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1  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: November 01, 2017, 09:24:53 PM
Actually, even if the game is working perfectly everyday shouldn't be doomsday.  It moves the game from something that can be played semi casually to something you have to check 3 times or more a day every day just to know your not losing weeks worth of work in the span of a couple hours (give or take)
2  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 13, 2017, 05:52:08 PM
Not sure if its a different issue maybe but i cant load in still. Everything was fine till I got blown up and since my ship has repaired i cant load anything but the map,ship, and profile pages.

Oops, sorry, spoke too soon. It's the same issue, which should now be fixed.

No worries, all seems to be working fine now. Thanks  Cheesy
3  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 13, 2017, 05:37:39 PM


I stuck in game when I was approaching GPD Miaplacidus. I can only log in, but then I see only blank page http://www.satoshigalaxy.com/dock?station=10

Yes, me too, just sent an email

Dear devs,
I keep getting error 500 attempting to dock on Satoshigalaxy.

I can get ship info but when I click on "station" it returns error loading webpage.

Fixed, thank you!

Not sure if its a different issue maybe but i cant load in still. Everything was fine till I got blown up and since my ship has repaired i cant load anything but the map,ship, and profile pages.
4  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 28, 2017, 11:58:15 PM
hi
whats wrong with captcha. cant solve captcha.  

Not sure, and your account looks fine. Is that a problem on google's end or on our end?

I think I may have been experiencing the same issue and though I'm not sure whats causing it I can add a little info.  I was having an extremely hard time solving any captcha's at all and having to do 10 or 12 of them to get 1 to work. The ones that ask you to click multiple images as they appear seemed to be the only ones to come up and each time I clicked an image it would take almost 20 seconds or so for the new image to appear making each one take a long time to do as well.

At that point I switched it to audio mode to see if that would help and when i clicked play it immediately gave a message from google saying my computer may be sending remote queries and for the protection of their users they could not allow me to use the system. It also provided a web address to help trouble shoot the issue. I tried this a few times, always with the same result.

So, I visited the address given and after finding a link for that particular response it took me to a page to test my computers communication with their site directly to determine whether it was an issue with my computer or the site i was contacting them through.  I ran their test a number of times and with each one was given snappy response times and successful captcha's each time.

Given this I would have to say that google at least thinks the issue is on the Satoshi Galaxy end of things.  As for my own computer I can only add
that nothing significant has changed to the best of my knowledge and the issue was the same on both my desktop and my laptop.

This was all about 4 or 5 days ago but has since seemed to have righted itself somehow as well as I no longer seem to be having any issues. If though there's anything else I can help try or whatever just let me know.
5  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: June 08, 2017, 05:43:15 PM
Just curious if there is any openness to re balancing any of the fixed prices in the game at all?.

What used to sell for 10k is now down to less than 2k give or take. Yet all of the building costs have remained exactly the same, just doesn't seem quite right. 

Yeah, we'll likely finally adjust this, given the current BTC price is up through the roof. Just hoping/waiting it would stabilize a bit, as we want to fine-tune everything across the whole economy, not just the module cost.

I see, makes sense yeah..... and i had shared some of that hope for awhile lol. Thanks  Wink
6  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: June 08, 2017, 01:15:06 AM
Just curious if there is any openness to re balancing any of the fixed prices in the game at all?.

What used to sell for 10k is now down to less than 2k give or take. Yet all of the building costs have remained exactly the same, just doesn't seem quite right. 
7  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: June 03, 2017, 03:31:53 AM
BTW, that "thing" you spend months on crafting is somehow got built in a course of a few hours by everyone else, so I'm a bit perplexed why is it taking you so long. Maybe you shouldn't be crafting each piece of plate by hand?



Well, because before crafting was nerfed all those people got real rich fast to be able to afford buying the top ingredients outright Wink

I'm afraid if I saved for it Id have to fork over 500k or so which would take even longer than building it from base ores Tongue

If I remember right, it cost somewhere around 1.2 million satoshi to do it all as purchased parts back when.  That got it built quick yes, but even at the time with crafting not having been adjusted that last time yet saving that up wasn't exactly an over night thing lol (not that I'm saying it should have been) .  I haven't been into any crafting anytime recently so you guys will have to figure how that relates to now I'm afraid  Tongue
8  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: May 29, 2017, 05:58:13 AM
these items don't get mined often enough from asteroids..

Yup. very rare https://prnt.sc/fd6p2t

put one of those up every day or two and it'll look less rare but 1 image doesn't exactly establish a trend now does it Wink
9  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 08, 2017, 09:37:30 PM
@ Quellzar. I'm sorry that your planets was destroyed and some conquered, but your squad have more of other planets, so i sure they help you.

Decent of you to say so digger, thank you.  No grudges here so don't worry about it, Ill survive I'm sure yes lol. I'm sorry you lost your planet aswell and Ill do the same and hang up the guns for now. Hopefully you can make up some of the loss with your new real estate over there  Wink
10  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 08, 2017, 06:57:45 AM
Hey, crybabies! Cheesy
Even someone's Slowboat can do this http://prnt.sc/dgpw76
How its work: https://youtu.be/ql5pl4hanJQ and https://youtu.be/GqmHAoE7Qws
The answer: http://prntscr.com/ehcwsn

Can't find Epic screenshot where messages going in order: Undock from station, Dock to station, Mine asteroid Grin

Im honestly not sure of the comparison your making here. Yes the actions there are out of order, if thats what you are going for your absolutely right, thats always been a thing. It was not however the point of what I was showing at all. The problem came from the amount of time involved in the actions.

Essentially the whole time we were trying to counter attack against your ship you would be able to take off, shoot, and then land again before it would even show up onscreen that you had moved. So there was not ever any chance to fight back at all because your actions took a total time of two seconds and the time needed for the server to relay those actions is also in there leaving just over a second or less than that for somebody to respond which is pretty much impossible since part of that second is also required for the server to process our reactions. It really doesnt matter  how many names you call me digger, thats not how the game is supposed to work. considering there is no larger reporter of bugs that ive ever seen in this game (thats a good thing just to be clear) you should know by now when your looking at a broken game mechanic.

I honestly think the fact that your willing to pretend this one doesnt exist because it isnt to your favour says more than i ever could really but what i will say is that I'm really still just waiting for you to live up to the honesty you requested and recieved from me earlier. quit the political games and discuss it like adults?. Sure, I'm a firm believer in the respect even your enemies school of thought. thats why a good number of them are actually friends or teammates at this point but drop to the level of playing word games and calling people names like we are 5 year olds in the school yard I leave entirely to you at your own discretion,I really have no interest in it, nor am i bothered by you doing that to yourself.
11  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 08, 2017, 01:22:23 AM



Because I said I would I will post this even though I think one of the updates today sounds likely to have made the the Issue moot, though I haven't been on to see as yet. As I said before, I have no problem with a fight, I consider it part of the game and if played in that light i've never really found much reason to get upset about it personally, I am now in fact allies with a number of people I have fought in the past in this game.  I do though have a problem with fighting issues in game mechanics like this as it just isn't possible.  These issues are of course unavoidable sometimes, the timing of this one was just either very unfortunate/fortunate or costly depending on your point of view but it removes all issues of power or skill and delegates the result all on its own when they occur.
12  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 07, 2017, 06:23:07 PM
i'm the only one who has lost planets

You just first.

You answer same kind? I do not care anymore.

Want i stop? You give me planet with same buildings and researches which i lost.

Sure np, you replace the six of mine you destroyed and you got a deal. Otherwise we could just stop blowing each others stuff up but either way man.  Gotta ask though if you dont care anymore isnt it you whos blowing things up cause they are bored?.  

I dont agree with the folks who say noone should ever fight in this game really, though they are more than entitled to the opinion but i would also point out that this galaxy has had a few wars in its time and so far you are the only one who has ever taken it this far.  In all previous circumstances planets have gone back and forth and in the end people work something out and life goes on, it is a game after all. So far as I know, this idea of carpet bombing everything out of existence is a digger original.

@Shivasimha and Blackwulf.

Not sure I even knew you guys before yesterday other than maybe seeing you in passing so im not sure exactly what i did to get you guys so mad at me that your enjoying watching my planets blow up as you claim. I guess I can see some base entertainment value in it certainly but you guys seem to get more from it for some reason. Thats fine too, Im just a little baffled.  If it was something to do with yesterday as far as i know i only helped my squadmate get his planets back from someone who had taken them to start with. I believe one more was taken but it has already been taken care of that it be offered back. beyond that, no clue whats up in that way guys sorry.

Might be a bit jumbled but im at the end of my lunch so its a bit rushed to.
13  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 07, 2017, 04:13:20 PM
And now, like cowardly jackals, you ask the developers to stop the destruction of your planets. That is, you want the developers to take the side of your alliance.
As for the "reformatted" back to void state: 14 players of the alliance own 160+ planets and I just change the balance. It became boring to colonize empty planets and you decided to save by capturing someone else's? Count your profits.


Actually I haven't asked them to stop anything and i'm the only one who has lost planets digger. In my message to them yesterday about the type of weapon (cannon and melters inclusively) I specifically told them flat out I was not asking for any kind of intervention, that would be silly. I am now however asking that the flaw in the system that is allowing you to fire on my planets without anyone being able to shoot back be fixed, thats not really the same thing though is it?


As for my motivations in anything i do, thats not yours to pretend you know. you have no clue so please drop the pretense that you do.
14  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 07, 2017, 04:03:17 PM
At first the goofball attacked without warning on a planet with the weakest defense as a coward and got a kick. Then you three got a kick. This did not teach you anything and you attacked again. I needed to wait until you gathered the whole gang and I lose the planet? I have enough ships and weapons for fair fight, but the game is built so that I can control only one. So the choice is not great for me and it should be taken into consider, attacking not the poorest player.



Wait...... we had the whole group together yesterday digger and we didnt touch terebellum save for the melter that was explained in my previous post,  so i call you on that one. And your planet was not weak, it took three of us out without us even really damaging anything so again I call you on that. And did you honestly just call yourself the poorest player?HuhHuhHuhHuhHuhHuhHuhHuh?!. That one i don't even need to call you on, Its a nice public sympathy play but its utter bullshit. Kinda sad after you called for honesty.

But anyways, now that i have a break at work i have two more for you. Do you really think its fair to continue when I've informed you the system is broken currently in an unfair way and offered that when i can get to my own computer I will prove it rather than at least waiting to see before you continue? theres no reason you cant flatten the galaxy tomorrow instead is there?

Secondly, do you honestly think that if you continue that we wont respond in kind?

Also, way too convenient of you to skip addressing the rest of the post, no picking and choosing now, you want to play truth games with me play with the whole truth or don't bother.
15  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 07, 2017, 02:43:22 PM
It was necessary to think about honesty before attacking the planet of a single player. It was necessary to think about honesty before destroying Terebellum III with all the research, time and money spent. Now you can watch as a single player destroys your empire. It's fun, right?

Im quite fine with the idea of honesty Digger. So, Let me be honest for a minute and lets see if you agree shall we?

We honestly attacked you, and we honestly failed miserably doing no noticeable damage
We honestly tried again with the exact same result
We honestly used conventional weapons only even though we had others available
You honestly lost nothing
You honestly proceeded on a 9 hour rampage destroying permanently everything you touched and costing me personally a ton of sat and wasted time
we honestly saw no real option but to respond with similar weapons since you showed no sign of being satisfied
You honestly lost terebellum 3 because you dont know when enough is enough.
And you honestly destroyed the modules on 3 planets before we resorted to that
and your still honestly on your rampage even now 24 hours later with no signs of stopping going on 5 or 6 planets leveled now
and its honestly silly that we spent hours last night even trying to get a shot in and didn't get even 1
there honestly is no way to do so because as the log honestly shows you somehow takeoff and then land and then fire your weapon in the space of 2 second's and in honestly backwards order somehow.
And it honestly doesn't even show on screen till after its done
And I will honestly post a screen cap of that later tonight when i get home from work

So, do you honestly think Honesty is the issue here?

Words are words man. your actions over the tiny little flea bite that cost you nothing are way out of proportion and your words honestly don't change that.

Was that honest enough for you???...
16  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 07, 2017, 02:39:47 AM
If its absolutely necessary to keep it for fairness, though i see no fairness in the design of this type of weapon personally. the orbital cannon should probably be on a glass tank  with a lot of energy that cant soak up more damage than anything else in the galaxy. to add a balanced option, there should be another ship (Hello Enforcer Smiley ) that is middle of the road for both armor and energy but can use say 8 spitters or 6 beams or the like. thats a little more tankish but less devastating.

The idea that it is both the most devastating weapon and the best defended is kinda overboard.

When you can make a landing zone in a couple hits usually on some planet in the system because they are rarely all high level and then just disappear and only need to shoot once and there's no time to retaliate what exactly is the defense against that weapon??
17  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 04, 2017, 09:15:51 AM
I can't speak for some of the older players than me,  but I'm one of the larger planet owners in the game I'm confident and I would estimate that there is no number or combination of planets that can even come close to making up for this new crafting situation, which is frankly just untenable.

It wouldn't be so bad if the timers were shorter, but when I have to wait almost 10 minutes after crafting 8 gold bars, its like what's the point? This isn't slowing things down, it's bringing them to a screeching halt. Far far worse than previous crafting nerfs.

To be honest, I havent gotten into crafting much since this particular change Fuertisimo so I cant really comment to it specifically on its own, you probably have a better informed opinion on it directly than i do at the moment. Planets do definitely help to one degree or another but as to whether they could offset it completely I think is a split issue kinda.

If you had enough of them leveled completely you might be able to bring in a significant enough income eventually to match a crafter...... maybe. The amount of time and effort required to get that many planets that high would be ridiculously, hilariously huge compared to what is needed to craft for the same amount of profit though. This is why I generally call them money pits, you can make some decent satoshi with them, but only after investing enough in general that it will take quite awhile to make it back before you even start to earn profit if you started from scratch.

(Beyond here I'm speaking more to whoever reads than you directly Fuertisimo so please dont think this is all leveled at you mate Smiley)

As it is, its pretty clear why almost no one likes the introduction of a timer on crafting, and for obvious reasons. I think though that there has probably  always been a bit of a discrepancy between what we as players were able to find ways to do in the game and what was intended to be the pace of play in the game to start with. I could well be wrong, and maybe Toecutter would be kind enough to point out if I am that far off but I have come to believe from the initial structure of the game and what I have heard in the time that I have been playing that this whole situation has basically come about because we were draining satoshi out of the game much much faster than was ever intended.

That is not really something I think you can call anybodies fault really but you have a  (very?)small(ish?) development team working on a game that actually has a fairly large number of elements to it that also interacts with a real currency who were actually able to let people in to play and help test and review in the alpha development stage. that in itself is pretty rare and while I have no doubt they needed the testing done, I also dont doubt that those who were here probably caused them no end of headaches some days either.

They have been bringing things into line piece by piece with what they intended to build I think while also trying I believe quite hard not to make those changes too hard on us as players. I cant honestly say I have ever played any other game where I or the other people playing have been able to have anywhere near as much direct input as these guys have given us on most issues in SG.

Does that make this particular change any better at the moment?, probably not for most but i do think its something worth keeping in mind as the process continues. I do honestly believe whole heartedly that if we as a group do come up with a better solution for us that also achieves the goals they needed to meet in dealing with this that they will give it all due consideration, and have proven to us in the past that they will implement such things if they meet those requirements.

I honestly think the best answer to any of this for all of us who wish to see it changed is to keep the conversation flowing constructively and crowd source the problem to death between us until we actually hit an idea that works for both groups. The Info that Toecutter left for us earlier tells a very clear story that has a very clear ending if nothing was done about it. I dont think thats what anyone wants so while I dont like the change and despite what some people seem to think cant just nullify it with my shiny richness of planets and time spent (lol) I am quite willing to deal with it until we as players or the developers can honestly say we have an equal or better solution for both groups. I think these guys have earned that much understanding in how they have collaborated with us in the past.

Is it ideal? no. Is it fun to deal with? no. Will we be heard if we can think of a better way?, I think so yeah.

This is more food for thought than justification per say, but have you guys noticed all the bitcoin ads in the game?. Now, have you ever seen one that offered 1 million satoshi per day?. In SG's case you now have to multiply that by the number of people playing because they dont have to account only for what we do make or withdraw each day but also for what we could potentially make if we all put our minds to it one day at the same time.  Keep in mind aswell that (again I may be wrong on this) as far as I can tell from the way it all works it isnt just withdrawals that need to be accounted for but also every satoshi that each of us has just sitting on our totals that may be withdrawn even if we intend to build something with it later and put it back into the game. Its actually a pretty complicated issue and one I know they spent a long time thinking on because we were warned long ago that this was a possible reality.
18  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 04, 2017, 08:08:59 AM
@Quellzar - afcorse. Feel free to comment anytime. Smiley
To be honest, my apinion is: I dont think players dont know that planets are huge *satoshipit*. Maby some newbs. Its well known thing for mediocre+ players. But if someone got like 10+ planets and saying.. *heh my planets dont help me with this nerf* it mostly beacuse of silly greedy tactics where they just taking planets, investing in defence and population for far future development, but they dont have even 1 fully upgraded planet before. So if all that materials and satoshens had bin invest in 1 or 2 planets all the time, well by now that would help much more than having 10 shitzy planets now and feeling of ownership Smiley


Oh my..... well, to be clear before the rest of this, I never once said they don't help.

Beyond that, after I specifically went out of my way to make clear that I was only trying to add some info to the topic, info that as it stands you have not played anywhere near long enough to have a real clue about, you really thought the appropriate response was to directly insult me by basically calling me a greedy idiot???......wow.

For somebody who claims they dont like pvp thats a whole hell of a lot more attitude than you can afford in this game. as for details of what my planets may or may not contain, I may have discussed it quite openly in the interest of helping with the topic and you might have gotten a better idea exactly where my opinion is coming from had you not acted like a complete asshat. As is, all I will say is that you are very very far off in your guesses about me and have only further proven that you have no clue what your talking about.

Its unfortunate you value your own opinion so much that we wont be able to discuss this further in a constructive manner but but I feel no need to involve myself with someone with so little class as that.

And to be clear, you are a newb. though I was trying quite hard not to be that blunt about it. Smiley faces do not make rude comments friendly by the way.


Edit to be fair: reading back I couldn't find the comments about pvp I was thinking of so it may not have been you that made them. If that is the case then I retract this part of my response "For somebody who claims they dont like pvp.". Every word beyond that stands as is.
19  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: March 03, 2017, 08:45:57 PM
Only small crafters will suffer mostly, since those who draing game funds most, having planets to craft for them anyway.


Just to give perspective on how i mean this, I'm not really trying to comment directly on what you are saying or your ideas. I mostly plan to stay out of this particular topic unless there's a specific reason I might be able to help out with a good idea or something. Also this is more of a general comment rather than directed at you personally, your post just made a handy example.

That said I've gotten the distinct impression lately that there are a growing number of people in the game that seem to believe that there are a lot of older players taking a heck of a lot of satoshi out of this game with all of their high lvl planets and such and just wanted to point a couple thingsout for context as you guys are thinking this topic over. Its simply some thoughts though, not a cut at anybody.

First, I can tell you from experience that planets are fun, they open interesting doors, they give people something to battle it out over (very occasionally these days), and as zaiusz mentioned they give you ownership and a sense of attachment. They are also a HUGE sinkhole for satoshi. I have planets that I have owned for quite a long time now, not sure how long i've played exactly but i believe well over half a year easily for a few of mine and its possible one or two of those are starting to return a profit now, but only possible. I couldn't guarantee it. It takes a lot of satoshi and a lot of time to even come close to getting money back on a planet you started from scratch. doubly so if you started while bitcoin was relatively low value lol Wink

The second thing I would point out is this. If you look on the games front page and look at the top ten earners list you will see the name Shaton in I think the fourth spot still. Ive never met this player. They quit playing even before I started and yet they are still the fourth largest withdraw-er of satoshi.  I mention this only to offer some realistic perspective on how many older players have been withdrawing at all. there aren't many who do in any large amount compared to what they could be, and those who do have generally put in a hell of a lot of time and effort to get it there.  

I do get what you guys are saying but at the same time I think maybe the general view of older players with lots of planets being rich maybe needs a little adjustment in some cases if your going to look at the income issue seriously.  As of right this moment, all my planets and admittedly much slowed crafting even before this update have currently got me sitting with a whopping 34000 or so satoshi in my account currently. Planets are a very very long game plan at best and if not followed through on or planned out for proper growth are really just a satoshi sink for ages before anything changes.

As a contrast to that, the most profitable method I've personally ever seen in game cost less than 150k satoshi to get started up on and is relatively accessible to everyone after passing the initial start up phase of the game.

Like I said above, this is really just being said to offer some input from the other side sort of deal, but i do believe things like this need to be known in order to properly address this issue in any way.

20  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: February 03, 2017, 01:21:57 AM

I have a very serious question to all veteran players. Newbies can skip it.

We're thinking about finally adding premium accounts into the game. Those will definitely remove all ads and improve your CPU situation, but we're pondering additional bonuses.

The two we currently argue about are x2 ship repair speed and x2 skill gain. Ship repair is pretty tame, unless we're in planet warfare situation, where faster respawn will definitely provide an advantage to attackers (with premium).

Skill gain is a larger can of worms. So, here is the actual question:

- Assuming you're not interested in purchasing premium account, would you feel cheated as newbies (with premium) get to skill up faster?

We are very very fond of our veteran players (because they mastered the game, showed us lots of cool stuff, helped improving the game, gave us ideas, etc) so we really don't want to offend you guys. If the majority decides x2 skill gain is too much of a bonus, I'll fight very hard to stop it from happening.

Its kind of a half and half situation with skill points to me.  There are some skills it really wouldn't bother me at all with but i could see a few like aim, evade, shield recharging and such that would quickly become unbalanced at double pace.  As an alternative I would suggest the possibility of giving a small bundle of skill points with the purchase of a premium account that each player could distribute as they see fit with a cap on how many can be used in one category.

For example, the number is arbitrary but lets say you get 30 skill points on purchase to give you a bit of a boost but can only use a max of ten in one category to prevent anybody from just adding 30 levels of evade and being ridiculously hard to hit and so on.  and this way its only a one time deal so the gap between players still distributes fairly naturally based on their play.

One other thought I had that may or may not be worth sharing is the possibility of a passive resource boost. In this scenario I would recommend it be randomly assigned which resource each player gets it applied too to avoid it becoming a way for people to simply increase whats already their best choice automatically though. So essentially, you buy the account and the resource wheel spins and says you get a 5% increase to argentum mining or whatever percentage you guys feel is appropriate and that person then gets a 5% increase to the speed of their mining on any planet that is mining argentum.

Obviously the % would have to be quite low but it would have the benefit of increasing what a player feels they can get from the game without giving an advantage that would allow them to hold it over anyone who doesn't go premium while at the same time giving them something that will last past that initial point of purchase and make it feel like their choice had a lasting effect for them. It might also add to combat incentives if players have a reason to want more planets of a particular type, but that's a sideline thought and may not happen at all of course lol.

an alternative would be to let the player designate a "home planet" and instead they get a 5% boost to all mining done on that planet regardless of their chosen resource.

There's a couple other thoughts kicking around in here but the only other one sorted enough at the moment to be possibly worth it is something along the lines of giving their equipment a decent % chance to not cost a cpu point on each use.  That would extend their time in between captcha's which everybody seems to be after (I'm still riding happy thoughts from the increase to 30 lol Cheesy ) but it would not be regular or consistent and so would not be able to be counted on by anyone trying to use bots or the like..... as far as i know anyways but that might not be very far at all.


Edit to add: Planet starter kit?. 1 biodome, 1 quarry, 1 defense grid, and 1 warehouse with say 5 slots. Helps older players a little and makes getting that first one going quite simple for newer players...... not even sure how i feel on this one really, just figured id throw it in here.



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