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Author Topic: [ICO] GetGame case study - investor  (Read 246 times)
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November 27, 2017, 11:26:15 AM
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GetGame.io case study – Investor

Registration for our ITO starts November 30
Go to GetGame.io to register

Jim is a 34 years old and he works in finance. He earns a good salary and has some money put aside. Jim has been keeping himself up-to-date with the latest news as he is looking for places he could put his money into to earn some extra income.


One day he came across an article about the growth of the gaming industry. In the recent years the gaming industry has become one of the fastest growing industries, with over $100 billion in revenue in 2017.

Jim, astonished by the fact, sees potential in this growth and wants to be a part of it. He starts looking around the internet to find promising projects in which he could participate.

After some time, he comes across a platform called GetGame.io.

GetGame.io is a blockchain powered all-in-one development platform for game creators. It looks to provide game makers with all the necessary tools for game creation as well as a place to connect the creators, developers, designers, fans and backers to make it possible to create the next big games.

Jim has learned about the disruptive technology of blockchain and is fascinated by the thought of being the boss of his own finances. He likes the idea of not having to trust third-parties with his money. So Jim decides to explore the GetGame.io platform. He sees lots of success stories about games that have been developed using this platform, he sees a lot of positive feedback, a supportive community around the platform, and overall, a functioning system.

He looks more into the ways he could contribute to the platform and how he could put his funds into meaningful projects. He discovered that by buying the native token of the platform, REALITY, he would be a part of the GetGame.io’s general revenue stream, earning passive income from all of the game projects revenue and the platform’s transfer fees. He sees that 40% of GetGame.io’s general revenue is shared among the token holders. He also finds that he could back independent game projects and earn income from their success.

Jim decides to contribute to the platform and buys $10,000 worth of its tokens, which makes up 0.1% of the tokens.

He also sees one game project that has incredible potential and so he decides to buy $5000 worth of its tokens, which makes up 5% of the game’s tokens. He also offers to help the game maker to market his game and the creator happily agrees, giving Jim an additional $1000 worth of tokens as a compensation. Jim now owns 6% of the game’s tokens.

All of the game’s tokens combined make up 100% of the game’s future revenue, meaning if Jim holds 6% of the tokens, he will receive 6% of the monthly revenue the game brings in.

Jim also found out that he has access to the game developers’ workspace, making him able to see how the development process is going and how his funds are being used. This gives Jim a piece of mind because he can monitor the whole process and when he has questions he can contact with the development team instantly.

At the end of the month Jim looks how his contributions is doing.

He finds out that the GetGame.io’s total revenue the past month was $5 million. This means that $2 million was shared with the REALITY holders, and Jim, owning 0.1% of the REALITY tokens, has received $2000. The game, which Jim helped to market, also launched this month. The game was an instant hit and has brought in a revenue of $50,000 by the end of the month. This means that, owning 6% of the tokens, Jim receives an additional $3000. 

Already in the first month Jim earned 33% of his initial stake and after 3 months he has earned back his initial stake. In addition, the game token’s value has increased 200%. So Jim decides to sell half of those tokens on the marketplace to protect himself from future’s price drop and uses some of this money to fund some other projects.
Jim is really happy that he found a great way to be a part of the gaming industry’s growth, while also being able to contribute to the creation of new exciting games. All while earning passive income from the platform’s and its games’ revenue stream.

And so can you!
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