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Bounty campaign has ended due to a high number of bot/fake accounts.
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Week 6 contributions have been calculated. Bot accounts have been moderated (disqualified).
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I wanted to ask a question. Colleagues, and you did not confuse? When you click on the link site, opens some sort of sign. I expected to see the project site.
Could you please explain?
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Week 5 contributions have been calculated.
Bot accounts have been moderated (disqualified).
Last week will be the final week for our Bounty Campaign due to a high number of fake/bot accounts. We will provide the final calculation. Bot/fake accounts will receive no bounties, this was NOT the purpose of the Bounty Campaign.
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Week 4 stakes has been calculated.
I've removed bots and disqualified participants that don't meet the campaigns requirements. If you feel your disqualification was unfair, please reach out to me via Telegram (@pekanov).
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Important
Copy-paste blog/Reddit/Facebook posts, bot-like tweets will not be counted. Automated Youtube voiceovers will not be counted. If such activity is spotted, you will be removed from the Bounty Campaign permanently.
If you're act like a bot (or maybe you are a bot?), you're not needed here. We will not give any rewards to bots.
If you have a huge number of bot subscribers/followers, you're not needed here. We will not give any rewards if your reposted/shared content is seen by other bots or fake accounts only. There is no value in it for us.
Spread the word and be genuine about it. Be human.
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Going forward, please contact @pekanov in Telegram if you have any questions/issues with the Bounty Campaign.
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Very good. Please, spread the word across cryptocurrency-related subreddits (like for e.g. r/cryptocurrency and r/ethereum). Merry Xmas everyone! Starting Jan 8 we are back on track with updates and Bounties Management. Your contributions (stakes) for the past days will be calculated accordingly (we understand you were active, even though we were not).
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There are a large number of role-playing games with beautiful graphics. This is a very close business. Why did you choose this topic?
We believe we can do a great game that'd spark interest in the general public and tell a story of cryptos like no one's ever done. Thus, explaining what are blockchains and tokens, and what's the whole crypto economy is about.
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Weekly UpdateOnly two days left and it's New Year all over the world! I'd like this weekly update feel special, since it's the last one for the year 2018. Let's start with non-original - it all starts with an idea. Why? Well, because it really almost always does.CryptoTycoon was supposed to be a straight-up clone of GameDevTycoon, Blockchain Tycoon and, basically, every other camp-like tycoon game out there. One of our devs is a heavy tech-geek, so when he pitched me the initial idea the space looked like this: I could say it was inspiring, but that'd be a big stretch. Mountain big. Going further these were a few components (GPUs, Motherboard and a GPUs cluster):And the game-design was just about building a rig, lots of mining components raw specs, mining & trading tokens and that was pretty much it. Not much, huh? Even though the presentation was poor, you can recognize the potential and a nice idea for the game itself. And so thought I. So after a month passed and with some heavy-lifting of us working day and night, we could bring the CryptoTycoon concept to the public and it certainly looked very different from the initial pitch: === Don't believe the screenshot, watch the video! ===
You could recognize it being graphically inspired by Deux Ex: Human Revolution hacking mini-game. Not a direct copy, but the resemblance is there (big Deus Ex fan here). Mesmerizing music was composed exclusively for us. And the game-design itself changed almost entirely. Follow me to see how exactly we tweaked and revamped it all. Game DesignWe introduced the Tycoons, your playable avatars each with their own special bonus. Then we designed characters-based and common Skill Trees. That added an element of RPG and should deliver more than enough replay-ability even to the most demanding players out there: Then we introduced the Corporations (groups of Clusters, basically "a group of groups") and then the Alliances. The former added a lot of game content for mid- and high-level gameplay: manufacturing, trading, inventing, working on corp blueprints. And the latter added major competitive gameplay - CryptoTycoon can be a Game Of Thrones a times. That is our MMO/RTS element right there. Finally, we decided to make the game economics, marketplace and trading overall a transparent (and non-intrusive from our side) experience. For that we needed a blockchain that would store the game states (the game history), be immutable and trustworthy and provide the unparalleled market/rules/game transparency to the players. The blockchain part went far further the immutable ledger, though. The server side code emulates it, the network built to provide a decentralized performance - we went every step further from by-the-book and every inch closer building our ideal MMO game network code. So, yeah, the initial idea and concept grew pretty... big. Both visually and technically. Both design-wise and logic-wise. It's no longer some indie small-time gig. It's a concept with all the potential to grow itself into one of the greatest games out there. Honestly, that's a kind of game we just don't have the budget for right now, but a kind of game we so much want to build and enjoy with every one of you. That's why we're running a CryptoTycoon Crowdsale. Just 2 weeks left till the end of Early Crowd! Make it count. Join at cryptotycoon.to. Let's build this game together!
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10 years ago I was fond of similar games. They were very popular. But, even if you look at the graphics, which are presented on the poster, you can conclude that you can make more modern.
We are at a very early stage. In fact, what kind of graphics the final product is going to have is to be decided a bit later. We have hopes the community will join the crowdsale we're running!
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Stop the witch hunt and let's all give Wipro a chance to redeem himself and earn Trust back. -Pavel
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Reddit Bounty Campaign is now unlocked. Spread the word on Reddit!
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Weekly UpdateBlockchain AuctionBlockchain Marketplace (Auction) is the foundation of the open, transparent and community-driven CryptoTycoon economics. The Auction sets the prices for pretty much everything that the game has: components, parts, blueprints, inventions and rigs themselves.The Auction is community-driven, which means everything that is for sale there comes either from us or the community. We will set the initial action, but this will not go any further than that. The actual supply and demand relationship will be up to you, the players. There are two ways to get involved with the Auction. You either Purchase/Sell the items there, or you Make Offer and trade the items in exchange for the tokens you mined with your rig, or exchanging items that you have at your disposal. It's a Sell or Trade kind of thing. The Marketplace works on Ethereum Blockchain, all transactions are on-chain, all items are valued in Ethereum. Buyers/sellers pay a small fee in ETH for every deal they make, except for the direct trades (fees don't apply). Every item comes with lots of details to study and even a trend graph to analyze how valuable a particular item is. Since all items need to be produced using their Blueprints (or even invented first), the supply is limited. Should the demand increase, that'd be coupled by an instant increase in price and item scarcity. You can play the long game by accumulating items that you believe could rise in value, and this is the Supplier (Hustler) gameplay. Barracuda ProtocolModern client-server games demand exceptional network response. They don't rely on TCP due to performance issues, instead they rely on UDP. We needed something even better for our Massive Multiplayer games, and that's how Barracuda Protocol (Protocol) was born. Barracuda Protocol is an encrypted layer on top of UDP. The Protocol uses its own Datagram structure—with fully customizable I/O—and it makes server and network development much easier. The Protocol stores active connections with a few viable parameters: an id, end-point, last request and the end-point latency. A Datagram provides a connection identifier. Barracuda Protocol then locates the identified active connection and sends the Datagram there. The Protocol is capable of reading Datagrams asynchronously and writing to its own Barracuda Buffer (Buffer), the size of which is defined in the Protocol configuration. The Buffer stores the timestamp and the request owner id and waits for the request to be executed. The Protocol has a native getter for incoming requests and a function to confirm the requests execution. Any request that has not been executed is kept at the Buffer and tried by the server till processed. That's how the Buffer eliminates packet losses on high-load applications. Barracuda Protocol uses both synchronous and asynchronous methods. That allows firing up Protocol functions in parallel threads non-dependent on each other. The Protocol uses a fully customizable on-board asynchronous KA (keep-alive). User authentication is confirmed by a unique User Key. Finally, the Protocol uses AES encryption to protect your data. Barracuda Protocol is a reliable high performance protocol designed to run demanding multiplayer games. And the beauty of it, is that it comes with user data protection in mind. We hope you enjoyed this update. Happy holidays and Merry Christmas! See you next week!
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Unlocked. Reddit campaign is temporarily inactive (see comments at the initial post).Added CryptoTycoon WhitepaperWelcome Bounty Hunters!
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Locked. Stay tuned for the updated version today-tomorrow. Join CryptoTycoon Telegram channel to be the first to know.
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