Airdrop only worth if it's not testnet related kind of thing.
Basically you got your skin in the game with capital to deploy whether for staking, trading, etc.
If you are doing just testnet or any freebies, it's tough luck because there's tons of botters out there.
Tons of botters? I want them!
One of the problems with play-to-earn seems to be the need for workers, since players who are at their keyboard or joystick or phone seem often to prefer collecting earnings to actually earning them.
Consider the
Galactic Milieu's CoffeeMUD interface for example.
A high-level "artisan"-profession character in CoffeeMUD is almost-insanely productive.
So ridiculously productive that the corresponding "sink" that eats up some of the massive production that otherwise would emerge as "pure profit" needs to be significant.
Thus the Milieu must necessarily charge an annual fee per player-account, see
https://galaxies.mygamesonline.org/mudgaard.htmlThis annual fee serves not only as what in the industry is known as a "sink", meaning a place into which to "sink" funds that otherwise would be excessive / inflationary, but also as a contribution by the player-accounts themselves toward providing much of the "actual market value" of the products the accounts can produce.
Making the "direct from game-provider" price an annual fee enables the so-called "Civilisations" that are the intermediaries between the game provider (General Hosting Corp aka Galactic Holding Corp) and individual players not only to profit by reselling or leasing or renting or whatever such accounts to players - including their own constituent players if they are a multi-player Civilisation - in shorter time-increments but also to provide add-on services and products such as populating the account with one or more actual "characters", providing the players with pre-developed MUD-client scripts to keep the the account's ability to have five characters online concurrently fully utilised 24/7 and so on and so on and so on - the creativity of Civilisations as to what they can choose to offer to the players who choose them as their player-account-administrator can be amazing and impressive.
The Milieu was not designed to require investment of "outside" revenue by its players.
To the contrary, as part of working against "pay to win" strategy on the part of new players, it was designed to be so vast and overarching that hopefully/ultimately it would only be players along the lines of Elon Musk or the Trump family and the like that would be able to muster enough of the resources of the little backward backwater "
planet know as Earth" to join as a new player and have much if any chance of "winning by paying in planet-Earth money".
Admittedly, as an aid toward integration of said backward backwater planet into the Milieu, a few key institutions exist therein, provided by key Civilisations such as the Brits, the Canucks and the Martians, aimed at potentially providing certain planet-Earth civilisations such as the Brits and the Canucks (which could in turn possibly lead onward to others sharing the same "Crown" such as Aussies) with a foot-hold in the Milieu thanks to the generous efforts of some of their own planet-Earth citizens and/or residents and/or allies and/or friends. Consider for example the possibly "telling" fact that the Capitol city of the Martians aka the Martial aka Military civilisation on
the planet known as M5 is named MI5ius...
(Some observers even hark back to Keith Laumer's "Retief" in wondering whether the so-called "Martians" might correspond to the so-called "five-eyed little sticky-fingers" that might be a spoof of the so-called "five eyes" of terrestrial "intelligence".)
Because the whole "pay to win" thing is generally distasteful in gaming culture it is considered more desirable that the Civilisations themselves cover the various fees involved in being and maintaining a Civilisation and populating it with players, so that in effect the players end up amounting to employees or sub-contractors rather than "paying to win" or attempting to single-handedly bootstrap themselves up to being all by themselves a Civilisation with a corresponding "stable" of player-accounts sufficient to implement a working successful productive and profitable Civilisation.
But if the individual players can make profitable the individual player-accounts they are provided the use of by their Civilisation doubtless that could help their Civilisation, and having MUD-client triggers and macros toward that end developed by skilled "botters" could be very helpful and also potentially a development niche for bot-developers to market to...
-MarkM-