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1  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 19, 2020, 10:11:15 PM
I understand what you mean.

My gut tells me to stick with full crypto payments. The draw of AA is that you can spend with crypto, there's already plenty of places to buy with fiat.

I'm willing to weather a slow start before everyone is ready to pay in crypto.

EDIT: After mulling it over, it can't hurt to have both. Stripe is simple enough to setup.
2  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 19, 2020, 06:15:58 PM
So, coinb.in is really bad with supporting bech32: https://github.com/OutCast3k/coinbin/issues/217

I'll have to launch using normal addresses and rebuild the payment systems later.

The payment system is in good shape, I'll be posting on the forums to get help testing my payment system in BTC testnet. I've been testing myself, and it seems ready for prime time.

EDIT: Our UI/UX on mobile should be getting better! I've personally fixed the homepage and game#show pages. The app is still under mobile redesign.
3  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 17, 2020, 03:24:21 AM
I would recommend if you can add a Patreon like page on your project so the supporters of an indie developer have a one stop shop for donations.

Good thinking.

The UI/UX will be great, it'll come together by Halloween.

About SegWit addreses, I'm having trouble testing them using BTC's testnet. They say it's an invalid testnet address when I use them.... Any advice on testing bech32 addresses in testnet?
4  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 15, 2020, 01:58:30 PM
uggest that you consider doing some testing before launch and find a way to reduce payment fees as much as you can.
For Bitcoin that would mean accepting Segwit and Native Segwit addresses, and maybe even Lightning Network or some other sidechain.
I think some forum members can help you setting up LN and testing.

Good idea, I'd like some resources on Lightning Network and how it works. It's like running a full Bitcoin node, right? What's the file size of a typical node, I remember Bitcoin being 100GB+

I'm looking through the docs here: https://api.lightning.community/?javascript#v1-newaddress

EDIT: Okay, I'm downloading the blockhchain from bitcoind and giving Ln a shot!

EDIT 2: So which Lightning Network is the "right" one?

https://github.com/lightningnetwork/lnd
https://github.com/ElementsProject/lightning

EDIT 3: Using https://github.com/lightningnetwork/lnd REST API, testing the waters. If it's fast enough, I'll replace the coinb.in code with the lnd implementation.

EDIT 4: To go off-chain is a concerted and non-trivial process and I am out of my pay grade. I'll integrate SegWit and call it a day. Til we maunch and have resources to get someone smarter and more devOps oriented.
5  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 15, 2020, 12:42:05 PM
It is strictly for game developers and publishers, no Steam key reselling.

We take 10% on every purchase, that's how we'd be earning. The fee would be on the buyer side. No, we won't accept cash/credit card, only crypto. Mixing the two would be confusing. I have no experience with ETH, but I would aexpand to support more cryptocurrencies, after launch.

As for the UI/UX bugs, we're in the midst of a redesign: https://xd.adobe.com/view/8beb6b82-07a2-4091-81c2-5fbd2c69af8b-deb8/grid

By next week, the UI will be fresher and we'll have a fleshed out mobile version of the site. Don't worry too much about UI, as we won't stop until it's exactly as the design dictates.

But, it's never too early to show a product.

---

Thanks for the good advice. After we launch this, I have another idea for a cryptocurrency payment processor for in-app purchases in games. Example: send $5 in BTC for a game's virtual currency or powerups, etc.
6  Bitcoin / Project Development / Re: Arcane Arcade -- Looking for feedback on: October 15, 2020, 02:24:27 AM
I am working on Arcane Arcade (http://staging.arcanearcade.io/), an online store where you can buy video games with Bitcoin (or Monero). For developers, they get their payment directly to their coin wallets. They provide Steam keys or direct download of their installers.

Steam will let you take away their revenue like that?

Steam actually allows devs to use their Steam keys to sell on other platforms, yes.

https://partner.steamgames.com/doc/features/keys

"Steam keys are meant to be a convenient tool for game developers to sell their game on other stores and at retail. Steam keys are free and can be activated by customers on Steam to grant a license to a product."

EDIT: Steam actually used to support Bitcoin payments, but stopped citing large transactions fees and volatility. Personally, I'd integrate with Binance and allow immediate sell orders on any seller whom doesn't wish to keep their crypto.
7  Bitcoin / Project Development / Arcane Arcade -- Looking for feedback on: October 15, 2020, 02:06:13 AM
I am working on Arcane Arcade (http://staging.arcanearcade.io/), an online store where you can buy video games with Bitcoin (or Monero). For developers, they get their payment directly to their coin wallets. They provide Steam keys or direct download of their installers.

It's a distribution platform for game developers/publisher to sell their games for cryptocurrency (Bitcoin & Monero). Here's a write-up I did a while back: https://docs.google.com/document/d/1nlxGuzeSAoivt96pvmfbYkeQrIafWwoCfjgHvn6uo84/edit?usp=sharing.

We're early-stage, about two weeks into development. I've got freelancers helping me out, looking for a Halloween launch (worst case, Thanksgiving).

As the breakdown states, we have a Node API handling all BTC/XMR address generation and payment broadcasting. I've repurposed the code behind coinb.in to generate BTC addresses. For Monero, I'm running a node and utilizing it's RPC (which is way faster than Bitcoin's). It uses bull queues and Redis to scan for any unspentTxs and sends payments to sellers' destination addresses.

We use Rails as an API, where most of the CRUD and front-end data is stored. Lastly, a React front-end, which can be seen in action on the staging link.

I'm looking for partners, fellow gamers and crypto engineers. I'm happy with the work my freelancers have done, but I really would love a team doing it for a stake in the future success.

Even if you aren't a Ruby or JS engineer, I could use a hand on the marketing side of things, as well. Buyer adoption should happen organically, but it's the indie/mid-size game developers with good games to sell that I want on the platform.

In any case, advice or feedback on the current state of things is welcome!
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