Ok, thank you. Though your answers have cleared something up, more questions have appeared in my head. I hope, you understand that investments are not made with the light head, and I want to fully understand how your platform works before I invest in it.
4) Skins are stocked on Valve servers. They own them both physically and legally. Let's imagine, I bought a skin on your platform, and you suddenly have been cut from Valve servers for some reason. How would I take away the skin in your opinion? Valve is just gonna say me 'sorry bro, you should have used our marketplace'.
Answer: Please read 2. Please also keep in mind that WAX platform is a marketplace and not the owner of the skins (like Amazon is not the owner of all the items that are traded there). Transfer agents are responsible for the transfer of values between users in the games.
I'd like to state it once again, any game from any platform or publisher that allows trading will be tradeable on WAX.
Ok, let's go through it step-by-step.
1. Are skins from CS:GO will be tradable on WAX?
2. If so, what is your plan, if Valve suddenly decides to cut off your access to their API? Yes, for now, they are ok with you, but they can change their mind.
5) How do you expect in-game items to be tradable within your platform? Again, let's imagine a situation. I'm a game developer who wants items from my game be tradable for your coin. What should I do?
Answer: The game should be interesting to the audience. Anyone can submit a proposal for a guild spot, and WAX Token holders will vote for them based on what they see in their proposals. Token holders can only vote for so many, and since the WAX token holders make a cut off guild fees, it's in their best interest to vote for the most trusted ones. Guilds receive a percentage of the fees on lists, transfers, and Contracts and as a WAX Token holder, you can pledge these guilds - in turn earning a percentage of the earned guild fees (see the sections Guilds in white paper for more details).
Again, my main concern is Steam. I simply do not believe that they are willing to ignore this exploding market of the virtual goods. What if they make developer choose: whether they are on Steam and sell their items only on Steam Marketplace, or they are on the third-party platform. Whatever your market share is, you are only third-party service for Steam itself and companies that sell their games on Steam.