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1  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Sponsors Indie Games ~Many Games ~5% PoS on: March 21, 2015, 06:27:12 PM
I can`t select HYPER on my worker to mine on COINKING.IO. Anybody knows why is that?
That's because HYPER is a PoS (Proof-of-Stake) coin.  So technically, HYPER can't be mined.  What CoinKing allows you to do, is mine other coins in HYPER's place.  CoinKing does this through automatic coin-conversion, so what you have to do is go into the auto-conversion settings in your CoinKing account, and set it to auto-convert all other coins to HYPER.  Then, whatever coins you get through mining, on whatever algorithm you choose (if you're mining with graphics cards, don't mine SHA or Scrypt…would be a waste of time & electricity), will be automatically exchanged for HYPER and credited to your account.
Also, since HYPER is PoS, you don't want to let your coins sit on CoinKing for too long.  Get them into your real wallet, so they can start earning interest!   Wink
2  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Sponsors Indie Games ~Many Games ~5% PoS on: March 18, 2015, 10:05:35 PM
Hey all,
I know I've been quiet for a while now, but it's good to see HyperFuture, Meowball, Ignatius, and all the other "regulars" still here and actively working on the awesomeness that is HYPER!  I've been pretty busy with a new promotion at work and haven't had much time for anything else, but I just wanted to let everyone know that I'm still alive, and that the StarMade server has been solid & stable since I got internet service restored.  As always, you can check on its status at the HyperGG, or the StarMade-Servers website (connection info is also listed at both sites).
Naturally, the HYPER server fell in the rankings since it was offline for that period of time, so let's vote for it and get it back up where it belongs!  Smiley   Don't forget to also spread the word, and get all your sci-fi-loving spaceship-building pirate-pew-pew friends playing StarMade on the official HYPER server!   Grin
3  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Sponsors Indie Games ~Many Games ~5% PoS on: March 18, 2015, 09:50:42 PM
Hey guys! I was wondering if anyone else has used the hyper bundle website? (http://hyperbundle.com/) I've tried using it a few times now, but I never get contacted back. Is anyone else having this issue or is there something I'm not doing correctly? I have filled out the form to get a bundle and it goes through and everything. If anyone has more knowledge on this topic I am curious why it's not working for me.

Thanks!
I used it back around Christmas-time, got several games (took advantage of the Steam sale going on at the time, too).  The gentleman who runs the site usually replied to any orders or questions/concerns within about 24hrs (though often sooner).  I haven't ordered another game in a while though, so I can't say how active or on top of things he may be currently.  I am considering buying another game soon though, so when I get back in contact with him I'll let you know.
4  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Sponsors Indie Games ~Many Games ~5% PoS on: March 02, 2015, 03:17:11 PM
I only have time for a quick note here, but StarMade server is back online.  Sorry it was down for so long, short story is that I lost internet access for a while, but I got it back (albeit much slower than before).  I may also be starting a new job soon, so hence why I don't have much time.
Thank you for your patience, and again I apologize for my lack of time to put into things here right now.
  - Travis

EDIT:  New IP address is 104.153.34.151, also updated on StarMade-Servers list and HyperGG.  Interestingly, this IP is now static.
5  Alternate cryptocurrencies / Mining (Altcoins) / Re: [ANN] Miner Control 1.6.1 - Auto profit switching miner controller on: February 04, 2015, 08:32:23 PM
Here is a question that doesn`t really belong here, but here goes anyway

Can or is there a program like MinerControl that do the same thing for for sha256 coins using antminers S3's and S5's for profit switching the way that Miner Control does for other algos .?
Miner Control just checks the pool APIs, and then calls a miner (any miner, can be any application you set, as long as it can receive command-line arguments) to mine whatever is most profitable using the parameters you set.  So yes, unless the mining application for your ASICs is very proprietary, it should work with Miner Control.  (You may just have to set "usewindow: true", if the miner is not meant for console output)
6  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: February 04, 2015, 04:21:26 AM
Does somebody know similar to the Hyper game? Like space strategy?

MMO-wise, it's Eve Online or nothing. Game's been around forever and still has a very strong player base.
  ^ ^ This. ^ ^
7  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: February 03, 2015, 10:30:56 PM
Does somebody know similar to the Hyper game? Like space strategy?
There are a lot of good space strategy games out there; Steam is a great place to start looking.  Some titles I would recommend are "Sins of a Solar Empire: Rebellion", and the remastered release of "Homeworld 2".

Sins does not have a single-player campaign, but is instead designed with multiplayer in mind, or very long single-player matches in a "scenario" of your own design.  Sins is also highly mod-able, with some excellent Star Trek, Star Wars, and other mods from popular sci-fi universes.  Take a look through ModDB to see the nice selection of mods for this game…"Star Trek: Armada 3" is a mod that could very well be mistaken for a professional, commercial-release game in its own right.  Amazingly well-done.

Homeworld was an excellent space-strategy game from yesteryear, the first of its kind to offer a fully 3D gameplay environment (you can move ships in the Z-axis, to strike from above or below your enemies).  In addition, Homeworld also offers an incredibly rich campaign storyline, with absolutely beautiful music and voice-acting, to pull you into the plight of the Higaaran race like you'd never imagined.  Don't be surprised if some parts of the story actually tug a tear from the corner of your eye.  The original game is quite old now by today's standards, but there are some mods that brought it more in-line with current technology.  However, the remastered release completely overhauls all the visuals, in stunning HD glory, as well as making all the audio even better than it already was.  They even got the original voice actors to re-record most of the dialogue, and added some new lines.  The only reason to use mods with Homeworld now, is to change the game mechanics for single-player skirmishes.  But more than anything else, I simply recommend playing through the campaign.  It's an experience you won't regret.
8  Alternate cryptocurrencies / Mining (Altcoins) / Re: 10MHASH CCminer modded NVIDIA Maxwell kernals by SP. on: February 03, 2015, 06:14:53 AM
Code:
2015-02-02 19:37:16  2 miner threads started, using 'x15' algorithm.
Cuda error in func 'x11_simd512_cpu_init' at line 641 : invalid texture reference.
*** ccminer 1.5.34-git(SP-MOD) for nVidia GPUs by sp-hash@github ***
Built with VC++ 2013 and nVidia CUDA SDK 6.5
  Based on pooler cpuminer 2.3.2 and the tpruvot@github fork
   CUDA support by Christian Buchner, Christian H. and DJM34
  Includes optimizations implemented by sp , klaust, tpruvot and tsiv.
19:37:18  Dead YAAMP X15
Seems to happen on all "X" algos.  Both GPUs support Compute 5.0, so have any idea what could be causing this?

EDIT:  Lyra2 algo seems to mine without error, but I'm showing no accepted/rejected shares, and GPU usage sits near-zero…

EDIT 2:  Oddly different error when trying to mine Quark algo -
Code:
2015-02-02 20:31:59  2 miner threads started, using 'quark' algorithm.
Cuda error in func 'cuda_check_cpu_setTarget' at line 28 : invalid device symbol.
*** ccminer 1.5.34-git(SP-MOD) for nVidia GPUs by sp-hash@github ***
Built with VC++ 2013 and nVidia CUDA SDK 6.5
  Based on pooler cpuminer 2.3.2 and the tpruvot@github fork
   CUDA support by Christian Buchner, Christian H. and DJM34
  Includes optimizations implemented by sp , klaust, tpruvot and tsiv.
20:32:00  Dead YAAMP Quark

you get this error message if one of your cards doesn't support compute 5.0 or higher. Try to run ccminer with -d 0, and then -d 1 and then -d 2 etc. to find wich device that is failing. You can recompile with compute 3.0 / sm 3.0 it it will probobly work
I have a 780Ti and a 760, and running GPU-Z reports they both support Compute 5.0.  I just updated the drivers, and using -d to separate and test the cards one at a time shows the same error with both cards.  Any recommendations?  As far as I can tell, this is the only version of ccminer I can find which supports the Lyra2 algo (and all your other algo optimizations are also very helpful), so I'd really like to get this to work.  Thanks!  Smiley
9  Alternate cryptocurrencies / Mining (Altcoins) / Re: 10MHASH CCminer modded NVIDIA Maxwell kernals by SP. on: February 03, 2015, 02:43:03 AM
Code:
2015-02-02 19:37:16  2 miner threads started, using 'x15' algorithm.
Cuda error in func 'x11_simd512_cpu_init' at line 641 : invalid texture reference.
*** ccminer 1.5.34-git(SP-MOD) for nVidia GPUs by sp-hash@github ***
Built with VC++ 2013 and nVidia CUDA SDK 6.5
  Based on pooler cpuminer 2.3.2 and the tpruvot@github fork
   CUDA support by Christian Buchner, Christian H. and DJM34
  Includes optimizations implemented by sp , klaust, tpruvot and tsiv.
19:37:18  Dead YAAMP X15
Seems to happen on all "X" algos.  Both GPUs support Compute 5.0, so have any idea what could be causing this?

EDIT:  Lyra2 algo seems to mine without error, but I'm showing no accepted/rejected shares, and GPU usage sits near-zero…

EDIT 2:  Oddly different error when trying to mine Quark algo -
Code:
2015-02-02 20:31:59  2 miner threads started, using 'quark' algorithm.
Cuda error in func 'cuda_check_cpu_setTarget' at line 28 : invalid device symbol.
*** ccminer 1.5.34-git(SP-MOD) for nVidia GPUs by sp-hash@github ***
Built with VC++ 2013 and nVidia CUDA SDK 6.5
  Based on pooler cpuminer 2.3.2 and the tpruvot@github fork
   CUDA support by Christian Buchner, Christian H. and DJM34
  Includes optimizations implemented by sp , klaust, tpruvot and tsiv.
20:32:00  Dead YAAMP Quark
10  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: January 30, 2015, 08:15:52 AM
Thank you, Ranlo, you are correct.  This is why I stated in terms of raw hashpower, rather than try to give some profitability statistic.
Here are some reliable numbers, for comparison:

GTX 750Ti  -  first-gen Maxwell architecture
2GB GDDR5 VRAM 128-bit bus width, 1020MHz base clock - 1085 boost clock, maximum 60 watts power consumption
Even with an older version of CCminer, a 750Ti should be pushing between 2.4 - 2.8 MH/sec on the X11 algorithm (depends on the cooling, brand, etc), and in many cases still only using about 40 watts.

GTX 980  -  second-gen Maxwell
4GB GDDR5 VRAM 256-bit bus width, 1126MHz base clock - 1216 boost clock, maximum 165 watts power consumption
Again, using a non-optimized version of CCminer typically yields between 6.6 - 8.4 MH/sec on X11.  It's a wide variance, because there is a rather large difference between the reference cards and brands with better cooling.  Also depends on your machine, and how you've configured the card (OCing and other things), but in general the 980 is about equal to 3 of the 750Ti's (great for density, more output per rig).

And of course, there is a Maxwell-optimized version of CCminer which will greatly boost the performance of both cards, but will not work with any non-Maxwell cards (all of the new 900-series cards are Maxwell).  That specific fork of CCminer can be found in this thread:  https://bitcointalk.org/index.php?topic=826901.0  (keep in mind that this version will NOT work with any non-Maxwell GPU's!)

I'm just trying to compare the profitability of mining different algos. I am not sure of the use of giving a "raw hashpower" number in one algo without comparing it to not only other algos but the exchange rate value of the coins.
The answer to that question is simple.  Hashpower-to-wattage ratio (and total hash output) is the only true way to compare the profitability of various GPUs.  The reason being, the more hashpower a card has, the more mining output per sec, and therefore more coins/min and more $$$ per hour.  So the most accurate way to compare GPUs is to look at their hash output when mining the same algorithm.  For example, you could compare the hash output on X11 of the GTX 980, and the AMD R9 290 (in this example, the comparison is from 6.6 - 8.4 MH/sec on the GTX 980 at around 140 - 165 watts, vs 4.8 - 5.6 MH/sec on the R9 290 at around 250 - 275 watts).  However, that's only looking at one side of the coin, because total hash output ignores one other very important factor.  GPUs use electricity, and electricity costs $$$ (aside from a few unusual exceptions), so the amount of electricity a card uses to get that hash output can be subtracted from your total profits.  So efficiency of a GPU is more important than most people think or realize, which is why NVidia has made such a leap in mining popularity with their Maxwell GPUs.

There is a very useful and rather easy-to-use mining tool called Miner Control (thread here:  https://bitcointalk.org/index.php?topic=769239.0 ), which takes care of all those calculations for you, and automatically selects the most profitable pool and algorithm for mining at any given time (near-real-time).  It takes some time to get it configured properly for your particular setup or rig, but once configured, it does all the work for you.  (admittedly, somewhat easier to set up for NVidia GPUs, than it is for AMD)  No more guessing what coin or pool you should be mining, based on day-old figures…just click a single button, and Miner Control does the rest for you.  Even better, is that the software is free, and open-source, and donation to the dev is completely optional (has a built-in "donation mining" feature, which you are free to use or not use, as you see fit).

All I wanted was for CUDA miners to chime in and show some numbers, as Deravelas had his 400MHs pointed at my pool and I was not sure what the most profitable algo was for him. This was met with opinions and no numbers. I've since ran the numbers and it is clear what algo CUDA miners should be hashing.
And yes, I already stated previously that NVidia cards perform best on any of the X-algos (X11, X13, etc), and also very well on the M7 algo.
11  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: January 29, 2015, 09:30:59 PM
All of my cards are nVidia, and they mine quite well, despite Ignatius' comments. Wink  However, Ignatius is very correct about CPU mining, and anything older than the 700 series GTX cards may not do so well (so no, a 500-series card is not very great).  The best place to get the latest version of CCminer is from the CUDAmining website, http://cudamining.cc/url/releases  There are also some tutorials there (CCminer is actually much easier to use than most miners geared for AMD cards).  Also, the main CUDAmining thread is here: https://bitcointalk.org/index.php?topic=167229.0  I also strongly recommend aiming your nVidia card(s) at any X-based coin or pool (X11, X13, etc) as they perform very well on those algorithms (also amazing with the M7 algorithm, using DJM's latest version of CCminer).

On a side note, the latest 900-series GTX cards outperform equivalent AMD cards in hashpower, and use about a quarter of the electricity.  Wink

What algo?

What is the HYPER return per hashrate when NVIDIA mining X11/etc?

I want to just point out that regardless of his answer, this is highly variable. You're essentially dealing with two/three volatile currencies (though HYPER has been pretty steady):

1) Alt you're mining -> BTC conversion rate
2) BTC -> HYPER conversion rate

I bring up "three" because technically BTC itself is also volatile, though really you're doing two transfers. And this is how the pools work as well.

In the past, I've found that using these pools is not as efficient as mining your alt of choice, converting to BTC (or just using a pool that gives BTC) and setting your own buy orders.
Thank you, Ranlo, you are correct.  This is why I stated in terms of raw hashpower, rather than try to give some profitability statistic.
Here are some reliable numbers, for comparison:

GTX 750Ti  -  first-gen Maxwell architecture
2GB GDDR5 VRAM 128-bit bus width, 1020MHz base clock - 1085 boost clock, maximum 60 watts power consumption
Even with an older version of CCminer, a 750Ti should be pushing between 2.4 - 2.8 MH/sec on the X11 algorithm (depends on the cooling, brand, etc), and in many cases still only using about 40 watts.

GTX 980  -  second-gen Maxwell
4GB GDDR5 VRAM 256-bit bus width, 1126MHz base clock - 1216 boost clock, maximum 165 watts power consumption
Again, using a non-optimized version of CCminer typically yields between 6.6 - 8.4 MH/sec on X11.  It's a wide variance, because there is a rather large difference between the reference cards and brands with better cooling.  Also depends on your machine, and how you've configured the card (OCing and other things), but in general the 980 is about equal to 3 of the 750Ti's (great for density, more output per rig).

And of course, there is a Maxwell-optimized version of CCminer which will greatly boost the performance of both cards, but will not work with any non-Maxwell cards (all of the new 900-series cards are Maxwell).  That specific fork of CCminer can be found in this thread:  https://bitcointalk.org/index.php?topic=826901.0  (keep in mind that this version will NOT work with any non-Maxwell GPU's!)
12  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: January 29, 2015, 08:54:08 AM
Could someone please tell me how to use cudaMiner?
Right now I am mining at 380-480 MH/s. I would like to use my Nvidia card as well Cheesy. I downloaded it but i don't understand how it works so I would appriciate it if someone could make a tutorial about it.
Thanks.

And one more thing. At home page it says ''11000 khash/s on a Intel i7 2600k Cpu'' . Well i have the same Cpu : Intel i7 2600k 3.4ghz 8 core(and it does not work at that rate,may i know why)
My graphic card is a Nvidia GeForce GTX 560 , is it good?

You could also try ccminer .
http://cryptomining-blog.com/2003-quick-guide-on-how-to-compile-cudaminer-for-windows-from-the-source-code/
http://cryptomining-blog.com/1998-download-the-latest-build-from-source-of-cudaminer-for-windows/
http://cryptomining-blog.com/3450-new-ccminer-fork-with-blake-256-algorithm-support-now-available/

You may not have been using all CPU cores to mine with. Mining with a CPU is possible but not profitable after electricity costs in most cases. If the difficulty drops it would be more viable. I believe you set the number of cores with the -t option.

Nvidia cards are not great for mining, no. A comparable ATI card will perform over 4 times faster judging by the stated speeds.

I do not cuda or cpu mine so I can not be of much more help, sorry. You may want to check into the other mining pool which supports HYPER (I think it only pays out BTC though), CPU/Nvidia mining may be more profitable there.
All of my cards are nVidia, and they mine quite well, despite Ignatius' comments. Wink  However, Ignatius is very correct about CPU mining, and anything older than the 700 series GTX cards may not do so well (so no, a 500-series card is not very great).  The best place to get the latest version of CCminer is from the CUDAmining website, http://cudamining.cc/url/releases  There are also some tutorials there (CCminer is actually much easier to use than most miners geared for AMD cards).  Also, the main CUDAmining thread is here: https://bitcointalk.org/index.php?topic=167229.0  I also strongly recommend aiming your nVidia card(s) at any X-based coin or pool (X11, X13, etc) as they perform very well on those algorithms (also amazing with the M7 algorithm, using DJM's latest version of CCminer).

On a side note, the latest 900-series GTX cards outperform equivalent AMD cards in hashpower, and use about a quarter of the electricity.  Wink
13  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: January 24, 2015, 09:04:53 AM
Regarding the story for the MMO…

Space is dark.

And silent.

Aside from the occasional grouping of some hydrogen & helium atoms, and sometimes some heavier elements, space is largely full of…nothing.

It is a very lonely place, an endless void.

…and no one can hear you scream.

The MMO should reflect such an environment.  Now of course, we can't just have the players staring at a black screen with nothing coming from their speakers.  Rather, I mean the "atmosphere" of the MMO should be dark, and mysterious.  Even frightening.  At the same time the player is experiencing the wonders of technology and space travel, they should also feel this sense of uneasiness, as if there is someone…or something watching them, hidden in that blackness of space.  All the while they are building this new little empire, they should have a sense of foreboding, that at any moment they could be attacked and lose everything.

And that's exactly what should happen.

Space may be a largely empty void, but there ARE other people out there, and most don't want to sit with you for a nice cup of tea.  The story the player experiences in the beginning, leading them up to their newfound opportunities should prepare them for this quiet, but deceptively hostile, universe they've found themselves in.  Show them the amazing possibilities that lay before them, but also build up a tenseness, an itching that speaks to the dark recesses of their mind, that all is not well here…that they are in danger, even if their normal senses tell them otherwise.
And then show them what that danger is.
That's where the game can introduce the other races which may be hostile toward the player's chosen race…the ones who don't want that damn tea.  Go ahead and have the player lose everything at this point.  Make it part of the story (before they reach the "real" MMO part, playing with other people in a live universe), so that in the long term, they haven't really lost anything because they were never meant to have anything after this encounter anyway.  Though it would have no real effect on the player's situation long-term, it would certainly make a VERY clear point in the player's mind:

This is a dangerous universe.

You can also introduce some friendlier races here.  Have someone, an alien to the player's chosen race, show up and manage to get the player out with their life…but not much else, and only barely.  From there, the story can take the player through a tale of struggle and hardship, but also one of hope to show the player that no matter how low they get, there is still always a way to claw your way back up again.  This part of the story can also let the player see the "politics" and larger scope of relationships between the various races & empires of the game universe.


I have some more ideas for some races, empires, or other entities that might be able to find a place in the MMO, so I'll start "fleshing out" those ideas and post them here when I think they're ready enough to endure the criticism.   Wink
However, I do have an idea that might be ready now.  This is more of a general concept, rather than a specific attribute or feature.  If there's one thing that I've always found tiresome and annoying in almost every MMO I've ever played, it's that virtually all of them have this "safe haven" for people to hide in, who don't want to participate in the more combative or PvP aspects of the game.  It's so artificial.  The real world isn't like that, and the future of space certainly won't have that either…far from it, actually.  No one is ever truly safe; anyone at any time can break into your little bubble of perceived safety, and shatter it to pieces.  The game should be no different.  Just like in the real world, there can be places patrolled by military or police forces, to provide some semblance of security for law-abiding citizens, but don't create some artificial game mechanic to make the players there immune to harm.  If another player wants to charge in there guns blazing, let them.  They'll have the military and/or police forces to contend with, but that's their choice and they should be aware of the consequences.  Point is, they can likely still do a lot of harm before those forces stop them…so any other players caught in the mess should be prepared to either defend themselves or have an escape method…if not, then they suffer consequences as well.
I guess another way of looking at it is like this…let all players have an impact, good or ill, on all other players.  Let them choose their actions, and let the consequences play out as they should.  Let the players determine their own fate, and the fate of the game universe as well.  They're the players…they are the people with the most power in this universe, so let them shape it as they choose.

That's my idea, anyhow.   Smiley
14  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Game Currency ~ Poker Site ~ Anon Web Wallet ~Many Games ~5% PoS on: January 20, 2015, 09:17:25 PM
Tutorial Video #2 Now ready!

"How To Accept HYPER Bitcoin Payments on your Site using Coinpayments and Whitepuma"

Please RT this Status:  https://twitter.com/prodjkc/status/557621764767768576

Direct Youtube URL:  http://youtu.be/8VkCzVXwKfo

Updated Playlist:  http://www.youtube.com/playlist?list=PLjd9meIcggcbk_ihK1ZZ8rLCsgnflsFXb

Enjoy!


Great tip sent! Nice line "welcome to HYPER the gaming, and now ecommerce, coin of the future"  Smiley

"welcome to HYPER the gaming, and now donation currency of the future"

Hint:  Video #3 on it's way.

Baby sleeping on couch.  Type A Influenza.  The tips are helping pay for that $100 TamiFlu.

(Yeah Right...I'm holding)

Fuck the flu.

But hey, at least I have some time to work on the coin.

I'm done for the day after this last one.  Gotta make Chicken and Bisquits for the family and quarantine the little one in the living room.  Poor kid....103 fever.  Have to take Friday off too...Momma gets to be home the next 2 days.

Thanks for everything Hyper Community. I'll check in on everything soon.  I'll get this last video up then it's Daddy Daycare time.

Peace, Love, Hyper.
Ugh, I just got over the flu a few days ago.  Hit me like a truck…no fun at all.  Thanks for everything you've done!  Take care of your baby, and I sincerely hope he/she is feeling better soon!   Smiley
15  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Poker Site ~ Anon Web Wallet ~Game Currency ~Many Games ~5% PoS on: January 16, 2015, 02:45:24 AM
I for one have kids.  4 of them. Ain't no way in hell ANY of my kids are going to be allowed to play with my HYPER on any FPS game.

Casual Games are KING for kids and women (and me) if I ever have time.   I do understand that kids probably aren't buying HYPER because for the most part they don't have online access to BTC or Fiat.  

But parents DO!  I would definitely let my kids play casual games with the risk of 100 hyper....Christ...even Checkers or Chess....Hell what about solitaire?

I let my kids explore a bit of this site with my permission.  http://kizi.com/

Just my 2 hyper.
This is why I suggested that the first HYPER mobile game be something like Bloons TD 5.  I mean, monkeys popping balloons!  What could be more cute, casual, and kid-friendly than that??  Grin  lol, NinjaKiwi and the Bloons series has a lot of very family-friendly casual games, like a Bloons-themed MMO called Bloons Monkey City.  We could get a lot of ideas from them.  Wink

Our HYPER app Android dev is showing me some examples soon. Ideas include a HYPER asteroids style game. Is the game you mention popular? Hopefully, we can integrate automatic HYPER tipping for the top players daily too Wink
Honestly, I doubt many people will want to play an asteroids-style game long-term.  I know a game like that would be easy to make, and could be put out there quickly, but HYPER needs a game that people will want to play, and continue to want to play with their bits of idle time on their phone or tablet for years to come.  Bloons is very popular, with browser-based versions, Android versions, iOS versions, and even a Steam version of their most popular title, Bloons TD 5 (Steam game page: http://store.steampowered.com/app/306020...some of the reviews are hilarious, btw).  Their spin-offs also have multi-platform versions, including Bloons TD Battles (a PvP title), Bloons Monkey City, and Bloons Super Monkey.  What makes the Bloons series so popular, is that most of their titles are Free-to-Play, with optional in-app purchases, and have long-term playability as your progress is saved.  They are also cross-genre, with Tower Defense, city-building, PvP, and action.  All of their games are designed for people to be able to play with just a few minutes at a time, on their mobile devices...very convenient for people with busy lives.  For players who have more time to invest, there's the Steam and browser-based versions of the games.  All of this in a cute, family-friendly, fun theme with good animation & artwork.  The Bloons series is NinjaKiwi's most popular game series, but they also have fairly popular (and more mature) series with zombies and other more bloody action games...but I think the reasons for Bloons' success are obvious.
We could learn a LOT from them.  I think something like this, a family-friendly, casual game with lots of long-term playability is perfect for a HYPER mobile game.


Ohh yeah! That's the plan for the MMO: http://hypercrypto.com/wp-content/uploads/2014/06/HYPER-MMO-Game-Concept-Document-V-1.01.pdf

Although perhaps we should go first person instead of strategy. The above document is NOT final. Especially regarding the release date.

That's why we have at least 400 000 HYPER reserved to fund a project like that Wink

It could be a tiered system:

First person -> starts story
Strategy -> continues story (delving into a warish game)
RPG -> finalized story with continuous updates, in a thriving world
This I think, is an excellent idea.  MMORPGs have the most long-term playability of any genre, and the most potential for securing loyal players who will continue to invest time, money, and advertisement via word-of-mouth for years to come.  But people often want the fast action and critical thinking of other genres too, so this tiered system is genius.  Start a player out in first-person, as a kind of prologue to begin the story.  Move into RTS to expand the player's world into one of war & conflict, and to introduce them to other races, worlds, and the game universe...this can also be MMO, to determine the player's starting situation for the next phase...ie, which sector of space are they in, starting relations to other races, and how much territory do they control and technology they have access to from the start.  Finalize into an MMORPG, with conditions carried over from the first two phases, for the player to begin their own story in this universe.  In certain scenarios or conditions, the game can temporarily shift back into RTS, and of course many aspects of the RPG can be FPS-styled to keep that feel as well.  For example, when the player's ship(s) is/are docked at a station...they can walk around the station, interacting with other players, in a first-person perspective.  The player can personally pilot their flagship, while also commanding a fleet of other ships, to retain some of the RTS feel.
So the first two phases of the game can essentially introduce the player to two major aspects of the game, while also setting the stage, and the final long-term phase will be a multi-genre mix of FPS, RTS, and MMORPG.  No other game like this currently exists, and I think this is perfect for the "flagship" HYPER game.  It will take a lot of investment, both time and funds, but so incredibly worth it.  HYPER is a groundbreaking cryptocurrency, and needs a groundbreaking game to carry its flag.
16  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Poker Site ~ Anon Web Wallet ~Game Currency ~Many Games ~5% PoS on: January 16, 2015, 01:06:43 AM
I for one have kids.  4 of them. Ain't no way in hell ANY of my kids are going to be allowed to play with my HYPER on any FPS game.

Casual Games are KING for kids and women (and me) if I ever have time.   I do understand that kids probably aren't buying HYPER because for the most part they don't have online access to BTC or Fiat. 

But parents DO!  I would definitely let my kids play casual games with the risk of 100 hyper....Christ...even Checkers or Chess....Hell what about solitaire?

I let my kids explore a bit of this site with my permission.  http://kizi.com/

Just my 2 hyper.
This is why I suggested that the first HYPER mobile game be something like Bloons TD 5.  I mean, monkeys popping balloons!  What could be more cute, casual, and kid-friendly than that??  Grin  lol, NinjaKiwi and the Bloons series has a lot of very family-friendly casual games, like a Bloons-themed MMO called Bloons Monkey City.  We could get a lot of ideas from them.  Wink
17  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Poker Site ~ Anon Web Wallet ~Game Currency ~Many Games ~5% PoS on: January 15, 2015, 09:15:13 AM
If I may make a suggestion...

I think we should definately expand our range of game servers - Not so much that it alienates, but let's look at what we have lined up - With the exception of Assetto Corsa and StarMade, they are all first person.

HYPER Is designed to be easily accessed, however maybe we could have a wider variety...not that we don't have one, we have a great one, But we have more shooters than anything else.

I talked erliar about perhaps hosting a CS:GO zombie riot mod, but I feel that would be purely unnecessary to have another Counter-Strike server. We have a TF2 server, a 1.6 server and a GO server. there is no need for more shooters in my opinion.

Just my opinion, even though I was the one who suggested a zombie riot server, I don't feel its necessary.

With that said, I'd still be happy to host it, but I just wonder if people agree with me or not.

Cheers
-EGN


Hey EGN

You are right there are more FPS than any other type of game.

Do you want to start some different HYPER game servers? As you know there are bounties available for more game servers so feel free to share your ideas here Wink Personally I'd like to see a HYPER zombie game server and once the HYPER source plugins are finished it should be fairly easy for you to implement.

Also everyone Tip HYPER across ALL social media we have just been added to Whitepuma http://www.whitepuma.net/unidash/ check it out and start tipping!

What do you think? Zombie Riot or something completely different?
I vote for something different.  I agree there are already too many shooters.   Tongue
18  Alternate cryptocurrencies / Mining (Altcoins) / Re: [ANN] Miner Control 1.6.1 - Auto profit switching miner controller on: January 07, 2015, 09:20:26 AM
hahahaha.... that's what i thought. bullshit walks

don't ever lecture me or anyone else about using the word SCAM
I say let him ragequit from cryptomining.  With an attitude like that, why should any of us bother helping him?  Just let him aim his "multitude of cards" at Dogecoin or something, and leave the rest of us with brains alone.  Darwinism at its finest.
19  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Disruptive Game Currency ~Poker Site ~ On Bloomberg ~MMO ~5% PoS on: January 03, 2015, 09:04:05 PM
Wow thanks Travis. You think we should use the last image? Is it possible to have the StarMade logo somewhere in the last image?

I really need to try out StarMade when I have time it looks positively awesome!

Also is the StarMade wiki page at http://hypercrypto.com/wiki/index.php/HYPER_StarMade_Server accurate or is there more info I can add about your server?
The info currently on the wiki is accurate, but it is in dire need of expansion.  I've been very sick lately, while also still very busy with work, so I haven't been able to put any attention into it recently.  Sad

EDIT:  And yes, I think we can superimpose the StarMade logo onto the last image somewhere.
20  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HYPER ~ Disruptive Game Currency ~Poker Site ~ On Bloomberg ~MMO ~5% PoS on: January 03, 2015, 08:34:25 PM
Also guys we will be releasing 5 skins of the HYPER Windows wallet with themes for Counter-Strike, Assetto Corsa racing, Rust, StarMade and Minecraft to start. 1080 and PNG is best, highest possible quality so please let me know if you guys have any awesome images from these games we can use for the custom themed background image for these Windows wallets Wink











I especially like this last one, because it shows there's more to the game than just building ships (as if that weren't already awesome enough).  It's also about exploring space, and discovering amazing new planets, aliens, and cosmic vistas you've only dreamed of.
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