Hello!
I'm about 2 years in on building out a multiplayer FPS game in Unity, and I wanted to include some web3 elements into it that go a little beyond what I've seen others do.
I'm integrating Holochain to actually log some of the profile information such as match wins, kill/death ratio, account experience and such. So rather than just using tokens and NFTs this game can be a pretty cool example of how web 3 can actually help. By writing some of that information to Holochain we're cutting out a lot of common data packet replay attack concerns normal games would have to harden against so it not only has a use, but a more efficient use than traditional methods.
I also want to mint NFTs on the same chain to be used as skins in game as well. My process for that would be : Account creation for the game uses discord -> link wallet in the server discord -> get a NFT, open a NFT ticket in discord with your NFT token information in it -> Discord bot sends an in game voucher code to redeem for mentioned item
On our end, our hApp on holochain would notify us when that NFT moves wallets, any in game admin can use the already built admin panel to remove that item from the users in game with 2 clicks. The plan will be to automate the removal in the future too.
I know solidity programming and have been a hobbyist unity developer of upwards of 12 years helping on various indie projects myself. I really don't know a single thing about networking crypto to people, building a community and hype, planning for an ICO, really any of the stuff that's going into the community aspect of this.
This entire game is being built by myself and one friend, this is the first project we're actually starting our own rather than helping on others and have a revenue split in place between the two of us, he's on board to change that up if you'd be interested in helping us build this into an awesome community.
I'd love to give you some more details and talk to you more about the project, if you want to reach out on Discord my name is: the.garbage