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Author Topic: Mining on Next Generation Consoles?  (Read 5267 times)
KS
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May 27, 2013, 09:03:08 PM
 #41

So, the XBOX One will have 2 VMs. One with XBOX OS and the other with Win8 kernel, both available at the same time.

Not sure it's a useful bit of info here, but I find it interesting to use a hypervisor on a console. I wonder whether it will be possible to replace either VM...
jaywaka2713
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May 28, 2013, 12:16:31 AM
 #42

I thought the PS4 was going to use an AMD APU, which we already have an idea of what those will be mining at.
Yes, both the PS4 and the XB1 are going to be using an AMD APU, with an 8-core AMD CPU and an unknown AMD GPU counterpart. The XB1 will use DDR3 RAM, while the PS4 will use GDDR5 RAM. I suspect neither will be amazing for BTC mining, but the PS4 might be a little better for Litecoin.

Either way, they're using components that are VERY similar to what we have out in the PC market today, so I don't expect the hashrate to be amazing.

Great for any scamcoinnew altcoin that comes up though.

So, the XBOX One will have 2 VMs. One with XBOX OS and the other with Win8 kernel, both available at the same time.

Not sure it's a useful bit of info here, but I find it interesting to use a hypervisor on a console. I wonder whether it will be possible to replace either VM...

With a kernel exploit in either VM you could use it to bootstrap in a third VM or with a buffer overflow exploit point the crash towards a data package containing the boot process for a Linux distro

cdog
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May 28, 2013, 09:15:51 PM
 #43

I think the issue is with the networking, xbox live is closed off, yet the Xbox One console needs to connect once every 24 hours to function.

So you have to get around xbox live. With PS4 it should be easier... theoretically.
jaywaka2713
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May 29, 2013, 11:24:54 PM
 #44

I think the issue is with the networking, xbox live is closed off, yet the Xbox One console needs to connect once every 24 hours to function.

So you have to get around xbox live. With PS4 it should be easier... theoretically.

Why would networking be an issue at all? All we need to do is get the code onto the system, which isn't that hard when using the XBL Development firmware. If I kick my system into developer mode, I can push whatever code I want to the system for testing. Anyone can get developer status. Hacked consoles wouldn't need it. Once you have the software working, have it communicate with any pool. If it can't connect to a pool, direct all traffic to the pool by using a RaspberryPi or any other system as a proxy. If anything hijack the data stream from the console back to your dev computer and direct the hash data through that stream to a pool.

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