Yeah, seems like it could be a cool project/spiritual cousin however, I am not sure I trust the math/numbers that his program is showing lol
Code:
GPU : GPU #0 NVIDIA GeForce RTX 3070 (46x128 cores) Grid(256x256)
Base Key : Randomly changes 65536 start Private keys every 1,000,000,000 on the counter
ROTOR Random : Min 42 (bit) 20000000000
ROTOR Random : Max 42 (bit) 3FFFFFFFFFF
[00:01:39] [R: 392] [3D70309E4B8] [F: 0] [GPU: 573.08 Mk/s] [T: 4,623,532,294,144]
=================================================================================
PubAddress: 1E32GPWgDyeyQac4aJxm9HVoLrrEYPnM4N
Priv (WIF): p2pkh:KwDiBf89QgGbjEhKnhXJuH7LrciVrZi3qYjgd9zzYEemjCVJ3vo9
Priv (HEX): 2A221C58D8F
PubK (HEX): 03EEC88385BE9DA803A0D6579798D977A5D0C7F80917DAB49CB73C9E3927142CB6
=================================================================================
[00:01:40] [R: 392] [3FF4FC9A22C] [F: 1] [GPU: 573.31 Mk/s] [T: 4,624,471,818,240]
Let me know when you see it lol.
ha - great eye - yeah, the total completed and hashrate do not jive with the time completed.
it will be 2023 in a few days and progress bars, time remaining and items complete (simple division) remain of the bane of meaningful UI feedback. Funny, though the version I built didn't seem to have a fairytale hash rate but it also didn't have what I was looking for in terms of gpu-accelerated random-private key production. The key assembly is still CPU bound from vectors of gpu-built device_vector of 16 or 32 bit-length unsigned ints. Mildy sympathetic.. I haven't figured out a pure GPU method of initial key production, either.