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81  Alternate cryptocurrencies / Announcements (Altcoins) / Re: █▓▒░ JS ░▒▓█ JackSparrowCoin PoW/PoS on: August 25, 2016, 11:50:32 AM
Staking work nice  Wink

Yeah but still no dev to be found.
82  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 7 DAYS LEFT 🔷TRUSTED DEV 🔷 40 BTC RAISED on: August 25, 2016, 11:18:11 AM
The slack is looking much better today now that it's been filling up. Lets try and get 50 people in there by the end of today. All we need to do is keep reminding people to join on the thread, maybe keep it bumped on every page and it should fill up pretty fast.
83  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 8 DAYS LEFT 🔷TRUSTED DEV 🔷 40 BTC RAISED 🔷 on: August 24, 2016, 10:35:51 PM

Coin Information
Total Coins - 20 Million
Algorithm - POS v3
Reward - 0.5 JWL per block
Maturity - 4 Hours
Dev Fund - 1,000,000 JWL
Payapl Reserve Fund - 1,000,000 JWL

Regularly throughout each day, funds invested through user addresses will be sent to the following address and remain there until the end of the crowdfunding: 1MobH7Ugp1aXjiq3dRG8U31F3pBumWb4Q9

For an accurate number of how many has been raised, see the ICO page above.

The sale will end on September 1st, 12:00am UTC (GMT 0:00)

We have a minimum goal of 200 BTC ($120,000.00 USD). It should be noted that we are also seeking means of investment capital outside of Bitcoin Talk as well as negotiating private deals. Discussions regarding private deals and partnerships which will not affect the Jewels ICO or distribution. Strictly speaking, we are looking to have a starting capital of $120,000 or more which will come from the ICO as well as outside investors. If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.


Jewels Introduction
Jewels (“JWL”) is a virtual currency that will be used throughout the “Pro4Never Network” as it grows. It’s primary value will stem from bitcoin backing and US Dollars.  We would like to stress Jewels will be usable throughout several games that we are developing. Currently, it’s primary use case will be in that of “Apex Conquer” a game that has been created by Pro4Never.

Jewels in “Apex Conquer” have a few use cases such as:
  • Gambling with Jewels vs House
    • Slots, Dice, Blackjack, etc.
  • In game p2p gambling
  • Used to purchase products in game
    • Items
    • Content
    • Features
    • Visual Cosmetics (designs, customization, etc)
    • Tradable for in game currency (p2p trading)

Jewels can be purchased (after the ICO) through two means via bitcoin on the exchanges or through Paypal (See “Paypal Jewels & Maturity”). Since there is a use-case for Jewels in Apex, there will always be a demand hence the market will always have some form of liquidity backing it as users seek to acquire Jewels to use in game. However, there will be other use cases for Jewels in the near future (see “Development”) and because of this we expect the demand for Jewels to increase in time while the supply remains fairly consistent.

Paypal Jewels & Maturity
There will be a reserved amount of Jewels to be sold via Paypal as this is the most common means of purchase that players are most familiar with. The price of Jewels in USD will be derived from the two markets JWL/USD = JWL/BTC * BTC/USD.

Paypal will be used as a proxy for purchasing Jewels off the market. As the reserve of Jewels for paypal purchases depletes funds received via Paypal will be used to purchase bitcoin used to purchase Jewels from the exchanges thereby adding liquidity to the market.

When Paypal is used to buy Jewels, the Jewels will be added to the user’s account on-site and ingame, however these Jewels will be considered “immature” meaning they cannot be traded or withdrawn from the site for 45 days, however can be used in-game (Apex) to purchase items usable on your character. If immature Jewels are used to purchase in-game (Apex) items, the items will be bound to your character and non-tradable without paying a fee unbind them.

The reason for this maturity system is due to the fact money can be refunded on Paypal thus leaving us open to “giving away free money.” As your account builds a more accredited history with the “Pro4Never Network” the duration on Paypal Jewels maturity will be decreased to more lenient values.

Any Jewels purchased via bitcoin are always considered mature since bitcoin and blockchain transactions are irreversible.

Who is Pro4Never?


Hello, I’m Pro4Never (Chris Cook). I’m the owner and lead programmer behind Apex Conquer. I’ve been involved in the game server community for over a decade with my primary focus having been on implementing the best possible content for my players and setting my projects apart through professional player support, consistent releases of new content, updates and bug fixes.

The Pro4Never tag has stuck with me throughout my programming projects, as a gamer tag and as a livestream I hosted for over a year. In the gaming community Apex Conquer one of my projects which has acquired a strong reputation built on reliability and my interest in making sure that the content we release is stuff never before seen in similar games. I also have a long history of moderating on the ElitePVPers website, one of the largest independent gaming forums with over 6 million members.

In the past I’ve released a number of open source game servers, done freelance programming work for other developers and done many years of tech support for various clients. The past year and a half I’ve spent developing and maintaining Apex Conquer. I’ve been able to turn the project into my full time job as well as growing the scope of the project to include 3 different server projects. Later this summer we plan to launch our biggest server yet which is where this Jewels project will be best utilized.


What is Apex Conquer?


Apex Conquer is a game based off a Chinese Fantasy Massive Multiplayer Online Role Playing Game (“MMORPG”) and is entirely free to play (“F2P”). It is an old-school styled game similar to that of Diablo 2 is its visuals, themes and game play feel. The game is focused on player vs. player interaction where players compete via combat to prove who is the best in game as well as improve their characters as they progress further in terms of leveling up and increasing the strengths and defenses of said characters. As this is a player vs. player driven game, items can be achieved through the interaction of killing other players in game (“PKing”).

Apex has successfully been online and running for 18 months while maintaining a healthy profit margin providing a steady income for "Pro4Never" while also being able to cover server costs, maintenance fees, etc. It has over 60,000 lines of code just in its game server code alone; 50,000 registered users and sees nearly 2,000 unique players online each day with about 300-600 players on at any given point in time of the day. The game has successfully demonstrated player retention as many who play tend to play for very long periods times as well they eventually spend money on the game.

There are four classes to choose from depending on your playstyle and over a dozen unique in game player vs player events. The player based is very familiar and accepting of random-number-generated based games. That is luck based games such as slots, raffle draws, etc. which shows promise for a large overlap in the bitcoin world of provably fair gambling.

Why Funds Are Being Raised / Project Rebirth Development


This can be summarized into one simple word: Expansion. The “Pro4Never Network” has been constantly expanding over the last few years. What started with “Redux” has now been broken down into two servers “Apex” and “Triumph” (EU) and soon a new server based off the same game with far more content will be released (“Heroes”) in the upcoming month. Having all these different products is difficult to maintain as one person, but is still possible.

Project Rebirth will be an entirely new game built from ground up which makes it evidently clear that "Pro4never" will need to assemble a team of skilled individuals to create this new game from scratch. While Project Rebirth may be similar in style of game to Apex, it is a completely new game built from ground up and is not a content expansion like “Heroes” is to “Apex” meaning that everything needs to be rewritten. Pro4Never has already shown expertise in the field of game creation and marketing hence Project Rebirth was an inevitable goal.

The most difficult part to developing any game is having a robust client allowing the game to give birth to a beautiful surreal world where a player can become immersed in it. To make this happen Pro4Never will need to put together and fund to build a team. While one individual is not restricted to doing one job, the requirements of this are immense as it requires Unity asset and game developers, web developers, web designers, server administration and as you can see the list goes on. Therefore, this is where a portion of the funds will be spent (on project development).

After the product has been developed, and in-house tested, the next step is public-beta testing.  This is very common in the gaming industry, however it requires hype and awareness about the game being released which brings us to our next important expenditure: advertisement and public relations. Many games such as Blade & Soul, Guild Wars 2 are created with the inherent expectation that many players will (always) be on in specific areas, even at the start of the game. Being able to rely on this gives rise to creating an immersive experience of quests, battles, etc. where you work together with surrounding players making the environment feel more alive rather than needing to explicitly form parties and find teammates. The expectation of players always being around you in main areas allows for a dynamic of events which makes the world feel more real and less repetitive giving birth to an enjoyable player versus environment experience (something that most games lack).

Key points of fund usage: Expansion, advertisement, development, assets/art, web development (gambling, website changes, etc), client development, server development, various tools to simply work (i.e. map editor and other client development tools)

The Numbers
Here are some bullet point metrics about the current game and servers which may give you a grasp on how things are at the financial level
  • The average user is on 1-3 accounts at the same time (doing various tasks)
  • On average 1 in 20 accounts will spend atleast $4.00 (est. 1 in 6 players).
  • Those who’ve paid for things, average out to $80.00 an account (over a year and a half)
  • The most common amount a user will spend is about $25.00 at once
  • At peak revenue, the gross was 8,000.00 - 12,000.00 USD/mo.
  • 250 - 600 players on at any given time
  • Around 2000 unique accounts accessed via logging in each day
  • The new server “Heroes” is expected to increase player count due to its appeal with new content and can therefore be better monetized via Jewels


The game has since shrunk since its peak due to limited scope of availability of the current project "Apex". There is not enough content for players who are “finished” their characters and the more content that is added puts a wider gap between a new player and old players. The new server “Heroes” will launch with a much larger variety of content such as new classes, weapons quests, events and tournaments and many other things that players will be able to spend money on as well as giving old players the chance to start anew. Please see the road map below for more details.

Road Map
Since there are various projects going on, we’ve broken down the road map into sections related to specific projects / tasks.

  • July 2016
    • Jewels
      • Crowdfunding Starts
    • Apex
      • Integration of Jewels (as a currency)
      • Apex’s design is finalized
  • August 2016
    • Jewels
      • Crowdfunding Ends
      • Paypal Processor
      • Standalone (Web) Jewels Gambling Development
    • Apex
      • Integration of Jewels Gambling Games
      • Dice, Slots, etc.
    • Heroes
      • Release of new server “Heroes”
      • Content expansion from “Apex” (Jewels integrated on Release) - New classes, quests, etc.
  • Fall 2016 (Q4)    
    • Project Rebirth
      • Prototype Development
      • Initial Concept Paper Released
      • PR / Discussion / vLogs on Rebirth
      • Begin reviewing resume submissions
  • Winter 2017 (Q1)
    • Project Rebirth
      • Official project development starts

Promotional Material

More to come.



Team Speak: conqueronline.info
Forum: www.apexconquer.com/forum


Your thoughts, ideas and feedback will greatly contribute to the success of our newly launching server Heroes and the concept development of Project Rebirth.
Thank you.

Oh and wanted to say that countdown timer is really cool.
84  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 8 DAYS LEFT 🔷TRUSTED DEV 🔷 40 BTC RAISED 🔷 on: August 24, 2016, 10:22:36 PM
Ready to start Slackin'?

We now have a Slack you can come join and talk to us in! The opening post has been edited at the bottom to now include the link to our slack or to sign up simply visit https://jewels-slack.herokuapp.com/ and you'll be able to join. We're still making minor tweaks but we encourage all of our users to pop in and say hello.

See you on Slack!

Im already there. Was the 1st, even before Chris I think!
 Grin
85  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [VLT] Veltor ∀ : For All on: August 24, 2016, 10:04:21 PM
For me this is just waste of time, no real exchange, reward is thee times lower etc, I am out...

The exchanges can come later. Dont miss out because of that silly reason.
86  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 8 DAYS LEFT 🔷TRUSTED DEV 🔷 40 BTC RAISED 🔷 on: August 24, 2016, 10:01:40 PM
Just wanted to say I think this is the best ico offering in quite some time.
87  Alternate cryptocurrencies / Announcements (Altcoins) / Re: Announcing ReeCoin: People’s Coin on: August 22, 2016, 12:33:57 PM
When will REE be added to polo and trex.
88  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 10 DAYS LEFT 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 22, 2016, 12:25:05 PM
I still dont think it can hit the goal with only 31 btc invested. it needs to have 170 btc invested by now for a sellout to even be possible but obviously this is just my amateur investor opinion.

Even if it doesn't hit 200 BTC this is from OP message :

I have a minimum goal of 200 BTC ($120,000.00 USD). If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.

So it means project might still continue, but progress will be much more slow of course.


But what are the options if it misses the target. I understand a new timeline but they still need funding. Where will they find it, is it possible that they can do another ico. Myabe that's what they should have done all along. Fooer 2 or 3 ico's over 2 or 3 months.


Servers and development of new content is going to be developed regardless of jewels ... Jewels will just be an in-game currency and a potential to be included in other online games when they develop casino games. Funding will just speed everything up.

But what other ways can they find funding if not with jewels? I really hop it makes it to the goal. Or very close then I can push it over. Smiley
89  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 10 DAYS LEFT 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 22, 2016, 12:00:57 PM
I still dont think it can hit the goal with only 31 btc invested. it needs to have 170 btc invested by now for a sellout to even be possible but obviously this is just my amateur investor opinion.

Even if it doesn't hit 200 BTC this is from OP message :

I have a minimum goal of 200 BTC ($120,000.00 USD). If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.

So it means project might still continue, but progress will be much more slow of course.


But what are the options if it misses the target. I understand a new timeline but they still need funding. Where will they find it, is it possible that they can do another ico. Myabe that's what they should have done all along. Fooer 2 or 3 ico's over 2 or 3 months.
90  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 10 DAYS LEFT 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 22, 2016, 11:36:47 AM
I still dont think it can hit the goal with only 31 btc invested. it needs to have 170 btc invested by now for a sellout to even be possible but obviously this is just my amateur investor opinion.
91  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [VLT] Veltor ∀ : For All on: August 22, 2016, 11:20:49 AM

I'll give you 2200 satoshi for the 2000 coins.

 Grin
u can mining it your self)

3000 sat for all the coins!
92  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 10 DAYS LEFT 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 22, 2016, 10:10:33 AM
I see only 31 btc invested. I dont think it will hit the goal.  Sad

Its ok. 31 Bitcoins invested so far with over a week left is an amazing start. Don't be fooled by the ico's that have "raised" 500-600-800" BTC in the first few days. 99% of those are scams and the BTC you see is belong to the devs. Id prefer to see this get funded slowly, over the full term. Seriously don't be falling for the ico scams left right and center and make sure when you pick whatever investment you want that you're 100% behind your investment, you've done the research and can sleep comfortable at night knowing your BTC are locked up in whichever ico you choose.

I have not seen any fake ico's yet maybe its because im new here. Can you point some of them out so I can go see them.
93  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [VLT] Veltor ∀ : For All on: August 22, 2016, 10:09:03 AM
Anyone have any for sale yet?



2k veltor for 0.4btc

I'll give you 2200 satoshi for the 2000 coins.
94  Alternate cryptocurrencies / Announcements (Altcoins) / Re: █▓▒░ JS ░▒▓█ JackSparrowCoin PoW/PoS on: August 22, 2016, 09:29:50 AM
So what's the plan here. pow lasted only 2 days so all the coins are in the hands of a few people and the devs have vanished.
Sounds like the perfect pump and dump setup. I'll check back here in a few months and see what it looks like then.
95  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [VLT] Veltor ∀ : For All on: August 22, 2016, 09:28:13 AM
Anyone have any for sale yet?
96  Alternate cryptocurrencies / Announcements (Altcoins) / Re: (JWL) JEWELS 🔷 MMORPG 🔷 ICO LIVE 🔷 10 DAYS LEFT 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 22, 2016, 09:27:01 AM
I see only 31 btc invested. I dont think it will hit the goal.  Sad
97  Alternate cryptocurrencies / Announcements (Altcoins) / Re: ANN- JEWELS 🔷 MMORPG 🔷 ICO OPEN 🔷 PLAY NOW 4 FREE 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 21, 2016, 05:16:52 AM
Any plan to add a referral bonus for the last week. It could be wise and may help to secure more investments.

If you would read the whole thread you'll know the answer to this question.

A. The devs are not doing any bonuses or letting people earn the coin for free so the answer is no.

98  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [VLT] Veltor ∀ : For All on: August 21, 2016, 02:53:45 AM
Ok. trading 2000 Veltors for 0.15 Btc. fixed.

I'll buy 2k at 0.000015 btc
99  Alternate cryptocurrencies / Announcements (Altcoins) / Re: ANN- JEWELS 🔷 MMORPG 🔷 ICO OPEN 🔷 PLAY NOW 4 FREE 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 21, 2016, 02:52:56 AM
Will the heroes be finished before the end of the month?
100  Alternate cryptocurrencies / Announcements (Altcoins) / Re: ANN- JEWELS 🔷 MMORPG 🔷 ICO OPEN 🔷 PLAY NOW 4 FREE 🔷VERIFIABLE TRUSTED DEV 🔷 on: August 20, 2016, 01:28:48 PM
I see almost 25 btc invested now. Thats way better then the 20 btc it was at yesterday but still a far way from 200.
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