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June 17, 2014, 04:57:48 AM |
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Hi all, general game info, then my question.
I've put a game on the Play Store and awaiting approval on the Apple Store. I've create a maze-type game with 4 levels. Easy, Medium, Hard, Unbeatable. The mazes are fast , between 5-15 seconds depending on their length, and always different, so it's something you can play anywhere and put down at any time.
I was considering the possibility of some kind of monetary reward if the user actually beats the game in Unbeatable mode. I'm not sure of the best way to go about it, or if BTC is even the way to go as a reward. Think of those games in the arcade where you can with a NintendoDS or some Beats Headphones.
I'm wondering if I can pre-fill a certain number of vouchers, or paper wallets, or who knows what, that if a user beats the level they get access to it. Whether it's me receiving an email, or a bitly link appears for them. The more automated the better. The user would have to get onto their computer most likely since they probably can't do anything from their phone to access the wallet/coins. I wonder if enough people that would even be playing the game would even have any clue what BTC is.
I'm not going to post the link so it doesn't look like i'm trying to get free promotion or anything, especially since it currently has nothing to do with BTC just yet. I think the chance for free $$$ may entice people to play it.
tl;dr
How could I offer up something like .01 BTC as a reward in a mobile game, if a user beats a certain level. Some kind of voucher that I create and put my own BTC into.
Thanks guys
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