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Author Topic: Gaming Is Key to the Mass Adoption of Crypto  (Read 456 times)
markm
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September 22, 2024, 12:10:19 AM
Last edit: September 23, 2024, 09:57:37 AM by markm
 #61

I am not convinced that non Free Open Source games are all that suitable for use as components of larger systems such as crypto ecosystems.

I think there is great risk of non Free Open Source acting too much like Microsoft et al, deliberately breaking compatibility and so on.

Even before TCP/IP came along to supplant dialup BBSs (Bulletin Board Systems) I would look at things like Broderbund's "Art of War" and the lost potential of such a potential tool was horrible to see...

Unix-style operating systems seem to me to have the right idea, you make components that do one thing and do it well.

From that perspective, "Art of War" seemed it could be awesome if only you could "pipe" into it a battlefield set up by some other component (maybe a civilisation building game, for example?) and "pipe" the outcome of the battle back or pass it on to the next component in a pipeline.

I often have scoured the internet for free open source games and once found something that was just for drawing awesomely graphical space battles.

That was it, just displaying them! So it seemed intended some larger containing game would be used to do all the economics and logistics and politics and so on of why the battle came about and what ships each fleet consisted of. Like wow, something that looked truly intended to be used as a component, but unfortunately still in need of open standards maybe so the other components could pipe the scenarios to it and accept the results piped back in...

Still, I have managed to find ways to fit as many free open source online [hopefully-massively but often not all that massive] multiplayer games as I could find that actually worked together into a metagame. Better digital duct-tape to tape (pipe?) it all together would still be nice though.

All the various cryptocoin daemons are simply more components to plug in.

The original bitcoind and its clones and derivatives all are designed for easy use from shell scripts invoked from syscalls inside games - inside the server or inside a client (e.g. MUD clients), so for coins of that family integration can be very easy, making a bartender in a Crossfire RPG guildhouse enable crypto transactions for guildmembers is not really any more complicated than adding such abilities to an IRC-bot. Or nowadays presumably also a telegram bot...

I already noticed someone had made a telegram bot giving access to a MUD, with some kind of crypto involvement, now that TON is launched maybe it uses TON?

I have yet to come across though example shell scripts one could call from IRC bots or syscalls from games or gameclients to send from a certain character or address X amount of something to another character or address?

-MarkM-

EDIT in that last paragraph I mean shell scripts using other platforms than *coind or Open Transactions. I don't even have such for the HORIZON and Stellar platforms.

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doubletheprof
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September 23, 2024, 08:34:18 AM
 #62

I don't think that gaming can do anything with crypto. Most of the people playing serious games are young people which do not have money to invest. Wink
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