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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: February 03, 2023, 09:57:21 AM
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Currently DeVCoin's only "active" income within the Galactic Milieu, as far as I am aware, is Devos Gang within the MUDgaard CoffeeMUD server. Among the assets Devos Gang holds are a number of MUDgaard player-accounts, which are an asset for which we have yet to determine a reasonable value. I have posted on the Hive blockchain and on Quora soliciting thoughts on how player-accounts should be priced or allocated; I hope you-all will take a moment to read and respond to the question. Reproduction exists in MUDgaard, so at long last the arbitrary creation of characters "out of nothing" has been disabled. Thus the two races of characters Devos Gang has been breeding (ogres and goblins) are no longer something any arbitrary player can suddenly come up with on their own; those who have none (which is everyone other than the Devos Gang) will need to convince the Devos to let them play one of their growing number of children if they want to deploy characters of those races. Thus now not only do we need to come up with some "reasonable" system for determining allocation of player-accounts, we are in the character-breeding business; like in Axie Infinity, character breeding has become a potentially-significant part of the MUDgaard play-to-earn ecosystem. Those players who were canny enough to secure player-accounts during the over a decade now that MUDgaard has been running are now in a position to leverage their holdings more powerfully than ever. Securing of additional player-accounts will be under some pressure going forward from the demand created by character-breeding, as each player-account only supports ten characters (only five of which can be online simultaneously). Once an account is full, it will have no room for newly come of age children to become playable characters within the account of the parent or guardian they are following at the time of their coming-of-age. See also https://peakd.com/galactic-milieu/@knotwork/leveraging-devcoins-mudgaard-galactic-milieu-holdings-MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] HORIZON (HZ) New ANN thread
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on: January 30, 2023, 11:24:27 AM
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I created a telegram since no one else has yet. Figured I'd grab the address before anyone else did in case the admins or people who develop this project want to take it over. For now great place for community in addition to discord  For now I am the admin but I'd be happy to hand it over when the wizards come out of the shadows and admit their creation.  I just run a Java server/node and use the platform from my own local hosted wallet. https://t.me/horizonplatformDoesn't seem to work? -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain
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on: January 24, 2023, 10:24:20 PM
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I have absolutely none of any old chain for it.  Hopefully if there are still people running it covertly some will come out of the closet. With AXIOM when it forked so badly the exchange could not resolve it I "rescued" the branch they orphaned by cloning it as AXON and making sure AXON followed the chain the exchange did not. Though come to think of it neither is yet a "reserve currency" in the Milieu, aka a currency useable for "treasuries" and calculable in value from a "treasury" of its own. So maybe if there are large alternate forks out there each can be given a different name and maybe fight for the old name or something  -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain
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on: January 24, 2023, 10:12:58 PM
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Edit to add 3 / Another option would be restart with the original history so people don't outright lose old coins, but make the new block reward such that the entire 'last known' coin supply on the old chain would be reissued in a few weeks or so on the new chain. That would make old coins worth very little but still something. That would need a block explorer though to examine the history roughly post 2019 to look for unusual surges in coin supply that might have been behind huc's early death.
How we build a "treasury" could address some of that, since if the old coins are valuable they ought to be able to buy a lot of stuff to put in the "treasury"; whereas if they are worth close to nothing they'll be able to buy close to nothing to populate their "treasury" and donations will be needed to get a decent treasury together. It might not need to be worth much at first though so maybe supporters could start a FreeCiv civilisation among the "civilised worlds" that uses HUC as its currency, and have that civilisation put some of its earnings into the "treasury" so as the civilisation grows so hopefully will the value of its currency. We have already gone through this "turn it into a treasury-based currency in the Galactic Milieu" process with other coins, not all of them are worth a whole lot per coin either; a few alliances with other minor civilisations might find some willing to trade some of their currency for HUC to put in its treasury in return for some HUC to put in their own, things like that. Also it is possible some HUC whales might by now be whales in Xaya or various other currencies and be willing to put some of those toward the project of rebuilding HUC's buy-side order-books. Or maybe HUC could just go the way of several early blockchain-based coins, recognising that paying third parties to mint their currency for them is a poor expense to carry and switch over to being natively a token on some token platform. As allowing third parties, some of whom might even be among one's actual enemies, to mint one's currency isn't always a great idea. That last idea though doesn't fit with the idea of preserving HUC for its history, keeping it as antique-retro blockchain game. -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain
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on: January 24, 2023, 10:07:35 PM
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Thanks. I don't really have a choice if there are no nodes to connect to, will have to fire up another myself which will cause them to start from scratch.
If I do let it start from scratch thanks for reminder about pre-mine, I will look at code first to check it goes into the wallet not to some hard-coded address; or maybe just get rid of it. I seem to recall hearing it was modest amount, intended for bounties, and in any event ended up getting lost when developer was assassinated by whoever (maybe just the same old grim reaper that takes everyone in the end?)
Really though the point was, like with other "orphaned" coins, to pick up where it left off and see about building a "treasury" for it so that it can have a computed value per coin calculated by dividing the value of the "treasury" by the number minted.
Re-starting wouldn't be the same at all.
-MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain
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on: January 24, 2023, 01:55:36 PM
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It was never represented to me as a 1-year experiment for fun.
Snailbrain is not the type of person I would want to do future business with is all I'm saying.
Putting that "one year experiment" part aside, let me ask directly: What improvements would you like to see for the Huntercoin project? Is there any help you might be able to offer with them? Note that the codebase is roughly up-to-date with Bitcoin Core from a year ago. I think that's likely much better than most Bitcoin-clone-shitcoins out there, even if they are on exchanges and pumped by shills. I personally like Huntercoin a lot, it certainly is a piece of crypto history, and I still hold a non-trivial amount of coins myself. So if there is any concrete proposal for getting involved and improving the project, I'm more than happy to support you on that. I was about to jump in say yeah lets do it, but... I do not seem to be able to connect to any extant huntercoin nodes... -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: October 06, 2022, 02:20:09 PM
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ETH was down since I posted that offer, it was about $25 USD when I posted it. So far that is the only such house minted as an NFT, to work with them in large numbers a simple way to prove ownership is needed, the simpler it is the less overhead fees someone wanting to assert various powers-of-ownership would face since basically its current usefulness other than simply as something that can be traded on the blockchain would be using it to bypass the in-game keys that characters in game use to access the house. That would require game-master intervention such as having the gamemaster provide some character or characters with the in-game key objects or even editing the maps to invalidate the current set of keys and issue new different keys for the building. Or maybe edit the existing keys in character's inventories or item-stashes to make them invalid and issue new keys. Its advantage over other similar buildings that have not been minted as NFTs is thus that the owner of the NFT can loan or lease revocable access to the building. Congratulations on becoming the very first owner of a Galactic Milieu NFT!  -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: July 09, 2022, 03:51:25 PM
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The part about generational wealth is certainly relevant. Don't keep thinking of DeVCoin "in isolation". It is part of a large family of coins. At this point too too many coins have been abandoned, turning them into just scam cash-grabs in effect. Our coins are not like that, and we have even reached out to salvage some that weren't initially part of our family, such as the first two scrypt coins that the litecoin followers callously abandoned and tried to "sweep under the rug", and the "science fiction themed" coins because science fiction themes fit the themes of the Galactic Milieu. We should be focussing our support of free open source more tightly, favouring specifically initially the items of free open source that we actually use in our overall multiverse / metaverse projects, like all the coins themselves of course but also all the games we have been able to find a place (use) for so far and the minimal amounts of "glue" needed to fit them all together more conveniently. We should have restricted the Wiki rewards to articles specifically about parts of that evolving multiverse / metaverse, things like people's experiences and strategies of getting themselves set up as powerful factions in the Milieu, suggestions for ways the components could be improved to work better together, heck even things like commentary on how best to interpret the various weights and measures and values and units within the various games to fit them all together well. DeVCoin is still a "reserve currency" within the Milieu, and still almost the "unit of account" in the milieu too, the unit of value in which everything is by default shown in the Latest Rates include file still. https://galaxies.mygamesonline.org/latestrates.incThe Galactic Milieu deliberately locks coins up, taking them off the market, not just by having them all buy each other up for their Treasuries to increase their own calculated value but also by the policy of only tokenising half the coins on hand so that the other half can be used to buy back the tokens leaving the half that is tokenised still in cold storage "forever", still "backing" the tokens ready for their re-use. That is, we do not mint tokens "on the fly" as coins are "bailed in" and un-mint them as the coins they represent are "bailed out", rather we basically do not need to "bail out" the tokenised coins because we have enough additional coins to buy back the tokens while still leaving the tokenised coins locked away so the tokens are still "backed" even while they sit in our coffers ready to be re-used the next time someone wants to "bail in" some coins. Thus there are two layers of tying up of coins to keep them from hitting the exchanges, being "dumped" to drive the spot prices on the exchanges down. Admittedly there is still some "dumping" going on, partly because so many coins have been stolen so many times by "fly by night" exchanges, though by now hopefully we have already "bought back" most of those stolen coins. Also of course upon initially launching onto a new token-platform such as Stellar, we do not have huge piles of its native coin with which to build the buy-sides of our trading-pairs; it takes time to sell enough of each coin on that platform to build a good strong buy-side denominated in that platform's native coin. That acts a bit like an "ICO", as while our buy-side is still small and weak we usually sell initially at bargain prices to build the buy-side more rapidly; basically as long as the price slots we are filling with buy-offers are low price we don't necessarily have to sell the coins at full price to fill them, just sell them at a higher price than we will be using the proceeds to make buy offers with. Currently the Stellar platform is still full of bargains as we are still a long way from having enough Stellar Lumens to build the buy-sides strongly and solidly up to the actual calculated values of the coins we are selling there. (Calculated values are calculated by totalling the value of the coin's "Treasury" and dividing that total by the total number of the coin that has been minted.) So this is very much a long long long term project. We had earnings by loan interest long before "DeFi" became fashionable, implemented in our "Finance Corps" that anyone can buy "shares" of on the HORIZON platform. We have had breeding of characters, combat enabled optionally between them, pretty much everything "Axie Infinity" provides just without the totally un-necessary use of a blockchain to do it, far too many things in recent years have stuck blockchains in where they are not needed. We could do that too but really blockchain is not always the best database to use for games. Take a broader look at the canvas, DeVCoin is just one coin among many we are weaving together to make something much greater than just a sum of parts. https://makemoney.knotwork.com/horizon/assets/https://makemoney.knotwork.com/stellar/https://makemoney.knotwork.com/https://galacticmilieu.quora.com/-MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] IXCoin [IXC] The Original Bitcoin Sidechain
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on: May 14, 2022, 08:56:51 PM
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We just have to be careful not to lose our miners, as huge hashrate is what IXC and I0C have going for them. Well, along with very low inflation (minting) of course. They are sister-coins, you should take both of them back into the fold.  I0Coin is probably even better than IXC really, since sometimes only IXC not also I0C got onto exchanges, so I am pretty sure less I0C was stolen over the last decade or so. I am not sure whether by now pretty much all the stolen/hacked IXC has been re-bought by now, most of it probably has. The last "hack" was Cryptopia I think possibly we might even get stuff lost there back when the lawyers and accountants finally start going people their stuff back. Of Galactic Milieu coins that actually have their own blockchains, IXC and I0C are pretty much the elite ones. We have built both up to $1+ per coin three or four times before, and it was basically just "hacks" or "fly by night exchanges" that crushed them. So expect that both will reach $1 again and who knows, maybe if FreiExchange doesn't do the same old thing they'll keep going up from there. It just might take longer than the last bunch of times due to total interest in crypto is divided over so many many many coins nowadays, so often days go by without any action on either of them. I suspec both are arbitrage oportunities too, in that even though on Stellar platform both are way undervalued compared to their treasury-based "calculated value" in the Milueu the prices on Stellar might well still give a profit to arbitrageurs buying them on FreiExchange to sell on Stellar. By the way I found a new venue for Galactic Milieu info: https://galacticmilieu.quora.com/You can supposedly actually earn on Quora too, so hey maybe a good place for Q&A. -MarkM- P.S. There is one thing in which IXCoin is a little bit "special" in the Galactic Milieu... There is a character named Ix in the Fantasy milieu of the CrossCiv server, who even though it is the fantasy area, supposedly quarantined from the Galactic / Sci-Fi area, nonetheless trades in IXCoin! The original IXCoin trader on the server! This means that IXCoin is unique in being a way that even Fantasy characters can Play To Earn! 
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: April 17, 2022, 03:16:09 PM
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DeVCoin is on FreiExchange ( DVC/BTC) and FreiXlite exchange ( DVC/LTC). It is also still in use in the Galactic Milieu, whose game-assets are on both the HORIZON and Stellar platforms. See for example https://stellar.expert/explorer/public/asset/DVC-GBHAQ252S4Z4AQOM4BWIRC3UHAOJIKCZQBUJGD336YH2O7W2NKRXMHA5As a Galactic Milieu asset it also benefits from the Galactic Milieu's "treasuries" system, which was developed to provide the game(s) with a method of "price discovery" for its assets that does not depend upon not only having to be listed on markets but also having those markets be active enough, deep enough, liquid enough and high-volume enough for the game to reasonably be able to expect market-based "price discovery" and "efficient markets" as in plenty of active and rapid arbitrage between markets. The "treasuries" system works sort of like the opposite of "coin market cap" calculations: instead of assuming that each and every coin minted is worth at any given moment whatever the current highest buy-offer on "spot markets" is offering per coin, the "treasuries" approach uses an "official treasury" for each treasury-based asset, adds up the total current value of each asset's "treasury" and divides the total value of the "treasury" by the number of coins/shares minted to compute a per-coin or per-share value. See for example the history of values shown at http://galaxies.mygamesonline.org/indevcoins.html( More tables and plots are linked to from http://galaxies.mygamesonline.org/digitalisassets.html ) These calculated values should, by design, fall short of the "fundamental" values of the assets for several reasons: - They only count "reserve assets", a lot of assets that exist are not used in "treasuries" but still work toward the value of "treasury" assets, for example all the BTC and LTC sitting on FreiExchange and FreiXlite exchange as buy offers offering to buy DeVCoins are not counted as part of DeVCoin's "treasury" even though they are out in the world live directly supporting the value of DeVCoin. - They do not count units of the asset itself toward the value of the asset. That is, even if DeVCoin held actual DeVCoins in its "treasury" the calculation of the total value of the treasury would not count them. - The assets have "Slush fund" accounts as well as a "treasury" account, with a goal (still being worked toward in most cases but maybe even exceeded in other cases) of having at least as much value in their "slush funds" as there is in their "treasury". - Virtual Real Estate is not a "reserve asset"; so all the virtual land, buildings, heck even military units and game-gold and starships and deathstars and so on and so on and so on (the kinds of things often represented nowadays using so-called "NFTs" (Non-Fungible Tokens)) a coin, nation, Corp or whatever might own does not count toward its "treasury". We actually take a reverse approach toward virtual real-estate: even if we do end up using NFTs to represent some forms of virtual real-estate we tie up actual value and use the real-estate to represent it instead of taking the real estate itself (or its NFT representation) to be intrinsically valuable. For example various buildings and businesses can be owned, but we do not use those themselves directly as collateral. Rather we do the opposite: we tie up coins or assets into abstract "collateral units" and allow "collateral units", whose value is computable as the value of the coins or assets bundled into that unit, to be represented in-game as some item of real-estate. The computed value is thus directly the value of the bundled assets, regardless of whether in any particular game or any game at all there is some building or shop or trading-hall or deathstar or planet or whatever that provides a graphic and/or playable representation of that bundle of assets. This means that if someone wanted to make, for example, an NFT representing a million DeVCoins worth of some object in the game, they would need to bundle a million DeVCoins somehow "into" that NFT to provide its value. That of course is basically the same thing we are doing with the assets themselves: their "treasury" is the "bundle" of assets we are bundling to provide the value for the "treasury based" asset. Obviously each time more "stuff" is added to a "treasury" the value of that treasury's asset potentially increases; but its change in value also affects all the assets that hold some of that asset in their own "treasury", so we loop through all the treasury-based assets, calculating each one's value based on the latest value of all those that are contained in its "treasury", over and over and over again (it takes hours or sometimes even days for the calculation to converge) until a full loop through all the assets arrives at the same values (to eight-decimals accuracy) as the previous run through the entire loop. Thus the calculated value converges upon a set of values (the Latest Rates include-file) that works in all directions, that is, can be re-stated in terms of any of the assets, so you can compute all their values in terms of any of them. Whichever one the values of the others are expressed in (usually DeVCoin by default as it is usually the smallest value so provides the most accurate / least granular prices for all the others) will be shown as value 1.00000000 . The original use of the Latest Rates include-file was by shell-scripts that automically placed buy/sell offers for the assets in terms of each other, basically offering to buy back each asset using various of the others. That was back in the days when we used the Open Transactions platform. Unfortunately we do not have easy command-line access to the HORIZON and Stellar platforms although Stellar does have a handy free open-source trading 'bot named Kelp that can be used to automate market-making on the Stellar platform so despite currently not having many Stellar Lumens to work with we have the beginnings of market-making versus XLM set up now for most of the assets that we have set up on the Stellar platform. It will probably take quite a while though to get the XLM prices of our assets on the Stellar platform up to where they should be unless some kind of venture-capitalists jump in with lots of Lumens for us to work with. The way the 'bots work, the prices offered by the 'bots will automatically go up as more Lumens are added by people buying the assets using Stellar Lumens. A cute interesting fact is that we came up with this "bundle of assets" approach to providing value for a coin long long before Facebook proposed much the same idea for its own intended e-currency. Just as we were already working on this "metaverse" project long long before the mainstream "jumped on the bandwagon" and made metaverse suddenly fashionable. -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: April 17, 2022, 03:23:32 AM
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For bitcoin-derived blockchains, it is also possible to have the bartenders in clanhouses / guildhalls / etc send commands out to the coin daemon, I used to use each character's name as the name of a named account in the simple accounts system that bitcoin used to have. (I do not even know offhand whether recent versions of bitcoin still have those in-wallet accounts but old coins based on old bitcoin daemons do have them). It used to be possible to send coins on the blockchain from clanhouses that way.
The catch was though that if your character was killed and you failed to re-create a character of the same name before some other player did, some other player could inherit your character-named "account" in the coin wallet daemon just like they can inherit your accounts at the in game banks, your in game post office mail (since when a character opens a mailbox they find in it any mail sent to that character by name), your memberships in clans guilds associations societies and parties and so on.
So maybe using those named accounts was not a great idea but the same kind of shell-scripts sent commands by the bartender NPCs in the clanhouses could be created to do things like let you tell the bartender a blockchain public key to send to, what coin to send (blockchain to send on). If someone can find or make a commandline script or command to let one access HORIZON and/or Stellar blockchains like that then the bartenders could be given the abililty to accept amberium coins from characters and send that amount of CCAMB asset to a specified account on HORIZON or Stellar.
Its just that so far I do not have any commandline commands for doing HORIZON or Stellar transactions.
We could set a conversion rate though for how many DeVCoins the bartenders will send for an amberium maybe.
We have also figured a conversion rate for FreeCiv "gold" to amberium; though availability of FreeCiv gold buyable using CCAMB needs to depend upon the economy of the FreeCiv world where it happens as well as the availability of faster than light communications to access the interstellar / intergalactic blockchains. In FreeCiv how much the "gold" is worth varies a lot, it takes a lot of gold per production point to buy a unit or building that has not even begun being built, then less as building nears completion. So we also have variance on the conversion of FreeCiv "gold", so that each "gold" costs 50 amberium to buy but only sells for 20 amberium. This can be thought of at least partly as beaurocratic overhead involved in turning private personal cash to and from governmental department budgets.
It might need to be adjusted at some point, basically it means it costs 2.5 million goldpieces per FreeCiv "gold" to buy and each such "gold" can be converted to one million goldpieces cash currency in a character's pocket or a chest of treasure or whatever.
This differential also leaves plenty of room for players to make conversion deals among themselves at potentially better conversion rates than these "official" ones.
Currently we are assuming that the "M tons" of production/trade shown in FreeCiv means thousands (Roman numeral M) rather than millions. If we end up someday having to assume it really is millions of tons probably the conversion between FreeCiv "gold" and amberium will have to change drastically.
-MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [DVC]DevCoin - Official Thread - Moderated
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on: April 16, 2022, 03:05:08 PM
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CrossCiv is a Crossfire RPG server. It is not always shown on their metaserver's list of active servers but clients allow you to directly enter the hostname of the server you want to connect to, which is CrossCiv.knotwork.com. General info about Crossfire RPG, including client downloads, is at https://crossfire.real-time.com/Their default distribution is a generic "rogue-like" fantasy world, until we are able to get artists and such to make suitable images for is for science-fiction stuff we just take the Arthur C. Clarke route of "any sufficiently advanced technology is indisinguishable from magic" and use the game's magic wands and staffs and so on to represent blasters laser rifles or whatever for now. Since the important thing is to get the economy up and running in order to hopefully eventually help get artists etc on board once the economy is large and productive. Crossfire has a basic currency consisting of silver, gold, platinum, jade and amberium pieces with fixed exchange-rates (10 silver to a gold, gold to a platinum, 100 platinum to a jade, 100 jade to an amberium) plus some standard gems (diamond, ruby, sapphire and emerald) that some banks also exchange; plus a couple of paper/card token type things, one being imperial credits the other being tokens redeemable for 200 standard diamonds at the diamond exchange. We only bother converting to and from crypto in units of amberium. The asset CCAMB on HORIZON and on Stellar represents CrossCiv AMBerium coins. Technically we also assume that the goldpieces in CrossCiv and those in the CoffeeMUD MUD are worth the same currently, so in principle MGOLD (meaning MUDgold) should be convertible to and from CCAMB at 50,000 MGOLD per CCAMB. Looking at what an amberium will buy you in CrossCiv, it looks like an AMBerium ought to be worth a buck or so if you compare to various other games; however usually such games offer discounts so buying 10 or 50 or 100 of their currency at once tends to get you more of their currency per buck. A problem exists too of the probability that large scale players working in the thousands or tens of thousands or hundreds of thousands or millions or more could easily dump the price down like crazy, so the in-game currency is very much like fiat currencies in that they are probably better off being spent than saved. In the typical off the shelf game-as-distributed items tend to constantly get created too, so massive minting of new items combined with massive minting of new currency supposedly cancels out allowing item values in terms of the currency to be hard-coded into the item templates; in the CrossCiv server though shops do not keep creating new items out of no-where. When the shops were first created some of them had some pretty nifty items for sale, but by now all the really interesting items that had been in them are probably long since sold, so mostly what you will see in them will be loot other players have sold to them. However we have a lot of vending-machine type buildings available to players, with pre-priced storage bays they can pile stuff in for other players to buy from them. Players can set their own prices simply by using a bay whose pre-set price is higher than the total they want for the stuff they put in it, and put some change (currency) too to bring the actual price down to their desired price. Thus it can be expected that the more interesting/useful items will end up being sold in such private trading halls owned by players rather than being dumped at the regular shops for quick cash. Since it is pretty trivially easy for a large scale player to come up with lots of amberium, it might turn out to be much more lucrative for small scale players to seek patronage from such rich players rather than working their way up in scale solely by their own efforts. The players who have historically gained the most from their presence on the CrossCiv server have been those who leveraged the relationships they made there with other players, getting together to do highly profitable things such as when they initially created the Galactic Financial Corp (GFC, also known as General Financial Corp), since back when they created it they only put in 20 million DeVCoins, making its 1000000 shares worth only 20 DVC each, but once it borrowed oodles of money from the Martians and loaned it out to intergalactic mining Corps it rapidly became much more valuable, each of its shares being worth sGFCrate=4997248.39078124 DeVCoins according to the current (as I write this) Latest Rates include-file. Once you have some amberium in the game, the dungeonmaster character "Fox" can convert it to CCAMB on the HORIZON or Stellar platforms from where you can proceed to trade to umpteen other currencies and assets. Or vice-versa, I can convert CCAMB for you just like converting other tokens back and forth to/from "actual coins". You do not even have to catch Fox online, as the "imperial post office" in the diplomacy city can do packages so you could just mail her some amberium coins with instructions as to what HORIZON or Stellar account you want credited. -MarkM-
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Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] IXCoin [IXC] The Original Bitcoin Sidechain
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on: April 15, 2022, 02:31:46 PM
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Dunno about "paying for development" since among the family of coins merged-mined alongside BiTCoin it was traditionally supposed to be DeVCoin whose focus was supporting the development of free open-source software. So the Ixians have been focussed more on actually building a presence within the open-source metaverse that DeVCoin is supposed to be supporting the development side of. I am not sure why we don't seem to see the Ixians officially represented on the Galactic Diplomacy planet, maybe because they want to launch an official Civilisation first or maybe at least partly because the Crossfire RPG window into the metaverse is less easily scripted than for example the CoffeeMUD interface thus not so obviously amenable to "CPU mining" / "play to earn" type automated earning of resources with which to build up their presence and accumulate "reserve assets" for the IXCoin treasury. For many years though a character named "Ix" has been on the fantasy-milieu side of the CrossCiv server offering to buy and sell stuff for IXCoins. Maybe he or she found that to be lonely-enough work that they have not bothered with the Sci-Fi milieu side of it or maybe just haven't bothered to bring attention to whatever characters they might have on that side as being repsentatives of Ix / Ixians / IXCoin. I do know that at first (meaning over a decade ago now) they had been holding back a while from the Civilisations aspect of the metaverse hoping that DeVCoin would do well enough to go beyond merely supporting key software such as FreeCiv to the point of actually getting new civilisations added (that is, to get a Galactic Modpack, including graphics thus able to implement entire new nations, rather than just a Ruleset as in just the text-file config files) so they could have the nation of Ix as in the DUNE mythos and try to make technology their "thing" like the Ixians in the DUNEverse did. They also raised enough resources in the CoffeeMUD side of things to create themselves a clan, marrying with the Darlings to test out the type of clan called a "family". Breeding has been slow so the Ixian family is still rather small, though pregnancies are progressing. http://MUDgaard.knotwork.com:27744/clans.cmvp#IxiansThe clan has taken over a town and built themselves a custom clanhouse, but isn't particularly rich because they have been researching future products rather than simply maximising their production of easy standard fare such as metals, stone, and foodstuffs. Specifically they co-ordinated with the Darlings to tool up for soap production, only to discover that the version of CoffeeMUD in use at the time was producing soap of zero pounds weight, which is not practical for real use. They continue to stockpile ingredients though in hopes that a future version will yield workable soap. They expect everyone to be wanting soap because at least in theory it should make the process of bathing faster, and all worker characters need to bathe regularly as part of their scripted work schedules. Less time spent bathing should mean more time available for mining, gem-digging, foraging, farming, smithing, cooking or whatever other productive activities characters have scripted. So yeah there are plenty of activities available. Check out what artisans can do: http://MUDgaard.knotwork.com:27744/classes.cmvp?CLASS=ArtisanUnfortunately however it turned out that running Artisans in the CoffeeMUD is so massively lucrative that it did not take long before the ability to just start up a player-account there for free had to be closed. Maybe with a bit of research, which can be done for free by playing any of the many free CoffeeMUD instances that exist, you could help come up with some reasonable ideas about how best to limit the addition of new players and/or how much it would be reasonable to charge for a player-account either as a one-shot purchase or as a yearly subscription in order to avoid having millions of players join and earn billions of coins of various types maybe without even covering the bandwidth and server costs of running servers... -MarkM-
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