Bitcoin Forum
June 26, 2024, 07:45:25 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
  Home Help Search Login Register More  
  Show Posts
Pages: « 1 2 3 4 5 6 7 8 9 [10]
181  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] JEWELS- Currency backed by an existent MMORPG. ICO starts soon. PLAY NOW on: July 10, 2016, 06:28:15 PM
Any game that allows an item to be purchased for real world money is pay 2 win.  

While everyone has their own definition of what p2w means, in most MMOs it's defined as being able to pay for in game power. There's many types of pay 2 win ranging anywhere between mild bonus rates such as a small exp boost or convenience features to save you time (generally considered acceptable and something we definitely do) all the way to the other end of the spectrum where free players cannot in any way compete with those who pay for items.

A good example of a pay2win style game is a lot of mobile games where in order to be able to compete you MUST spend money. The same thing that might take a paying player a couple weeks to do would take a free player months or even years.



In our game we sell customization options (how your weapons and character look) for cash but those customizations can be re-sold in game. By playing the game and earning in-game currency, you can buy those cosmetics from others who donated. This creates an in game peer 2 peer market for these goods which encourages people to spend money but does not punish them for being a free player.


So Jewels will replace the current in-game currency used in Apex?

What are the most important use cases for the currency in-game?

The Jewels will become the new reward for spending real life money on the game and will not replace the current in game currencies earned simply by playing the game. Right now when someone spends money they get fixed rewards based on what they spend (a number of customization points, some in-game currency and some vip tokens). We will be re-working that system to instead be a jewel shop where users can spend their jewels on whatever particular customization or item they want. This will be more user friendly (right now we have players who end up with garments they may not want which they must then find a buyer for) and allow us to expand and customize what items are being sold very easily. It's worth keeping in mind that the jewels will be able to be traded between players in game so that if someone does wish to buy items or sell items, they can do so and it is then peer2peer and not us generating and selling gear (which would be viewed as very unfair by our players)

The second major use case will be provably fair gambling. The funds from investors will be used not only to design the secure jewels transaction system used for the in-game shop but also to develop a series of provably fair gambling games. These games will be playable using jewels OR in-game currency (that way free players are not excluded). Those same provably fair gambling games will be made available seperate from our game in the form of web and mobile app integration. This means crypto currency enthusiasts can gamble their jewels without having to have any interest in our particular game while also allowing our players to keep playing even when away from their computer.

These mini games and the currency itself can be expanded beyond the scope of our server network and even into other games. I would be very interested to talk to creators of other private servers and custom games to talk about integrating our mini games and currency system into their projects as well.


For those who are curious, here's an example of our current in-game shop which uses a 'soul points' which players donate for. These are different styles that can be applied to your weapon in game but offer no stat benefits. Currently there are 92 different paid customization options for weapons and we add more on an ongoing basis. This is the type of system that would be replaced with an 'all in one' jewels shop where the jewels could be used to purchase character customization or other items.

182  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] JEWELS- Currency backed by an existent MMORPG. ICO starts soon. PLAY NOW on: July 10, 2016, 04:36:18 PM
Finally the virtual world being molded into the real world with what I have the most passion for and that is playing games, and crypto!

You meet the two with your idea and this is sure to be one of the best projects I will have the pleasure to invest with this year, and of course use Jewels in-game will keep me busy on the weekends.

I will be watching very closey, good luck!

Thanks for the kind words Smiley

We're very excited for the possibilities of this project. The mutli targeting capabilities are something that could be pushed very far (targeting both players of the game and crypto enthusiasts)
183  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] JEWELS- Currency backed by an existent MMORPG. ICO starts soon. PLAY NOW on: July 10, 2016, 02:17:05 PM
Since Pro4Never is a moderator on ElitePVPers, it would be good if he could post something there verifying that he is really affiliated with this project.

http://www.elitepvpers.com/forum/co2-pserver-discussions-questions/3878264-p4ns-dev-log-9.html#post34812056

There you go. Added it to the main thread on EPVP that I use for tracking non-public project development.

Dude...a currency backed by a private conquer server?  That doesn't even make sense...how is it 'backed' by a modified ten-year-old MMO that you're paying to host?  Not to mention the fact it says 'not pay2win' on the site  Huh

Every single line of serverside code was written by myself. I have over a decade of experience working with conquer including client side hacks/bots, server emulation, client reverse engineering, etc not to mention my experience with the community of the game itself.

Apex launched year and a half ago and has been my full time source of income ever since. During that time I've been also working on the new server project which is much more ambitious in scope. Heroes is already in public beta testing and should be ready for release within a month (Even given moderate delays in testing, it would still be released before fall)

When referring to the backing of the currency, we are referring both to the demand for the currency as well as how it is consumed. Because of how these types of servers work, there are always a significant group of players willing to spend money on the game and we do our best to create the best, most compelling content for them (new looks for weapons and clothes are the primary example of what we create). That will create a consistent demand for these jewels and also help to consume them (so they don't just get bought and remain idle but rather get actually USED for something).

What makes the project the most interesting to me is the ability to create a whole new market through gambling mini games. Due to the secure backend we'll be designing to manage all of the jewel transactions it allows us to make our new mini games not only bound to our server but available to everyone through their own seperate website (jewelcoin gambling site), through mobile apps AND in the game itself. That serves to make our server stand out even more (more content for players in the form of new gambling methods) and also provides a new market (the website/mobile app players who may never even know about our servers).

We've already integrated support for full html5 browsers into the game (we do a LOT of custom client hooks to embed our own resources) so any game we design is therefor web and mobile compatible by default. No changes or tweaks needed.

https://www.youtube.com/watch?v=lfgPxLThIdc

It's worth mentioning that the game (and other servers that act as our competition) do NOT support web integration into the game and even if they hook into the client to do so, it wont support html5. This is us leveraging the awesomium framework and combining it with a large amount of client reverse engineering to provide this level of functionality.


If jewels are to be held on the website for when you want to use them, similar to how an exchange would, and then you could withdraw them as well. This would create an entire economy based on that currency. When people can farm a mob for an item that is valuable and then sell it for something that they can turn into dollars, they will. This is a thing that already happens in thousands of games, but one of the most difficult things is deciding who goes first. This can introduce things like escrow to the game. Increasing their userbase because people can literally make money by playing the game.

I suspect, their pserver is not the only one they are hoping will use this. There are hundreds of admins of pservers that frequent ElitePVPers. I personally do use it as well. This is my element, so, I'll be trying out the game when I have more time.

That is correct, you would have to load the jewels into your game account before they can be used. As mentioned in the initial release, any refundable purchase method will have a maturity value assocated with the jewels that determine what they can be used for (EG: you cannot trade the jewels to another player if your transaction still has the possibility of being reversed through paypal). Any non refundable method of purchasing/loading these gems into your account will of course not result in such restrictions.

The jewels can then be consumed through buying in game items (garments, weapon skins, exp boosts) or through gambling (existing mini games and new ones which we will be designing for this exact purpose).

The jewels can be traded between players which then allows people in game who are working hard on their characters or hunting lots of items to 'cash out' of the game. We do not normally allow people to sell their in-game items for real world currencies (because it competes with our own revenues) but with a jewel system you would simply sell your in-game items for packs of jewels which you could then sell on any exchange to cash out to fiat currency. Because of this, the game will attract a much larger sub-audience of those who are trying to farm in-game items for cash. While at first glance this may sound like a bad thing, it's really not. This creates a higher demand for the jewels because not only can they be used on non pay2win elements (cosmetics) but now they can be used to purchase actual in game items and bonuses but it is done as peer2peer and therefor does not reflect poorly on the servers balance.





Sorry, I know this was a really long reply but hope it answers some of the questions you all had. If you have more questions for me about the server project or myself feel free to ask.
Pages: « 1 2 3 4 5 6 7 8 9 [10]
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!