Bitcoin Forum
May 04, 2024, 09:36:35 AM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
  Home Help Search Login Register More  
  Show Posts
Pages: [1]
1  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][ICO]Gchain : Games Assets Interact Blockchain - Powering Games economy on: October 27, 2020, 10:55:50 AM
Hi @Gchain

Care to explain why you used another person's photo for your "CEO and Lead Blockchain" Julien Blair? And what's the real identity of that person?

Proof of you taking the photo from someone else is in this scam accusation thread which you can use to explain this situation
https://bitcointalk.org/index.php?topic=5284719.0

The pictures of the team members were mixed with the pictures of the production members of the exclusive game on the site's server

We apologize for this error and we will fix it
Gchain Team
2  Alternate cryptocurrencies / Announcements (Altcoins) / [ANN][ICO]Gchain : Games Assets Interact Blockchain - Powering Games economy on: October 27, 2020, 04:13:53 AM

GChain - Games Assets Interact Blockchain

Powering The
Games industry economy
with blockchain


About Gchain :

Gchain is decentralized platform based on ethereum  allows the implementation of smart contracts for the games, which allows the implementation of automated contracts according to the conditions set by the game developer in the game and these terms are known to the players.

Gchain is ethereum based platform to help game developers issue erc20 tokens for their game assets on the Ethereum blockchain, and these tokens are interacting with the real assets of their games inside the game.

The platform enables players to own real and permanent possession of gaming assets and be able to buy, sell and trade them as desired.

The platform aims to eliminate the centralization of games and move the games industry towards decentralization.

Gchain is a decentralized marketplace with a decentralized platform with a heavy focus on video games and virtual collectibles.

Gchain platform Transforming game assets from digital to crypto assets that the blockchain can understand.

Instead of having to trust a provider or central video game network, players can own virtual game assets and trade them with anyone on Gchain platform.

The project grants real ownership of game items to players and grants the ability to use owned items even outside the game.

The platform enables game developers to develop game elements capable of residing within the blockchain.


Links :

Website : https://Gchain.info
Whitepaper : https://gchain.info/docs/Whitepaper_v1.0_en.pdf

Emails   : info@Gchain.info
             ico@gchain.info
             support@gchain.info

Social Links :

Telegram : https://t.me/GChainToken
Facebook: https://facebook.com/GAIToken/
Twitter   : https://twitter.com/GChain9
Reddit    : https://www.reddit.com/user/gchaintoken
Slack     : https://gchainworkspace.slack.com/
Discord  : https://discord.gg/aUWRc8p
Linkedin : https://linkedin.com/company/Gchain
Youtube : https://www.youtube.com/channel/UCHn5rCwXzslpJ4EIEvBvphw
Github   : https://github.com/gchaintoken
Medium :  https://medium.com/@gchain





Whitepaper



Ecosystem


Gchain Platform : Decentralized platform based on Ethereum blockchain to issue erc20 tokens for games assets.            
Gchain DEX : Gchain Decentralized Exchange Market to exchanges games assets tokens.
Gchain Protocol Blockchain : Gchain Protocol Blockchain is A new blockchain built entirely from scratch , The move to Gchain Protocol blockchain will be done later.
Games Developers : Game developers who use Gchain to develop their games.
Players : Players who play games that  built using Gchain.
Games : Games that uses Gchain.
Gchain SDK : Gchain software development kit (SDK) is a toolkit for game developers to integrate Gchain platform in their games.
Game Assets : Games assets that Tokens are issued for it using Gchain Platform.
ERC20 Tokens for games Assets : Erc20 tokens that issuing for games assets.
Smart contracts : Smart contracts dedicated to games industry executed on Gchain Blockchain .


Gchain Project components/Products


Games Assets Interact Token (GAI) : GAI is ERC20 Token ,It is Gchain project currency and it used within the project ecosystem.
Gchain Platform : Decentralized platform based on Ethereum blockchain to issue erc20 tokens for games assets.
Gchain DEX : Gchain Decentralized Exchange Market to exchanges games assets tokens.
Gchain Protocol Blockchain : Gchain Protocol Blockchain is A new blockchain built entirely from scratch.
Gchain SDK : Gchain software development kit (SDK) is a toolkit for game developers to integrate Gchain platform in their games.
Gchain Wallet : In addition to the ability to store Games assets tokens in Ethereum erc20 wallets - a special wallet for game assets will be launched, The new wallet allows displaying other variables of the game assets, such as walking speed - running speed - jumping height, etc.
Exclusive Game : In addition to the game developers using our platform to produce their games, we will also create an exclusive game for Gchain project.

Project Phases




Road Map


GAI Token Info

Token Name : Games Assets Interact
Symbol          : GAI
Decimal         : 18
Platform        : Ethereum
Standard       : ERC20
Token Type   : Utility Token



Uses of GAI tokens within Gchain project ecosystem

1 - Assets AEO listing costs on Gchain DEX.
2 - Assets ERC20 Tokens listing costs on Gchain DEX.
3 - Games assets tokens issuing costs on Ethereum blockchain and Gchain Protocol Blockchain.
4 - Sending Games assets tokens between wallets Transactions fees.
5 - Gchain DEX Exchanging tx fee & withdrawal fee.
6 - Currency to buy game asset tokens from Gchain DEX.
7 - Stack your GAI Tokens in Gchain DEX to get more GAI Tokens as stacking reward.
8 - Stacking your GAI tokens in Gchain DEX and get exclusive games assets tokens in your wallet as airdrop reward.
9 - You will get a good discount when using GAI tokens to Buy game assets Tokens on Gchain DEX.
10 - 50% of Gchain DEX platform's Profits of a particular week will be distributed to GAI tokens holders In a variable time it is announced suddenly.
11 - Special discount when using GAI tokens to Buy game assets Tokens in AEO campaigns that hosted on Gchain DEX.


GAI Token Allocation

Total Supply :1,000,000,000 GAI
Token sale   : 600,000,000 GAI (60%)
Team & Advisors : 80,000,000 GAI (8%)
Promotion : 120,000,000 GAI (12%)
Bounty : 30,000,000 GAI (3%)
Partners : 100,000,000 GAI (10%)
Reserved Tokens : 70,000,000 GAI (7%)

*GAI sale Bonus & Additional Bonus Tokens Will be minted directly to ico participants ethereum wallets.

Ico Fund Distribution

Development Costs :   (53%)
Marketing Costs : (29%)
Partnerships : (12%)
Reserved fund : (4%)
Listing costs : (2%)


Token Sale Info

Offering type : Initial Coin Offering
Tokens for sale : 600,000,000 GAI
Distribution : 60%

Ico Crowdsale Soft cap : 40,000,000$
Ico Crowdsale Hard cap : 120,000,000$

Accepted Currencies : Ethereum (ETH) - Bitcoin (BTC) - Bitcoin Cash (BCH) - Tether Omni (USDT) - Tether ERC20 (USDT)

Private-Sale Phase

Cap          : 20,000,000$
Tokens    : 200,000,000 GAI (20%)
Min-sale : 5000$
Price       : 1 GAI = 0.1$
Bonus     : 50% First 3 days - 40% Next 4 days
Duration : 7 Days
ٍStaring    : Oct 27, 2020 (9:00AM GMT)
Ending     : Nov 2, 2020 (11:00AM GMT)

Pre-Ico Phase

Cap          : 40,000,000$
Tokens    : 200,000,000 GAI (20%)
Min-sale : 500$
Price       : 0.2$
Bonus     : 15 days[30%] - 15 days[20%] - 15days[17%] - 15 days[15%]
Duration : 60 days
ٍStaring    : Nov 3, 2020 (9:00AM GMT)
Ending     : Jan 1, 2021 (11:00AM GMT)

Ico Phase

Cap          : 60,000,000$
Tokens    : 200,000,000 GAI (20%)
Min-sale : 100$
Price       : 0.3$
Bonus     : 15 days[10%] - 15 days[7%] - 15 days[5%] - 15 days[No Bonus]
Duration : 60 days
ٍStaring    : Jan 2, 2021 (9:00AM GMT)
Ending     : Mar 2, 2021 (11:00AM GMT)


Unsold Tokens will be burned

KYC                :   No
Whitelist          :  No
Restricted Area :  Libya - IRAQ - IRAN - USA









Exchanges

(GAI) erc20 tokens will be added to many exchange platforms after the tokens selling stages have ended - The names of the exchange platforms to which (GAI) tokens will be added after the phases of selling (GAI) tokens will be announced through our official account on Twitter, and the tokens link on the exchanging platforms will also be added here on our official website in the section of the exchanging platforms.


Games Assets Category

characters
character skins
characters appelities
characters skills
weapons
weapons upgrades
weapons parts
weapons skins
ammo
Armor
Bombs
cars
car parts
unlock items
levels up
special maps
limited maps
etc


Games Assets ERC20 Tokens that created using Gchain Platform Examples:


Game Character example:

Character Token Info :

Total Supply : 20,000,000 KAR
Name :  Karakan
Symbol : KAR
Decimal : 0
can fly : 0
fly height : 0
walk speed : 2
run speed : 4
jump height : 5

Character erc20 code :
Code:
pragma solidity ^0.6.0;

import "../../GSN/Context.sol";
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";

contract ERC20 is Context, IERC20 {
    using SafeMath for uint256;
    using Address for address;

    mapping (address => uint256) private _balances;

    mapping (address => mapping (address => uint256)) private _allowances;

    uint256 private _totalSupply;

    string private _name;
    string private _symbol;
    uint8 private _decimals;
    unit8 private _canfly;
    unit8 private _flyheight;
    unit8 private _walkspeed;
    unit8 private _runspeed;
    unit8 private _jumpheight;


constructor (string memory name, string memory symbol) public {
        _name = Karakan;
        _symbol = KAR;
        _decimals = 0;
        _canfly = 0;
        _flyheight = 0;
        _walkspeed = 2;
        _runspeed =4;
        _jumpheight =5;
    }


    function name() public view returns (string memory) {
        return _name;
    }

    
    function symbol() public view returns (string memory) {
        return _symbol;
    }

  
    function decimals() public view returns (uint8) {
        return _decimals;
    }

/**
*return canfly
function canfly() public view returns (uint8) {
        return _canfly;
    }

*/

/**
*return  flyheight
function Flyheight() public view returns (uint8) {
        return _Flyheight;
    }

*/

/**
*return walkspeed
function walkspeed() public view returns (uint8) {
        return _walkspeed;
    }

*/

/**
*return runspeed
function runspeed() public view returns (uint8) {
        return _runspeed;
    }

*/

/**
*return jumpheight
function jumpheight() public view returns (uint8) {
        return _jumpheight;
    }

*/


    
    function totalSupply() public view override returns (uint256) {
        return _totalSupply;
    }

    
    function balanceOf(address account) public view override returns (uint256) {
        return _balances[account];
    }

  
    function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
        _transfer(_msgSender(), recipient, amount);
        return true;
    }

    function allowance(address owner, address spender) public view virtual override returns (uint256) {
        return _allowances[owner][spender];
    }

    
    function approve(address spender, uint256 amount) public virtual override returns (bool) {
        _approve(_msgSender(), spender, amount);
        return true;
    }

    
    function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
        _transfer(sender, recipient, amount);
        _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
        return true;
    }

    
    function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
        return true;
    }

    
    function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
        return true;
    }

    
    function _transfer(address sender, address recipient, uint256 amount) internal virtual {
        require(sender != address(0), "ERC20: transfer from the zero address");
        require(recipient != address(0), "ERC20: transfer to the zero address");

        _beforeTokenTransfer(sender, recipient, amount);

        _balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
        _balances[recipient] = _balances[recipient].add(amount);
        emit Transfer(sender, recipient, amount);
    }

    
    function _addassets(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: mint to the zero address");

        _beforeTokenTransfer(address(0), account, amount);

        _totalSupply = _totalSupply.add(amount);
        _balances[account] = _balances[account].add(amount);
        emit Transfer(address(0), account, amount);
    }

  
    function _kill(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: burn from the zero address");

        _beforeTokenTransfer(account, address(0), amount);

        _balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
        _totalSupply = _totalSupply.sub(amount);
        emit Transfer(account, address(0), amount);
    }

    
    function _approve(address owner, address spender, uint256 amount) internal virtual {
        require(owner != address(0), "ERC20: approve from the zero address");
        require(spender != address(0), "ERC20: approve to the zero address");

        _allowances[owner][spender] = amount;
        emit Approval(owner, spender, amount);
    }

    
    function _setupDecimals(uint8 decimals_) internal {
        _decimals = decimals_;
    }

    
    function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual { }
}



Weapon Character example:

Weapon Token Info :

Total Supply : 40,000,000 KAR
Name :  Frak Shock Rifle
Symbol : Frk
Decimal : 0
firespeed : 1
shellspeed : 1
reloadspeed : 1
damagepower : 100
damagerate : 10
maxdistance : 50

Weapon erc20 code :
Code:
source code
========

pragma solidity ^0.6.0;

import "../../GSN/Context.sol";
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";

contract ERC20 is Context, IERC20 {
    using SafeMath for uint256;
    using Address for address;

    mapping (address => uint256) private _balances;

    mapping (address => mapping (address => uint256)) private _allowances;

    uint256 private _totalSupply;

    string private _name;
    string private _symbol;
    uint8 private _decimals;
    unit8 private _firespeed;
    unit8 private _shellspeed;
    unit8 private _reloadspeed;
    unit8 private _damagepower;
    unit8 private _damagerate;
    unit8 private _maxdistance;


constructor (string memory name, string memory symbol) public {
        _name = Frak Shock Rifle;
        _symbol = Frk;
        _decimals = 0;
        _firespeed = 1;
       _shellspeed = 1;
       _reloadspeed = 1;
       _damagepower = 100 ;
      _damagerate = 10;
      _maxdistance = 50 ;
    }


    function name() public view returns (string memory) {
        return _name;
    }

  
    function symbol() public view returns (string memory) {
        return _symbol;
    }

    
    function decimals() public view returns (uint8) {
        return _decimals;
    }

/**
*return firespeed
function firespeed() public view returns (uint8) {
        return _firespeed;
    }

*/

/**
*return  shellspeed
function shellspeed() public view returns (uint8) {
        return _shellspeed;
    }

*/

/**
*return reloadspeed
function reloadspeed() public view returns (uint8) {
        return _reloadspeed;
    }

*/

/**
*return damagepower
function damagepower() public view returns (uint8) {
        return _damagepower;
    }

*/

/**
*return damagerate
function damagerate() public view returns (uint8) {
        return _damagerate;
    }

*/

/**
*return maxdistance
function maxdistance() public view returns (uint8) {
        return _maxdistance;
    }

*/


    
    function totalSupply() public view override returns (uint256) {
        return _totalSupply;
    }

    
    function balanceOf(address account) public view override returns (uint256) {
        return _balances[account];
    }

    /
    function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
        _transfer(_msgSender(), recipient, amount);
        return true;
    }

    
    function allowance(address owner, address spender) public view virtual override returns (uint256) {
        return _allowances[owner][spender];
    }

  
    function approve(address spender, uint256 amount) public virtual override returns (bool) {
        _approve(_msgSender(), spender, amount);
        return true;
    }

    
    function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
        _transfer(sender, recipient, amount);
        _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
        return true;
    }

  
    function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
        return true;
    }

    
    function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
        return true;
    }

    
    function _transfer(address sender, address recipient, uint256 amount) internal virtual {
        require(sender != address(0), "ERC20: transfer from the zero address");
        require(recipient != address(0), "ERC20: transfer to the zero address");

        _beforeTokenTransfer(sender, recipient, amount);

        _balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
        _balances[recipient] = _balances[recipient].add(amount);
        emit Transfer(sender, recipient, amount);
    }

  
    function _addassets(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: mint to the zero address");

        _beforeTokenTransfer(address(0), account, amount);

        _totalSupply = _totalSupply.add(amount);
        _balances[account] = _balances[account].add(amount);
        emit Transfer(address(0), account, amount);
    }

    
    function _distroy(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: burn from the zero address");

        _beforeTokenTransfer(account, address(0), amount);

        _balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
        _totalSupply = _totalSupply.sub(amount);
        emit Transfer(account, address(0), amount);
    }

    
    function _approve(address owner, address spender, uint256 amount) internal virtual {
        require(owner != address(0), "ERC20: approve from the zero address");
        require(spender != address(0), "ERC20: approve to the zero address");

        _allowances[owner][spender] = amount;
        emit Approval(owner, spender, amount);
    }

  
    function _setupDecimals(uint8 decimals_) internal {
        _decimals = decimals_;
    }

    
    function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual { }
}




Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!