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21  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 26, 2016, 09:54:27 AM
______________________________________

Faucet updates:

 - Now you can earn up to 0.00005000 BTC (every 15 minutes).
Come now and try your luck.

______________________________________
22  Other / Archival / Re: █ ▌► Foklers.com - Faucet > up to 5000 satoshi/15 min ║▌Referrals 50% ║█████ on: January 24, 2016, 09:02:02 PM
______________________________________

Faucet updates:

 - Now you can earn up to 0.00005000 BTC (every 15 minutes).
Come now and try your luck.

______________________________________
23  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 19, 2016, 06:22:19 PM
"Fair &  Completely transparent games: You can download a ZIP archive with game precomputed results, before the game end."
How this option works exactly? I imagine it is zip files with result of the game, but it must be secured somehow - how it is encrypted?

Hi Slark,
This zip contains precomputed sequence of fruits/browsers etc, that will appear in the game - we generate all the sequence before the game starts.
If somebody buys a fokler, he gets the next one from the sequence. If nobody buys, bot gets it for free.
So you can check that we didn't generate say four in a row explorers for you, it was you who happen to get one at that pitiful moment.
You can obtain password at the end of the game (on blue screen) or later, in game replay, in history.


24  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 19, 2016, 06:05:12 PM
Hello, Foklers.com!
Im made withdraw 0.00011000 today. But Im got only 0.00005000 !!!!!!!!
Why its like this? Fee for transaction is 10%. So, must be receive 0.00010000.
Check, please, my account     stanly

http://savepic.ru/8329437.png
http://savepic.ru/8381660.png

Thank you!

Hi Stanly,
Thank you for pointing out the problem - it is solved now and shouldn't happen again.
6000 returned to your balance.
If any have a similar problem, please, feel free to inform us - we'll resolve it.
25  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 14, 2016, 06:06:42 PM
Hi everyone!

As you could notice, we've added some bonuses to foklers games: They look like present boxes.

Bonus #1: Unbreakable. If your fokler gets this bonus it won't be burned at all. Only three unbreakable foklers may exist at the field.

Bonus #2: 200 or 5000 satoshi (depends on the game). You can get it and they will be added to your balance at the end of the game, and it doesn't matter if your fokler stays alive or not.

Bonus #3: 10% - If you get this bonus, you'll get additional winning, equal to 10% of the fokler cost (say, if your fokler cost 25K, you'll get 2.5K), though in this case your fokler has to be alive at the and of the game.

You get the bonus when your fokler reaches the cell where the bonus currently is.
Hope you'll like it! Anyway, feel free to express your opinion.

Good luck and decent profit!
26  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 11, 2016, 07:48:23 AM
So fake? Anyway soon I will be ready with a collection of like 100pictures that show how unfair is your game and hopefully you will reconsider the way that game goes.

Change default values to zeroes - hope it makes you happier.
The game is provably fair, anyone can ensure, all the logic is generated before the start and doesn't change during the game.

======

BTW, now you can change your withdrawal address in your profile, no any additional steps need.

======
27  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair games (NOT CASINO) █║▌ Start bonus 0,00001 B ◄ █ on: January 10, 2016, 06:19:54 PM
Hello!
On the game clash-of-cash queue 15, becomes impossible to properly play. All players are asked to create new games with high stakes. Сhange the settings  for withdrawal.
Thank you.

Hello!
I expect the withdrawal button to work correctly tomorrow.
I do not think queue might be such a problem, since there are 225 cells and you use only 15 - though players number is about 25. You have about 20 minutes to make your bet, and you use only last 30 seconds.
Anyway, we plan to implement a new game, a bit later though. Here I explained reasons and pointed some terms  - https://bitcointalk.org/index.php?topic=1287738.msg13463679#msg13463679


28  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair multiplayer BTC games (NOT CASINO) █║▌ ◄ █ on: January 10, 2016, 05:59:46 PM
the main page says.. Total games played as 1 million exactly
And total btc payed out as 100 btc exactly..these stats are true or fake?
Hi there!
Neither true not fake, these numbers set as default, they changes as soon as the page completely loaded.
Currently there are 30832 games played, and 24.28394608 btc changed their owners.
Anyway, thank you for your interest, we'll see if we can display these numbers before sending page to the viewer.
29  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair games (NOT CASINO) █║▌ Start bonus 0,00001 B ◄ █ on: January 09, 2016, 03:16:56 PM
______________________

      Conducted maintenance work
30  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 03:06:05 PM
Looks really weird  Grin
I'd say Fate has something against you  Sad
You should download the zip to check it was not generated to hurt you

--
BTW, I've found the mistake, since now statistic will be counted properly.
Now thinking how to recalculate it for all the players..
31  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 02:42:00 PM
Yes, you might be right..
It looks like not an expensive fokler was ever burnt (
I'm looking for a mistake at the moment
32  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 02:28:11 PM
What's wrong? Smiley

You can calculate it yourself, all the information available on their profile pages...
33  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 02:16:39 PM
Here is some statistics from top 5 players - you can check it visiting their profiles
How many they've thrown and how many survived (whatever prices).. Looks fair


34  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 01:55:00 PM
That's a little bit better. Thanks for explaining in details. And about  the
And you'll get

3. 0.00797813 (+47 812)
2. 0.00783469 (+33 468)
1. 0.00765938 (+15 937)

That is when I buy 2nd and 3rd fokler from this kind(most expensive) . Is that correct?  For example if I buy 1x750000 (no matter if it explodes or not) and then I buy a 2nd one x750000 the latter will give me ~+33468, right?

No  Smiley
It means:

If you buy a fokler with three lives and it still has three lives at the end, you'll get  0.00797813 (+47 812)
if you lose one life, you'll get 0.00783469 (+33 468)
If you lose two lives, you'll get  0.00765938 (+15 937)

Therefore, if you buy two foklers with three lives, and they still have three lives at the end, you'll get  0.00797813 (+47 812)  twice
If one of them kept three lives and the second one lost two lives, you'll get 0.00797813 (+47 812)  + 0.00765938 (+15 937)

I'm not sure if you know it or not, but that's a hint: some players who throw three lives throw at the same time one life, to protect three lives from burning by bots.
35  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 01:32:52 PM
We'll rework the FAQ, sorry  Smiley It is in basic rules, though now I see it is structured and formed not very well. Some things are obvious for us and not as obvious for players, we're also thinking about an interactive tool that helps to understand all the features.

These are lives (suppose all of them are operas)

3 1 1 2 will be 2 . . 1  ---->
(fokler with 3 lives) (with one life) (with one life) (with two lives)       have contacted, the weakest one in the chain is 1 life, so subtracting 1 life from each, it becomes

(fokler with 2 lives) (empty space) (empty space) (with one life) ,       etc, "X" further represent the bot with X letter

-- added
When you see three foklers explode it means that there was a lag, so you accidentally missed the part when the fourth one added, and only get the moment of exploding. You can verify it watching replay (there will be four foklers). We're working on decreasing lags, though some things still happen, unfortunatelly.
The lag is not that big problem since there is lag everywhere in the net but... Ok. Lets  say 4 apples are next to each other as following:
3112(as in your example) and they explode and it leaves it this way 2..1 but a lot of times it happened to me I buy the most expensive one for 750000 and when it got into a chain of the same kind lets say 3111 ( 1=bot or a player) or something like that and my 750000 fokler explodes and doesn't lose only 1 live. So.. I still don't get it.

Bot and player - are not equal things.

If there is at least one player with one life, you'll lose only one life. If you don't, you should post the game where it happened, and we'll fix it and recalculate your balance. Personally, I'm sure things work correctly.

If there are only bots, YOU became the weakness fokler.
Let the foklers_bot be "X", foklers_player or other player - "1".

3 1 1 1 ----> 2 . . .
3 1 X 1 ----> 2 . . .
3 X X 1 ---> 2 . . .
3 X X X ---> . . . .

foklers_bot doesn't have lives - it's a chameleon - he mimics to the weakest one in the chain.

In the second and third cases
3 1 1 1 ----> 2 . . .
3 X X 1 ---> 2 . . .
It mimics to ONE, since it is the smallest value.

In the fourth case
3 X X X ---> . . . .
It mimics to THREE - there's no one more weak..
 
36  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 12:56:48 PM
We'll rework the FAQ, sorry  Smiley It is in basic rules, though now I see it is structured and formed not very well. Some things are obvious for us and not as obvious for players, we're also thinking about an interactive tool that helps to understand all the features.

These are lives (suppose all of them are operas)

3 1 1 2 will be 2 . . 1  ---->
(fokler with 3 lives) (with one life) (with one life) (with two lives)       have contacted, the weakest one in the chain is 1 life, so subtracting 1 life from each, it becomes

(fokler with 2 lives) (empty space) (empty space) (with one life) ,       etc, "X" further represent the bot with X letter

-- added
When you see three foklers explode it means that there was a lag, so you accidentally missed the part when the fourth one added, and only get the moment of exploding. You can verify it watching replay (there will be four foklers). We're working on decreasing lags, though some things still happen, unfortunatelly.
37  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: January 06, 2016, 11:17:25 AM
Hi there!

Sorry for the delay!
And thank you for being in touch.

Firstly, about lives:

When four foklers contact, each of them lose that amount of lives, that the weakest one in the chain has.
Say
3 1 1 2 will be 2 . . 1
3 3 2 1 will be 2 2 1 .
3 3 3 3 will be . . . .
 
Bot (x) has variable amount of lives, equal to the weakest one.
Say
3 1 2 X will be 2 . 1 .
3 X X 2 will be 1 . . .
3 X X 3 will be . . . .

And now about cheat accusations:

Every game is calculating in advance - we generate random sequence of fruits|browsers before every game starts.
We do not know in advance who will get the next fokler - foklers_bot, foklers_player or a real player and how many lives it will be, so we just generate the sequence - it's up to players when to join the game. During the game, every fokler is taken from sequence, one by one.
And you can check it - there is a diskette icon near "Download result archive" label - the whole sequence is in the zip file. You can download it to your computer at the very beginning of th egame, and, as the game is finished, you'll get password to that zip file. Therefore, you'll see that those "4 explorers" or something weren't generated specially for you - you just happen to be the one, who pressed the button at that moment. Also, you can watch replay of the game (history section in games) to ensure that browsers fell in the order they were generated.

Please explain the following:
"Therefore, if there are several on the bots motivators and only one of them was destroyed, then you have to throw at least an equal number of their own Fokler to get at least half of the prize pot."
I'm not sure if it is grammatically correct (is it written in the site information?), but basically it means that if there are 9 foklers_player alive bots, you (who's thrown one life) and someone burned, 100% profit will be shared - 90% to bots and 10% to you. If there are 9 bots and 9 your foklers (with one life) you'll get 50% of the bank, if there are 18 your foklers and 9 bots, you'll get 66%, etc.
38  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair games (NOT CASINO) █║▌ Start bonus 0,00001 B ◄ █ on: January 06, 2016, 10:47:55 AM
Hello, Foklers.com!
We are (players, mostly from browsers Smiley) have propose for your site. If its posible to make one or maybe two more gams with foklers, but with higher value.
For example, min. fokler cost 100 000 satoshes  and another game min. fokler cost 1 000 000 satoshes.
Its because people come more and more every day. Its good! But its not enough space for everyone on the just 2 games.
I hope you are understanding us.
Thank you!

Hi Stanly!
Thank you for the proposition!
Surely, we are going to add a game or few with higher bets, when there are more people (say, like in fruits now).

Why?
Basically, when we planned the game, we balanced it so it can still be profitable even when all the 225 cells are filled up with real people (about 300-400 will be burned, though - that's the game). We've run thousands of tests to be sure.
Currently, there are about 16 players in browsers - and nearly all of them tend to get into the very top row - 15 cells is not enough, surely, for 15 players + bot. Of course, there is mess and panic at that top row - and about 200 cells, some of which are quite safe, still unused. If you examine fruits, you'll see that about 50-60 players successfully finish the game - it means that they have enough space for maneuver, using left and right borders, corners, etc.
The main mathematical thought here - the more players participate game, the more money is in the game, and the more profit a skilful player can get.
Also, people are afraid to risk 100k, they don't like to risk 25K as well at the moment, so currently we concentrate on increasing players amount, to make game more and more exiting and profitable - and as soon as the "browsers" are as popular as fruits, we'll consider next step.

Anyway, we are ready to consider all the propositions, please, feel free to share your thoughts and ideas - experienced players' opinion is valuable for us.
39  Economy / Gambling / Re: █ ▌► Foklers.com ║▌ Online fair games (NOT CASINO) █║▌ Start bonus 0,00001 B ◄ █ on: December 31, 2015, 05:39:56 PM
Hi!

We've improved the auction: Now you don't have to wait for minutes!
Countdown now is 15 seconds for start bets, 30 seconds for more serious bets, etc.
If game was dynamic (more than 5 people participated), next one starts in 15 seconds, not 5 minutes.

Come and get your money!

Happy New Year!
40  Other / Archival / Re: █ ▌► Foklers.com - Faucet >>> 150 sat. every 5 min ║▌Referrals 50% ║█████ on: December 28, 2015, 02:09:22 PM
Hi there!

I'd like to share some good news: We've made Clash of Cash game more affordable: now the minimal bet is the same that maximum one in fruits!

Prices are:

0.00025 - 1 life
0.00175 - 2 lives
0.00750 - 3 lives


Percentage is the same as in fruits - so risk less, gain more )
Try it now, it is funny and profitable!



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