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February 12, 2022, 07:43:02 PM |
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Recently, and especially in 2021, many computer games have been released that use NFT. Some of them get popularity, while others fail. Let's try to get one straightforward idea observation.
Skins in CS:GO are the precursor of current NFTs?
Counter Strike :Global Offensive launched in 2012. They added "skins" mechanics a year later - all ingame weapons could be customized by players with unique colors and patterns. New skins were obtained from lootboxes as items for the game. Actually, not inside the game, but as a Single Token in Steam-platform (parental platform for CS:GO). Let's say "skin token", which can be traded freely between players within the steam platform. And they could be used inside Steam Trade platform, so sold directly on money-on-steam-wallet (which could be spent on acquiring new games or other goods).
Since 2014 CSGO skins have become a common tradegoods and commodities, and not only for CS:GO players. In 2015-2017 years there was a boom of outer-steam web markets, gambling projects trading platforms, and hundreds of websites that used skins as a valuable equivalent of liquid money.
Later in 2018-2019, some payment systems started, and right now, any website in the world can accept those CSGO skins as money on their websites.
Today CSGO skins is an industry with more than $300 million monthly turnover.
Probably it needed to be said that CSGO, even to the moment of just release in 2012 was one of the most popular game IP in the world, and even right now, it is top 10 of the most popular games in the world.
Axie Infinity Axie is a game where users can collect creatures and use them in battles. It is on the Ethereum blockchain and allows users to earn income from the sale of SLP, Axie creatures, and AXS, while SLP and AXS can be traded on the Binance platform. At first glance, this game is attractive with bright graphics.
Sorare It is a fantasy football game where users can exchange collectible images of real-life football players. You need to build a team of 5 players using either free beginner cards or paid tokenized cards to play. Players can level up by earning points for games won, goals scored, and other achievements.
Gods Unchained It is an Ethereum based NFT card game similar to Magic The Gathering and Hearthstone. In it, players collect decks with different abilities and characteristics to fight against other users. Defeating an opponent gives in-game items that can be used or sold while winning ranked games earns you Flux to create powerful NFT cards. They can be sold or invested in new cards to speed up progress.
What is the secret to creating quality NFT games?
Unfortunately, in my opinion, the creators of the above games were not thinking more about creating a high-quality game but about how to make more money on their product. It led to the fact that the players gradually lost interest in them. In addition, the implementation of NFT in games with RCE mechanics is challenging. Finished products require a lot of improvements.
There is an opinion that modern NFT games are low-quality products created only to extort money from players. However, such global giants as CS:GO prove that the merger of the gaming and crypto industries can be pretty successful.
So what is the secret to making a good PC game using non-fungible tokens? The main idea, is to create a perfect game with perfect graphics, rich functionality, excellent object physics, an unusual plot, and only after that connect the possibility of using cryptocurrencies. Without a great idea and execution and THE GAME inside, any crypto game (no matter how much money you invest in it) is doomed to fail.
So I believe the future next best NFT/RCE games will be published by current top videogames industry publishers, like Microsoft, Electronic Arts, Tencent, and others. What do you think? Are there any chances of creating a great NFT/RCE game without a classical game publisher?
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