Bibibzot (mobile step-by-step board game)
Let me introduce you to the mobile game project Bibizot.
The product falls into the niche of "board" mobile games, where there are no relaxive time killers except solitaire games. Bibisot's potential is very large.
Target platforms is Android and (near future after Android release and bug fix) iOS.
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Shortly about the game history(can't post pics, so better look them with some videos in a
facebook group)
The idea to create this game appeared after buying a similar board game for the child (Super Firm/Luxe Firm).
Target audience is the same with real game - casual players from 4 to 104 years.
Because the game is a step-by-step timekiller (it should not quickly tire out the player by small visual details), the graphic style was chosen to be minimalistic.
Perhaps the current graphics will be redrawn by a professional 2D artist, but the style and density of the filling will be about the same.
Long thought, why can not see similar games for smartphones. I came to the conclusion that such games are not made because of the inconvenience of playing together with other players: a long wait for the move, a big chance of the game being interrupted / abandoned, etc. That is, such games do not make because of the expected problems for players with other players.
Therefore, the development of the game was based on the need to replace rivals - with computer players.
Currently there are two types of AI. Player encounters the second type when gets the opportunity to use boosters. AI, able to have / use a booster, has not been created at the moment.
The computer player does not have any advantages, he have all the same system of accidental ejection of cubes, the same exchange rate of pets and so on.
Of course, for fans of economic planning in the game were added simple boosters. Even the most expensive booster does not guarantee a victory to the player, but it can significantly contribute to it.
For additional pleasure from the game, a system of tasks and rewards of different levels of complexity was created. As a reward you can get ANY available in-game bonuses / currency. The more difficult the task - the more steep the award is given for the performance.
To look at the same pets will boring anyone. The game has the ability to change skins. Two additional skins was created in a hurry, but in plans - to hire an 2D-artist to create several dozen skins.
The game implies competition, so why not compete in the points scored for the day? Added a table that records the accumulated result for 10 players.
At the end of the day, rewards are awarded for prize places, same as for the performance of tasks.
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Token Sale
Token Name: Bibizot
Trade platform: Waves
Accepted currencies: ETH, WAVES, BTC, USD
The total amount of Bibizot tokens: 10.000 Bibizot
Number of Bibizot tokens for sale: 8.000 Bibizot
The maximum amount (Hard cap): $400.000
The minimum amount (Soft cap): $30.000
Bibizot token exchange rate: 1 Bibizot = $50,00
Token sale phase: 24.04.2018 - 22.05.2018
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Team
The project is relatively small, up to the current build it was made by one person (me,
Linkedin). With the availability of funds, two more experienced specialists will be attracted: an artist and a programmer.
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Other information
Bought tokens (Bibizots) will can be exchanged for intra-game currencies, as well as get unique game skins. This functional is not released for now.
The attracted investments will be spent on rendering better graphics (with preservation of style), creating new skins, optimizing the current software part and introducing social features. Also, part of the investment will be spent on the repayment of previously spent funds.
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Conclusion
Game Bibizot will receive its audience in any case, skins will be added, more AI scenarios, game will be ported to iOS and game options against other players will be considered.
Entrance on the ICO is needed to speed up the development of the project (which will be completed long enough while developing by only one person).
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Links
Developer LinkedinFacebook GroupProject Whitepapper_______________________________________________________________________________ _____________________________________________