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Author Topic: TOTAL CAPITAL - Recursive Crypto Totalizator!  (Read 348 times)
AmoreJaz
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April 29, 2020, 09:57:39 PM
 #21


I see. no offence, but wouldn't the game be too easy to cheat? not only that it seems that the total capital amount is visible(image below). wouldn't that just make the game so much easier to fix? I mean most gamblers would only bet to the one that has the most capital if the total capital amount is visible.

-

Most players rely on one capital. Another or several people appear and takes the situation to their side with other capital, some of the previous ones may also switch to new capital after this. For this game, we need a minimum of a certain number of people, I think starting from 100 or more, who do not know each other’s capabilities in advance. In the last seconds of the round, it becomes obvious that you can put on the leading capital, but there is also a risk, because if the capital changes, one more minute will be added. Now we are preparing for an advertising company, when we get a stream of curious people, we will look at the result.

seems that you need massive marketing here as you are not gaining players. maybe because its a new concept and players are not comfortable with this kind of set-up??? though the idea is a lil bit interesting but bet on other's players bets? a player needs to wait for someone to bet so how are you going to maintain the continuity of the game if it is hard to get players' bets here?

..Stake.com..   ▄████████████████████████████████████▄
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TotCap (OP)
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April 29, 2020, 10:25:12 PM
 #22


I see. no offence, but wouldn't the game be too easy to cheat? not only that it seems that the total capital amount is visible(image below). wouldn't that just make the game so much easier to fix? I mean most gamblers would only bet to the one that has the most capital if the total capital amount is visible.

-

Most players rely on one capital. Another or several people appear and takes the situation to their side with other capital, some of the previous ones may also switch to new capital after this. For this game, we need a minimum of a certain number of people, I think starting from 100 or more, who do not know each other’s capabilities in advance. In the last seconds of the round, it becomes obvious that you can put on the leading capital, but there is also a risk, because if the capital changes, one more minute will be added. Now we are preparing for an advertising company, when we get a stream of curious people, we will look at the result.

seems that you need massive marketing here as you are not gaining players. maybe because its a new concept and players are not comfortable with this kind of set-up??? though the idea is a lil bit interesting but bet on other's players bets? a player needs to wait for someone to bet so how are you going to maintain the continuity of the game if it is hard to get players' bets here?

Yes, indeed now the project is presented here only in order to accept comments on the project and we could correct the shortcomings. But then we launch an advertising company.

Regarding the question of the first bet:
Extra points are given for the first bet. Do not forget to have a player can make the first bet that attract others, and then prove himself further.
TotCap (OP)
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June 30, 2020, 07:31:44 PM
 #23

In connection with important changes to the game mode, I publish a new item added to the rules of the game:

5.3.2.2. If the time of the round timer has reached 60 seconds and after further reduction of the timer, the leading capital has increased its amount by more than 20%, the round timer is set to 60 seconds.

Some statistics after the start of the publication of the totcap topic:

Total rounds played: 180
Bets played: 4630
Litecoin blockchain total turnover: 156 LTC
Accounts registered: 103
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