Bitcoin Forum
June 16, 2024, 10:13:46 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
  Home Help Search Login Register More  
  Show Posts
Pages: [1] 2 »
1  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: September 04, 2017, 03:28:10 PM
Pledge 10 xmr to the phoenix initiative.

@Speed, I pledged also.

Woops, my bad. Totally missed it. This is why having everything in a single thread sucks. Edited the previous post.
2  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: September 04, 2017, 05:08:58 AM
With the dawn of the new week, a progress report for the Phoenix Initiative.

So far there have three pledges, amounting around 50% of the requested total (depending on the current XMR rate).

I pledge a 1000$.

Crichton pledges 5000 M3

I pledge 1000 S-PT (10% of Phoenix Trust).
I've sold these 1000 S-PT OTC, so change my pledge to 20 XMR for the Phoenix Iniative.

Pledge 10 xmr to the phoenix initiative.

So the pledges are:
iluvbitcoins - $1000 Paypal funds
Crichton - 5000M3 ingame
Karl Hungus - 20 XMR
boomboom - 10 XMR

I will now begin the first step of the process: looking for qualified individuals to take on the lead dev role and help establish a definite roadmap for the challenges that will be tackled, as well as a timeframe for it. Obviously not all desired solutions can be developed, so they will have to be prioritized based on importance and difficulty, to get as much done with as little effort as possible.

Among the glaring problems we have: inconsistent functionality with various bugs, dysfunctional in-game communication, inconvenient user interface (or lack thereof), stagnant economy, minimal automation and maximum tedium.  Solving these would be the bulk of the development and design process, and how much can be done within the set constraints remains to be established.

Other aspects, such as marketing, documentation and monetization would be done in parallel.

Once several suitable candidates are found, I intend to recruit them for a small job to get an opinion on the current code base, and test their knowledge and ability by solving a small part of the recognized problems. For example: $150 for 3 hours of work analyzing the code and writing a brief perspective + implementing a way to automatically change the damn in-game year on Jan 1st.

Ideally, 100%+ of the sum will be pledged by the time this is required, but if things move quicker than the funding, we could start the pre-production steps with the pledgers' permission before the full sum is raised.
3  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: September 03, 2017, 07:18:22 AM
I don't mind including an (untradeable) in-game asset to log people's pledges and donations once the pledges are fulfilled, that people could then use to voluntarily reward people. "Hey these guys invested when things were shit. They're part of the reason things are no longer shit, let me give them some stuff."

They would be logged anyway and I was thinking of giving initial contributors a thank you piece of jewelry or a coin or something, and I think that would be a better way of commemorating people's contribution in-game, because what matters isn't how much you give, but that you give at all.

As for the self-funding model, I'm also unsure whether it will be enough in the first iteration, since I categorically do not want to tax anyone in the wrong way. I want to incentivize people to invest their money in the game and participate in the in-game economy. Taxes would hurt that incentive, so they would only be viable along with something strong that offsets them. For example, I see nothing wrong with the voluntary negative EV model a casino uses with games like the roulette or Blackjack, but it is wrong if they take 1% of people's poker chips when they cash out.

For CK I want it to be fair and voluntary, where simply trading on the market and holding investment assets is neutral, but active participation in the game world would have a slight negative EV offset by fun and competition. Depending on the activity it could be up to 5% in the negative, as that's my personal threshold before it becomes bullshit, but I will be aiming for <1% and focus more on scaling. The more activity there is, the smaller the cut can be.

I also intend to make it so that there is a clear way to play where you can be successful just from skill and have the monetized parts of the game be only a fraction, which people can avoid if they so choose to, or in the case of things like production, technology or other services, out-compete. In other words, if an entropy system is implemented, it would only affect those who opt into it (probably most people) and it would benefit active players at the expense of not so active players, while the game would profit like everyone else by being an active player.

One thing this would allow in the future, once baseline rules and governance are established, is competing developers with different in-game solutions and services to choose from. With an affiliate system that isn't retarded and pyramid schemey you can have competing marketers. Eventually you'd have multiple in-game towns competing for resources, labor, land... you'd have an actual reason for war, external forces, and so much more.

...But this can only function with an extremely solid foundation and increasing decentralization. The main rules should be hardcoded and only changed through general consensus, via petition with certain restrictions. You would likely have different groups vying to get their view of the game implemented, they would garner support and perhaps even fight to reach their goals.

Take for instance succession. The ruling house currently has pretty much absolute control over the kingdom's succession due to it being a Primogeniture system. The only way an influential player can take over the crown in the current system is through large-scale military rebellion, but his supporters are mostly on the political side. Instead he uses his clout to propose a change to an Elective system where his political power would be more valuable than pure military might, an action for which he would have an easier time convincing more military-oriented loyalists to rebel.

A use of force by the crown against a military rebellion would be viewed as lawful, but a use of force against a popular movement would not be, and as a result the power balance would be different, and perhaps strong enough in favor of the movement to make concessions more viable than civil war. Then, with the newly implemented form of succession, the influential pretender could have a reasonable chance of taking over the crown... Then, months later, a more militaristic player could have gathered enough support to try his hand at a rebellion and change the rules by force once more.

I say whoever has enough support from the playerbase to make changes happen within the dynamics of the game should have almost absolute freedom to do so. If someone thinks that implementing a flat 10% tax on all withdrawals would help the game grow faster and enough people support this cause to take action and pressure the change in, they should be able to do it, while those who want no tax would have to defend the status quo.

If a lot of these things are set in stone, then what if they were set wrong? Nobody can claim to be all-knowing and really smart people are wrong about things all the time. We learn things as we go and, maybe, if it takes us centuries to figure some things out afk, like politics and economics, perhaps with a swift and dynamic platform experiments can be done to figure them out faster.

Maybe someone wants to try out a communist utopia. They can get together with their communist friends, talk with the king, purchase some land, invest 1000 bitcoins to build a wonderous city and then they see what would happen. Will the labor flow from other cities to their utopia? Will stability be maintained? ... Or will it go bankrupt? Can't really do that afk because people would die, and no government would let you try it out, but in CK you'd have NPCs, virtual items and (hopefully) open-minded leadership. So much potential for discovery.

So, yeah, I'd like for the absolute laws to be to a minimum, like the laws of physics, and leave the rest for the market to decide, including the way funds are raised. Hopefully you can help me achieve this.
4  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: August 30, 2017, 10:33:10 PM
So far no one wants to dilute the game as you do (smooth may still support it, but even he would want a plan), so my argument is shared--are we all argumentative pricks or are you resorting to ad hominem attacks.

I never so much supported it so much as put it out there as a possible path forward, to raise a significant budget (likely millions of EUR if done right) to build the game into something a lot more valuable. It is up to the game owners (aka current M holders) to decide what to do. Yes, I'd want to see a plan and would vote my (small) share in favor of this approach only if there were a credible plan to raise money and deploy the funds effectively. Diluting just to dilute is pointless, but building the game into something a lot more valuable is not. No matter how much it is diluted, if the games value grows by more as a result, that is a gain to existing owners, not a loss.




I agree (to a point), but doubt you will find a credible plan (and a reputable person to hold these funds) before the M asset is listed on an exchange. Also, I doubt very much many of those who are owed money by risto would like to see a 50% dilution. I doubt the political will is even there if we had a credible plan and a reputable person to manage the funds and their execution.

I agree there doesn't seem to be anyone with a lot of enthusiasm (and credibility) for following through on a big fundraise and failing that it isn't going to happen.

Part of a plan would be listing on an exchange, likely following the crowdsale. Some of the exchanges work closely with those doing token crowdsales to review and list tokens and will even run the crowdsale on the exchange itself. But again, it takes someone to actually work this out (along with the rest of the plan) with an exchange or it won't happen.

I don't think a massive fundraiser is necessary or viable at the current juncture. In order for a million $ fundraiser to be legitimate, a structured development plan with a solid team that has already brought results is needed, as well as a functional governance and ownership system. Right now none of those are in place and likely won't be any time soon unless someone takes action.

My proposal is meant to solve these things, but if the ball gets rolling well with that, it would make a massive fundraiser even less needed.

Diluting people is never good, but as I said on irc, 50% of $10mil is better than 100% of 0, or $500kish that we have now. This still should only be done if it is decided to be the best option by the owners in whatever ownership model is in place. Right now there's clearly not a consensus, so the point is moot, and will probably forever be if the previously mentioned issues aren't resolved...

And once they are resolved, and if a monetization policy is implemented that can sustain healthy growth, then why even force capital injection at the expense of "founding" holders? If any capital injection should be done for development, it should be in exchange for privilege or opportunity in the things the dev team have produced and are running, within its ecosystem... by investing in CKM or whatever exchange token there is. So that would help holders rather than hurt them.

TBH I doubt there's a way to attract investors without some sort of payout. And I'm not paying a lawyer to wrangle with the SEC over what quantifies as money.

The point of the CKO for me in mainly governance, a structure to manage CK and make decisions. Any other 'benefits' would be nice if they can stay within the law, but not necessary for me. I've just learnt from my time in crypto that good projects often get bogged down in personality based in-fighting, and without procedures to resolve different opinions on important issues, a good investment can turn into a nightmare pretty quickly. I've seen it many times, and honestly, the best governance model I've seen in crypto so far is "benevolent dictator", and when it works everything goes well, but it's not decentralised, and not sustainable.

Bitcoin is a leaderless clusterfuck, but it's sustainable now, and not dependent on anyone, and that's probably why we all love it.

SuperNET and NXT are well oiled machines by comparison, but 100% dependent on benevolent dictators keeping their shit together and working 12-14 hour days without pay. If jl777 or Jean-Luc ever had a turn, or went under a bus they would implode within 24 hours, not because of tech concerns, but because nobody would be in charge anymore, and everything would grind to a halt in conflict. Other than bitcoin all the top crypto projects are dictatorships mostly, which is cool, but I'm actually looking for something more, I'm a decentralized idealist still.

Players will buy CKM to play the game, like a casino visitor buys chips when they enter, so they don't need a payout to buy them, just a good game that's well managed with healthy decision making processes.

I agree with pretty much everything here.

In a recent discussion I articulated this:

Quote from: Speed112
Personally I think the best form of governance is a benevolent dictatorship, with a capable and kind individual at the helm, supported by a body of great advisors with minimal decision-making power. The downside to this kind of system is what happens when the dictator's power is inherited by someone incapable or malevolent (everything falls apart). So if you ignore the bad extreme and cherry-pick the good extreme, it's the best. On average it's probably decent, as tyrants often don't last long.

The second best form of governance is full decentralization, 0 government, free market capitalism, where things eventually balance out and slight variations will be quickly dealt with and rebalanced. This has much less variance, less risk and less reward, but overall probably less efficient than a great single leader.

The third best form of governance is what we have now in the most developed nations, democratic socialism, a hybrid, with parts free market, parts arbitrary leadership, some power balance, some freedom of choice. This system is more stable than a pure dictatorship, but less stable than a pure free society, with cycles of growth and decay, and a mediocre average.

It was referring to governance in general, mainly state governance, but it applies to development projects and businesses too. The first form is only viable short-term, which makes it a high risk high reward option, great for fast growth and the start-up phase, but less and less viable until the leader gets compromised and it flips on its head. The ideal would be for the benevolent dictator to stand down before that happens, and implement one of the other two in his place, depending on the needs and wants of the people being governed.

If the goal from the get-go is achieving a decentralized power structure, where people can come and go, where anyone can contribute and get his own slice of power and compete with others, then the second system can likely be implemented within the lifetime of the first system's good side. I don't plan on being involved in this project actively for more than a year, probably not even 6 months. Like a serial entrepreneur, I'd start it up, build the foundation, put the framework in place and provide direction, then cash out.

The difference is that the intention isn't to sell the business to someone and run away, but open it up to all those who bring value to it: the players, so that they may also be rewarded based on their contribution and continue growing their world. You'd have ad-hoc developers and designers, third-party tools, businesses, collaborations, cooperative storytelling... it would be like what we have now only not shit. That's the goal, turn shit into not-shit.

Quote from: boomboom
Players will buy CKM to play the game, like a casino visitor buys chips when they enter, so they don't need a payout to buy them, just a good game that's well managed with healthy decision making processes.

This is my impression as well, which is why I don't think ICOs and complicated payout mechanisms and legal risks are necessary. Build a good, valuable product and market well and the money will come. There is need for this in the market, so all that matters is effectively filling that need. CKM is the entry ticket to the amazing world of CryptoKingdom, the more demand there is for it, the more valuable it will be, and those who got it first will gain the most. What more do you need?

"Payouts" should be earned by effectively playing the game. By winning. Life's default state isn't winning, it's dying in the woods and being eaten by whatever gets to you first. CK shouldn't default to winning either, but capital has value and that should be reflected in a reasonable way. If an entropy-based economy is implemented, where the game world naturally profits from it by putting work and creating value, then not much more is needed. If you have enough capital in the game to sustain itself or even profit, then good for you. If you don't, then you slowly but surely decay into oblivion and have to start over.

A well-thought-out system on this basis would solve funding, it would solve the SEC problem, it would deal with inactive players in a fair way, it would provide a natural incentive towards growing the game and it would make the experience interesting. Implement a few long-term stores of value alongside it, such as land and precious metals, which do not decay and you'd have a functional model with something for everyone. Going on vacation for a month and can't manage your estate? Hire a manager. Don't want to actively take part in the ecosystem anymore? Turn all your resources into gold and forget about it for a few years, then find it's worth 1000x more.

As for the ownership token, I don't think it should have any payout either. You own part of the world and this quantifies how much you own, or how much privilege you have, or whatever else. It could provide voting power, it could serve as a threshold for the class system, it could be used by others for exclusivity, and it would serve as one of the long-term stores of value.

If the game entity provides a reasonable buy-rate and liquidity in the ownership market, then people could always cash out their shares and lose the privileges the market has provided the token. Don't think anything else is needed, as the initial perceivable purpose between a CKO/CKM split would be to allow for manipulating CKM without affecting current holders by having CKO intact. What I think CKO should be is am alternative way for players to temporarily invest their capital into the game and help it grow without locking up the circulating currency supply. With CKO you are practically giving the game permission to use your invested capital, as it sees fit, on your behalf... that's what an investment is. If you just baghold the ingame currency, then you aren't contributing your capital. So instead of holding the government's currency under your mattress, you hold government stock with no dividends, but only capital gains due to reinvestment.

Changing to a dividend system or something like a government bond with benefits could happen, but only once all the legalities are ironed out. Don't want to be taken up by the massive (oppressive) dong of the law for stupid reasons. Crypto can only protect you for so long.

Any chance of getting the initiative copied here or on some Google doc? I can´t open your Google Drive link without logging into a Google account.. I have no account and do not want one either Smiley

It's a PDF and I'd rather not post the raw text, but I understand not welcoming the Google overlords. I've put up an alternative download link that should hopefully suffice.
5  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: August 30, 2017, 01:48:00 PM
My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

How do we donate to the project? There's no "Phoenix Initiative" in game.

For the moment no donations are being taken. If you are interested in contributing, a written pledge is enough until all the details are ironed out with the proper payment options.

"I am willing to invest 50XMR in the project." would result in adding +50XMR on paper to the initiative fund, and once the minimum amount is reached, the pledging parties will be contacted to collect the contribution.

My idea right now is to use the m3 depository and have the funds be transferred ingame to an account held not by me, or even held by Gringotts itself to be used for marketmaking, like how Kevorkian put his supply to use, and then withdrawn for a specific purpose that anyone can see: "Withdrawing 7.5XMR to pay 1 month salary for employee X" for example.

I don't want to hold the money if I don't have to, because trusting me to use it properly is enough and when the numbers get high enough, I don't want to paint a target on my back or awaken some unexpected temptations or whatnot. I'd rather let the safekeeping to the professionals.

Other options will likely exist. For example, iluvbitcoins said he'd pledge $1000 worth of Paypal funds. That works, because people will likely accept Paypal for whatever. So what will happen is when the need arises that allows for paying with Paypal, I will ask iluvbitcoins to uses those funds for that particular need. If the expense is something practical, like a piece of software or a service, you could even deduct it as your own business expense if you're into that.

I don't think centralization for this is necessary in these early stages, and perhaps not at all. Let's just figure out if we can raise the funds and then worry about how to actually get and use them.
6  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: August 29, 2017, 10:18:13 PM
My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.
7  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 30, 2017, 02:57:13 PM
This week's Health Challenge did well, despite the difficulties with the Top of the World not working.

A total of 16 characters have participated, with a consumption of ~206.846mil M, or almost 13mil M each. The total amount of points based on the rules of the game were 134909, with an average of 8432, the highest being 31440 and the lowest 645. The most expensive consumption, which also had the most points, was in excess of 67.5mil, and the subsequent winner of the 50mil special prize on top of the first place.

As a result, the 10 winners and their prizes are the following:
Code:
#	Character   Character ID	Points	     Cost	     Prize
__________________________________________________________________________________
1 Citrona 2107 31440   67 500 000M 75mil + 50milM
2 mulu 1258 21410   23 650 000M     50 milM
3 Speed 1273 17507   8 800 000M     35 milM
4 evergreen 369 17425.5   7 550 000M     20 milM
5 Kristin 1210 17347.5   57 425 000M     20 milM
6 tombot 215 13945.5   8 475 000M     10 milM
7 drummerboy 428 13410   5 560 000M     10 milM
8 Johnny 2068 11150   12 375 000M     10 milM
9 goldbug 336 11000   3 775 000M     10 milM
10 icXicX 1738 8768   3 723 000M     10 milM


Next week's game will hopefully be announced tomorrow once I know what's happening with the TOTW and how to proceed.

If you guys have any feedback, suggestions or ideas for the Health Challenge, feel free to let me know, and I might implement them in the next game(s).

Note: Promotions haven't yet been issued due to technical difficulties, but I'm posting the list anyway. I'll do the promotions as soon as I can. All prizes and rewards will be given out once I do the promotions, or at the start of 1685.
____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

Master of Knowledge Johan "Speed" Matthiasson, Ph. D. (#1273) has become a full Baron (L12).

Mulu, the Wizard of Lemons (#1258) is now a great Baronet (L11).

GW Evergreen (#369) has been introduced into the Order of Consumables and become a Knight (L10).
drummerboy (#428) has been introduced into the Order of Consumables and become a Knight (L10).

Budyn von Sznikers (#1106) has attained the rank of Wizard (L7).

Johnny (#2068) has attained the rank of Expert (L5).

Citrona, Daughter of Lemons (#2107) has attained the rank of Novice (L4).

doc goldbug (#336) and icXicX (#1738) are still pending the procurement of suits matching their ranks and will not be promoted until the requirement is fulfilled.


Don't forget about the bounty and that consumables spoil now.

Have a great time!
8  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 26, 2017, 11:26:29 AM
How long until reptilian's coins confiscated?

I think his assets should be sold, and the M used to either pay debts and/or pay for further development to make CK great again.

Why not both? Debts first, better/more development second.

The first course of action, that hopefully Gringotts will help facilitate, is establishing a going rate for M that could then be used to liquidate Zech's currently unrighteous holdings. If 1 trillion M would go for 1000BTC there would be enough to settle the debt and have some left over to jumpstart development, sort out all of the (many) loose threads in the platform and maybe actually make CK stop being shit pretty quickly.

The reintroduction of so much currency into the market will surely make things interesting for a while as well...

Then you try doing it and you see just how much value was really lost from these few months of crazy and stupidity and sob when you see that $million holdings are now worth $100.

The only way there can be any resolution to this situation through just liquidating M is if M is worth reasonably close or more than what it was worth when the mass withdrawal occurred, and the only way for that to happen is if people reinvest in the game and participate in its market.

If you have value tied in the game right now, the success of the new depositories is pivotal in recovering that value, along with an increase in game trust and solid development direction and progress. Right now, with current levels of activity, involvement, progress and funds in the market... I find that happening hard to believe. I do think it is possible and even likely that it would work, but only if enough people want it to and spend actual effort and resources towards that end.

You can all make a difference if you want to, but the game right now is still in a state of disarray. Lack of direction, no cohesive strategy, illiquid markets, dysfunctional systems, minimal player activity, unproductive development... These are the things really holding CK back right now, not Risto's debt. Solve these and you create easy ways to solve Risto's clusterfuck as well.

At the same time, the game still holds extraordinary value in its potential and the things that do work. Instant transfer of value, long-term assets and holdings, interesting market dynamics, economics, possibility for complex roleplaying and historical simulation, etc. These matters made CK valuable, desirable and worth investing in.

They are still here.

The only things that may be missing now that were present through-out CK's history are abstract matters: trust and promise. These matters have had quite a bit to do with Risto in the past, but they aren't his monopoly. CK is more than Risto. CK is a collective effort that can, and in my opinion, has already moved on and is recovering. If we work collectively and more people take action the trust will be regained, the promise will shine again, and CK's quality and value will grow once more, perhaps much further than before.

Crying over spilled milk and sitting on your thumbs won't do that.

So... help make CK great. Not again, because it's always been shit, it's no less shit now than it was a year ago, but it could be not shit if its potential and direction were properly managed.
9  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 24, 2017, 07:33:42 PM
Announcement:: Phoenix Trust Auction

1000 @ 2.75 mil M / Loaf::680

100 @ 3 mil for DeptStore
50 more @ 3 mil for Speed (100 total)
10  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 24, 2017, 02:58:24 PM
Announcement:: Phoenix Trust Auction

Gringotts is selling the first 10% of Phoenix Trust shares (S-PT) in a dutch auction, i.e.1000 shares.

Bids are to be given in the following format: "quantity @ price in M per share / CK player name::ID".

For example "10 @ 5M / OZ::26" , bid total in this example would be 50M

Earlier bids win over later ones @ the same price, and all winners pay the same amount per share

No end time is placed on the auction close now, at least 48 hours notice will be given, some players may not be checking this thread as regularly as before.

Current Situation

100 @ 5.0 mil M / Kevorkian::979
  50 @ 3.5 mil M / goin2mars::111
  20 @ 3.0 mil M / speed::1273
  25 @ 2.3 mil M / Odin:: 1001
  50 @ 2.3 mil M / tombot::215
250 @ 2.25mil M / Mooo::88
100 @ 2.2 mil M / Kevorkian::979
200 @ 2.2 mil M / HMC::130
100 @ 2.2 mil M / speed::1273
105 @ 2.1 mil M / Loaf::680

----------------------------------------------

895 @ 2.1mil M / Loaf::680


If the auction would end now, the price would be 2.1mil / S-PT

Auction will end @ 10 PM on July 24 UTC

Auction ends in about 7.30 hours

Speed (#1273) would like to bump the 20 @ 3mil to 50 @ 3mil as well as 100 @ 2.5 mil (a total of 150 shares)

Also, DeptStore (#412) would like 130 shares @ 2.3mil
11  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 24, 2017, 10:02:14 AM
Health Challenge 1684


Ignoring the drama... The regular TOTW health challenge is suspended until the hourly depreciation script is fixed. The previous suggestion had no success, on the one hand because nobody would sell their higher level suits, on the other because it was damn expensive to beat the already established top5 from the previous week.

For that reason, the one eligible character, Citrona, will not be promoted, and a new game will be proposed that mostly bypasses the TOTW.

The Health Challenge game this week will offer the opportunity for 10 promotions and 300 mil in prizes, besides the regular promotion prizes, courtesy of DeptStore™.

The game is to consume the most amount of points within 500 food, 500 drink and 500 wisdom. The level modifier and frequency bonus will not apply so the TOTW numbers will be inaccurate; the numbers will be only the base item numbers you can see in their name. You will have to keep track of how much you consume (and how much others consume if you want to win) manually in order to be efficient.

ONLY THE FIRST 500 OF EACH CATEGORY COUNT!

All forms of alcohol count as drinks. You may use the "health" command to view your progress for the first 200 of each category.

The point value ratio for H:C:W will be 1:1.5:2, so wisdom points count twice as much as health points.

So, for instance, if I consume 300 BRE, 200 CMEAT, 400 BEER, 90 RON, 10 VOH, 350 CAN, 145 SHI and 5 AYA, then I would have earned the following points:

300 * 3 + 200 * 11 + 400 * 3.5 + 90 * 20.5 + 10 * 52 + 350 * 14.5 + 145 * 30.5 + 5 * 297 = 17847.5 total points.

The items of interest can be found in the following sections: Food, Distilled Beverages, Wine, Small Drink, and Wisdom.

Higher density consumables, such as alcohol or potions are more valuable for this game, but they are also more expensive on the market. The challenge is to out-compete the other participants without spending too much and ending up at a loss.

Participation is highly encouraged, as if fewer than 10 people participate, you could consume 1 loaf of bread and end up winning 10 mil, and that's no fun.

Also, chances are that prices will go up as supply will go down through the week, so the sooner you figure out how to best earn your points, the cheaper it will be.

The prizes are the following:

#1 - 75 mil M
#2 - 50 mil M
#3 - 35 mil M
#4-5 - 20 mil M
#5-10 - 10 mil M

And a special 50mil prize to the one who consumes the highest value in M, regardless of points.


I'd like for clothes to still be a prerequisite for promotions, as previously described (lv 1-2 for first tier, 3-5 for second tier, 6+ for third tier) but if more 3+ level clothes aren't put on the market during the week I will waive the requirement for this week.

Starting from tomorrow I will do my best to tally up all of the consume commands from the changelog in the regular promotion sheet and update it once a day until the end.

Entries in the competition will end sometime in December before the next production cycle, to allow time to verify all the entries and to limit consumption to this year's supply. Winners will be announced once verification is complete, Sunday or Monday irl.

If you have any questions you may find me on IRC through-out the week.

Happy consuming.
12  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 19, 2017, 05:29:11 AM
Announcement:: Phoenix Trust Auction

Gringotts is selling the first 10% of Phoenix Trust shares (S-PT) in a dutch auction, i.e.1000 shares.

Bids are to be given in the following format: "quantity @ price in M per share / CK player name::ID".

For example "10 @ 5M / OZ::26" , bid total in this example would be 50M

Earlier bids win over later ones @ the same price, and all winners pay the same amount per share

No end time is placed on the auction close now, at least 48 hours notice will be given, some players may not be checking this thread as regularly as before.

Current Situation

100 @ 2.2mil M / Kevorkian::979
200 @ 2.2mil M / HMC::130
700 @ 2.1mil M / Loaf::680

----------------------------------------------

300 @ 2.1mil M / Loaf::680


If the auction would end now, the price would be 2.1mil / S-PT

Speed (#1273)

100 @ 2.2mil M and 20 @ 3mil M
13  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 17, 2017, 04:05:50 AM
More weeks more promotions more rewards everything going nicely. With that being said, the Health Challenge is now changed for this week due to points not depreciating for an unknown reason leading to absurd amounts of points and an extraordinarily prohibitive barrier to entry for the top.

Instead I want to change it so it makes use of the new suits, so in order to promote you must simply be present in the top 5 of your respective category and own a suit fit for your new rank.

Health and Shoddy Clothes are reserved for levels 1-7, Culture and Decent Clothes for levels 8-10, and Wisdom and Noble Clothes for 11-13.

Clothes <LV1-2 are equivalent to Shoddy, clothes 3-5 are equivalent to Decent and clothes 6+ are equivalent to Noble for this purpose.

You are expected to maintain your attire past promotion and in the face of the great moth, or drop back in rank to the previous level.

____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

Kristin (#1210) has become a glorious Viscount (L13).

Master of Knowledge Johan "Speed" Matthiasson, Ph. D. (#1273) is now a great Baronet (L11).

Mulu, the Wizard of Lemons (#1258) has been introduced into the Order of Consumables and become a Knight (L10).

Budyn von Sznikers (#1106) has attained the rank of Wizard (L7).

icXicX (#1738) has attained the rank of Doctor (L6).

Marco (#2072) has attained the rank of Expert (L5).

Tweedledum (#583) has attained the rank of Stranger (L2).
Polo (#2073) has attained the rank of Stranger (L2).
Citrona, Daughter of Lemons (#2107) has attained the rank of Stranger (L2).

Don't forget about the bounty and that consumables spoil now.
14  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 10, 2017, 12:09:46 AM
Another week, another promotion. Seven have ascended to a higher level this week and have been duly rewarded.

Two new individuals have been ennobled and surely more shall follow.

Baroness Kristin, due to her relentless advancement through the royal ranks may now be granted an audience with His Majesty, the King, and a special request of land, title or patronage may be fulfilled by her wishes.
____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

Kristin (#1210) has become a fully-fledged Baroness of CryptoKingdom (L12).

Master of Knowledge Johan "Speed" Matthiasson, Ph.D. (#1273) has been introduced into the Order of Consumables and awarded the rank of Knight (L10).
Taf (#1906) has been introduced into the Order of Consumables and awarded the rank of Knight (L10).

Budyn von Sznikers (#1106) has attained the rank of Master (L6).

icXicX (#1738) has attained the rank of Expert (L5).

Johnny (#2068) has attained the rank of Novice (L4).
Marco (#2072) has attained the rank of Novice (L4).

Don't forget about the bounty and that consumables spoil now.

Happy consuming.
15  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 09, 2017, 08:58:29 PM
Smokehouses are still up for sale, and to make the offer more interesting, all currently existing smokehouses are filled up with fresh meat.

If you buy your very own DeptStore Smokehouse™ by the beginning of March 1682, you will be rewarded with a FREE batch of cured meat once it is finished smoking.

Get your smokehouse.
16  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 03, 2017, 02:27:23 AM
Introducing the Loafenhodl Research Insititute

After many years of work and extensive development, the LRI is now open to the public. Scientists and Engineers are now hard at work researching and developing new technologies and bringing the Kingdom to par with our regional rivals.

This could not have been done without the generous support of private investors who have provided the Institute with land, resources, funding and manpower to start off in great force. A total value of 6 Billion Markka have been raised prior to public opening, and they have already been put to good use to bring the Kingdom's Meat and Fish Curing Technology to modern levels, but more on that later.

With the opening of the LRI, 1/3rd of its value has been put forth on the free market in the form of LRI Shares that any one of you may purchase. Dividends will be paid in the form of M proportional to the revenue generated from research projects and patent ownership. As technology advances, the Institute's worth and demand will undoubtedly go up, so get in while it's affordable.

With that being said, you may also acquire the services of the Institute by commissioning its exceptional team of researchers to study and discover new technology, steer its progress towards a more desired direction or license one or more of its growing portfolio of patents.

- Be the first or the only to make use of cutting-edge technology;
- Turn your ideas into reality in a well-designed and efficient manner;
- Acquire privileges normally reserved only for His Majesty, The King.



These following subjects are currently being considered for the LRI's next research period, although others may be approached due to public demand and investments. What the future holds is as unknown as the depths of the ocean.

If anything catches your eye, or you have your own ideas for pushing the boundaries of our understanding of the world, your contributions are highly regarded.

Now, the first of many future LRI developments has been only recently achieved. Smokehouses are now available for production, and soon the first batch of cured meat will be produced!



A patent license is required to produce your own brand of smokehouse, which is available for a minimum of 30 mil Markka and the construction of 20 smokehouses.

Each smokehouse is capable of curing 200 units of MEAT or SAL which transforms them into tasty and long-lasting cured varieties after an 8 week long smoking process.

For the individual, smokehouses are now available on the market at the low price of 10 mil each, courtesy of the New Department Store!

Keep your meat and fish from spoiling with your very own high-grade smokehouse. A professional team will deliver and install the infrastructure at your desired location and give you a quick and easy instruction on how it operates. Delightful!

It couldn't be any easier. All you need to do is lay out your preferred cuts of meat on the specially-designed racks in the smokehouse, close the door and light the fire in the nearby firepit, then maintain it every other day as the meat cooks into smoky goodness.

Grab your very own Smokehouse™ now!

For more information and assistance in developing your ideas into practical technologies, do not hesitate to contact the Loafenhodl Research Institute Secretariat.

With high aspirations,
Master of Knowledge Johan "Speed" Matthiasson, Ph. D.
CEO, Loafenhodl Research Institute

P.S.: Embedding images in the post doesn't work for some reason, so click on their url or whatever. Also contact me on irc if you need to discuss.
17  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: July 03, 2017, 12:07:41 AM
Consumption rates have gone up and the number of promoted characters is still above average, so the rules shall remain the same for the time being.  Rewards also remain the same for another week, as DeptStore is well stocked to fill them and market prices haven't varied too much.

Kid Jim was promoted to L11 due to his Letter of Baronetcy #32 and will maintain this rank for as long as he owns the proof of title (Hint: it can be stolen).

____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

Master Shipwright Kid Jim (#1114) has been granted his rightful baronetcy and the rank of Baronet (L11).
Kristin (#1210) has been granted his rightful baronetcy and the rank of Baronet (L11).

drummerboy (#428) has ascended to the enlightened rank of Great Wizard (L9).

Vigens (#1092) has ascended to the enlightened rank of Great Wizard (L9).
Mulu, the Wizard of Lemons (#1258) has ascended to the enlightened rank of Great Wizard (L9).
Master of Knowledge Johan "Speed" Matthiasson (#1273) has ascended to the enlightened rank of Great Wizard (L9).
Taf (#1906) has ascended to the enlightened rank of Great Wizard (L9).

N Egert (#1287) has attained the rank of Doctor (L8).

Janari (#1460) has attained the rank of Wizard (L7).

Budyn von Sznikers (#1106) has attained the rank of Expert (L5).

Lumen203 (#1119) has attained the rank of Beginner (L3).
Johnny (#2068) has attained the rank of Beginner (L3).
Marco (#2072) has attained the rank of Beginner (L3).

Rewards have also been distributed

Don't forget about the bounty and that consumables spoil now.

Happy consuming.

18  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: June 27, 2017, 02:11:41 PM


If you would like to trade-in any of the old NPC that aren't producing for new NPC which are producing, list the NPC you are trading in and what NPC you would like to receive in exchange--it's a simple one for one swap.

You can keep the old ones, but there is no plan to use any of the old ones as they merely shuffle a few trait and tax schemes, while applying a level factor of X--basically M, IC and SCI were produced by them with only the ratio and NPC-name changed--there were some bonus functions (as in MANAGER AND ASSISTANT), but the production methods were never fleshed out enough for them to be used uniformly, or without intense ADMIN oversight.


Inactive NPC: Artisan, Assistant, Cook, Chef, Engineer, KitchenAid, Manager, Specialist, Waitress

Active NPC: Miner, Wor-1 (eventually merged to WORKER), But-9 (eventually merged to BUTLER), Baker, Butcher, Merchant, Scientist, Fisherman, Woodcutter, PTE (other Army NPC are active, but PTE will only be available for trade)

Tailors are in limbo atm as the suit system has never been effective and is in need of change. Most likely a CLOTH creation system will be implemented and players can create clothes of varying colors and levels from that basis, but I'm willing to implement any system that makes sense. Personally, I'd like to hand this off to someone who has a high level interest in clothing--as I'd be happy to wear sandals and hoody every day, including funerals and weddings.


LRI (#2079) would like to exchange 1*Eng-1, 2*Eng-2, 3*Eng-3 and 2*Mgr-1 for 8*Scientist as well as 2*Ass-1 for whatever Wor is equivalent. Thank you.

Also, regarding tailoring, we already have silk, so could introduce Wool that can be used to create old types and suits and Cloth (Cotton, Flax?) to produce new ones along with Silk. LRI is available to research looms, plyers, dyers and whatever else in the Textile Industry. Siberian Squirrel Pelts and new ones could be used as well.

Current Loafenhodl Research Subjects include the following industries: Alimentary, Seafairing, Military, Commerce. The current priority is developing the means to cure and preserve different kinds of food, while future areas of interest include advanced distillation machinery, lighter and faster peacetime ships, patent licensing, advanced banking and insurance systems, and many others.

A proper report with current endeavors and foreseeable advancements will be made available to the public in the near future, so that those interested may invest to direct and accelerate the technological and intellectual advancement process, along with an official announcement of LRI's opening to the public and an IPO of 30% of the institute's value and scientific production.
19  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: June 26, 2017, 01:08:25 AM
With the new rules and rewards, unsurprisingly the amount of people promoted went up... to double the average rate since I've managed the Health Challenge. Weow!

With that being said, these matters will stay the same for another week.

Sammy was promoted to L11 due to his Letter of Baronetcy #32 and will maintain this rank for as long as he owns the proof of title (Hint: it can be stolen).

We've also already gotten our very first commoner turned noble through the Health Challenge, Knight Kristin of the Order of Consumables. Congratulations!
____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

Dude Samuel Libre (#1028) has been granted his rightful baronetcy and the rank of Baronet (L11).

Kristin (#1210) has been introduced into the Order of Consumables and awarded the rank of Knight (L10).

drummerboy (#428) has ascended to the enlightened rank of Great Wizard (L9).

Vigens (#1092) has attained the rank of Doctor (L8).
Clen (#1257) has attained the rank of Doctor (L8).
Mulu, the Wizard of Lemons (#1258) has attained the rank of Doctor (L8).
Master of Knowledge Johan "Speed" Matthiasson (#1273) has attained the rank of Doctor (L8).
Taf (#1906) has attained the rank of Doctor (L8).

N Egert (#1287) has attained the rank of Wizard (L7).

Budyn von Sznikers (#1106) has attained the rank of Novice (L4).
Zod (#1275) has attained the rank of Novice (L4).

Johnny (#2068) has attained the rank of Stranger (L2).
Marco (#2072) has attained the rank of Stranger (L2).

Good job, everyone. All the rewards will be distributed by New Department Store in due haste.

Don't forget about the bounty and that consumables spoil now.

Happy consuming.

20  Alternate cryptocurrencies / Altcoin Discussion / Re: CryptoKingdom Uncensored on: June 24, 2017, 02:22:25 PM
Department Store is Open for Business!

As consumable progress moves along, the Department Store is once again open and active on the market, with all manner of items up for sale, from staple consumables to precious stones.

With this occasion, DeptStore™ in collaboration with The Crown™ bring to you new rewards for advancing as a character. This year and the next's (1679, 1680) rewards are as follows:

Starting with LV 3 (Beginner), as usual, each character receives a wonderful Distillery Equipment, that commoners may use to produce their very own homebrew.

At LV4 (Novice), also as you've been accustomed, citizens receive a 3CKG Collectible Coin to show gratitude for being citizens of our town.

Those who've shown loyalty and expertise by reaching LV5 (Expert) will be granted a share in our very own brewery which comes with an yearly supply of 60 liters of beer, that should be enough for 1 beer a week if you account for spoilage, or 8.5L a day if you want to power through it in a week. To each their own. The brewery is currently being refurbished to meet industry standards and will go live as soon as all details are finalized, hopefully by the end of the year.

For the following levels, as part of the kingdom's desire to keep scholars, academics, wizards and the like happy and sane for as long as possible, LV 6 (Master) and LV 8 (Doctor) receive a bottle of extraordinarily exquisite cognac, meant for only the most special occasions: from 1610 and the 16th century, respectively, while those who accomplish in the more arcane disciplines, LV 7 (Wizard) and LV 9 (Great Wizard) are rewarded with 1(one) and 2(two) wonderous Elixirs of Life and Happiness each so they may taste the products of their skills, and perhaps develop new such solutions for the good of the Kingdom.

After so many years of dedication to the kingdom and great accomplishments, it is only natural that an esteemed few would be granted the elevation from mere commoner to the noble class, to LV 10 (Knight), along with a knighthood and entry in the Order of Consumables. To commemorate this event, His Majesty Crichton will personally provide a medal crafted especially for this purpose during the knighting ceremony.

With further involvement and loyalty, at LV 11 (Baronet) you will be awarded a baronetcy to accompany the rank and title.

Further growth and success through the noble ranks up to LV 13 (Viscount) will be accompanied by matching rewards fit for one of such rank. Special treatment will be provided for establishing a suitable reward, based on the noble's wants, ranging from real estate to jewelry to carriages or stocks. You've not only earned, but also demonstrated the right to direct your own future, so your reward will follow suit.

With all of that being outlined, production is underway and with that also comes spoilage. We wish to remind you that December (tomorrow) marks the point when mead, vegetables, salmon, and foie gras all spoil in their entirety.

You still have 30 hours in which you have a chance of promoting to the next level by taking part in the Health Challenge consumable game, so we suggest you do your best to reach the top and consume what you need before they spoil.

We wish you great success and happy consuming,
The DeptStore™ Management
Pages: [1] 2 »
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!