PREVIEW OF THE PLANNED UPDATE:
Every pub can (and will) have different cards, incomes, opportunities!!!! There are a LOTS of inventions already, but i am letting you here, in the discussion, place for suggestion, what our inventor can invent Don't ask for details, just write here, if you have some idea Will be different builds I may choose? Will be one invention block other one?
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Thanks a lot too
About Invention:
"More efficient tables organisation" - give 1-3 extra seats
"Beer ATM" - sell 1 beer / 3-5 minutes, even if no bartender in pub.
"Boss Clients" - 1 random drink sold every 1-10 minutes, when player is logged in.
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Maybe it's time to little shorter descriptions? Cigars! Best You have for whisky drinkers. It's selling randomly when whisky is ordered. You can use your collected Lucky Coins and play in the Virtual Pub Casino for interesting rewards
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You get interested me, very interested
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I always try to make my games endless. By buildings rules and formulas working until variables aren't oversized ;p
I wrote earlier about next levels of Warehouse. Cost of every level up calculated:
Cost = 5.000 * 2^CurrentLevel
Science poitnts give the same possibilities for many parameters: prices of each drinks, number of seats, size of tips etc.
i have my plans on paper, now i am working on big update , after that update, you will see, the warehouse is not needed to be upgraded but i will not speak now about new update, i will announce it soon Hmmm... And what's about cash/time we spend to warehouse upgrade?
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I always try to make my games endless. By buildings rules and formulas working until variables aren't oversized ;p
I wrote earlier about next levels of Warehouse. Cost of every level up calculated:
Cost = 5.000 * 2^CurrentLevel
Science poitnts give the same possibilities for many parameters: prices of each drinks, number of seats, size of tips etc.
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Happy, who have satoshis from earlier projects. I go from 0.0 I have a question about warehouse. In description (HowTo) You place text: "Level 2 – last upgradable level is available after bar level 2, and its storae capacity is 100 units. More capacity can be reached with science." ..but in science packs I don't see any skill affecting warehouse.
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When I click to fast game log me out after each click
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Collecting 20k for Bar lvl 2 is 70-80h of game. 4-5 days without any special luck with events/bonuses/X-mas gifts. Next upgrades are of course to cheap. After I buy next 5 seats I will unlock 10k levels in 1-2 days.
New events - it's super! I'm waiting for my Merrymans (all drinks/cigars in pub sold at once) ;P
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Can You check this part of code? I'm almost sure, that algorithm check ONE TIME ONLY this 50% chance. Independed of quantity whisky sold. I check this all day and I have 50% sells by 1 sold whisky, and by 6 bottles sold. NEVER sold more cigars than 1 at one refresh. Even if in this time 5-6 bottles of whiski was sold.
you can sell max 1 cigar / 10 minutes, that's correct , there is no problem with that code.. however you selling 50 whisky and you have 50 cigars, in ONE business event with sold whisky, you can have max one cigar selling Sorry, maybe it's my poor english - i can't clear explain where I see problem. We have bartender for one hour - 60 min. When I refresh every 10 minut I have 1 whisky sold every time. 6 bottles in 60 min. With 50% chance I sold 3 cigars - it's correct. In 120m I sold 6 cigars.After that I was try to refresh every 60 minutes. In 60 minutes I sold 6 whisky too, but 1 cigar. In next refresh after 60 min. no cigars was sold. That was 50% too, but final effect: In the same 120m I sold 1 cigar.
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i was bought 5 bottle whisky and 1 cigar, but until all bottle whisky sold cigar still unsold. how to sold the cigar exactly? You have 50% chance (it was 40% before) to sell cigar in every whisky related business event (when you selling whisky). It means, you can sell maximum 1 cigar every 10 minutes. You getting 110 satoshis (10 Satoshi profit), up to 50 science points , and 0,1 or 2 lucky coins, they will be used in later updates,but they are rare. Can You check this part of code? I'm almost sure, that algorithm check ONE TIME ONLY this 50% chance. Independed of quantity whisky sold. I check this all day and I have 50% sells by 1 sold whisky, and by 6 bottles sold. NEVER sold more cigars than 1 at one refresh. Even if in this time 5-6 bottles of whiski was sold.
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Maybe You should buy this 2 beers? Maybe You haven't any one?
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It's pretty fair for me - no looses - I have circa my income planed for today without bonuses.
Problem is fixed?
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I sold 6-8 cigars (it's hard to count for me - always 2 in storage, when 1 sold I was buying next). Have You refund me?
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When in pub bottle of whiskey is sold, it's mean, that 2-4 person is drinking. Of course every one can be smoking or not. Ergo: bar should sale 0-4 cigars. Maybe formula:
(Random^3) * 5
(rounded down) will be good to be used by every whisky sold? With this formula:
58,5% - 0 cigars 15,2% - 1 cigar 10,5% - 2 cigars 8,5% - 3 cigars 7,5% - 4 cigars
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Now all OK. First 2 sold I see cigars don't affect storage - it's VERY nice
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I don't see cigars Whiskey unlocked. Relog done. Win7 + latest Firefox
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What You think about formula for sale beer with random number of bartenders?
Quantity = Seconds * (Seats / 5) * (2 - 1 / Bartenders) * (0.5 + Random) * Bonus
where:
Seconds - time between current and last refresh
Seats - number of seats
Bartenders - number of bartenders (every next sell twice less)
Random - random number between 0 and 1
Bonus - additional, event depended modifier: OctoBeer Fest set this value to 3, Karaoke set 2 and so on...
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...storage maximum is 100, and haven't implemented this feature, but in the future, it will be 200 And what about enlarging storage with exponential growth of cost? 50 -> 100 (10k) 100 -> 150 (20k) 150 -> 200 (40k) 200 -> 250 (80k) ... or additional storage for hire, as I've posted. Pub with 15 seats active sell in one hour: 180l of beer, 30 bottles of vine and 18 bottles of whiskey. It's 228 drinks. With storage 100 user must refill every 26 minutes (in practice more often - drinks go out with random speed). That make upgrading bartender to 150 minutes little sinless.
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{"status":456,"message":"Coin address does not belong to an account on FaucetHub.io, please make an account and link your address and try again."}
what does it mean? another game pays to FaucetHub...
This means that you must first create an account on FaucetHub.io microwallet in order to receive payment at the address that you use for VirtualPub I'm not sure, but he wrote: "Another game pays to FaucetHub" - I understand: He have got FH registered wallet
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