CNAv1 is known to be vulnerable to pool-creation with some simple mods. That being the case, does Blur intend to fight against pools or to embrace them and keep the GPU resistance?
Pool resistance was not the objective with the algorithm changes... more so, a welcomed byproduct of them. Pooled hashing is something that will become a part of the project further down the line, with a limit on poolsize based on % of net hash. This achieves the goal of decentralization without exposing miners to the unbalanced "luck" of solving for the correct block hash ... Although, luck and randomness are *technically* more fair.
As someone who is not intimately familiar with how the cn-Adaptive algo works, would you be able to give a simplified explanation of how the algo manages to be GPU and pool resistant?