certain hacked weapons which were not duped extensively. These would be a lot more expensive, because they had higher stats than other hacked weapons, or they were for classes which didn't have any other hacked weapons.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: beegatewood on November 03, 2013, 02:48:03 PM
Wowzers, who pays 30k for a virtual sword?

Its quite common, try Second life and you can see people selling cars and houses for way more then that....


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Fiyasko on November 03, 2013, 02:53:39 PM
Wowzers, who pays 30k for a virtual sword?

Its quite common, try Second life and you can see people selling cars and houses for way more then that....
Well hold on right there, you can convert second life money into bitcoins, you can't do that with most other games.

but the main point is "who the fuck pays 30k fiat for a digital item thats nothing more than a drawing attached to some ingame stats?!"
The same jackasses that Buy gold


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: drpepperyummy on November 03, 2013, 02:55:23 PM
64 year oldwomen playing games online is asking for trouble, anyways


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Baitty on November 03, 2013, 03:11:49 PM
64 year oldwomen playing games online is asking for trouble, anyways

Think it's pretty cool the older generation playing games....but, yeah she had to learn to move on with the times and sell it and start playing a new game.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Taras on November 03, 2013, 06:32:37 PM
This is a game from 1998.
As such, the fact that something from it can be so valuable is...
Impressive, in fact.


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: b!z on November 04, 2013, 11:47:20 AM
Wowzers, who pays 30k for a virtual sword?

Its quite common, try Second life and you can see people selling cars and houses for way more then that....

I thought there was a 3d editor in that game, and you could make your own 3d models. Why pay more for a specific one when you can make an exact/similar copy?


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: favdesu on November 04, 2013, 11:53:43 AM
but imagine if the enchanting was successful - the sword in question would've doubled its worth :D


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: JessicaSe on November 04, 2013, 12:35:32 PM
Oh man, just if he manage to upgrade to the next level it would worth way more then that....


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Akka on November 04, 2013, 12:50:59 PM
Wowzers, who pays 30k for a virtual sword?

Its quite common, try Second life and you can see people selling cars and houses for way more then that....
Well hold on right there, you can convert second life money into bitcoins, you can't do that with most other games.

but the main point is "who the fuck pays 30k fiat for a digital item thats nothing more than a drawing attached to some ingame stats?!"
The same jackasses that Buy gold
This is not normal in my perspective. A few thousand if someone really is into it or as an hobby/whatever, but over 5-10k it's insane..

IMO paying more than ~50 bucks. Once! For any Game is insane.

Also a reason why I can't play new games anymore. Either you get over this thanks to DLCs coming out only weeks after release, or you end up with a incomplete Game.  >:(


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: cassimares on November 04, 2013, 03:25:00 PM
No the item is undervalued, it should be $50,000 if you know it right.....


Title: Re: 64 Year old women loses virtual item valued $28,000
Post by: Maidak on November 05, 2013, 07:16:38 AM
Wowzers, who pays 30k for a virtual sword?

Its quite common, try Second life and you can see people selling cars and houses for way more then that....

The most highest valued virtual video game item I owned was about $8000 USD I couldn't imagine 20k for 1 single item that is just insane.