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161  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: April 13, 2016, 10:55:58 PM
takes ages to move the character
yes it does, and the reason is not 30s or 60s blocks, but the map layout. It could have been a bunch of small villages
with safe inns to park your hunter and connected with teleportation links. This is technically trivial but after tiring discussions
the layout is as it is. (Btw, that's exactly what I meant with the "let them human miners suffer" mindset which does Huntercoin no good)



sapi killed my character, tried to disconnect but he was too close to me and also i guess the character delays on disappearing after i disconnect, so it gave him/her even more time to destroy me

anyway, the possibility to get your character killed, and the slow movement discourages me (if it was 30sec instead of 1 min no problem, i know it could not be instant movement, this is mining, mining takes time). about killing, imagine it like hardware mining, someone randomly comes where you are, pulls out a baseball bat and destroy your mining equipment, that's it, your out, you must buy a new one again to get what? a 10th of what it costed when randomly again someone comes and destroy it? what's the point? they are giving power to some one to hold even more coins just because he got more time to make an army and new human miners wont have a chance

There's a testnet where you can learn the rules, it's free to use and CPU minable.

There are advanced clients that can defend your character even if you're not looking, even against sapi, even free to use.

It wasn't an army, it was a single character that killed a clueless noob.

Huntercoin map is not a mine, it's a no holds barred pvp killing field, and this is one of its redeeming features   Cool

Disclaimer: I never used a char named sapi

162  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: April 13, 2016, 09:42:02 PM

Let me be clear, miners "the players" get 90% of all HUC coins, what i was referring to is the hardware (sha256/scrypt) the backbone, is done by one mining pool, F2Pool, they are the horsepower that moves the coins, and each move i was referring to the count it shows when you move say from 1 side of the map to the other ~ 3 + hours to do that, every single time the toon moves its 1 transaction done by f2pool.

If that 1 pool was to go down or quit supporting huc...


Given the habit of f2p to always use the same address for their coinbase tx, the pool went down completely several times and Huntercoin can usually muster ~20% of its scrypt hashrate and recuperate to 2 minutes between blocks without f2pool. Which is quite a feat actually.

163  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: April 10, 2016, 10:40:42 PM
yes i think there is a big difference between voting as a share holder in a company and voting in a decentralized app to make it more decentralized and fair.


Voting would be just expressing an opinion, without formal power of enforcement, but still very useful.

I'm playing with an implementation: if you could link
- a number that is the vote
- opening and closing blockheight for the voting
- optionally an hunter
- optionally a comment
- proof of ownership (of coins and 1 address)
then everyone can call for votes by putting the topic in the comment, using a new closing blockheight, and casting the first vote.
This is rather straightforward and could be ready to try on mainnet in a few days.

The spam limiting factor is mostly the total number of available coins, so a call for votes can be free of charge, just asking (and competing) for attention.

164  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: April 10, 2016, 09:35:35 PM
the "human mining" aspect
Somehow this word has a negative sound to it. Pro gamer could be your favorite occupation, human miner/human guinea pig/human whatever probably not.
The description should confer the meaning that the game is the mining process as opposed to distribution of premined coins,
but humans play games, computers mine coins.

There's a mindset attached to the human mining notion, basically that the disutility of the miner's "work" gives value to the coins.
This is of course not true, and I guess everyone will deny thinking like this. Perhaps it's a semi unconscious thing.


"human mining" rather than simply "low risk gambling"

But the risk is the only thing that can prevent everyone from spawning masses of dumb bots.
Playing Huntercoin is not gambling because of the (really huge in % terms) positive expectancy.

165  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 31, 2016, 11:41:53 PM

HP Pavilion Entertainment PC
Windows 7 Home Premium
Intel (R) Core (TM)2 CPU T5500 @ 1.66 GHz
2.0 GB RAM
32 bit operating system

Actually I got this computer for some other people to try and do coin stuff with. Was going to set up Huntercoin client and Mithril then let them use it. They are people who do not have easy access to a computer, for various reasons, and if I got Huntercoin running on this computer there would probably be someone on the computer playing 24/7.

Is there an older version of some client that might allow this computer to mine HUC?


All Qt client windows builds are 32bit, don't even know what a GPU is, and allow all CPU threads to idle if idle (so old laptop won't die heat death).

"Biggest" Qt version with extended gamestate need ~680MB memory, and win7 with crap disabled ("foobar diag something service", "windows search") less than 800MB if on a machine with 2GB of physical memory. It will probably take 30+ minutes to get the node up and running though.

Perhaps try a different OS. It's always easy to go back to Windows7 (has this official 120 days demo version, 32bit iso too)

166  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 31, 2016, 10:59:04 PM
I don't quite get the 1.3.01 rules; if i destruct near an enemy who costed 200HUC and holds 30HUC, will he drop 230HUC? Will i die?
And what does the "Hunters Value will be refunded upon Disaster" mean? If they destroy my hunter will i be refunded 200HUC? But then i won't drop the 200 HUC will i?

if your opponent is destructed and dies, he will drop 0.9*30 HUC and your hunter value goes from 200 to 400 (and be refunded 400 in case of Disaster)

167  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 29, 2016, 12:13:13 PM

will look tomorrow.
You can't tell without thinking if woken up at 4am? Wink



Coolyo, thanks. I'm thinking about trying to do a roguelike/ascii representation of the map...go in the opposite direction of wiggi Smiley

I'm actually a big fan of roguelike ascii representation, even if semi transparent fireballs will look better on RockPaperShotgun.

168  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 23, 2016, 06:33:26 PM

There is some trick which causes confusion..

co-incidentally I logged on this morning and someone was actually doing it all over the map - looks like there is a few players atm (i see them fighting a lot).

Players do this so they cannot see which square they will land on next


It looks like killing hunters, but perhaps they really use it for steganographic messaging   Tongue

169  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 21, 2016, 05:10:47 PM
op_return has been implemented in huntercoin already

would the person with the most votes not be the bot master who dominated the map for x years, controlled 1000s of hunters, and dumped all lots of coins for short term profit rather than long term gain?

note: not a real question, but do we need to be careful that someone who can dominate just have the winning vote all the time


Yes, the hunter addr wouldn't give a privilege or more weight per se, and without coins they can't vote at all.
It's a nice gimmick, and convenient to implement (the tx that is "holding" coins cannot store much data, but hunters can send several "messages" using same player addr for example)


edit:
op_return has been implemented in huntercoin already
It could be very useful but only if guaranteed to not change.
OPRETURN_MAX_STRLEN is 100 in Huntercoin, but iirc was set lower in Bitcoin from 80 to 40 amid chatter of generally kicking extra data out, like coin eater addresses no longer valid addresses etc.

170  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 21, 2016, 03:50:17 PM
imho a vote system should take into account not the amount someone hold, but the time spent to play on field, because who play the most has more idea about what's going wrong, so using the blockchain to know how many time a player was on the field could be a nice way

anyway holders aren't interested in approving something wrong, because gameplay impacts coin value, and anyway in my turing script scenario, an approved script could also be deactivated by vote again

If a regular tx contains the data for voting, and the tx hash doesn't show up in one of the inputs (txin.prevout.hash) of subsequent transactions,
this is "almost" proof that the voter still owns the coins (theoretically could have sent it to someone else who doesn't move the coins)

Or rather the/one output of a regular tx contains the data for voting. If the recipient address is the same that several hunters used
as player address, the owner of the coins also owned all these hunters.

Each output can have a "tag" (the OP_RETURN tx message that Bitcoin and most other coins have too, subject to OPRETURN_MAX_STRLEN)
If tag is not used for now, and votes can be "anonymous" (without reference to a hunter), this leaves the least significant digits of the amount for data (1 for the actual vote, 7 for voting close block height) so every unspent output can be interpreted as vote. I think such a system is rather easy to implement right now, just need reasonable thresholds (min coin amount, min+max blocks until voting is closed) to keep spam and noise out. Any forum post with desired close/block height and the different choices can be an informal call for a vote.

Votes that use a former player address of "veteran hunters" would assign the coin weight of the vote to the hunter's
wishlist of how to tweak parameters and what features to enable. This would need a standardized way for the hunters to communicate what their players want.

171  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 18, 2016, 10:08:33 PM
No official tool; just gonna watch the blockchain. We're not going to release the Hunter names of the participants
oops, nevermind


voting is difficult to do as the rich will always get what they want due to how most cryptos work.


In a shareholder democracy the rich should get what they want. (but the one case of crypto that plausibly claimed to be a company...wasn't) And there's a big difference between a vote that can only state an opinion and a vote that automatically enforces itself. Perhaps the whales, if they have a voice, will say that the farming thing was an error and all further coins shall be distributed like in some "most dangerous game" variant.

172  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 18, 2016, 08:06:47 PM
Huntercoin's going to be participating in CoinFest 2016. A prize of 30K HUC (currently worth ~.5 BTC) will be given to the Hunter who remains alive the longest during April 5-10. In the event of a tie, the prize-money will be split, so you're going to want to kill your opponents.  Cool


That's seriously cool. Do we have an official tool to determine the winner? (and the hunters that need kill lest they break the record)

173  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 17, 2016, 07:12:51 PM

I generally log in and create 10 hunters and hope to catch people by surprise.. i can normally make 1 or 2k coins from a few of hours of play (while working) (sometimes more).
That being said, the combat mechanics need fixing as it's too predictable - although, humans do tend to find ways of making what seems simple stalemate combat into almost complex chess when using multiple hunters (with more or against more).

When using multiple hunters it actually is complex. Have 2 hunters of the same color vs 3 with the remaining 3 colors an advantage in an enclosed space like the center? I'd prefer to fight with the two. (but it's slow and difficult to get 2 to same spot, and everyone will see it coming)

174  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 17, 2016, 07:07:02 PM

e.g (may be inaccurate because i don't know exactly how your gem implementation works):
if you spawn a gem on your patched daemon/client, and someone that have not a patched daemon walk over, your daemon would assign it to that hunter while the daemon that the player is running, that isn't patched, don't know about gems and ignore it


Yes

so you have an inconsistence here

Even if your implementation depend on transaction generated by the patched, and when one of the managed hunters (hunters in the wallet of the running daemon) step over the gem you generate it to communicate to every patched daemon that you own it

You got that "assign" wrong. No transaction is generated, and no one is managed.

If you want to play a game you have to invent rules, this cannot be helped. Like "Race me, the first to touch that tree wins".

The patched client passively watches and determines who would win something according to the rules (its source code is the rule, per definition).
It does not communicate the results. Only human players communicate by sending valid Huntercoin transactions.

In a way this is similar to what Mastercoin (which would be much cooler if implemented in the Bitcoin-qt wallet) is doing on the Bitcoin blockchain, only the extra information make more sense visually. The inventory items are the Masterhuntercoins.

175  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 16, 2016, 03:16:38 PM

The feature i was talking about is centralized because relay on my server to exchange information (think it as a game server) so i find hard to share someway
At the same time i find hard to share the same implementation you have done about graphics improvement, or worse, your auction gem system because it relays on custom implementations.
Ok, we can share implementation details and whatever, but if people running my client use a different daemon (i built my client upon huntercoind.exe RPCs) then i can't have a custom game.data like you


A small step that is useful right away, could go like this:
- use the same list of "player sprites", if mithril edition gets a new monster, betterQt would load this too, and vice versa
- a daemon (with 2 patches applied) determines a list of important things to display (just "indicative, client side" like the gem spawnpoint in betterQt safemode),
  this can be polled using RPCs or compiled into Qt and displayed in both clients

Any new game element would be designed with this in mind, e.g. 1 of the 2 patches must be able to determine the coordinates of a NPC that will then do complicated things in one client but visually (sprite index, coor, dir, and what it has to say like "5 gems for the ugly head of this annoying hunter") would appear in both.

In this example, players can also do the "quest" with any client, and the reward is kept safe for them. This happens implicitly, without any additional programming, if all input is normal Huntercoin moves and gamestate does all data processing.


Would you need a closed server only for payout?

176  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 15, 2016, 10:49:11 PM
cool. is that 3D ?

It's 2D tiles even if it looks 3D and visually several things on top of each other are often optimized to only 1 tile. When Qt is upped to an open-gl supporting version it should be possible to have mountains on a much larger map and zoom out to a realistic looking satellite view, just so with no tricks no LOD and no popping.


how soon we can use the better Qt, i mean the light one. 800M wallet.


As long as it will just trust the data of your wallet and doesn't force full blockchain dl (not just the 800M) on rescan, it's ok to use.

177  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 15, 2016, 09:00:37 PM
We need to pack more gameplay updates into the core protocol before branching off with essentially different games and rules on different clients.

Coordinating this will be a challenge. Perhaps a formal motion/voting system would help, if it gives coin holders the ability to choose
between different gameplay updates or even commission one, and of course the right to veto unwanted changes.

and it shouldn't discourage gameplay updates for different clients. Easier to pack things that exist than vapor, so...


new binary release for betterQt client
(a bit ahead of github concerning the Windows stability bug (I give it 20% chance of being killed for good)
https://mega.nz/#!OdthBC7S!8pptEB7jxdmCp_DVN-Jo6ezq9hKE5J-gDECmrY9gxjE

The inventory/alternative outfits seem to work as intended, and this is of course a fine example of having the network host data and data processing.




If an items is aquired it is stored with the reward address (or, if none exists, the player address),
and items are "equiped" as long as both addresses are the same, and otherwise stored away (if the hunter already owns a storage or the item can create one) or lost forever if not.

This should be done less complicated and more ergonomic, and here is a problem: sending data to the Huntercoin network is too limited.
The waypoints are designed only for walking around (they're integers, but limited to 0-501, no "escape" value that would allow the hunter to *not* start walking).
Then the chat message, good, but will spam the chat window, and finally the reward address. It would be cool if we had something that is not just a hack but future proof and designed with the purpose of inputting general information.

178  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 15, 2016, 07:23:58 PM
I've some cool things to show you maybe on video, regarding some experiment to extend the standard gameplay (and involve my server, so this will be a centralized extension of course, because doesn't reside on blockchain but will impact the game of whoever use my client)

We should band together to extend the standard gameplay, at least in the cases that can be done in a decentralized way. Huntercoin network is pretty good as "server", storing data in decentralized way (the game state) and doing almost arbitrary calculations with it (would be interesting to compare to ethereum, what use cases exist that are possible for one, but impossible for the other).

179  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 11, 2016, 10:55:31 PM
hunting the deadlock bug in Qt on windows:

The different critical section implementation for windows was probably only needed for an older boost version. Easy (i.e. #ifdef __WXMSW__) to let it use mutexes like on Linux.
Stability is not better or worse than before.

Everything in ThreadSocketHandler2 can randomly...not return, for example "int nSelect = select(...);"
and the only suspect for this is ThreadOpenConnections2. This thread is almost 100% idle, easy to overlook.
Has someone ever seen a node that stopped receiving blocks, but can regenerate lost/manually closed connections,
or update the "active connections" icon?

With procexp: priority set to "realtime", it auto changed to "background", then to "high". (node looks ok after ~14h)



I love these screenshots! Smiley

I'll try to update github and binaries over the weekend, then it's not only a screenshot but live on mainnet Smiley

180  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][HUC] Huntercoin - Human Mining - Decentralized MMO and Crypto Game on: March 11, 2016, 06:36:39 PM
around blocks 80k till 1XXK there were at lot of transactions and players on the map (maybe 50,000 hunters).. these blocks are insanely slow to sync.. once you get past these it syncs rather quickly. Although, we are on block 1.23million, so it will still take a long time Smiley


this affects windows only

in the early times everyone used that 4GB freeware Amd Ramdisk and it was really fast, remember? Wink

(syncing early blocks with daemon on windows is something no exchange will do and no player *should* do,
and back then, the windows daemon was probably not used by anyone)
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