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Author Topic: GetGems reaches around 70,000 downloads  (Read 3703 times)
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TPTB_need_war
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January 31, 2016, 08:09:34 AM
Last edit: January 31, 2016, 08:55:41 AM by TPTB_need_war
 #41

Understand from the upthread guessimates, that Tsu's and GetGems' business model is fundamentally flawed (probably also in other ways):

Gems
2
allows users to compensate each other directly
for messages and advertising using their own cryptocurrency. Gems developers
have explicitly described the compensation model of their system in terms of
the attention economy
3
Since users are paid for their time and attention, these
networks are described by their developers as contributing to the economy of
attention.
Compensating users for their attention is certainly better than expecting
their labor for free. We welcome the move to recognize user contributions to
the value of these networks, and to reward the love and e ort that goes into
all the content they produce. However, the issue is more complicated than
simply paying people for their attention

The case of freemium gaming makes clear how schedules of rewards and
reinforcement can be used to compromise or even undermine a users agency.
Instead of assisting in the process of selecting for action, reinforcement learning
trains the user to expect speci c rewards when adopting the goals and behav-
iors imposed by the scheduling system. E ectively, these compensation networks
redirect user attention and action to serve the purposes of the network

[...]

Estrada and Lawhead [29] distinguish between systems that disrupt user be-
havior by introducing new computing tasks, from those that leverage existing
behavior to perform useful computational work. They call the latter \natural
human computation". We see Tsu, Gems, and other such compensation net-
works as a "disruptive"[i.e. information destroying] approach to social networking, and propose Synereo
as a "natural" alternative.

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January 31, 2016, 01:51:02 PM
 #42

Compensating users for their attention is certainly better than expecting their labor for free.

This is very powerful, GG is doing more with less friction. Imagine if each Gems is worth one dollar, its userbase would reach millions where you could basically earn serious money per day. In netnox case he would get $183 per day just by airdrop. We are seing that GG model is working pretty well, i mean its reaching 100k users already.
TPTB_need_war
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January 31, 2016, 02:15:32 PM
 #43

Compensating users for their attention is certainly better than expecting their labor for free.

This is very powerful, GG is doing more with less friction. Imagine if each Gems is worth one dollar, its userbase would reach millions where you could basically earn serious money per day. In netnox case he would get $183 per day just by airdrop. We are seing that GG model is working pretty well, i mean its reaching 100k users already.

Please quote that correctly because I didn't write that. I was quoting Synereo's white paper. I fixed it above.

My point is that paying users for interacting on social networks, or paying them to watch ads, is not a viable economic model. I provided a link to my post at the Synereo thread that explains why I think so.

GetGems is not reaching 70k users. That is the count of downloads and downloads doesn't equal users. We'd need some statistics on actual usership, e.g. how many minutes per day using the app, etc.. I'd expect roughly 5% of downloads convert to users if the app is very good and has a compelling use case.

Additionally, the value of Gems is irrelevant if there is not a compelling reason for the users to trade the tokens with each other. There is no way investors in the token are going to finance you to give away $183 per day to each user just for being in a daily airdrop. That is pure fantasy. You have to actually create an ecosystem. You can't just drop money and expect an ecosystem to magically emerge. There must be network efforts.

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January 31, 2016, 02:32:22 PM
 #44

Compensating users for their attention is certainly better than expecting their labor for free.

This is very powerful, GG is doing more with less friction. Imagine if each Gems is worth one dollar, its userbase would reach millions where you could basically earn serious money per day. In netnox case he would get $183 per day just by airdrop. We are seing that GG model is working pretty well, i mean its reaching 100k users already.

Please quote that correctly because I didn't write that. I was quoting Synereo's white paper. I fixed it above.

My point is that paying users for interacting on social networks, or paying them to watch ads, is not a viable economic model. I provided a link to my post at the Synereo thread that explains why I think so.

GetGems is not reaching 70k users. That is the count of downloads and downloads doesn't equal users. We'd need some statistics on actual usership, e.g. how many minutes per day using the app, etc.. I'd expect roughly 5% of downloads convert to users if the app is very good and has a compelling use case.

Additionally, the value of Gems is irrelevant if there is not a compelling reason for the users to trade the tokens with each other. There is no way investors in the token are going to finance you to give away $183 per day to each user just for being in a daily airdrop. That is pure fantasy. You have to actually create an ecosystem. You can't just drop money and expect an ecosystem to magically emerge. There must be network efforts.

You are talking about targeting adults, adults is not gg's target audience and i dont think adults are thriving social media worldwide. For some users even $1 in airdrop is great, why would i use WhatsApp if i can have all my contacts in GetGems (which is compatible to Telegram) and get rewarded for my activity?

You are right, an ecosystem needs to emerge and thats whats slowly maturing right now. Last update was 10k downloads in 20 days, as the ecosystem grows things will go even faster. If the top Messengers are reaching marketcaps in billions i don't see why gg can't reach 100 million or a big player tries to buy it. It is afterall the most advanced messenger, im not even talking about its reward value program. Just the fact that it allows you to send money worldwide in the context of conversation makes is worth to look at.
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January 31, 2016, 03:11:09 PM
 #45

Compensating users for their attention is certainly better than expecting their labor for free.

This is very powerful, GG is doing more with less friction. Imagine if each Gems is worth one dollar, its userbase would reach millions where you could basically earn serious money per day. In netnox case he would get $183 per day just by airdrop. We are seing that GG model is working pretty well, i mean its reaching 100k users already.

Please quote that correctly because I didn't write that. I was quoting Synereo's white paper. I fixed it above.

My point is that paying users for interacting on social networks, or paying them to watch ads, is not a viable economic model. I provided a link to my post at the Synereo thread that explains why I think so.

GetGems is not reaching 70k users. That is the count of downloads and downloads doesn't equal users. We'd need some statistics on actual usership, e.g. how many minutes per day using the app, etc.. I'd expect roughly 5% of downloads convert to users if the app is very good and has a compelling use case.

Additionally, the value of Gems is irrelevant if there is not a compelling reason for the users to trade the tokens with each other. There is no way investors in the token are going to finance you to give away $183 per day to each user just for being in a daily airdrop. That is pure fantasy. You have to actually create an ecosystem. You can't just drop money and expect an ecosystem to magically emerge. There must be network efforts.

You are talking about targeting adults, adults is not gg's target audience and i dont think adults are thriving social media worldwide. For some users even $1 in airdrop is great, why would i use WhatsApp if i can have all my contacts in GetGems (which is compatible to Telegram) and get rewarded for my activity?

The post I linked to, also referred to the youth. And my point was that ads pay less to target the youth because they have less money to spend (and if they have more to spend they don't need your $1 airdrop).

IMHO, you are missing the point that users don't join social networking for chump change income. They join it for other larger motivations. We are discussing those motivations in the Synereo thread. Feel free to disagree with me.

If you are the programmer, we can talk in PM, explore this more and see if there are mutual opportunities. I don't have time to carry on this discussion in your thread. Thanks.

You are right, an ecosystem needs to emerge and thats whats slowly maturing right now. Last update was 10k downloads in 20 days, as the ecosystem grows things will go even faster. If the top Messengers are reaching marketcaps in billions i don't see why gg can't reach 100 million or a big player tries to buy it. It is afterall the most advanced messenger, im not even talking about its reward value program. Just the fact that it allows you to send money worldwide in the context of conversation makes is worth to look at.

Please publish a transcription or summary logs on all the metrics about usership and ecosystem activities.

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January 31, 2016, 05:13:12 PM
 #46

Compensating users for their attention is certainly better than expecting their labor for free.

This is very powerful, GG is doing more with less friction. Imagine if each Gems is worth one dollar, its userbase would reach millions where you could basically earn serious money per day. In netnox case he would get $183 per day just by airdrop. We are seing that GG model is working pretty well, i mean its reaching 100k users already.

Please quote that correctly because I didn't write that. I was quoting Synereo's white paper. I fixed it above.

My point is that paying users for interacting on social networks, or paying them to watch ads, is not a viable economic model. I provided a link to my post at the Synereo thread that explains why I think so.

GetGems is not reaching 70k users. That is the count of downloads and downloads doesn't equal users. We'd need some statistics on actual usership, e.g. how many minutes per day using the app, etc.. I'd expect roughly 5% of downloads convert to users if the app is very good and has a compelling use case.

Additionally, the value of Gems is irrelevant if there is not a compelling reason for the users to trade the tokens with each other. There is no way investors in the token are going to finance you to give away $183 per day to each user just for being in a daily airdrop. That is pure fantasy. You have to actually create an ecosystem. You can't just drop money and expect an ecosystem to magically emerge. There must be network efforts.

You are talking about targeting adults, adults is not gg's target audience and i dont think adults are thriving social media worldwide. For some users even $1 in airdrop is great, why would i use WhatsApp if i can have all my contacts in GetGems (which is compatible to Telegram) and get rewarded for my activity?

The post I linked to, also referred to the youth. And my point was that ads pay less to target the youth because they have less money to spend (and if they have more to spend they don't need your $1 airdrop).

IMHO, you are missing the point that users don't join social networking for chump change income. They join it for other larger motivations. We are discussing those motivations in the Synereo thread. Feel free to disagree with me.

If you are the programmer, we can talk in PM, explore this more and see if there are mutual opportunities. I don't have time to carry on this discussion in your thread. Thanks.

You are right, an ecosystem needs to emerge and thats whats slowly maturing right now. Last update was 10k downloads in 20 days, as the ecosystem grows things will go even faster. If the top Messengers are reaching marketcaps in billions i don't see why gg can't reach 100 million or a big player tries to buy it. It is afterall the most advanced messenger, im not even talking about its reward value program. Just the fact that it allows you to send money worldwide in the context of conversation makes is worth to look at.

Please publish a transcription or summary logs on all the metrics about usership and ecosystem activities.

To capitalise on mutual opportunities and summary logs you would have to contact the devs. If you have a username i can add you to the groups.
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January 31, 2016, 11:02:14 PM
 #47

An interesting messaging app, rising yet.
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March 05, 2016, 03:22:50 PM
 #48

Where do you see number of downloads? Or how many active users?
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March 05, 2016, 03:32:23 PM
 #49

Such is a great cryptos solid road map with useful features no wonder they are on top of their ball game no surprise if it reach 150,000 downloads this year,every one are into mobile..

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March 05, 2016, 03:34:28 PM
 #50

I think much more than 150k downloads this year.
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