Scammers Profile Link: ANN - https://bitcointalk.org/index.php?topic=5155074.0
https://web.archive.org/web/20190617131512/https://bitcointalk.org/index.php?topic=5155074.0
Scammer Website: https://otrfirms.com/
https://web.archive.org/web/20190617132011/https://otrfirms.com/
FAKE
Quote from: https://otrfirms.com/otr-coin-whitepaper
An In-app purchase (IAP) is something bought from within an application, typically a mobile
app running on a smartphone or other mobile device.
Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.
Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.
In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.
app running on a smartphone or other mobile device.
Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.
Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.
In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.
Orginal
An In-app purchase (IAP) is something bought from within an application, typically a mobile
app running on a smartphone or other mobile device.
Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.
Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.
In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.
app running on a smartphone or other mobile device.
Software vendors can sell all manner of things from within apps. In games, for example, users
can buy characters, upgrade abilities and spend real money on in-game currencies. Other
examples include enhancements and upgrades to software.
Apps that offer items for sale may themselves be free or inexpensive to purchase; the vendor
relies on in-app purchases to deliver a profit. In-app purchases enabled the freemium model for
games and software: providing the basic software for free and charging for additional features,
items and functionality. In-app purchasing tends to encourage more purchases, and those
purchases may not be ones a user would typically make outside of the app.
In-app purchasing is enabled by having one's payment data already stored on the device.
Generally, the user adds that information to facilitate buying apps from platform-specific stores
and services. These stores are part of a walled garden style of mobile app market such
as Apple's iTunes app store and Google Play for Android devices.
FAKE
Quote from: https://otrfirms.com/otr-coin-whitepaper
The 54 telecommunications companies on the 2018 Forbes Global 2000 list
claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue.
claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue.
Orginal
Quote from: https://www.forbes.com/sites/jonathanponciano/2018/06/06/worlds-largest-telecom-companies-2018/
The 54 telecommunications companies on the 2018 Forbes Global 2000 list claim more than $3.4 trillion in assets and totaled nearly $1.5 trillion in revenue last year.