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1  Alternate cryptocurrencies / Altcoin Discussion / [ANN] PREVIEW ; FunnyToken Presents Proudly ; CryptoWorld on: October 01, 2019, 09:07:37 PM
For more information!

https://medium.com/@FunnyToken/funnytoken-presents-proudly-cryptoworld-9ac68118b81d

Click Here to Visit !

https://cworld.games

Visit our Website!

www.funnytoken.org
2  Alternate cryptocurrencies / Altcoin Discussion / FunnyToken’s Working Principles on: September 02, 2019, 08:30:06 PM
What Are the Fields of Use of FunnyTokens?

The field of use of FunnyTokens can be examined under two basic title.
The first of these fields is the games and services we created ourselves. These will be shortly mentioned as ‘Internal Productions’
The second of these fields are ‘External Productions’ which aren’t in our own system. They will be the ones with which we will make and agreements and where FunnyTokens will be used an in-app trade material. We can consider External Productions applications which are already on-air and have their own user audience.

Internal Productions

Internal Productions are all the productions which are made by FunnyToken in its own structure and productions that it incorporate to its structure.

Why We Are Planning to Produce Our Own Applications? What is the role of Internal Productions in the project?

Internal Productions are our project’s keystone. Normally when we look at the existing cryptocurrencies, even if most of them determine its market and tell about it, they can’t determine their own destiny. They can do nothing but advertising, being purchased and expect to become widespread. However, with our Internal Productions, we’re proving that we’ll create an ecosystem which will bring in money for producers as well as becoming widespread and utilized. Our growth will be seen and followed by everyone. We’re planning to distribute FunnyTokens day by day to more users in our Internal Productions for the values they generate for the platform, their participation, and their in-game accomplishments. FunnyTokens we distribute will be used in stock markets by users in time and this will provide a natural and everyday growing volume for FunnyToken in stock markets where we will be published.

Formation dynamics of the Internal Productions

• At the first stage creating a system which will produce its own economy with the help of user traffic.
• Providing continuance in the digital sector with developments and updates when its user group reaches a sufficient level.

Objectives that internal services serve to

· To continue to offer FunnyToken to the public by way of services
· Get our users and people in the sector adopt the habit of using FunnyToken.
· To increase our user group by doing FunnyToken distribution only in our Internal Productions after ICO process.

External Productions

External Productions are those which are not in our own structure but the ones in which we are planning FunnyTokens to be used. This usage can be in the company’s only one service or all the services they produce according to mutual agreements.

Why we are planning to take part in External Productions?

External Productions are the part which determines the project’s vision. The vision of FunnyToken project is gradually becoming widespread in the game and digital services also becoming a cryptocurrency which has provided validity and habit of use in the sector. Thus, we should create an exchange value in External Productions for FunnyTokens which we put on the market in our Internal Productions.

What is the contribution of usage of FunnyToken in External Productions to the project?

Usage of FunnyToken in External Productions creates an exit/purchase opportunity for FunnyTokens which get into stock markets with Internal Productions. By this means there were already users who transfer the FunnyTokens they earn in our Internal Productions to the stock markets which we publish. The users that use External Productions where we take part will demand these FunnyTokens which accumulate in these stock markets for trades in applications they use. This will earn FunnyToken volume in stock markets and its value will increase.
Besides our existence in External Productions and the ability to trade with FunnyTokens will attract users those who don’t know about our Internal Productions to our Internal Productions. This will provide an opportunity for us to do advertising of our Internal Productions.

What are the common grounds of the External Productions we’d like to take part in?

FunnyToken is a cryptocurrency. Thus, in the External Productions we’d like to take part in, there should be absolutely a traffic of trade. There is no point in the existence of FunnyToken where there is not spot. The size of the trade isn’t important. What really important is that the applications company’s vision and how many people demand that application.
3  Alternate cryptocurrencies / Announcements (Altcoins) / The New Source for Playing & Earning! — FunnyToken on: September 02, 2019, 08:16:40 PM
The development of social media and related game platforms made millions of users to gather in these platforms, interact with each other, share content and play game. Game reality and real-life have really started to be mixed up and become integrated similar to the blending of social interactions and social media utilization for a person. This helped big communities and game companies out with their development. In these digital game platforms where the users are gathered and interact with each other, platforms which attract users started to earn income. As digital games gain wide currency, the game industry ignores distributing this income to players. However, FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other service trades and in exchange for other cryptocurrencies if desired.

Our project which emerged as an idea in 2017 has started in 2018. In the beginning, the adoption of cryptocurrencies and related projects were on the start-up phase. Because of the recognition of cryptocurrencies’ was low, there was no need for a user-oriented platform. The vast amount of users, reliable projects and robust infrastructure which resulted in an increasing number of users caused a desire for making profit in humans. The idea of having fun and making profit at the same time is the basis of our project. In the later stages of our projects, we are planning to establish strategic partnerships with global game companies and digital enterprises. These partnerships will be agreements in order to make FunnyToken’s objectives such as being big, sustainable and an entertaining platform for players come true.
Stay tuned to the FunnyToken. Get the latest news about the investment opportunities. Because we need your support to bring the world a new way of making fun money.

Sign up!
www.funnytoken.org
4  Alternate cryptocurrencies / Announcements (Altcoins) / Our New Crypto Game Project ; FunnyToken on: August 31, 2019, 11:50:58 AM
What is FunnyToken?
In a world where digital assets have gained value with the use of ERC-20 blockchain, FunnyToken(FUNTO) aims at bringing cryptocurrencies into use in games and digital services. FunnyToken intends to be an option for purchase and sale online and offline services’ in-app elements or any advantage offered.
Why FunnyToken?
The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straighthead and when examined technically, it’s consistent and highly possible to be actualized. The reason why our project is on a straight basis is that we’ll be perceptibly administering to the project’s objectives by creating our own ecosystem with our Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the users will be able to use FunnyTokens they earn through our services.
How to use?
FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other services for trades and in exchange for other cryptocurrencies if desired.
FunnyToken aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. All the games and services we will produce contain a system which makes users who follow in-game scenarios earn FunnyToken. Also, FunnyToken is a cryptocurrency which will be available for digital product and service purchases in the future.

-Official Website: https://www.funnytoken.org/
-Whitepaper: https://www.funnytoken.org/documents/WhitePaper-EN.pdf
-Onepager : https://funnytoken.org/documents/OnePager.pdf
-Join Telegram:  https://t.me/funnytoken
-Join Telegram Channel : https://t.me/FunnyTokenNews
-Twitter: https://twitter.com/FUNTOofficial
[b]-Linkedin :[/b] https://www.linkedin.com/company/funnytoken/
-Reddit : https://www.reddit.com/user/funnytoken
-Medium : https://medium.com/@FunnyToken

-ICO Start  : August 26
-ICO End : November 17
-We Accept : BTC , ETH , DOGE
-Total Supply : 246.000.000
-Amount reserved for ICO : 36.900.000
-Price and Bonus Distribution
Phase 1 : 0.24$ : Bonus % 50
Phase 2 : 0.29$ : Bonus % 40
Phase 3 : 0.34$ : Bonus % 30
Phase 4 : 0.40$ : Bonus % 20
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