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1  Economy / Service Announcements / Re: Statizex Introduction on: November 14, 2019, 04:24:56 PM
So what do you think, will they be able to attract good experienced traders and really offer the market something new?
Well, why not. I looked at their website and documentation, everything looks pretty nice and attracts attention, so I think there is every chance of success
2  Economy / Service Announcements / Re: Statizex Introduction on: November 01, 2019, 12:35:10 PM
The buyback program is one of the key criteria that makes me interested in this project. Because many projects do not provide such an opportunity to their investor and this cause distrust.
3  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 13, 2019, 03:46:38 PM
Well, if you don’t feel like spending money on a hobby, HTC VIVE Pro premium or HTC VIVE Pro + HTC VIVE
Lenovo Explorer will be better if you are concerned about the price

it will be. but it has its drawbacks, such as unregulated lenses, picture unsaturation, and blur around the edges of the lenses.
4  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 13, 2019, 03:40:08 PM
Well, if you don’t feel like spending money on a hobby, HTC VIVE Pro premium or HTC VIVE Pro + HTC VIVE
5  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 13, 2019, 03:33:23 PM
Im about to buy my first vr helmet) which would you recommend?
HTC Vive Pro

Depends on what you intend to play.
6  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 13, 2019, 03:26:53 PM
Im about to buy my first vr helmet) which would you recommend?
7  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 12, 2019, 02:09:23 PM
As a user and investor, I am still aloof, as I trust more conservative traditional instruments. For me, real money is preferable, despite the fact that today they are closely related to virtual reality.
the thing is who is “inside” of this startup. how experienced is the team?
8  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 11:56:34 AM
where is this info taken?

special studies were carried
as I understand it, all those sitting in the hall are involved via a computer in one scenario, which they themselves modify and interact with people sitting next to them through virtual reality.

absolutely, the scenario here is a rather relative thing. Today you killed him, and tomorrow in the same “movie” he ran away from you and waylaid around the corner. The script is not hard. It turned out that this is an amazingly attractive thing - to be in interactive virtual cinema. People familiar with role-playing computer games understand what is at stake and how strong it feels. According to eyewitnesses, adults, waking up over a beer, tell each other about the events taking place in the Center, as if they were some kind of reality, just like children: “And he punched me, and I caught up with him ...”
9  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 11:49:14 AM
where is this info taken?

special studies were carried
10  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 11:26:05 AM
i wonder how a person feels after such a game?
this is a separate topic and the subject of a separate study. The fact is that in a state of emotional mental excitement, a person completely differently begins to perceive the signals that come to the brain from non-dominant sense organs. as is well known, the dominant sense organs are vision (about 90%) and hearing. At the same time, it should be noted that infrasound systems which are individually installed in each seat and act not only at the level of aural perception, but also at the tactile level (impact of a sound wave). So - in addition to these real sensations, so-called phantom sensations begin to arise.

at the same time, the viewer sees the desert, hears the sounds of persecution, experiences a sense of danger, but he does not run down his feet in the sand!
here begins interesting things. It turns out that if you bring the psycho-emotional stress to a certain level and keep the viewer in this state for more than 20 minutes, then the phantom sensations in memory are identified with the real ones at the muscular level. To understand what is being said, it is enough to imagine the state of a person who suddenly woke up from pursuit in a dream and for some time feels exhausted from this chase - his heart beats, he feels tired - this is precisely phantom sensations. Approximately the same thing happens in VR.
11  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 11:12:54 AM
i wonder how a person feels after such a game?
this is a separate topic and the subject of a separate study. The fact is that in a state of emotional mental excitement, a person completely differently begins to perceive the signals that come to the brain from non-dominant sense organs. as is well known, the dominant sense organs are vision (about 90%) and hearing. At the same time, it should be noted that infrasound systems which are individually installed in each seat and act not only at the level of aural perception, but also at the tactile level (impact of a sound wave). So - in addition to these real sensations, so-called phantom sensations begin to arise.
12  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 11:00:56 AM
but how to implement it in the VR game?
In order to make it clear how this is implemented in the game, it suffices to give a simple example. Imagine a situation where a person runs away from the pursuer and in the labyrinth he always turns right and left. Each of the players has a joystick mounted in the chair and a set of five buttons (a button for each finger). The controls are quite complicated, but we will not dwell on the details and go back to the principle - you run through the maze, want to turn right and turn the joystick to the right. At this moment, each of those sitting in the hall also gives a signal, the set of signals is processed by a computer, and the hero (avatar) turns in the direction in which the majority wanted to turn. And, in principle, a situation may arise when someone from the audience behaves differently from the crowd: everyone wants to run to the left, and he wants to run to the right, and so on. A person with an unconventional strategy may experience discomfort at first. And this is where a computer intervenes, which changes the polarity of such a player, and as a result, he as if joins the general flow. At the same time, it turns out that a person can be set up for a collective game, and this applies not only to binary signals “to the right”, “to the left”, but also to more complex commands. As a result, each of the players perceives the actions of the avatar as their own! It should be noted here that these actions are not taken in a state of calm logical analysis, but in a state of arousal, and not just psychological, but also physiological - as they say, "at the level of the spinal cord."
the script is designed so that everyone controls one hero?

one team controls the movement, the second - fighting off enemies, the third clears the way, the fourth collects the items necessary for the assignment, etc. but im not sure this is gonna work like that in this platform.
I wonder how the VR games manage to make the viewer think and feel that it is he who makes his own decisions. After all, as I understand it, only in this case can you identify yourself with the hero of the game?
13  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:48:08 AM
but how to implement it in the VR game?
In order to make it clear how this is implemented in the game, it suffices to give a simple example. Imagine a situation where a person runs away from the pursuer and in the labyrinth he always turns right and left. Each of the players has a joystick mounted in the chair and a set of five buttons (a button for each finger). The controls are quite complicated, but we will not dwell on the details and go back to the principle - you run through the maze, want to turn right and turn the joystick to the right. At this moment, each of those sitting in the hall also gives a signal, the set of signals is processed by a computer, and the hero (avatar) turns in the direction in which the majority wanted to turn. And, in principle, a situation may arise when someone from the audience behaves differently from the crowd: everyone wants to run to the left, and he wants to run to the right, and so on. A person with an unconventional strategy may experience discomfort at first. And this is where a computer intervenes, which changes the polarity of such a player, and as a result, he as if joins the general flow. At the same time, it turns out that a person can be set up for a collective game, and this applies not only to binary signals “to the right”, “to the left”, but also to more complex commands. As a result, each of the players perceives the actions of the avatar as their own! It should be noted here that these actions are not taken in a state of calm logical analysis, but in a state of arousal, and not just psychological, but also physiological - as they say, "at the level of the spinal cord."
14  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:33:44 AM
what about vr-entertainment centers?
what centers?

I am talking about the so-called interactive VR centers. The first such center was commissioned in September 90th in Mexico; after it a whole series of such centers appeared. The essence of these centers is in combining the purely immersion capabilities of reality centers with the capabilities of a computer game.
in a computer game there is a user who determines what his hero will do, but what about when there are 50 people and everyone wants his avatar to perform some actions that are not related to the will of others?
15  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:24:27 AM
what about vr-entertainment centers?
what centers?
16  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:17:35 AM
a couple of years ago, vr technology was a topic about which all IT press wrote. I would like to know what's new now in the world in terms of the development of vr systems?
over the past two years there have been qualitative changes. ready-made solutions have appeared configured to meet specific customer requirements for all major market sectors, including the oil and gas industry, industry, medicine, the entertainment industry, etc.

VR is a kind of bridge between theory and practice, creating the effect of presence and eliminating the dangers of the real world.
if the first trend in the development of VR is associated with the transition from consumer to mass consumption, the second is determined by the change in the actual consumer of VR systems. It can be said that a couple of years ago, the VR system was a business-to-business solution, not a business-to-customer solution, that is, the technology consumers were companies from the oil and gas sector, industry, the military complex, and there were almost no applications for an individual person or individual consumer. It cannot be said that they were not in principle, but this was entertainment at the level of virtual rides, which are not yet available to the mass consumer.

some kind of Magic Age is coming
Does this mean that for an ordinary person who is not “brewed” in an advanced industry and does not work at General Motors, virtual reality has remained something interesting, but inaccessible. And lately there has been a clear breakthrough here, since a completely new direction has emerged in the use of VR for mass applications - for people, not for companies.
17  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:09:39 AM
a couple of years ago, vr technology was a topic about which all IT press wrote. I would like to know what's new now in the world in terms of the development of vr systems?
over the past two years there have been qualitative changes. ready-made solutions have appeared configured to meet specific customer requirements for all major market sectors, including the oil and gas industry, industry, medicine, the entertainment industry, etc.

VR is a kind of bridge between theory and practice, creating the effect of presence and eliminating the dangers of the real world.
if the first trend in the development of VR is associated with the transition from consumer to mass consumption, the second is determined by the change in the actual consumer of VR systems. It can be said that a couple of years ago, the VR system was a business-to-business solution, not a business-to-customer solution, that is, the technology consumers were companies from the oil and gas sector, industry, the military complex, and there were almost no applications for an individual person or individual consumer. It cannot be said that they were not in principle, but this was entertainment at the level of virtual rides, which are not yet available to the mass consumer.
18  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 10:02:25 AM
a couple of years ago, vr technology was a topic about which all IT press wrote. I would like to know what's new now in the world in terms of the development of vr systems?
over the past two years there have been qualitative changes. ready-made solutions have appeared configured to meet specific customer requirements for all major market sectors, including the oil and gas industry, industry, medicine, the entertainment industry, etc.
19  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 09:48:25 AM
there are  three main fundamental computer technologies that will define the industry in the 21st century. These industries include the Internet, Artificial Intelligence (AI) and VR.
I know. these three components in the near future will create a three-dimensional world and immersive teaching methods that are available to everyone anywhere on the planet.
20  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain on: September 11, 2019, 09:35:21 AM
Despite the fact that VR is the main trend of the entertainment industry this year, no one can yet speak with any clear prospects.
when the helmets and the whole subject of virtual reality will become massive it will make no sense to live in real world

Will it become or not - this is a big question. All analysts and content developers are just guessing. Despite the fact that there is no definiteness for the time being, we should think of how it can be useful for us.
we still can not say with certainty that this will become mainstream, but there are definitely areas in which virtual reality is becoming popular right now, not only for the hardcore audience and those who are ready to accept any new products, but also for the wider public.
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