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Hey guys looking for someone to help with modernizing the and cleaning the codebase of Growth coin been traded since 2013 been Twilighting in adding new features and a new code base trying to push to the end and get a stable release rolling ASAP
Growthco.in
Thank you, Yeahitsme
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Hey everyone wondering if anyone could help link me some documentation to a coin subject I'm having trouble finding documentation for implementing masternode support into a coin without master node support maybe there is none and to clarify I'm not a noob looking for insert code A into file B Compile and sell coin looking for actual technical documentation on masternode support thanks!
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Looking to get with a team of people to help build a new coin not a shit coin fork with new params ico and premine to dump on market looking to build a next generation of POW/POS coin something that will increase in value as well as be worth holding onto like bitcoin POS got a bad rap from people forking and dumping and all around ruining what can be a great innovation to cryptocurrency if done correctly if you have free time and would be interested in taking on a new project let me know I'm currently trying to finish writing up the whitepaper and iron out the specs and parameters of the coin however I feel finishing the coin with a team and getting input from the outside on the remaining features and such would be good for the development as there maybe things that could be better with an outside perspective our community has grown because of the continued innovation of random people and teams of people with visions and I would like that to hold true with this project
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I am learning about how these coins work after getting a bunch of pow clones to work I've moved onto trying to figure out how pow/pos coins work the clone works get connections ect however it keeps trying to piggy back off of the old blockchain however I cant seem to find where it is hiding the previous blockchain data some use a chainparams file this coin does not anyone come across this or know what file the old data would be in to reset it? Thanks in advance
So Im not entirely sure but after looking back through the checkpoints.cpp lots of synccheckpoint calls as well as what caught my eye was
bool AcceptPendingSyncCheckpoint() { LOCK(cs_hashSyncCheckpoint); if (hashPendingCheckpoint != 0 && mapBlockIndex.count(hashPendingCheckpoint)) { if (!ValidateSyncCheckpoint(hashPendingCheckpoint)) { hashPendingCheckpoint = 0; checkpointMessagePending.SetNull(); return false; }
CTxDB txdb; CBlockIndex* pindexCheckpoint = mapBlockIndex[hashPendingCheckpoint]; if (!pindexCheckpoint->IsInMainChain()) { CBlock block; if (!block.ReadFromDisk(pindexCheckpoint)) return error("AcceptPendingSyncCheckpoint: ReadFromDisk failed for sync checkpoint %s", hashPendingCheckpoint.ToString().c_str()); if (!block.SetBestChain(txdb, pindexCheckpoint)) { hashInvalidCheckpoint = hashPendingCheckpoint; return error("AcceptPendingSyncCheckpoint: SetBestChain failed for sync checkpoint %s", hashPendingCheckpoint.ToString().c_str()); } } txdb.Close();
anyone know if this is what is making the chains piggy back is that the wallet still hasnt written a new starting checkpoint at block height 1 or could it possibly be scanning from block 0-w/e there was on the old chain rather than creating a new checkpoint and going from there
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Objective
The objective of creating this league is to facilitate a place for all ages and skill levels of players to play games competitvly for fun, profit, and prestige
Format
The season will be 4 months long games will take place on Saturday for EU & Sunday for US players. Players do not need to create teams to play the league is for everyone and as such is signed up as a solo player. Each player is then randomly drawn teammates done via livestream, each week the day after game players will be matched with new teammates. The random draw will allow for players of all skill levels to be competitive as well as prevent team stacking.
Points & Stats
Each player will be tracked on their solo performance and team performance. Each category will have winners of separate prize pools the point gain and losses are as follows for Solo performance.
Kills = 1 point per Deaths = -0.25 points per Assists = 0.5 points per Round Win = 2 points per Round Loss = -0.75 points per Team MVP = 2 points
Giving this formula for point tracking K+A+RW-D-RL=X At the end of each match the player with the most points for each team will be awarded the MVP points
Team performance points are as follows
Round Wins = 0.5 points per Round Loss = -0.25 points per Game Wins With Different Teammates = 2 points Game Wins With Same Teammates = 0.75 points (This is a precautionary thing should a team with players who have previously all played together get randomly paired again) Game Loss With Different Teammates = -0.5 points Game Loss With Same Teammates = -1 Point
Prizes will be awarded at end of season to the players in both solo performance and team performance. Weekly top solo performance and team performance will be awarded HGL Tokens.
HGL Tokens
HGL Tokens are being designed from the blockchain technology and use Proof of Stake. These can be bought or won and are useable at the Headshot Gaming League store. They may also be traded back for fiat currencies or even possibly traded on exchanges (I am not 100% on this as of yet as I am not trying to be a coin dev I am simply trying to bring this technology that I believe very strongly about to new people and make it have value to them)
Funding
Funding for prizes is of course a big thing and I would like to start by first explaining that I am starting this Non-Profit I believe in this project and I believe in cryptocurrency so it is for those reasons that I myself will be putting my money into funding prizes. Other ways I would like to generate prize pool money will be through,
Livestream advertising - I want to outreach to crypto Developers and Businesses as well as gaming companies to sell advertising slots on the livestream. This will not only help spread their products and services to new clientele but provide a steady income to the seasons prize pool.
HGL shop - Offering various apparel, games and more for purchase the net revenue would go straight to the prize pool
Donations - Any and all donations to the league will go towards the prize pool
Current Development
Website Progress 85% Done - To keep initial operating costs down I have opted to use a free hosting service to build the Leagues website
HGL Tokens 60% Done
Livestream Channel 100% Done
League Logo & Token Logo 0% Done
If you would be interested in being apart of the team and help build and grow this from the ground up PM me or reply to this post. The things I am truly looking for at this moment are people to help with
League Logo Token Logo Live Stream Commentators Referees - to spectate matches and record end stats of players after match/round conclusion Token Creation (Primarily To speed up progress I am still learning the programming and how they work)
Advertising
If you are interested in advertising your brand or business PM me to set everything up what you will need a video at the length of your paid for timeslot.
Timeslot options 15 second - 0.01638 BTC 30 second - 0.03277 BTC & 45-60 second - 0.04915 BTC
Donations
If you are interested in donating to the League and Prize Pool they can be made via
BTC - 1KgwszLm3GXp2UvoCvmDp5UX2ups5xzB3X
LTC - LZhVN1nUGdpoNowSh8FrUmfdLAMZWV22yv
DOGE - D8YNRj8YCKbs6zczGDs9Yegrq7dscP58fB
Season Start
March 4th and 5th the start of season one will happen. Season one will end on June 11th 2017
4th - EU Start 5th - US Start
Sign-ups - Headshotgamingleague.weebly.com Games available to sign-up for CounterStrike- Global Offensive, Americas Army Proving Grounds, Paladins
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So ive been messing around with cloning coins for fun and to better understand the programming and different protocols ect. and im at the point of trying on one coin to generate a merkle hash my compile was fine but after running mycoind i get this
main.cpp:2326: bool LoadBlockIndex(bool): Assertion `block.hashMerkleRoot == uint256("0x")' failed. Aborted (core dumped)
I have checked the main.cpp the net.cpp but im still learning so im not entirely sure what is holding the merkle creation up has anyone had this or know what the problem is and how to fix it so i can get the merkle to generate thanks for the help all
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how does someone take over an abandoned coin? been wondering about this as ive seen a few scammers just come in and claim they are gonna do amazing things blah blah with abandoned or dead coins but they don't seem to really do anything other than just claim their taking over the coin
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looking for a programmer to help and partner with me on a new currency based game that's all I would like to elaborate on until formal documents are signed however there's a big hole in our current market that has a big calling and no one is filling I would like to bring that market to the people please pm me for more information thanks for your time
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