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21  Bitcoin / Project Development / Re: Start up idea bank? on: March 04, 2018, 05:58:11 AM
Doesn't that already exist and is called crowd funding? or I'm missing a point here??
22  Local / إستفسارات و أسئلة المبتدئين / ال بت كوين في مصر؟ on: February 26, 2018, 04:55:13 AM
السلام عليكم,
هل يوجد أماكن في مصر تقبل استخدام ال بت كوين؟ مثلا مطاعم, فنادق, محلات البسة او أماكن ترفيهية؟
23  Local / العربية (Arabic) / Re: هل تمتلك فعلا بيتكوين؟؟ on: February 26, 2018, 04:50:09 AM
ال bitcoin هي عملة مثل أي عملة أخرى, عن نفسي انا اكسبها عن طريق العمل ك free lancer على منتديات مختلفة و اتفق مع العميل ان يكون الدفع عن طريق ال bitcoin
أي طريقة لكسب المال يمكن استخدامها لكسب ال bitcoin, مثلا في دولة اليابان يوجد شركات تتيح إمكانية ان تأخذ مرتبك الشهري بالbitcoin.
24  Local / العربية (Arabic) / Re: للمحتاجين و المبتدئين في عالم البيتكوين on: February 23, 2018, 11:08:51 AM
السلام عليكم اخي,
عنوان المحفظة: 1JLKbD8qscDTqFw3SwgUGQLTu8RxKq1GMs
, المبلغ رح يساعدني كتير فالبداية و خاصة فموضوع تجارة العملات
25  Bitcoin / Project Development / Re: start encouraging app games to accept bitcoin on: February 10, 2018, 09:42:49 AM
One of the main concerns for current game developers include how easy it is to set things up, conversion rates, and how much fees it'll cut. With BTC current fees I don't think it'll be easy to convince developers of using BTC payment, however it'll be relatively easier to use other crypto that have lower fees.
As for how easy to implement, I guess if you create a Unity/Unreal SDK along with other SDK for well known game engines, it'll give things head start.
26  Alternate cryptocurrencies / Marketplace (Altcoins) / Re: What NOT to do on an ICO - compiling a list of bad habits for ICO launchers on: February 10, 2018, 08:36:21 AM
I'd like to add this:

-Stick to the exact dates you provide, so for example, if you say the website will be online on dd/mm/yyyy at hh:mm then make sure the website is reachable by then, not start uploading and finding bugs/troubles at that time. Same goes for the ICO date, publishing stuff, updates, etc. Whatever date you set make sure to meet it.
27  Economy / Marketplace / Re: Open Bazaar vendor reviews and recommendations/ads on: February 09, 2018, 02:21:18 PM
I haven't heard of Open Bazaar before, but from a fast look it seems a nice place. I'll probably setup a shop there with some coding service, will need to get some technical setup first to make sure I don't screw it up  Grin
28  Bitcoin / Bitcoin Technical Support / Re: I think I found 241 BTC from 2014? on: February 08, 2018, 07:14:18 AM
As other people said, you might want to check if the wallet is for another currency, additionally you might want to let it sync up. Finally, you might want to try checking the address in the test net, you might have been messing around the test net and forgot it maybe?
29  Alternate cryptocurrencies / Altcoin Discussion / Re: Why not make a token for online games? on: February 08, 2018, 06:46:03 AM
there's actually exists, if you look out here https://www.kickico.com/campaigns/1003/magisters-of-magic .
Yeah it's really not that big, since it's only an indie games and  on their pre-ico theiy only need minimun 200 ETH to continue their projects.
But i don't know the progress right now because i'm not quite following it
That's interesting, maybe someone would join forces with them and make another game that uses same token.

Not a bad Idea if you were able to get a few major game company on the hook to spread it across multiple games.

Make a common currency kind of like steam has for there wallet.

I believe it's hard a bit to get major game companies on the hook at first, such changes take time, and usually starts with small companies, larger ones join only after seeing the good and bad effects in real rather than thoughts.


Crowdfunding is not new in the game biz. But the problem with a token for a game is - the game gonna be old in few years - what about the tokens? Did they loose value with less interest in the game?
Yes they would.Less players == Less usage of the tokens == Drop in the market price of the tokens.

That's the idea of using the same token for multiple games, when one dies the usage of the token isn't affected, you just pull them to another game. It's better for the gamer, I mean if you buy 100$ worth credits in game, and spend half of them, then something happens and you go away for couple months, then when you're back you find the game dead but you still have 50$ stuck in there and you can't enjoy them... if this game uses tokens instead you can go and spend them on another game that accepts same token.


This idea just came to my mind while playing an online MMO, it might make no sense, but it's something that I'd like to see in my life time.

Economy in MMO is pretty interesting, for sure it'll be awesome if crypto could fit in it, after if the online game market adapted crypto, then it's another step towards the crypto win.
Lets assume some MMO game where the company behind it rised funds using ICO with 100% pre mined token, those tokens can be used to buy 'premium' items in the game, this is just a simple concept here, instead of the company storing data in its own system, they made it public. What benefit does this do? it opens lots and lots of doors. First thing, it'll be possible to make player to player transaction, again something that could be done in the game without needing a token. Second thing, it'll be possible to let multiple games share the same economy, so if you traded in game gold for some tokens with another player (P2P), then you're not limited to spend those tokens in this game, you can easily spend them on another game that uses the same token, and this is the real fun part, the tokens can be shared among multiple games, and they don't even need to be under the same company -cross company game economy- will be an interesting thing.
As for how the company will make money after the ICO, the players will finally spend those tokens to buy items, that means the company will get tokens back to push them to the market again for profit, also, the transactions between players could be taxed.

I'm just throwing an idea here, hopefully discussion can shape it better, and finally someone with enough skill will be able to realize it for all the gamers.


I have heared about one project known as Refereum which is built on blockchain technology and uses smart contracts,I don't have enaugh time to read everything about this but i think it will be interesting for gamers and not only for them.If I understood correctly there will not be third person among develepors and gamers,also gamers will get RFR tokens for playing and watching gaming videos,So i think its a something new project for gaming community and it will be very interesting too,i advice you to read more about this project.it may not be connected directly to this what you said but its similiar case.anyway I think there are already many projects about that.

I'll make sure to read about that project soon. Thanks for the hint.

Balancing rewards... I haven't thought of that yet, but from top of my head, why not let each game define their own values? this will create another competition between games to produce quality stuff at reasonable prices.

Wouldn't you have one game give out tokens too generously to attract new players?

What would happen to the games that gave out tokens fairly?  They would lose membership to the games that were more generous.

Game manufacturers are not going to want to lose members to another game that gives out better rewards than they do.  They will either increase their rewards (making the token even less scarce) or not use the token at all.

There's a set amount of tokens, so game can't give them out of thin air, they'll have to either attract enough customers who have tokens and spend them in their game, or buy it from another company that has tokens, so giving out tokens too generously will only hit the budget of the game doing it, other games could even benefit from it by selling part of the tokens they hold to that game.
So for example, assume a game1 is selling tokens at 20$, and game2 wants to attract customers and sold their tokens at 10$, game2 will run out of tokens soon and is left with 2 options: buy tokens from game1, so game1 could sell it for higher price (25$ for example); or if game2 has enough players then it just waits for players to spend tokens in it, this case is equivalent to game2 providing cheaper service.
30  Alternate cryptocurrencies / Altcoin Discussion / Re: Why not make a token for online games? on: February 07, 2018, 06:31:06 PM
About the XP coin, it doesn't seem to have what I thought it would be...

I've never heard about Experience Coin, but Gamecredits are pretty well known.

I think Gamecredits are doing exactly what you're describing and they're pretty far along with their project.
There are already a couple of games that support Gamecredits out of the box, no AAA titles though.

I'd suggest you check out their project before starting your own ICO.

Wow, didn't hear of them before, but a fast reading about them and they seem really doing what I was thinking of, just need to scale up with time for it to become dominant. I'm looking around for their SDK, and if I found a Unity SDK, then I'll surely bring it up in the meeting with my friends to integrated in our new game.

It doesn't have to be a single game that uses the coin, but multiple games sharing same economy to build a world, just like all countries share the same total amount of gold, but each has its own currency and sub economy.

Don't think it would work.

1) Virtual currencies are valuable, and the game manufacturer will want to control them
2) It would be very difficult to balance the rewards so they were the same in all games

If it's so valuable, then why make it have unlimited supply? game manufacturer can issue as much game currency as they wish, however if it's implemented as a token, there's a limited supply which means people will want to have them before others. I believe this can add another dimention to the game, if the company sells out all tokens at 10$ for example, when they're sold out players can trade them between each others, then pay them back to the company which can sell at the same price other players are selling (which would be higher than 10$ usually), while this makes things a bit more costy on the player side, it adds a limitation to the system to prevent someone from jumping in game power from zero to hero in a single go.
Creating a 'fight' between game manufacturers will increase the competition in creating quality content which would in return benefit the players.
Balancing rewards... I haven't thought of that yet, but from top of my head, why not let each game define their own values? this will create another competition between games to produce quality stuff at reasonable prices.
31  Alternate cryptocurrencies / Altcoin Discussion / Re: Why not make a token for online games? on: February 07, 2018, 04:15:30 PM
The most famous gaming coin is XP (eXperience coin) atm. Look here: https://bitcointalk.org/index.php?topic=2313170.0

Crowdfunding is not new in the game biz. But the problem with a token for a game is - the game gonna be old in few years - what about the tokens? Did they loose value with less interest in the game?

Maybe when the studio plans more games and updates, maybe, but the future point is important for any ICO.



I'll take a look at that coin in few hours when I'm back home.

As for what happens when games goes old in couple years, here's what I had in mind for it:
Second thing, it'll be possible to let multiple games share the same economy, so if you traded in game gold for some tokens with another player (P2P), then you're not limited to spend those tokens in this game, you can easily spend them on another game that uses the same token, and this is the real fun part, the tokens can be shared among multiple games, and they don't even need to be under the same company -cross company game economy- will be an interesting thing.

It doesn't have to be a single game that uses the coin, but multiple games sharing same economy to build a world, just like all countries share the same total amount of gold, but each has its own currency and sub economy.
32  Alternate cryptocurrencies / Altcoin Discussion / Why not make a token for online games? on: February 07, 2018, 03:47:32 PM
This idea just came to my mind while playing an online MMO, it might make no sense, but it's something that I'd like to see in my life time.

Economy in MMO is pretty interesting, for sure it'll be awesome if crypto could fit in it, after if the online game market adapted crypto, then it's another step towards the crypto win.
Lets assume some MMO game where the company behind it rised funds using ICO with 100% pre mined token, those tokens can be used to buy 'premium' items in the game, this is just a simple concept here, instead of the company storing data in its own system, they made it public. What benefit does this do? it opens lots and lots of doors. First thing, it'll be possible to make player to player transaction, again something that could be done in the game without needing a token. Second thing, it'll be possible to let multiple games share the same economy, so if you traded in game gold for some tokens with another player (P2P), then you're not limited to spend those tokens in this game, you can easily spend them on another game that uses the same token, and this is the real fun part, the tokens can be shared among multiple games, and they don't even need to be under the same company -cross company game economy- will be an interesting thing.
As for how the company will make money after the ICO, the players will finally spend those tokens to buy items, that means the company will get tokens back to push them to the market again for profit, also, the transactions between players could be taxed.

I'm just throwing an idea here, hopefully discussion can shape it better, and finally someone with enough skill will be able to realize it for all the gamers.
33  Bitcoin / Project Development / Re: Looking for testers and partners for my new cryptocurrency robot on: February 07, 2018, 03:31:09 PM
Just stating my opinion, no one will trust you with their bitcoins. Why would anyone run an unknown program and trust it with bitcoins? It would have been different situation if you've provided source code for the program, or if some reputable member have reviewed it.
So, my suggestion for you is to do one of the following:
-provide the test funds your self, so no one will loose their money for it.
-open source it so people can review and trust the code won't steal anything, this will change your business however to run on donations.
-use an escort service to hold on your BTC, this BTC will be issued to users who try your program and loose their funds inappropriately.
-get a reputable member to review the code.
34  Bitcoin / Meetups / Re: Why do big corporations accept BTC? on: February 07, 2018, 03:03:01 PM
I won't talk about the financial part, but lets look at it from the marketing view: how much money do you think those big companies spend on marketing? and how many users buy their products using bitcoin? lets assume that they burn all the bitcoins they get paid, it's still a winning deal since the extra exposure they've got and how they made people think of them again paid off the BTC they burned (unless BTC goes mega high again Grin)
35  Economy / Services / Re: [FREE] QR CODE GENERATOR | No Registration Required | BoostTM Project on: February 07, 2018, 02:50:55 PM
That's a nice demo there, I'm planning on using something similar in one of my projects, how long did it take you to finish it (dev, test, deploy) ? and what language did you use?
We used HTML and the process was fast since we were 5 persons working on it at the same time

HTML... and the target of the form action is index.php...
I don't want to jump to conclusions here, but it looks like you either have no idea what you were doing and just copy-pasted from somewhere, or that you know but don't want to share the knowledge.
36  Economy / Services / Re: [FREE] QR CODE GENERATOR | No Registration Required | BoostTM Project on: February 06, 2018, 08:04:20 PM
That's a nice demo there, I'm planning on using something similar in one of my projects, how long did it take you to finish it (dev, test, deploy) ? and what language did you use?
37  Bitcoin / Bitcoin Technical Support / Re: Light program/script to generate addresses and QR code conversion? on: February 06, 2018, 06:29:25 AM
Is there some light program/script that allows to generate bitcoin addresses, as well as converting address/private key to/from QR code (image file), and it'll be awesome if it supports mini private key format as well.
Ideally I'm looking for libraries to use in my project, but if they're stand alone CLI I can still manage to use them.
A year ago, I've been playing around with miniprivatekey.py, bitcoin-tool and qrencode. I used this to search for mini private keys with vanity addresses.
Combined together, these 3 programs can do most of what you're looking for.

Update: I think I made up the name "miniprivatekey.py", so it's not helping you. I used this script. The rest of the programs can easily be found.

Note: I haven't used this for anything holding actual funds. I'll leave it up to you to make sure it's secure and random enough.

Thanks for the links, I've seen that python script somewhere else before, but they said it's not secure since Python doesn't use a secure random number generator.
I'll be looking into the bitcoin-tool stuff when I'm back from work, but for the qrencode thing, how are bitcoin address/pubkey/privkey used in them? like do they simply serialize the bytes? no special schema or something? how do qrcode readers deal with them when importing? It'll be awesome if you have some 100 page manual or proper documentation link for it since this is going to be part of a project I'm working on.
38  Bitcoin / Project Development / Re: Crypto Fund on: February 05, 2018, 08:29:42 PM
Pretty interesting questions you have there. I don't have experience in crypto fund at all, but my guess would be that it depends on where you live and what are the laws governing in both the registration place and the operation place, I highly encourage you to speak to a lawyer for this and don't take whatever answers here as granted as it could end up very bad for you.
39  Bitcoin / Bitcoin Technical Support / Light program/script to generate addresses and QR code conversion? on: February 05, 2018, 08:22:35 PM
Is there some light program/script that allows to generate bitcoin addresses, as well as converting address/private key to/from QR code (image file), and it'll be awesome if it supports mini private key format as well.
Ideally I'm looking for libraries to use in my project, but if they're stand alone CLI I can still manage to use them.
40  Economy / Micro Earnings / Re: Mobile ads that pay in crypto? on: February 04, 2018, 07:21:37 PM
How can mobile AD gives crypto

Same way they give USD? just different currency?

One option which I admittedly considered for this was implementing a javascript miner in the absence of ads. Check cryptonoter on github. It mines XMR, ETN, SUMO & BCN. It's pretty well cross-platform, depending on the devices capabilities. It would be pretty easy to get running on a mobile app, but the efficiency is questionable and would vary from device-to-device.

imo it seems kinda scummy, but not as scummy as some of the gratuitous ad-placement in a lot of mobile games.

But really a simple google search will answer your question.

I've thought of using a miner, however I'm pretty sure people wouldn't want that, and probably google wouldn't allow that on play store, finally, I want to have good user experience as well since this is the first game we're publishing.

Would you not consider developing you game to earn crypto rather than building the game to earn funds to gamble by trading?
Throw more time, development, and resources at the game,
Im sure you can monetise it to earn funds to build it better and gain more followers.

That's interesting, no idea how I didn't think of it. I'll make sure to discuss it with friends during our next meeting.

Thanks for all the stuff guys Cheesy
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