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Author Topic: Can Bitcoin Foundation succeed lobbying Valve to use Bitcoin as ingame currency?  (Read 2979 times)
mcgravier
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November 30, 2012, 08:13:19 PM
 #21

I think the initiative is destin to fail.
1. Every big company is more or less reluctant to use third party solutions, especially when comes to such crucial things.
2. Legal problems. If BTC got legally defined as money, that would require form Valve to get lots of expensive licences, as it wouldnt be just "community money"

So the legal risk is simply too big...
Brunic
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November 30, 2012, 08:37:16 PM
 #22

For the MMORPG, I think creating an alt-currency backed on BTC could be more interesting.

Instead of "mining", when people play, it generates hashes that are used to solve the blocks. When the block is solved, the MMOCoins could simply appear somewhere in the game. Since those coins can only be used for this game, it creates an autonomous economy. Using BTC directly in the game would make the game economy sensible to external events.

After that, if you want to "check out" of the game, you could simply sell your MMOCoins for BTC and bingo! You played a game and you made money!

Now...why I'm talking on this forum instead of coding that MMO.... Grin
nevafuse
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November 30, 2012, 08:48:56 PM
 #23

This post peaked my interest in MMORPG economics.  For those interested in reading more, check out these articles...

http://www.washingtonpost.com/blogs/wonkblog/wp/2012/09/28/the-economics-of-video-games/
http://www.nytimes.com/2009/06/15/business/15views.html

I have to imagine that Value economist is keeping his eye on bitcoin since it offers a glimpse at an unregulated currency & economy outside of a computer game.

The only reason to limit the block size is to subsidize non-Bitcoin currencies
misterbigg (OP)
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December 01, 2012, 01:08:52 AM
 #24

Great ideas here, thanks everyone for putting your collective heads together. I would like to see Bitcoin adopted by a large gaming company.
johnyj
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December 01, 2012, 03:32:50 AM
 #25

In a game it is not necessary to carry coin, you can carry lot's of stuff virtually, and the money supply do not have a impact in game's economy like in real life

Take SKYRIM for example, the money in the game is always limited, every merchant have less than several thousand coins, and typically an item can cost as much as 10000 coins

As a result, people do not store coins, they store items in their closet, lot's of items, maybe totally worth millions of coins, those items become a store of value instead, and they become useless in later part of the game play

So, in a game where BTC is applied, since the items can be generated endlessly, eventually they will worth almost nothing in BTC's value

Phinnaeus Gage
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December 01, 2012, 04:06:04 AM
 #26

In a game it is not necessary to carry coin, you can carry lot's of stuff virtually, and the money supply do not have a impact in game's economy like in real life

Take SKYRIM for example, the money in the game is always limited, every merchant have less than several thousand coins, and typically an item can cost as much as 10000 coins

As a result, people do not store coins, they store items in their closet, lot's of items, maybe totally worth millions of coins, those items become a store of value instead, and they become useless in later part of the game play

So, in a game where BTC is applied, since the items can be generated endlessly, eventually they will worth almost nothing in BTC's value

In some games, items can be gifted to other toons. Some players create other toons just for the gifting aspect. My brother is a high level player investing thousands to get his main toons up to snuff. But for the past several months he's invested zero bucks, yet keeps leveling up his main toon, as well on his newly created one. I don't have a clue as to how he does it, but it has something to do with manipulating the URLs. There's only a handful of players in the well-known game he plays that take advantage of this.

For the MMORPG, I think creating an alt-currency backed on BTC could be more interesting.

Instead of "mining", when people play, it generates hashes that are used to solve the blocks. When the block is solved, the MMOCoins could simply appear somewhere in the game. Since those coins can only be used for this game, it creates an autonomous economy. Using BTC directly in the game would make the game economy sensible to external events.

After that, if you want to "check out" of the game, you could simply sell your MMOCoins for BTC and bingo! You played a game and you made money!

Now...why I'm talking on this forum instead of coding that MMO.... Grin

Before I even came up to your post, Brunic (are we related?), I envisioned such a scenario, sans the specific MMOCoins aspect.

~Bruno K~
kwoody
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December 01, 2012, 04:21:27 AM
 #27

Game economies only suffer from catastrophic hyperinflation when bots and "chinese gold farmers" enter the fray and begin to exploit moneymaking schemes within the game..  solution?

ban chinese IP's..?  Grin
Brunic
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December 01, 2012, 06:04:15 AM
 #28

Game economies only suffer from catastrophic hyperinflation when bots and "chinese gold farmers" enter the fray and begin to exploit moneymaking schemes within the game..  solution?

ban chinese IP's..?  Grin

Not necessarily, since chinese gold farmer would simply up the block difficulty, like the big miners around here. It's not because there's more big miners that there is more coins available.

Let's say you're playing Super Mario MMO, and each time a player jump, it generates a "hash". Each time a "block" is solved, it creates 50 gold Koopas worth each 1 Mariocoin. To kill the gold Koopa, well, you need to jump on it, creating the incentive of jumping around. If there is too much jumping around, the numbers of jump you need to generate new gold Koopas goes up. And using games rules, you cannot just jump around, you still need to find the Koopas to get your coins.

MMO have economic problems because there's no cap. You can always create more virtual shit. But you can code a hard cap on a crypto-currency and nobody can goes around it.

Quote
Before I even came up to your post, Brunic (are we related?), I envisioned such a scenario, sans the specific MMOCoins aspect.

No, I don't think we are related, but I like your first name  Grin
Astro
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December 01, 2012, 06:40:15 AM
 #29

I think we're better off trying to get bitcoin into an MMO that is currently under development.  A good example might be "Pathfinder Online" which is soliciting funds via Kickstarter right now. 

http://kck.st/V4zZtU
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