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Author Topic: Development team for a HTML5 altcoin game?  (Read 626 times)
uMMcQxCWELNzkt (OP)
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April 30, 2013, 07:05:24 PM
 #1

I would like to find out some info on developing an alt-coin and what requirements I would need to do so. As a designer I do not have the technical skills to work on the code which I understand is a major factor, I am confident however that I could create a kick ass brand, merchant stores, merchandise, websites and even in some instances specialty hardware although I would rather try an alternative to hardware mining. The question is how easy is it to find developers capable of working on a new coin, obviously beyond just minor tweaks which seems unnecessary.

My current idea is a create a top-down video game, perhaps HTML5 (web based) allowing users to mine in the game and interact, also providing some unique features. Funding would be limited initially however working as part of a team could allow for steady development and I feel with some actual work on branding/promotion the alt-coin could thrive. This project would not be about pre-mining early or anything of the sort, funds could come from alternative sources such as in-game advertising and upgrade packages, the only real advantage over other users if time & game skills. I would like to the traditional features such as an offline wallet, transactions and trading etc too. I do not intend to contend with Bitcoin, this project would simply allow for users to earn the new alt-coin without the need for software, with HTML5 portability and affordability would be great features. I do have some great ideas for the game mechanics itself, advertising would be a key component, however, not as one would expect.

This project would be a risk for those willing to invest time into it, it is possible we wont see much revenue until a beta is released although I will do my best to support the project with funds from other sources. I am confident in the idea, I just need to gauge whether I could realistically get the right people with the specialties together...

Programmer
HTML5 Developer
Game Designer (mostly animations)
Designer (Web, Illustration, 3D, Graphic Design, Merchandise, Promotion) - I would assume these roles

I could visit specific communities and put together a team with the above experience however an understanding of Cryptocurrency would be an essential attribute. Obviously a more detailed look into the game & fundamentals will be provided to those who respond, the project would be open ended. Out of all the projects I am developing and have considering, this just seems like the most fun and has huge potential.
markm
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April 30, 2013, 08:59:52 PM
 #2

What hacks exactly do you need done to the coin code?

One attribute that seems kind of needed for a coin that is to be given out to gamers in a game instead of only to miners is a big stash of coins to give out.

Tenebrix already has seven million pre-mined coins, coins created in the first block, that causes so much bad press that they are now thinking of destroying those coins.

Maybe giving those coins away to players of a game would be more useful than destroying them?

Since basically all you need of a coin is that you have some to give away, that might be one good approach.

Another good approach is to use a coin that can be mined effectively by CPUs. That way the players can aquire the coin easily themselves directly, and thus actual played characters in the game, instead of the game adminitrators aka the game mechanics, can be the source of coins in the game for new players who enter the game later after even just with CPUs mining it the difficulty has skyrocketed just from the sheer number of players. Both GRouPcoin and BBQcoin took that approachj, both were CPU-mine-able for many many many months, BBQcoin is now jumped on by GPU miners, too difficult for CPU miners, and GRouPcoin looks to be headed that way too, especially as it can be merged-mined.

I have gone down this road before, I created for my players many blockchain based currencies.

The problem with blockchains is, they are insanely expensive to secure, because hashing with enough hashing power to be secure takes more and more and more hashing power as the amount of hashing gear held by people who are not defending your chain increases. The more hashing power people not defending your chain have, the more hashing power your chain needs in order not to be so low difficulty as to be ridiculously weak, way too easy for almost any bunch of lolzers to attack just for lols.

Maybe you can step through each and every already existing coin and explain how it is unuseable as a game currency, so we can get a better idea of what kind of hack job would be needed to hack up a coin that would be useable as a game currency?

The solution the many blockchain based currencies I made for my players used was to stop using blockchains, because blockchains are too insanely vulnerable to attack OR too insanely expensive to make even just a little less vulnerable but still be ridiculously vulnerable.

How do you plan to secure a chain? How many thousands of dollars a day budget do you have to buy hashing power to secure it?

It is hoped that one day when ASICs are cheap consumer goods shipped the day you order them, we will be able to set up Massively Merged Mining farms so all the chains that had to retreat to the security of Open Transactions will be able to "come out" again as blockchains, with massive hashing power securing them all via merged mining. But that will take some time yet, and of course by then potential attackers will also have massive ASIC farms...

NOTE: peruse the tables and plots at http://galaxies.mygamesonline.org/digitalisassets.html to see that not being run as a blockchain does not hinder the value of a gamecurrency. It might in fact help it a huge amount because it is secure instead of being vulnerable to 51% attack by any and all lolzers that bought a few Avalons...

-MarkM-

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markm
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April 30, 2013, 09:24:18 PM
 #3

Quite separate from my previous post and its points, here is an idea how multiple coins can all be made useful in a game.

Use them as contruction components.

For example if it takes some number of metal and some number of leather to make a sword and scabbard, pick one coin to serve as metal and another to serve as leather, and have such materials only exist if coins representing them are provided.

Players can thus provide materials for use in the game themselves, and everything in the game has a built in salvage value in coins if destroyed for its components.

This could also tie up an ever growing number of coins of all kinds in objects in games, in effect "hoarding" thus increasing the value of the coins by making them more and more scarce as more and more of them get used in games to construct objects...

-MarkM-

Browser-launched Crossfire client now online (select CrossCiv server for Galactic  Milieu)
Free website hosting with PHP, MySQL etc: http://hosting.knotwork.com/
uMMcQxCWELNzkt (OP)
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April 30, 2013, 09:48:54 PM
Last edit: April 30, 2013, 09:59:49 PM by owenprescott
 #4

One attribute that seems kind of needed for a coin that is to be given out to gamers in a game instead of only to miners is a big stash of coins to give out.

Tenebrix already has seven million pre-mined coins, coins created in the first block, that causes so much bad press that they are now thinking of destroying those coins.

Maybe giving those coins away to players of a game would be more useful than destroying them?
This is interesting, there is some sense adopting an existing coin.

Another good approach is to use a coin that can be mined effectively by CPUs. That way the players can aquire the coin easily themselves directly, and thus actual played characters in the game, instead of the game adminitrators aka the game mechanics, can be the source of coins in the game for new players who enter the game later after even just with CPUs mining it the difficulty has skyrocketed just from the sheer number of players. Both GRouPcoin and BBQcoin took that approachj, both were CPU-mine-able for many many many months, BBQcoin is now jumped on by GPU miners, too difficult for CPU miners, and GRouPcoin looks to be headed that way too, especially as it can be merged-mined.
To be honest I am weary about intensive mining with hardware, the fact that eventually GPU miners and then ASIC miners can jump on defeats the original purpose of creating an alternative easier for non miners but still with difficulty attached.

...

NOTE: peruse the tables and plots at http://galaxies.mygamesonline.org/digitalisassets.html to see that not being run as a blockchain does not hinder the value of a gamecurrency. It might in fact help it a huge amount because it is secure instead of being vulnerable to 51% attack by any and all lolzers that bought a few Avalons...

-MarkM-

I guess my dream is to come up with a coin that does not require hashing power at all, if that is even possible. I could possibly create a coupon system that is redeemable into FIAT or BTC, providing the initial payments exceed the cost of exchange then I will always have enough to pay the money owed, I can reduce the coupon amount to in-game parameters so an almost coin like currency grows as gamers build stats.

I have a merchant store with a coupon system so I might fiddle around with it to get a better idea of how that might work. The value of the coupon could perhaps be tied to cryptocurrency or FIAT figures, not ideal but its an idea.

Use them as contruction components.

For example if it takes some number of metal and some number of leather to make a sword and scabbard, pick one coin to serve as metal and another to serve as leather, and have such materials only exist if coins representing them are provided.

Players can thus provide materials for use in the game themselves, and everything in the game has a built in salvage value in coins if destroyed for its components.

This could also tie up an ever growing number of coins of all kinds in objects in games, in effect "hoarding" thus increasing the value of the coins by making them more and more scarce as more and more of them get used in games to construct objects...
Great idea also, I could create a 3 tier currency system in game, lets say Bitcoin (GOLD) Litecoin (SILVER) Ripple? (BRONZE), in order to be able to pay for the redeemed coupons I would need to make sure that either the ads or packaged cover the costs while also making it worthwhile for users to earn the coupons. This is perhaps possible using in-game regions which varying difficulties and reward structures. I need to sit down with a note pad and get some drawings down lol.
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April 30, 2013, 09:53:51 PM
 #5

Once Ripple source code is released anyone should be able to easily create a "coin" needing no mining, just rename Ripple, rename XRP (its internal currency) and deploy.

But really, think about how games like World of Warcraft and EVE Online do it.

The clever thing is, they don't! Or they pretend not to! Oh those places where our game money can be converted to real money? Those are forbidden! Naughty! Those are not us! We are just running a game here, if you are looking for tokens-representing-value issuers go talk to them, all those legal problems are not our problem! Etc.

-MarkM-

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uMMcQxCWELNzkt (OP)
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April 30, 2013, 10:03:03 PM
 #6

Once Ripple source code is released anyone should be able to easily create a "coin" needing no mining, just rename Ripple, rename XRP (its internal currency) and deploy.

But really, think about how games like World of Warcraft and EVE Online do it.

The clever thing is, they don't! Or they pretend not to! Oh those places where our game money can be converted to real money? Those are forbidden! Naughty! Those are not us! We are just running a game here, if you are looking for tokens-representing-value issuers go talk to them, all those legal problems are not our problem! Etc.

-MarkM-


I have never used MMO's but essentially a token/coupon system seems like a better idea then creating an altcoin. I can still brand the coin in such a way that people perceive it as a coin.
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