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1  Economy / Service Discussion / Broken BTC Withdrawals on Gox -- 2230 EST, 28 JAN: 1654 broken TX!! on: January 25, 2014, 01:38:59 AM
Broken BTC withdrawals from Gox are piling up bigtime as we speak.  There are nearly 200 broken transactions -- totaling almost 4000 BTC -- and some have been waiting more than four days!!  Most are stuck due to outpoints already spent.  Data is here: http://skanner.net/MtGox/mtgox_tx.php

And yes, 25% of my own BTC are currently stuck (26 hours and counting).

There has been zero official acknowledgment of the issue, and they're not even responding to support tickets related to this situation.  The only contact anyone has made with them is with their IRC consultants who don't know a damn thing.  The IRC support stated that they think "it is being caused by a bug or attack of some sort," but they haven't provided any additional information at all.

This is getting serious... VERY serious.  

UPDATE 1:  (1400 EST, 26 JAN 2014)  This situation is reaching EPIC proportions.  Current broken TX status: More than 400 broken TX totalling nearly 10,000 BTC!!  With skanner.net being broken, as well, you can track the current broken TX situation here: http://thegoxreport.com/

UPDATE 2:  (2230 EST, 28 JAN 2014)  Current broken TX status: 1654 broken TX!!!


2  Other / Beginners & Help / LEGALLY, why are crypto coins different from items in real-$ video game markets? on: December 05, 2013, 11:34:25 PM
A few honest questions regarding the apparent necessity for new regulations and laws involving crypto currencies:

If Bitcoins were a part of one gigantic video game based on mining, and the mining software, wallets, and mobile apps were simply considered game clients or plug-ins, would the coins themselves be treated differently by the governments?

Other than the additional technical capabilities built into the crypto-currencies themselves, and the coin network infrastructures being vastly powerful, what makes them different from the swords and coins exchanged in the old Diablo 3 real-money market? What makes them LEGALLY different from any video game that includes a legitimate real-money market of some sort? (ie. Lindens in Second Life)

After all, won't their existence in a virtual world, or "space," be part of the natural evolution of the coin networks someday? What if that's where they started? Would the government reactions have been the same?

Is it the simple fact that they're decentralized that results in the need for regulation and government interference?  I don't recall anyone suggesting the government regulate or control Second Life...

Just curious...
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