521
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Bitcoin / Project Development / Re: Developing Indy MMORPG - Thoughts? (Also, Looking for Pixel Artists)
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on: August 09, 2011, 05:56:15 PM
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I suggest you monetize it by draining gpu power from players to mine. For a game like starcraft 2 say, this could potentially be more money than people pay to buy iit upfront. Of course if the game sucks, you are better off relying on advertising and upfront fees.
We plan on letting players choose whether they want to mine or not, and the more they mine, the more in game money they get for use on exclusive items.
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522
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Bitcoin / Project Development / Re: Developing Indy MMORPG - Thoughts? (Also, Looking for Pixel Artists)
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on: August 09, 2011, 07:08:08 AM
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Just letting everyone know that we're making progress. HTML5 and crafty turned out to be too poorly documented, and we are now using python with pygame. The game is going to be an advanced multiplayer platformer (by advanced platformer, I mean wall jumps/hangs, grappling hooks/hookshots) We've got a lot of sprites and tiles made already, but still need a lot more help. I'd prefer to be the only programmer for now, but any pixel artists, musicians, etc. who think they have something to offer can either pm me or post in this thread. Thank you.
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524
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Economy / Goods / Re: Selling Top Ramen - $0.05 USD in BTC
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on: August 02, 2011, 12:10:06 AM
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Well, that's disappointing. I'm going to have to discontinue this service until further notice then, because now I've lost more money than I was already going to. To those who I refunded, keep the extra trust money I sent you for your troubles. I think I refunded everyone who sent me money, but if I didn't, let me know. Sorry, and thank you for trying, everyone. I'll let you all know if I start this up again, but it's not likely unless I raise the prices to make up for things like this happening.
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527
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Economy / Marketplace / Re: TextCoin.co.uk
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on: July 25, 2011, 01:36:46 PM
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hmm for me it's 100% profit I personally pay out 0 and get .45 btc its fantastic
what are you talking about? Parents pay the phone bill? Nope.... .. but I don't and that's all that matters Who does? not important. I pledge 10 bitcents for the real answer. His employer. 1ENZc3W29DBf5uDUzfezbFaKUMvcbWa4GT Bitcents will be sent once he confirms it. If he decides not to confirm today, I'll just send them.
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528
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Economy / Marketplace / Re: TextCoin.co.uk
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on: July 24, 2011, 10:25:05 PM
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hmm for me it's 100% profit I personally pay out 0 and get .45 btc its fantastic
what are you talking about? Parents pay the phone bill? Nope.... .. but I don't and that's all that matters Who does? not important. I pledge 10 bitcents for the real answer.
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529
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Economy / Marketplace / Re: TextCoin.co.uk
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on: July 24, 2011, 05:30:00 PM
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hmm for me it's 100% profit I personally pay out 0 and get .45 btc its fantastic
what are you talking about? Parents pay the phone bill? Nope.... .. but I don't and that's all that matters Who does?
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531
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Economy / Marketplace / Re: TextCoin.co.uk
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on: July 24, 2011, 04:48:40 AM
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I've topped the service up with more coins, however the downtime today was due to the server bitcoind instance shutting down for some bizarre reason. I'll try and monitor the problem, as it seems to be recurring every couple of hours, but as I've mentioned I'm away on holiday at the moment!
I will be looking in to starting this service internationally, however since it will have to be done on a per-country basis it will be quite hard, hence the costs may be higher. Any requests for countries?
Your best bet is US, because two most common options to transfer money and buy Bitcoins is International Money Transfer (Wire Transfer) and Dwolla, both takes days to complete. Yes, please get it going in the US!
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533
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Bitcoin / Project Development / Re: Developing Indy MMORPG - Thoughts? (Also, Looking for Pixel Artists)
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on: July 20, 2011, 01:49:01 PM
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People like using unity3d because of the integrated assets management system (you can load assets on the web player as the game plays), and its integration with many socket servers used for MMOs My opinion is not to use unity3d because there is nothing special about it's 2d system, and focus on flash because of its simplicity (now that I think about it, Unity3d is like the flash for 3d games) There are some HTML5 game engines out there (but not that you need them) but I'm not sure about support for socket servers. You would have to either use a modified web server or code something yourself and it adds a whole new level of pain. All these pre-built socket servers are built for flash, unity3d, java etc Smartfoxserver is already used in club penguin and many other popular games, I think its only extend-able with ActionScript and Java and is script based http://www.smartfoxserver.com/Photon (my personal fav) is very similar to SmartfoxServer but is much more extend-able and relies on compiled libraries, so it supports your c++ http://www.exitgames.com/<just some recommendations to speed up the process> Thanks, lutescent. I found out that html5 has websockets, but it is still being standardized, and only works on chrome and safari. As much as I hate internet explorer, I'd like the game to be playable to ie users, so I think I'm going to stick with flash. And, behold! Thanks to our pixel artist, mushroomized!
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536
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Bitcoin / Project Development / Re: Developing Indy MMORPG - Thoughts? (Also, Looking for Pixel Artists)
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on: July 19, 2011, 02:24:07 PM
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I agree here, there are countless numbers of people asking professionals about 'writing an MMORPG from scratch with a bunch of friends'
A project like that is massive beyond comprehension. I suggest starting with something smaller and extending the gameplay from there.
That's essentially what I'm doing. Starting small, and working my way up. So far, you can connect to the server and see everyone else who is connected, but all you can do is walk around. Also, are you programming in flash as with Realm of the Mad God? I have much experience with java, and most C based languages, as well as PHP and ActionScript 2 when it was popular, but have since moved on (from actionscript). I would love to help with bug fixes/patches and some minor help for free if your interested.
I'm not entirely decided on what I will be programming in. The part I've already created is developed using love, because they accept bitcoin donations. But, as it is still very early in development, It'll be easy to switch languages if I decide (or someone convinces me,) to use something else. The languages I have most experience in that could be suitable for game development are C++, Python, Java, and I've done a little with ActionScript3 (There's probably more, but I'm in a hurry right now and don't have time to think.) And, of course, I'm perfectly willing to learn new languages. What do you guys think I should use?
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538
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Economy / Goods / Re: Selling Top Ramen - $0.05 USD in BTC
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on: July 18, 2011, 07:46:06 PM
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I'm not sure why the orders aren't delivered yet, so for the sake of my reputation and your trust, I'm sending you back your payments plus 5 bitcents. Just send the money back when your orders have been recieved.
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539
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Bitcoin / Bitcoin Discussion / Re: Portable Bitcoin Security, Backup & Privacy toolkit.
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on: July 15, 2011, 07:53:04 PM
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Take my advice and use a better password than "Poop"
Um... I'll be right back. I'm just going to go change my password. I KNEW IT!!!! Damn and all this time the riches of Ryland could have been mine. Oh wait... maybe they already are, didn't you send me like 80 bitcoins when they were worth like 69 cents? I believe I donated a little over a hundred. I wanted to help out the server as much as I could. I had no idea how much I was really giving you! Man, if I had those bitcoins again, I could finally buy myself the open pandora I've wanted for so many years! And then I found out that you already have that too! Why do you have everything I want!?
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