Bitcoin Forum
May 24, 2024, 03:48:52 AM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: [1]
  Print  
Author Topic: Radeon VII with Ryzen 2700X in 12 PC games at 2560x1440p  (Read 101 times)
thevictimofuktyranny (OP)
Legendary
*
Offline Offline

Activity: 1092
Merit: 1004


View Profile
February 10, 2019, 03:06:30 PM
Last edit: February 11, 2019, 02:53:15 PM by thevictimofuktyranny
 #1

For this testing, only official benchmarks produced by Game Developers will be used: only the official Game Developers tools for counting FPS will be used.

The official benchmarking tools Game Developers release will show less difference between GPUs because Game Developers include representative cross-sections of their PC game. Most PC games have entire segments of maps that are less demanding for GPUs, which wipe out a portion of the FPS differences between GPUs around similarly performance points.

At 2560x1440p official benchmark tool released by Games Developers will show lower performance differences of around 4% between GPUs at similar performance levels when compared to the using a 60 second testing of a tiny part of a game that is more demanding of a GPU. For example, Hitman 2 has 7 maps and only 2 of those maps are demanding of GPUs: a) Miami; b) Mumbai. 71% of this PC game is played on maps that will show very low differences between GPUs around a similar performance metric.

Next AMD Labs released 25 PC game benchmarks at 3840x2160p, Fallout 76 (68.35%), Doom 2016 (33.18%) Battlefield One (35.98%), Battlefield V (33.19%), The Witcher 3 (33.82%) cannot be benchmarked as they do not have official benchmark tools from their respective Games Developers, which will reduce FPS delta of the Radeon VII by 3.3% over my Red Devil Vega 64.

Therefore, do note that 5 of the biggest FPS increases to be had from buying the Radeon VII will not be included in the results for shown below for games.

Fan Noise
The Radeon VII is quieter than my Reference Blower RX Vega 56 and massively quieter than my Powercolor Red Devil Vega 64. There is nothing really to report on fan noise, other then it is much quieter than the previous generations I own.

Radeon Drivers and Windows 10 1809 Version
Nothing to report on this either, zero game crashes to report and Radeon VII was completely stable in everything I played or tested.

Esports reductions in Blurriness or Fuzziness
This has increased again, as part of AMD's sponsorship of Fnatic (a leading professional esports team) Radeon VII has another bump to sharpness and clarity of rendered frames when gaming in rapidly changing FPS scenarios. Testing in Forza Horizon 4, there was a noticeable increase in final rendered frame clarity at 2560x1440p over Red Devil Vega 64. I did, also, test in Star Wars Battlefront 2 and there was another bump in clarity in the fast-paced competitive multiplayer.

Power Consumption
Powercolor Red Devil Vega 64
Adrenalin 19.2.1 335watts Averaged Out -/+ 10watts depending PC game Engine.
105% over Reference Blower Vega 64

Sapphire Radeon VII (AMD manufactured)
Adrenalin 19.2.1 255watts Averaged Out -/+ 10watts depending PC game Engine.

Testing with a Watt-Meter from the Plug Socket
A total of 10 PC games were measured at the wall and Power Draw reductions where observed in every single PC game of around 80watts using the default Power Plans for both GPUs.

Examples:
Strange Brigade Benchmark - every option set to Ultra
Red Devil Vega 64 Total System Power Draw =501watts
Radeon VII Total System Power Draw =390watts
110watt power draw reduction during the Strange Brigade Benchmark.

Shadow of the Tomb Raider - Highest Preset.
Red Devil Vega 64 Total System Power Draw =484watts
Radeon VII Total System Power Draw =404watts
80watt power draw reduction during the Shadow of Tomb Raider Benchmark.

FPS Result Performance Increases at 2560x1440p 12 Games

Ashes of the Singularity Vulkan Crazy Preset
Red Devil Vega 64 =54.9FPS (100%)
Radeon VII =62.8FPS (114.4%)

AC Odyssey highest Preset
Red Devil Vega 64 =50FPS (100%)
Radeon VII =60FPS (120%)

Deus EX Mankind DX12 Divided Ultra
Red Devil Vega 64 =59.1FPS (100%)
Radeon VII =73.9FPS (125%)

Far Cry 5 Ultra TAA
Red Devil Vega 64 =86FPS (100%)
Radeon VII =102FPS (118.6%)

Forzia Horizon 4 Ultra
Red Devil Vega 64 =100FPS (100%)
Radeon VII =111.3FPS (111.3%)

Hitman DX12 Ultra
Red Devil Vega 64 =111.75FPS (100%)
Radeon VII =128.4FPS (115.9%)

Middle-Earth Shadow War HD Textures 8.44GBs
Red Devil Vega 64 =74FPS (100%)
Radeon VII =87FPS (117.5%)

Rise of the Tomb Raider DX12 Highest Preset
Red Devil Vega 64 =88.47FPS (100%)
Radeon VII =107.3FPS (121.3%)

Rainbow Six Seige Ultra 100% TAA and 100% Render Scaling
Red Devil Vega 64 =103.1FPS (100%)
Radeon VII =128.7FPS (124.8%)

Shadow of Tomb Raider DX12 Highest Preset
Red Devil Vega 64 =67FPS (100%)
Radeon VII =82FPS (122.4%)

Strange Brigade DX12 Ultra
Red Devil Vega 64 =106FPS (100%)
Radeon VII =138FPS (130.2%)

The Division DX12 Highest Preset
Red Devil Vega 64 =85.3FPS (100%)
Radeon VII =105.3FPS (123.4%)

The 12 game average Radeon VII offers a 20.4% performance increase over the Powercolor Red Devil Vega 64. Consequently, Radeon VII does run around 3.2% slower at 2560x1440p, when compared to its' results at 3840x2160p posted by me: https://www.reddit.com/r/Amd/comments/apgt62/radeon_vii_13_game_benchmark_result_at_3840x2160p/

At 2560x1440p Radeon VII offers a 25.4% performance increase over a Reference Blower RX Vega 64. When the 5 PC games that show the greatest performance increase deltas are added back into the figures this difference is 28.7% over the Reference Blower RX Vega 64. In the most demanding segments of a PC game, Radeon VII will offer an extra 4% performance or 32.7% more performance than a Reference Blower Vega 64.

Performance is as expected, slightly down at 2560x2160 versus 3840x2160p, but the change in performance is relatively minor. More importantly, the Esport reductions in Blurriness and Fuzziness are certainly welcomed and make the Radeon VII a much more attractive purchase for competitively orientated gamers or gamers who love car driving games.

Finally,
I've been playing The Division 2 Beta at Ultra DX12 Settings and VRAM usage is 14GBs at 2560x1440p.
I can confirm Call Of Duty Black Ops 4 Multiplayer is using 15GBs VRAM usage at 2560x1440p.
I can confirm, Apex Legends, when memory slider is moved to MAX position is using 15GBs of VRAM at 2560x1440p.

So, gamers have not had long to wait for the benefits of that 16GBs of VRAM to be seen at this resolution.

Notes:
Hitman 2 in-game benchmark throws away the first 5 seconds of the Simulation; there is an FPS cap of 45FPS at the beginning of the Simulation as the graphics engine initializes assets for Vega GPUs. However, the Radeon VII was not recognised as Vega GPU by the games engine at 2560x1440p and the Simulation did not implement the 5-second deduction. Therefore, it was excluded until a patch fixes the bug in Simulation at 2560x1440p.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!