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Author Topic: ✅ GAME RELEASE! - KOMPILE - Blockchain Rendering Platform | MN-POW-LYRA2Z | ✅  (Read 770 times)
KompileTeam (OP)
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April 02, 2019, 09:44:05 PM
Last edit: April 05, 2019, 02:28:04 AM by KompileTeam
 #1




Launch - April 6th, 2019 US Pacific

Kompile [KOMP]
Discord - https://discord.gg/pGvX6Hy



OVERVIEW



The purpose of Kompile is to offer cloud rendering for small & large scale operations for Game Developers, Video Editors, Drafters, and all other aspects of digital development that requires powerful computing power for rendering. Through the Kompile platform users will be able to connect to a global network of miners that are mining on an energy efficient, low cost mining algorithm implementation Lyra2z.

The Kompile platform offers large digital firms with privacy as a major concern the option to take advantage of cloud computing through securing rendered packets directly on the blockchain. This implementation increases productivity for larger studios by offering stronger computing along side immutable privacy.

The Kompile platform was designed out of necessity, by indie game developers. The Kompile platform is also set to release our very own MMO Battle Royale Game designed for PC. Our native Game is to be powered by the Epic Games’ Unreal Engine that offers AAA industry standard production quality. The MMO will have online shops that are directly linked to the blockchain making in game purchases directly tied to a players progression, and making items truly one of kind.

The Kompile team will release playable demos and video updates of progression as the game development increases.



Specifications

Coin Name - Kompile
Ticker - KOMP
Algorithm - Lyra2z (PoW)
Collateral - 1000 KOMP
Block Reward - 10 KOMP - 75% MN - 25% Miners
Halving - Every 129,600 Blocks
Max Supply - 12,600,000
Premine - 378,432 KOMP
Block Time - 120 seconds (2 Mins)
Ports - 8442/8443



Source Code:
TBA


Website:
TBA


Wallets:
Linux Wallet: TBA
Windows Wallet:TBA
Mac Wallet: TBA


Pools:
Official Kompile Pool:
Pool #2:
Pool #3:
Pool #4:
Pool #5:

Explorers:
Official Kompile Explorer:



Miners:



Guides:



Social Channels:
Discord: Discord
Twitter:
Reddit:



Roadmap


Quarter 2

Website Release
Wallet Release
Presale Launch
Exchange Listings
Video Game Trailer

Quarter 3

Team Expansion
Platform Demo
Playable Video Game Short Demo

Quarter 4

Alpha Platform Release
Multiplayer Early Access Demo Release
Exchange Listing Growth








KompileTeam (OP)
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April 02, 2019, 09:53:57 PM
 #2

Pool?

Once we launch, yes. April 4th, 2019 US Pacific
sedou
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April 02, 2019, 11:06:22 PM
 #3

with proper specs it would be alright, shame
KompileTeam (OP)
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April 02, 2019, 11:11:57 PM
 #4

with proper specs it would be alright, shame

The specs correlate with what is needed to maintain stability in the way we intend to build out the platform.
KompileTeam (OP)
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April 03, 2019, 01:27:04 AM
 #5

New Video of our gameplay demo in our discord. Join Now!
KompileTeam (OP)
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April 03, 2019, 03:09:23 AM
 #6

New SLEEK Wallet design preview. Join our discord to view.
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April 03, 2019, 06:42:51 AM
 #7

Hi, dev.

Pool.rig.tokyo is waiting your start;)
KompileTeam (OP)
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April 03, 2019, 08:09:03 PM
 #8

Presale Early Reservations are open! Join discord for more info.
rolik2001
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April 03, 2019, 08:52:54 PM
 #9

Hi, dev! If I understand correctly, your coin is an analog of SONM?
KompileTeam (OP)
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April 03, 2019, 08:59:06 PM
 #10

Hi, dev! If I understand correctly, your coin is an analog of SONM?

No, unlike other projects our platform is designed for incorporation into existing infrastructures via the Kompile plug-in. Processing will be done in real-time, without uploading entire projects on to a platform. Which depending on the scale of the project can take several hours, which depletes efficiency as the time gained from cloud rendering is replaced by the time it takes to upload. Also the Kompile project is designed largely around Gaming, Video & Graphics rendering.
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April 03, 2019, 09:13:02 PM
 #11

Another Pre-sale masternode project with a dream product that no one will use Cheesy

Video Rendering cannot be done in the cloud nor blockchain can help it make faster Cheesy i make videos and rendering eats computer powers locally via GPU CARD not some blockchain rendering platform Cheesy


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KompileTeam (OP)
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April 03, 2019, 09:16:31 PM
 #12

Another Pre-sale masternode project with a dream product that no one will use Cheesy

Video Rendering cannot be done in the cloud nor blockchain can help it make faster Cheesy i make videos and rendering eats computer powers locally via GPU CARD not some blockchain rendering platform Cheesy

Maybe you should check our discord. We are game developers, all game development by major studios is rendered on private clouds. Not locally. This same technology can be connected to the blockchain, and is one of the most usable cases of mining.
KompileTeam (OP)
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April 03, 2019, 09:47:14 PM
 #13

I am a hobbyist 3D artist in Autodesk Maya. To have this as a plug in instead of waiting sometimes 6+ hours would be very useful to millions of people.

That is our goal to provide easy seamless processing via an integrable plug-in to currently existing software's.
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April 05, 2019, 12:19:33 AM
 #14

We have pushed our wallet release back a couple of days while we contemplate and algorithm change.

But in spite of that we have been able to work to release our first multiplayer Demo.

You can log in and play with other users online. Please play and leave feedback for us the link is below

https://drive.google.com/file/d/1rztXdvKuuyoX0cd-V2riV-35xv2HE6FH/view?usp=sharing
KompileTeam (OP)
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April 05, 2019, 02:28:43 AM
 #15

We have decided to switch our mining algorithm to an ASIC resistant algorithm at the request of our community.
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April 05, 2019, 12:20:30 PM
 #16

We have decided to switch our mining algorithm to an ASIC resistant algorithm at the request of our community.

YAY! What is the new algorithm going to be?
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April 10, 2019, 10:53:19 PM
 #17

Any update on this
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April 20, 2019, 08:45:05 PM
 #18

DEAD
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