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1  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: May 16, 2018, 08:03:30 AM
This project is good project but it would be better if more information about this project so that can make people interested. I think the project will be a success.

more information, please follow this posts:

https://steemit.com/@mannacurrency
2  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: May 07, 2018, 08:20:54 AM
Hello, great project guys. I wonder if there's a minimum amount for withdrawal ?


I don't know if there is a minimum amount for withdrawal, but what I know is, that there is a fee of a 0.1 MANNA for each transaction. So I think it make no sense to send a tiny amount of MANNA below 1.

3  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 15, 2018, 08:53:21 PM
What a beautiful place Earth would be if anyone has basic income and have time to do what they want and in that way contribute to humanity.

I see there is a referral link, so do we get a reward for bringing more people?

Yes, I have 4 referals and get some more Manna. But the amount changes each week so I can not tell how much exactly it is.
4  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 09, 2018, 12:14:31 PM
I would like to share the official tweet from yesterday:

Quote
Today we did the 2nd weekly distribution of $MANNA #UniversalBasicIncome #cryptocurrency on http://Mannabase.com . Over 22,000 people received a total of ~$13,000 worth of Manna in this distribution.

https://twitter.com/MannaCurrency
5  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 08, 2018, 02:04:00 PM

Our Manna Currency account is still a Newbie so I am unable to DM you contact information for development work. Please go to https://www.mannabase.com/about/ and scroll to the bottom. There is a general inquiries button which will provide the e-mail link to contact us. I would post the e-mail here but do not want the accompanying spam.


button found
email sent
6  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 07, 2018, 11:09:07 AM
So now I have the manna in my mannabase.com account:

- how can I use it now?

- how will I be able to use it in the future?

I think a currency make more sense if it can be used.

P.S.
I am a developer and would like to contribute, who should I contact?
7  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 02, 2018, 07:20:26 AM
I noticed today in the morning that the CURRENCY CONVERTER in my profile is set to 1 MANNA instead of 500 so there will be no confusion any more about this issue. (and we have now 4 decimals instead of only 2, which is better)
8  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][MANNA] Manna:Universal Basic Income + Blockchain on: March 01, 2018, 04:03:44 PM
The countdown got to 0 and then no coins and it says next disbursement March 8th...... and nothing posted anywhere on the site or anything saying where the March 1st disbursement is

I was also surprised, but around 2 hours later I got my MANNA share into my mannabase.com account
9  Local / Projektentwicklung / Re: EternalVerse.de / Browsergame / Sammelkartenspiel / Online Trading Card Game on: May 18, 2017, 03:53:10 PM
Dein Game hat schon ein gutes Konzept. Aber was ich wirksam finde (und was eigentlich schon gesprochen war), dass solchen Spielen echt ganz gut zum Handyuser geeignet.
Nur PlayMarket hat schon große Steuern. Kann ich nicht aber errinnern wie viel=)

Falls du Google Play meinst die bekomen wie Apple Store und Facebook Coins 30% von jeder Transaktion
10  Local / Projektentwicklung / Re: EternalVerse.de / Browsergame / Sammelkartenspiel / Online Trading Card Game on: May 11, 2017, 06:39:20 AM
Ich habe eine PN erhalten und würde gerne die Fragen hier beantworten damit ich das nicht mehrfach machen muss. Den Privaten Teil aus der PN lass ich weg.

Also in der Frage ging es darum, ob man das Game nicht auf Mobile herausbringen könnte und ob man den Client vielleicht sogar mit Tools (halb)automatisch für Android und/oder IOS bauen könnte.

Es gibt da draußen zwar Frameworks aus denen man dann aus Webapplikationen direkt Android und IOS Apps bauen kann. Dafür muss man aber die Webapp auch mit dem Framework geschrieben haben. Leider habe ich das Spiel schon vorher angefangen noch bevor ich wusste, dass es soetwas gibt. Und nun schätze ich, es wäre ein sehr hoher Aufwand das Game so auf Mobile herauszubringen. Alleine, dass die GUI nicht drauf ausgelegt ist, müsste diese zuerst angepasst werden, danach die Responsivität und danach alles auf das Framework.

Falls wir es schaffen ein Team aufzubauen, welches mehr an Mobile interessiert ist, könnte ich mir vorstellen ein zweites Game aufzusetzen. Dabei könnte man den Server-Teil ja so belassen und nur den Client neumachen dann aber direkt wie oben beschrieben. Theoretisch könnte man ein komplett neues Game machen. Was man braucht ist ein Team und Finanzierung.

Man könnte aber auch versuchen das Game wie es jetzt ist mit Traffik vollzupumpen um daraus Gewinne zu erzielen und dann kann man immer noch weitere Games machen. Denn wenn man jetzt schon ein zweites Game anfängt wird man zwar jede Menge Spaß zu Beginn haben, aber irgend wann steht man wieder an dem Punkt Traffik in das neue Spiel bringen zu müssen.

11  Local / Projektentwicklung / EternalVerse.de / Browsergame / Sammelkartenspiel / Online Trading Card Game on: May 08, 2017, 03:07:25 PM
Hallo zusammen,

ich habe in den letzten Jahren ein free to play Browserspiel programmiert und gepublished. Bisher sind leider nur 202 registrierte und davon 5-8 aktive Spieler zu verzeichnen. Diese haben einen Umsatz von ca. 1 Euro pro registrierten Spieler generiert. Der Umsatz kommt aus dem Verkauf der ingame Währung an Spieler die gerne ihren Progress beschleunigen wollen z.B. Kartenbooster.

http://www.EternalVerse.de (Deutsch)
http://www.EternalVerse.com (English)

Zur Technik:
Plattform: Node.js + diverse NPM-Module
Datenbank: MongoDB
Payment: PayPal API angebunden (BitPay wird gerade integriert)
Facebook-Login (Google Login wird folgen)
Sprachen: derzeit in Deutsch, Englisch und Russisch (weitere werden folgen)

Gibt es Experten die gerne bei dem Projekt mitwirken möchten? Derzeitiger Fokus liegt auf deutschen Traffic um die Userbase aufzubauen. Konditionen können wir gerne hier oder per PM aushandeln.

Habt ihr Fragen oder würdet euch gerne am Projekt beteiligen schießt einfach los.





12  Bitcoin / Project Development / Re: Bringing a Trading Card Game into Bitcoin World on: May 02, 2017, 12:16:08 PM
the problem with augmentors right now is, that as far as I understood, it is not awailable yet. And the one million crowdfunding is very nice. I hope that they can solve the problem with "both players have to be in same place at the same time" to play and the game makes so much fun for a longer period that it has a chance to get so big like you say.

I hope because it would be very great for the Bitcoin itself and for the Trading Card Game Gerne per se.

My 202 registred Players are as you mentioned a really tiny amount (they generated approx. 200€, = 1€ per registred player which is nice). I would like to boost the marketing for the game but this is another topic which I will open in another thread. My buget right now is around 1 BTC to be spent in the next 1-3 months. I have no idea how I should spend it to get the most value out of it, for example registred players, who are active and also spend money on cards, boosters, in game currency.

By the way this weekend I created a tutorial you can try without registration:
https://www.iorad.com/player/64673/Fight#trysteps-1
13  Bitcoin / Project Development / Re: Bringing a Trading Card Game into Bitcoin World on: April 24, 2017, 08:26:42 AM
I don't think that having only one type currency in the game is good idea.

I am seasoned player, played many f2p games. From what I've seen the usual economy of the game is based on two resources.

1. Gold - also called standard currency, players will receive it just by playing the game. The downside of this currency is that it can be used to buy standard items.

2. Crystals, Gems, Diamonds etc. - luxury type of currency, only available when you decide to spend real money to buy it.
You will be able to buy premium goods with it: cosmetics items, xp boosters for your account etc.

Having only one type of currency will easily turn the game into pay to win type of game. When players realize that this is the case, they leave.

Thank you for your answer. I also had in the beginnging 2 different in game currencies, but there are also negative parts of it. So I decided to remove the premium currency.

My main reason was, to create a game where anybody can obtain any item in game with the main currency. In times I had two currencies, the premium currency was only obtainable by paypal or some extra achievements, so very rare.

And yes my game is so called "pay to win", but any user can get to the first position in the rankings also it could take some time longer than if you invest some real money to support the developer(s).

HearthStone also managed to get rid of the "Pay2Win" mark and this only by the possibility to fight in tournaments by invest some real Money (or in game Gold). So this will be also implemented in my game, to get rid of the "Pay2Win" Mark.

So HearthStone has 2 currencies and for me as non paying player I have lost my motivation to play HearthStone becase it took so much time to farm gold. This point in the game devides the paying players and the non paying players. Those who don`t want to pay, leave at this point. So I try too keep as much as possible players in game by support their in game progress. But this is another story we can discus later.
14  Bitcoin / Project Development / Re: Bringing a Trading Card Game into Bitcoin World on: April 20, 2017, 01:00:11 PM
Hey, i have looked on your site, and got interested in why you want to bring you game into the BTC-World?

because I did not manage to get enough players who stay and play for a while. Advertising is expensive to run this busines profitable so I belive it could be possible in the BTC-World.

By the way here the concept I think could do the trick:

in game economy

right now there exists only one in game currency called "fusion"

any player can get fusion by:
- clicking on the daily gift button (~ 1€ if you would buy the same amount in the shop without bonuses)
- fighting in duels vs AI or HumanPlayers/Decks (~2€)
- buying via PayPal

any player can spend fusion by:
- buying card boosters from the in game shop (from ~1,50€ up to  ~600+€, depends on the rarity)
- buying cards in the in game auction house (player to player count down auction trading system with fixed prices which drop from maximum to minimum calculated each second)
- buying expansions for extending the maximum cap of cards amount he can hold

*** the above mentioned is already implemented ***


To connect the game to the BTC world I can imagine following features which I have to implement in the next updates:

- Buy fusion via Bitcoins (can somebody tell me which payment provider I should take?)

- Pay out fusion via Bitcoins or PayPal:
this feature is the most interesting for the users I belive and also the most challenging for me to make it safe enough so that it will not ruin the whole game. So how do you think if the pay out concept looks like this:
As soon as a player believes he has some fusion left which he would like to pay out instead of spend it in game he can create a fusion package with an amount of fusion ana a price in euro/BTC/what ever. This and other fusion packages can now be buyed by another players via paypal or Bitcoins. And as soon as somebody buys a package the creator of the package will be payed out.
15  Bitcoin / Project Development / Bringing a Trading Card Game into Bitcoin World on: April 20, 2017, 09:55:32 AM
Hi, I have just registred my account at bitcointalk but am for years reading this board.

The reason why I decided to register here is that in the past years I created a Trading Card Game ( http://www.eternalverse.com ) and would like to connect it to the Bitcoin World. I have difficulties to promote my game as it is right now (200 registred players) and keep the gamers in the game (all players are inactive), nonetheless some players used the option to buy Cards via PayPal. So I bet if we bring the game into the BTC-World with possibilities to deposit, payout and earn BTC / Satoshis and trade Cards p2p, we can bring more people to play the game.

Who is interested in this idea please help.
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