We won at 'Blockchain: New Oil of Russia' hackhaton with Gamity project and now have made a decision to move Level 2 and present it here =)
http://gamity.io('Blockchain: New Oil of Russia' is the biggest Europe blockchain hackhaton, that was finished on the end of august, 2017)
![](https://ip.bitcointalk.org/?u=http%3A%2F%2F92.53.104.234%2Fphoto_small.png&t=665&c=Cp4sz274BrB3wg)
Hackhatone 5 minutes presentation:
https://www.youtube.com/watch?v=sf3ONUC5rbYVitalik Buterin about gamity:
https://www.youtube.com/watch?v=d4h3r0xVWqcWe launched our first smart-contract after summer 2017 with 250,000 and 500,000$ goals and would be very happy when each one of you,
dear bitcointalk readers, may have a look at our small, but interesting handmade website
https://www.gamity.ioWe welcome you to discuss our small, but we believe, important project that could change a lot of lives for the better.
During preliminary token sale period
it will be possible to exchange 1 preGamity token (that could be bought even for 0,1$ during open public smart-contract pre-sale that was available until 2017)
to 2 Gamity tokens (GMTY) when we will start token sale in 2018. (50% benefit)
For buying, send any Ether to our adress and you will get preGamity tokens on you wallet, which sent transcation within 24 hours.
Make sure that you have access to the wallet keys, do not send Ether from exchanges.
You can register light wallet on
http://myetherwallet.comWe also plan step-by-step upgrades, so soon we could possibly add bitcoin and other currencies processing!
There is a global problem: 87% of employees in the world are not involved in the work.The work seems to be too boring and uninteresting for all these people!
The problem of involvement in the whole world usually solved by the "carrot and stick"
Meanwhile:
58% of people around the world are playing videogames instead of working.
45% of those are females.
30 years - average age of those employees
The videogame market in the world is $99,6 bln - so it's almost like two biggest cryptocurrencies together =) We may learn something from that!
![](https://ip.bitcointalk.org/?u=http%3A%2F%2F92.53.104.234%2Fpresentation.png&t=665&c=KL2iiqWu5VPa3w)
We have a global solution: The implementation of the game in the company's business processes!
This is called "soft gamification". Later on, depending on the DAICO stats, "hard gamification" may appear, when Game is developed before the business processes!
We are going to develop Gamity on Ethereum blockchain, based on the DAO contracts and later on develop our own Gamity DAO when we have enough resource and experience!
But again, later on, we plan to have closer look at other blockchains, at this moment of time - we also plan to work with Steemit/Golos blockchains to build a community package for our system!
Unlike saleforse and another centralized solutions, we make Gamity on Blockchain.
This will solve the problem of trust, and this will allow to scale Gamity for the whole world step by step.When we connect other factories and plants to a centralized (in the beginning) gamification system, there will always be a person or an authority that will control everything ...
Any plant or factory will not want to give control to such an important system for anyone centralized in the nearest future ...
Such a company, if desired, will be able to raise prices for services, charge additional commissions, at its discretion, choose
factories where the system will be introduced, to delay the payment of bonuses, to block old customers etc. = make life of people harder, not easier...
Blokchain solves these problems (and not only them), removes the human factor from the system, makes it transparent and completely solves the issue of trust.
Thanks to this, it will be much easier to introduce Gamity to other factories and companies, so despite borderlines we will be able to scale Gamity and distribute it to the whole planet through factories first!
Moreover, due to the decentralization of Gamity, factories, enterprises, logistics and any other interested processes will be able to implement the system independently, without our approval and participation!
So in the end, we want people who work at all the industrial factories worldwide upgrade their level of work with fun, based on blockchain! To delete all the unnecessary middle-hands
away from factories as soon as possible, so that our kids could live in a much better world than we did...
Dear Friends!
Support of each one of you may give our small project a chance to become global not in decades, but in years!
We would appreciate any word of you, good or bad, so please speak to our team here!
As far as main details of the project are in russian at the moment - we add materials and upgrade the basic website step by step everyday starting from September 2017, so please don't judge us too strong =)
We do not spend thousands of ETH into marketing, we try making it all by ourselves to save the Gamity spirit =)
Please welcome to our first experience on bitcointalk.
With Best Regards
Gamity team