Uh...... my bad. Didn't realize no editing is allowed on this board.
|
|
|
For the love of baby jeebus, edit your post instead of replying to yourself again and again.
|
|
|
Everything hurts.
|
|
|
Is it possible to exclude Grim Reaper and Archmage when gifting coin boxes? After all they're bots and not human players.
- exSpoonCollector
|
|
|
I noticed that in the Battle Tower's fight screen, the icon for the player's health is broken (though the monster's is fine).
- exSpoonCollector
|
|
|
If someone receives an upgrade without buying it then the increased turns usually aren't included. Did you upgrade via crypto?
No. I think I got the VIP+ from the promotion where you get upgraded once you reach level 15. It's just that I saw a few newer (i.e. joined later than me) VIP+ players with more than 200 max turns which made me wonder if something was amiss with my account.
|
|
|
According to the Upgrade page, VIP+ is supposed to +100 max turns. Given that every player starts with 100 max turns, that means VIP+ players should have at least 200 max turns.
I'm currently VIP+ now, but why is my max turns still less than 200?
- exSpoonCollector
|
|
|
i think if you have a promotion for a certain currency in the Premium Shoppu, you should display the promotion message ("All items in the Premium Shop are 20% off when using...") regardless of which currency the player picks in the shop (instead of displaying it only when that currency is picked). Otherwise players who don't already know the promotion or don't usually use that particular currency might not be able to find out about the promotion.
- exSpoonCollector
|
|
|
Can you make it so that completed Main Quests appear differently from Main Quests that are not completed (like how Town Quests are)?
Also, regarding Town Quests, it feels odd that you can already access all the towns' quest even though you haven't been to those towns before. In fact, when I first started I completed a few Town Quests before I realized that the corresponding towns actually exist on the map and not just on the quest page.
- exSpoonCollector
|
|
|
Their outpost will still be there yes and can be accessed via the Manage Outposts menu.
But other players can't access that outpost (e.g. to view the resources, troops, rate of that outpost) once that village is built since the "view outpost" and "locate outpost" is not available on tiles with village?
|
|
|
I noticed that village tiles don't have locate/view outpost options anymore, which I take to mean that building a village on a tile removes any existing outpost from that tile.
So if player A builds a village on a tile where player B already has an outpost, does that mean player B will lose their outpost just like that?
- exSpoonCollector
|
|
|
Here's some mock code to make it easier to explain.
$atkpower = all attacking troops attack combined $defpower = all defending troops defense combined
if($atkpower > $defpower){ $troopslost = $defpower / $atkpower $newscouts = $scouts - $scouts * $troopslost }
Would be the opposite if the defender wins.
Does this mock code apply to village battles as well? i tried plugging in the numbers and it doesn't match up. In particular, I'm interested in how to calculate the number of troops lost on the attacker's side in the scenario where the attacker wins. Also, how do tactics affect the attack/defense of village troops. Is there a formula or pseudocode to calculate the attack/def bonus due to tactics? - exSpoonCollector
|
|
|
The shelter doesn't give a bonus outside of the resources it protects. The other two are self correcting.
Sure. One would expect the line to say something like "Resource protected: 10%" instead of saying something that it doesn't do. Not sure what you mean by the 0-damage being self correcting but this just looks weird
Another odd thing I noticed: Why isn't it possible to build village or locate outpost on tiles where one of the coordinates is less than 20. For example, it's impossible to do those on tile (18, -206) - exSpoonCollector
|
|
|
Noticed some minor issues - In a fight screen, if you try to escape and fail, your damage will be displayed as "0-0" (the actual damage is not affected though, just the display)
- The text in Shelter (under Village -> Main building) says "No bonus" regardless of the Shelter's level.
- The DP rate for Dragons Lair seems to be wrong when you upgrade it, but shows the correct value once the page is reloaded again. For example, when I upgrade it to Level 10, it says "27 DP/hr" and upon refreshing it changes to "20 DP/hr" which I think is the correct value for a VIP+.
- exSpoonCollector
|
|
|
It is deliberate yes, just a small requirement in order to move or send troops.
What's the reason for this? The restriction feels arbitrary.
|
|
|
Why is it when I send troops to villages, there needs to be at least 1 unit of each type? For example, if I send catapults only, there will be an error message saying that "value must be greater than or equal to 1". Is this a deliberate design?
- exSpoonCollector
|
|
|
I seem to have come across a minor bug when it comes to recruiting units in villages. You need to have at least 1 more gold than the required amount for a recruitment to be successful. Here's one way to reproduce this, at least on my end: - Make it so that your village has 25 gold and 1 each of fish/wood/stone/iron
- Recruit 1 unit of scout. It doesn't show any error message, but you can tell from the number of scouts and resources not changing that recruitment is unsuccessful.
- Add gold to the village such that it is at 26 gold.
- Trying recruit 1 unit of scout again and this time it will be succeed and you will be left with 1 gold.
Perhaps ">" was used instead of ">=" when checking if the village has enough gold. This just affects the village. Gold purchases in the kingdom works fine.
I also noticed that the "Dragon Bank" and the "Special Chat Gift" page are different from the other pages like Achievements, University, Inventory in the following ways - It has an "Enter Town" button on the left even if you're not in a town
- It doesn't have the 4 icons (i.e. mail, globe, task, user) on the top right corner
- It doesn't have the stat box with the hp/mp/tp, coordinates, etc.
- It doesn't have the chat box
- exSpoonCollector
|
|
|
Just got my first pet. So it just functions as an equipment? Took me a while to realize I had that pet with me because I thought it would appear in the fight screen or something.
- exSpoonCollector
|
|
|
What's with the monster damage in Battle Tower? The number displayed after you start a fight is 2x the number displayed before you start a fight.
- exSpoonCollector
|
|
|
Minor stuff, but I noticed the description for Stonegate's Town Quest parts 1 and 3 has some "<br/>" mixed in the middle of the text. A lot of quests also seem to be missing quotation marks around the dialogs. === Also I noticed that in certain cases when purchasing something fails, the page simply reloads without telling you that it failed or why it failed. For example - Trying to stay at the inn when you don't have enough gold on hand
- Trying to buy troops or upgrade buildings when you don't have enough of certain resources
- Trying to upgrade buildings beyond level of Village Hall
It'd be nice to have a message like "_____ failed. Insufficient gold" in such cases.
|
|
|
|