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1  Economy / Games and rounds / Free $5 fiverr credits. $5 = any gig on: June 03, 2015, 11:39:38 AM
Hello Bitcointalk members.
Want to get free $5 fiverr credits which means you can order any gig on their website? (that's why its called fiverr, so all gigs cost $5)
Don't know what is fiverr? Check out fiverr.com , it's awesome market , where you can buy services for $5. (graphics/coding/social and much more).

If you want to get free $5 fiverr credits, you have to do next :
- You've to provide your email , doesn't need to be your main email. (you can pm it or reply on topic)
- Email must not be registered on fiverr
- fiverr will send you register link which giving you $5 credits.

That's it.
PS: You don't need to post your email on topic if you don't want to.
2  Economy / Services / [US/Canada]PapaJohns Pizza Services (50% OFF) (Escrow accepted) on: March 03, 2015, 09:06:45 PM


Basic Info :
You can order 1 pizza at the time.
You can pick up to three toppings.
It's not blackhat nor hack.
It's legal way to obtain them.


Prices :
1x Pizza = $7 BTC / Skrill

Info i need before we can order :
Your address.
Your name.

Extra Info :
You need to pay delivery fee.
Delivery fee doesn't apply if you pick up yourself.
Delivery fee must to be paid whenever pizza arrives.
Don't ask for vouch copy.

If you have more questions, feel free to pm me!
3  Economy / Services / Need something done [$600] on: February 19, 2015, 11:08:35 PM
I will pay $600 to anyone that designs a prize table for me for the following game (aiming for an overall payout ratio between 90-95%) :

[D1] ... [D2] ... [D3] ... [D4] ... [D5] ... [D6]

There are 6 dice (or levels)

User pays per play... eg: $1.
Then rolls Dice 1 (or Level 1). And the possible outcomes are;

i) Level Up... to Dice 2 / Level 2 (next level -- where the win values / ranges are higher)
ii) Lose! Game over!
iii) Win an amount of money (random, within a range)
iv) Win an amount of money (random, within a 2nd range)
v) Win an amount of money (random, within 3rd range)
vi) Some special event perhaps, option to double/nothing. Or gain a "life" (protection from gameover). Perhaps lose some money. You can randomize these events into a probability table to help balance the payout ratio. And keep things interesting! This is flexible - see what ideas you have.

----
Two potential variations of this game:

1) Cumulative... Prizes paid are irreversible. And play continues until "Game Over" (ie. A question of how much the player earns along the way before game over)

or

2) Risk! Player keeps going until they don't dare continue any further. eg. GameOver forfeits all prizes earned along the way.

* If you choose risk; you might be able to design an event that feeds a jackpot fund along the way... That can only be won on the final dice or whatever.

------

But what I need is the prize table.

How much does each level pay, the random ranges of the wins, the probabilities (and costs) of the random events.

Show your workings. So your method & numbers can be checked!
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