Augmented reality is changing how we buy furnitureSome furniture makers are turning to augmented reality to help make the process of deciding to buy online easier. After downloading an app for your smartphone, you take a picture of your living room. The app can then place a virtual image of an item of furniture into the photograph, which will give the customer an idea whether what they are buying will match their home. https://medium.com/@arroundsmm/augmented-reality-is-changing-how-we-buy-furniture-83cd3645d23c
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Do you guys really thing that Augmented Reality is worth investing in? I'm genuinely curious because this kind of thing requires constant internet connection, you have to always look at your phone like a goof, etc. I'd say that this is a great project, ain't too sure about the AR
Hi, If you consider how much of Google and Apple’s resources are being put into enabling their devices to run AR, then you’ve got an idea of how seriously to take it. Also, AR in itself doesn’t have to be resource hungry. It uses GPS but if the user isn’t moving around (like in a car), then that GPS doesn’t always have to be on for example. There are some great opportunities in AR that we think we can take advantage of, such as building the AR backbone map – collecting all the physical data points of the real world that we can use to build the AR experience (Google maps isn’t accurate enough by the way, plus it doesn’t map interiors) and giving the people who mine this data a stake in it via the blockchain. If we add a unique social experience and a way to give offline retailers the same kind of advertising tools that e-commerce retailers have had for years (we’ve already got our first agreement to roll this out to nearly 2,000 locations) then we think we’re onto a winner. As for using handheld devices rather than smart glasses…our experience presenting ARROUND in various parts of the world shows us that people are already happy to use their handheld devices for AR, but yes, when smart glass appear late this year, or early next year, we’ll already be ready with a social network, ad network and AR map…not a bad place to be.
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Adobe's Project Aero Takes on Unity & Unreal for AR Content Creation SupremacyUsing the ARKit 2.0 announcement as its springboard, software maker Adobe is looking leap up to the level of Unity Technologies and Epic Games, the companies making the go-to tools for creating augmented reality experiences. Between with Photoshop, Illustrator, Creative Cloud, and other applications in its portfolio, Adobe is arguably the top maker of software for creatives. However, Unity and Unreal Engine 4 are the dominant platforms for 3D content creation, and, therefore, the leading development tools for augmented reality. https://next.reality.news/news/adobes-project-aero-takes-unity-unreal-for-ar-content-creation-supremacy-0185142/
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Thank you!
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How AR is poised to transform event marketingWhen predicting marketing trends for 2018 and beyond, analysts and prognosticators tend to lump together virtual reality (VR) and augmented reality (AR). The technologies are linked; both have a history that stretches back decades, both are in the midst of a renaissance driven by the rising processing power of mobile devices and both promise connections with audiences on new sensory levels. https://www.marketingdive.com/news/how-ar-is-poised-to-transform-event-marketing/524616/
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Apple to debut phone-to-phone augmented realityApple next week will debut tools to let two iPhone users share augmented reality while limiting the personal data sent to its servers, two people familiar with the matter said this week. Augmented reality (AR) allows viewers to see virtual structures superimposed on their surroundings via their smartphones or other devices. It is the technology used in mobile game Pokemon Go, and by industry, such as factories seeking to map new assembly lines. Apple and rival Google are racing to release AR tools to attract software developers to their platforms. https://medium.com/@arroundsmm/apple-to-debut-phone-to-phone-augmented-reality-cafe15ad0942
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Demand for augmented and virtual reality expected to soar this yearDemand for augmented reality (AR) and virtual reality (VR) technologies will see explosive growth this year compared with 2017, according to a study released by International Data Corp (IDC). The research firm forecasts that worldwide spending on AR and VR products and services will reach $27 billion in 2018, a 92 percent increase year over year. It expects to see spending on these technologies and services achieve a five-year compound annual growth rate (CAGR) of 72 percent over the 2017 to 2022 forecast period. https://medium.com/@arroundsmm/demand-for-augmented-and-virtual-reality-expected-to-soar-this-year-b973d46a32eb
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10 Real Use Cases for Augmented RealityAugmented Reality (AR) is emerging as one of the key drivers of the tech economy. By some estimates, the total value of the AR market is expected to reach $100 billion by 2020. That’s because AR apps, headsets, and smart glasses hold the promise to add value to virtually every industry — from retail to industrial manufacturing. AR is already showing potential to solve some of the biggest problems and pain points, and we likely won’t have to wait until 2020 for AR to make a big impact across the board. From education to remote work, here are ten of the best uses cases for AR technology that are set to emerge in the near future. https://medium.com/@arroundsmm/10-real-use-cases-for-augmented-reality-83c1744b3c55
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BIM and Augmented Reality — An enhanced view for enhanced outcomesBuilding Information Modeling is already making the life of construction (AEC) professionals easier, enabling them to more efficiently plan, design, construct, and manage buildings and infrastructure. By bringing BIMand Augmented Reality together, the construction industry is geared up to have an enhanced view of the different phases of the project lifecycle and thus have enhanced outcomes. https://medium.com/@arroundsmm/bim-and-augmented-reality-an-enhanced-view-for-enhanced-outcomes-4eea98087241
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5 Ways AR And VR Are The Future Of BusinessTechnology is changing the world of business we know today. Over the past 30 years, businesses have seen the PC, the internet and now VR (virtual reality) enter its environment. Even though VR has only entered mainstream in the past year or so, it already has a huge following from consumers. However, businesses tend to lag behind consumers when it comes to taking on new technology and this is the case with VR. but it’s catching up. According to Tech Research Pro, 48% of companies are putting VR on their strategic business plans over the next few years. With this in mind, here is the future that VR and augmetned reality (AR) have in business. https://medium.com/@arroundsmm/5-ways-ar-and-vr-are-the-future-of-business-4eaa625318a4
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